TombEngine/TR5Main/Game/Lara/lara.cpp

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#include "framework.h"
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#include "Lara.h"
#include "lara_tests.h"
#include "lara_collide.h"
#include "lara_monkey.h"
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#include "control.h"
#include "items.h"
#include "inventory.h"
#include "larafire.h"
#include "misc.h"
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#include "draw.h"
#include "sphere.h"
#include "camera.h"
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#include "larasurf.h"
#include "laraswim.h"
#include "lara1gun.h"
#include "lara2gun.h"
#include "laraflar.h"
#include "laramisc.h"
#include "laraclmb.h"
#include "rope.h"
#include "health.h"
#include "level.h"
#include "input.h"
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#include "sound.h"
#include "setup.h"
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#include "motorbike.h"
#include "cannon.h"
#include "quad.h"
#include "snowmobile.h"
#include "jeep.h"
#include "boat.h"
#include "upv.h"
#include "kayak.h"
#include "minecart.h"
using std::function;
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extern Inventory g_Inventory;
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short elevation = 57346;
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bool doJump = false;
LaraInfo Lara;
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ITEM_INFO* LaraItem;
byte LaraNodeUnderwater[NUM_LARA_MESHES];
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function<LaraRoutineFunction> lara_control_routines[NUM_LARA_STATES + 1] = {
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lara_as_walk,
lara_as_run,
lara_as_stop,
lara_as_forwardjump,
lara_void_func,
lara_as_fastback,
lara_as_turn_r,
lara_as_turn_l,
lara_as_death,
lara_as_fastfall,
lara_as_hang,
lara_as_reach,
lara_as_splat,
lara_as_tread,
lara_void_func,
lara_as_compress,
lara_as_back,
lara_as_swim,
lara_as_glide,
lara_as_null,
lara_as_fastturn,
lara_as_stepright,
lara_as_stepleft,
lara_void_func,
lara_as_slide,
lara_as_backjump,
lara_as_rightjump,
lara_as_leftjump,
lara_as_upjump,
lara_as_fallback,
lara_as_hangleft,
lara_as_hangright,
lara_as_slideback,
lara_as_surftread,
lara_as_surfswim,
lara_as_dive,
lara_as_pushblock,
lara_as_pullblock,
lara_as_ppready,
lara_as_pickup,
lara_as_switchon,
lara_as_switchoff,
lara_as_usekey,
lara_as_usepuzzle,
lara_as_uwdeath,
lara_void_func,
lara_as_special,
lara_as_surfback,
lara_as_surfleft,
lara_as_surfright,
lara_void_func,
lara_void_func,
lara_as_swandive,
lara_as_fastdive,
lara_as_gymnast,
lara_as_waterout,
lara_as_climbstnc,
lara_as_climbing,
lara_as_climbleft,
lara_as_climbend,
lara_as_climbright,
lara_as_climbdown,
lara_void_func,
lara_void_func,
lara_void_func,
lara_as_wade,
lara_as_waterroll,
lara_as_pickupflare,
lara_void_func,
lara_void_func,
lara_as_deathslide,
lara_as_duck,
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lara_as_crouch_roll,
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lara_as_dash,
lara_as_dashdive,
lara_as_hang2,
lara_as_monkeyswing,
lara_as_monkeyl,
lara_as_monkeyr,
lara_as_monkey180,
lara_as_all4s,
lara_as_crawl,
lara_as_hangturnl,
lara_as_hangturnr,
lara_as_all4turnl,
lara_as_all4turnr,
lara_as_crawlb,
lara_as_null,
lara_as_null,
lara_as_controlled,
lara_as_ropel,
lara_as_roper,
lara_as_controlled,
lara_as_controlled,
lara_as_controlled,
lara_as_controlledl,
lara_as_controlledl,
lara_as_controlled,
lara_as_pickup,
lara_as_null,
lara_as_null,
lara_as_null,
lara_as_poleleft,
lara_as_poleright,
lara_as_pulley,
lara_as_duckl,
lara_as_duckr,
lara_as_extcornerl,
lara_as_extcornerr,
lara_as_intcornerl,
lara_as_intcornerr,
lara_as_rope,
lara_as_climbrope,
lara_as_climbroped,
lara_as_rope,
lara_as_rope,
lara_void_func,
lara_as_controlled,
lara_as_swimcheat,
lara_as_trpose,
lara_as_null,
lara_as_trwalk,
lara_as_trfall,
lara_as_trfall,
lara_as_null,
lara_as_null,
lara_as_switchon,
lara_as_null,
lara_as_parallelbars,
lara_as_pbleapoff,
lara_as_null,
lara_as_null,
lara_as_null,
lara_as_null,
lara_as_null,
lara_as_null,
lara_as_null,
lara_as_null,
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lara_as_null,
lara_as_hang_feet,
lara_as_hang_feet_shimmyr,
lara_as_hang_feet_shimmyl,
lara_as_hang_feet_inRcorner,
lara_as_hang_feet_inLcorner,
lara_as_hang_feet_outRcorner,
lara_as_hang_feet_outLcorner,
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lara_as_controlledl,
lara_as_null,
lara_as_null,
lara_as_null,
lara_as_stepoff_left,
lara_as_stepoff_right
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};
function<LaraRoutineFunction> lara_collision_routines[NUM_LARA_STATES + 1] = {
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lara_col_walk,
lara_col_run,
lara_col_stop,
lara_col_forwardjump,
lara_col_pose,
lara_col_fastback,
lara_col_turn_r,
lara_col_turn_l,
lara_col_death,
lara_col_fastfall,
lara_col_hang,
lara_col_reach,
lara_col_splat,
lara_col_tread,
lara_col_land,
lara_col_compress,
lara_col_back,
lara_col_swim,
lara_col_glide,
lara_default_col,
lara_col_fastturn,
lara_col_stepright,
lara_col_stepleft,
lara_col_roll2,
lara_col_slide,
lara_col_backjump,
lara_col_rightjump,
lara_col_leftjump,
lara_col_upjump,
lara_col_fallback,
lara_col_hangleft,
lara_col_hangright,
lara_col_slideback,
lara_col_surftread,
lara_col_surfswim,
lara_col_dive,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_col_uwdeath,
lara_col_roll,
lara_void_func,
lara_col_surfback,
lara_col_surfleft,
lara_col_surfright,
lara_void_func,
lara_void_func,
lara_col_swandive,
lara_col_fastdive,
lara_default_col,
lara_default_col,
lara_col_climbstnc,
lara_col_climbing,
lara_col_climbleft,
lara_col_climbend,
lara_col_climbright,
lara_col_climbdown,
lara_void_func,
lara_void_func,
lara_void_func,
lara_col_wade,
lara_col_waterroll,
lara_default_col,
lara_void_func,
lara_void_func,
lara_void_func,
lara_col_duck,
lara_col_duck,
lara_col_dash,
lara_col_dashdive,
lara_col_hang2,
lara_col_monkeyswing,
lara_col_monkeyl,
lara_col_monkeyr,
lara_col_monkey180,
lara_col_all4s,
lara_col_crawl,
lara_col_hangturnlr,
lara_col_hangturnlr,
lara_col_all4turnlr,
lara_col_all4turnlr,
lara_col_crawlb,
lara_void_func,
lara_col_crawl2hang,
lara_default_col,
lara_void_func,
lara_void_func,
lara_default_col,
lara_void_func,
lara_void_func,
lara_col_turnswitch,
lara_void_func,
lara_void_func,
lara_default_col,
lara_col_polestat,
lara_col_poleup,
lara_col_poledown,
lara_void_func,
lara_void_func,
lara_default_col,
lara_col_ducklr,
lara_col_ducklr,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_col_rope,
lara_void_func,
lara_void_func,
lara_col_ropefwd,
lara_col_ropefwd,
lara_void_func,
lara_void_func,
lara_col_swim,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
lara_void_func,
lara_void_func,
lara_void_func,
lara_void_func,
lara_void_func,
lara_void_func,
lara_void_func,
lara_void_func,
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lara_void_func,
lara_col_hang_feet,
lara_col_hang_feet_shimmyr,
lara_col_hang_feet_shimmyl,
lara_default_col,
lara_default_col,
lara_default_col,
lara_default_col,
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lara_void_func,
lara_void_func,
lara_void_func,
lara_void_func,
lara_default_col,
lara_default_col
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};
void LaraAboveWater(ITEM_INFO* item, COLL_INFO* coll) //hmmmm
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{
coll->old.x = item->pos.xPos;
coll->old.y = item->pos.yPos;
coll->old.z = item->pos.zPos;
coll->oldAnimState = item->currentAnimState;
coll->enableBaddiePush = true;
coll->enableSpaz = true;
coll->slopesAreWalls = false;
coll->slopesArePits = false;
coll->lavaIsPit = false;
coll->oldAnimNumber = item->animNumber;
coll->oldFrameNumber = item->frameNumber;
coll->radius = LARA_RAD;
coll->trigger = NULL;
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if ((TrInput & IN_LOOK) && Lara.ExtraAnim == NO_ITEM && Lara.look)
LookLeftRight();
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else
ResetLook();
Lara.look = true;
// Process Vehicles
if (Lara.Vehicle != NO_ITEM)
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{
switch (g_Level.Items[Lara.Vehicle].objectNumber)
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{
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case ID_QUAD:
if (QuadBikeControl())
return;
break;
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case ID_JEEP:
if (JeepControl())
return;
break;
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case ID_MOTORBIKE:
if (MotorbikeControl())
return;
break;
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case ID_KAYAK:
if (KayakControl())
return;
break;
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case ID_SNOWMOBILE:
if (SkidooControl())
return;
break;
//case ID_SPEEDBOAT:
// if (BoatControl())
// return;
// break;
//case ID_RUBBERBOAT:
// if (RubberBoatControl())
// return;
// break;
//case ID_UPV:
// if (SubControl())
// return;
// break;
//case ID_MINECART:
// if (MineCartControl())
// return;
// break;
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default:
break;
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}
}
// Handle current Lara status
lara_control_routines[item->currentAnimState](item, coll);
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if (item->pos.zRot >= -ANGLE(1.0f) && item->pos.zRot <= ANGLE(1.0f))
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item->pos.zRot = 0;
else if (item->pos.zRot < -ANGLE(1.0f))
item->pos.zRot += ANGLE(1.0f);
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else
item->pos.zRot -= ANGLE(1.0f);
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if (Lara.turnRate >= -ANGLE(2.0f) && Lara.turnRate <= ANGLE(2.0f))
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Lara.turnRate = 0;
else if (Lara.turnRate < -ANGLE(2.0f))
Lara.turnRate += ANGLE(2.0f);
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else
Lara.turnRate -= ANGLE(2.0f);
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item->pos.yRot += Lara.turnRate;
// Animate Lara
AnimateLara(item);
if (Lara.ExtraAnim == NO_ITEM)
{
// Check for collision with items
LaraBaddieCollision(item, coll);
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// Handle Lara collision
if (Lara.Vehicle == NO_ITEM)
lara_collision_routines[item->currentAnimState](item, coll);
}
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UpdateLaraRoom(item, -LARA_HITE / 2);
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//if (Lara.gunType == WEAPON_CROSSBOW && !LaserSight)
// TrInput &= ~IN_ACTION;
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// Handle weapons
LaraGun();
// Test if there's a trigger
TestTriggers(coll->trigger, FALSE, 0);
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}
int UseSpecialItem(ITEM_INFO* item) // to pickup.cpp?
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{
short selectedObject = g_Inventory.GetSelectedObject();
if (item->animNumber != LA_STAND_IDLE || Lara.gunStatus || selectedObject == NO_ITEM)
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return false;
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if (selectedObject >= ID_WATERSKIN1_EMPTY && selectedObject <= ID_WATERSKIN2_5)
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{
item->itemFlags[2] = 25;
if (selectedObject != ID_WATERSKIN1_3 && selectedObject != ID_WATERSKIN2_5)
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{
if (selectedObject >= ID_WATERSKIN2_EMPTY)
Lara.Waterskin2.Quantity = 5;
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else
Lara.Waterskin1.Quantity = 3;
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item->animNumber = LA_WATERSKIN_FILL;
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}
else
{
if (selectedObject >= ID_WATERSKIN2_EMPTY)
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{
item->itemFlags[3] = Lara.Waterskin2.Quantity;
Lara.Waterskin2.Quantity = 1;
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}
else
{
item->itemFlags[3] = Lara.Waterskin1.Quantity;
Lara.Waterskin1.Quantity = 1;
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}
item->animNumber = LA_WATERSKIN_POUR_LOW;
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}
}
else if (selectedObject == ID_CLOCKWORK_BEETLE)
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{
item->animNumber = LA_MECHANICAL_BEETLE_USE;
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//UseClockworkBeetle(1);
}
else
{
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return false;
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}
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_MISC_CONTROL;
item->currentAnimState = LS_MISC_CONTROL;
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Lara.gunStatus = LG_HANDS_BUSY;
g_Inventory.SetSelectedObject(NO_ITEM);
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return true;
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}
void lara_as_stop(ITEM_INFO* item, COLL_INFO* coll)
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{
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short fheight = NO_HEIGHT;
short rheight = NO_HEIGHT;
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if (item->hitPoints <= 0)
{
item->goalAnimState = LS_DEATH;
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return;
}
if (item->animNumber != LA_SPRINT_TO_STAND_RIGHT && item->animNumber != LA_SPRINT_TO_STAND_LEFT)
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StopSoundEffect(SFX_LARA_SLIPPING);
// Handles waterskin and clockwork beetle
if (UseSpecialItem(item))
return;
if (TrInput & IN_ROLL && Lara.waterStatus != LW_WADE)
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{
item->animNumber = LA_ROLL_180_START;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase + 2;
item->currentAnimState = LS_ROLL_FORWARD;
item->goalAnimState = LS_STOP;
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return;
}
if (TrInput & IN_DUCK
&& Lara.waterStatus != LW_WADE
&& item->currentAnimState == LS_STOP
&& (Lara.gunStatus == LG_NO_ARMS
|| Lara.gunType == WEAPON_NONE
|| Lara.gunType == WEAPON_PISTOLS
|| Lara.gunType == WEAPON_REVOLVER
|| Lara.gunType == WEAPON_UZI
|| Lara.gunType == WEAPON_FLARE))
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{
item->goalAnimState = LS_CROUCH_IDLE;
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return;
}
item->goalAnimState = LS_STOP;
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if (TrInput & IN_LOOK)
LookUpDown();
if (TrInput & IN_FORWARD)
fheight = LaraFloorFront(item, item->pos.yRot, LARA_RAD + 4);
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else if (TrInput & IN_BACK)
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rheight = LaraFloorFront(item, item->pos.yRot - ANGLE(180.0f), LARA_RAD + 4); // TR3: item->pos.yRot + ANGLE(180) ?
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if (g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP)
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{
if (TrInput & IN_LEFT)
item->goalAnimState = LS_TURN_LEFT_SLOW;
else if (TrInput & IN_RIGHT)
item->goalAnimState = LS_TURN_RIGHT_SLOW;
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}
else
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{
if (TrInput & IN_LSTEP)
{
short height, ceiling;
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height = LaraFloorFront(item, item->pos.yRot - ANGLE(90.0f), LARA_RAD + 48);
ceiling = LaraCeilingFront(item, item->pos.yRot - ANGLE(90.0f), LARA_RAD + 48, LARA_HITE);
if ((height < 128 && height > -128) && HeightType != BIG_SLOPE && ceiling <= 0)
item->goalAnimState = LS_STEP_LEFT;
}
else if (TrInput & IN_RSTEP)
{
short height, ceiling;
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height = LaraFloorFront(item, item->pos.yRot + ANGLE(90.0f), LARA_RAD + 48);
ceiling = LaraCeilingFront(item, item->pos.yRot + ANGLE(90.0f), LARA_RAD + 48, LARA_HITE);
if ((height < 128 && height > -128) && HeightType != BIG_SLOPE && ceiling <= 0)
item->goalAnimState = LS_STEP_RIGHT;
}
else if (TrInput & IN_LEFT)
{
item->goalAnimState = LS_TURN_LEFT_SLOW;
}
else if (TrInput & IN_RIGHT)
{
item->goalAnimState = LS_TURN_RIGHT_SLOW;
}
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}
if (Lara.waterStatus == LW_WADE)
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{
if (TrInput & IN_JUMP && !(g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP))
item->goalAnimState = LS_JUMP_PREPARE;
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if (TrInput & IN_FORWARD)
{
bool wade = false;
if (g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP)
{
if (fheight > -(STEPUP_HEIGHT - 1))
{
lara_as_wade(item, coll);
wade = true;
}
}
else
{
if ((fheight < (STEPUP_HEIGHT - 1)) && (fheight > -(STEPUP_HEIGHT - 1)))
{
lara_as_wade(item, coll);
wade = true;
}
}
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if (!wade)
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{
Lara.moveAngle = 0;
coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->slopesAreWalls = true;
coll->radius = LARA_RAD + 2;
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coll->facing = Lara.moveAngle;
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GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
if (TestLaraVault(item, coll))
return;
coll->radius = LARA_RAD;
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}
}
else if (TrInput & IN_BACK)
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{
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if ((rheight < (STEPUP_HEIGHT - 1)) && (rheight > -(STEPUP_HEIGHT - 1)))
lara_as_back(item, coll);
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}
}
else
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{
if (TrInput & IN_JUMP)
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{
item->goalAnimState = LS_JUMP_PREPARE;
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}
else if (TrInput & IN_FORWARD)
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{
short height, ceiling;
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height = LaraFloorFront(item, item->pos.yRot, LARA_RAD + 4);
ceiling = LaraCeilingFront(item, item->pos.yRot, LARA_RAD + 4, LARA_HITE);
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if ((HeightType == BIG_SLOPE || HeightType == DIAGONAL) && (height < 0 || ceiling > 0))
{
item->goalAnimState = LS_STOP;
return;
}
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// if (height >= -STEP_SIZE || fheight >= -STEP_SIZE)
// {
if (TrInput & IN_WALK)
lara_as_walk(item, coll);
else
lara_as_run(item, coll);
/* }
else
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{
Lara.moveAngle = 0;
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = 0;
coll->radius = LARA_RAD + 2;
coll->slopesAreWalls = true;
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coll->facing = Lara.moveAngle;
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GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
if (!TestLaraVault(item, coll))
{
coll->radius = LARA_RAD;
item->goalAnimState = LS_STOP;
}
}*/
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}
else if (TrInput & IN_BACK)
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{
if (TrInput & IN_WALK)
{
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if ((rheight < (STEPUP_HEIGHT - 1)) && (rheight > -(STEPUP_HEIGHT - 1)) && HeightType != BIG_SLOPE)
lara_as_back(item, coll);
}
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else if (rheight > -(STEPUP_HEIGHT - 1))
{
item->goalAnimState = LS_HOP_BACK;
}
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}
}
}
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void lara_as_pbleapoff(ITEM_INFO* item, COLL_INFO* coll)//1D244, 1D3D8 (F)
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{
ITEM_INFO* pitem = (ITEM_INFO*)Lara.generalPtr;
item->gravityStatus = true;
if (item->frameNumber == g_Level.Anims[item->animNumber].frameBase)
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{
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int dist;
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if (item->pos.yRot == pitem->pos.yRot)
{
dist = pitem->triggerFlags / 100 - 2;
}
else
{
dist = pitem->triggerFlags % 100 - 2;
}
item->fallspeed = -(20 * dist + 64);
item->speed = 20 * dist + 58;
}
if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
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{
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item->pos.xPos += 700 * phd_sin(item->pos.yRot) >> W2V_SHIFT;
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item->pos.yPos -= 361;
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item->pos.zPos += 700 * phd_cos(item->pos.yRot) >> W2V_SHIFT;
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item->animNumber = LA_REACH;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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item->goalAnimState = LS_REACH;
item->currentAnimState = LS_REACH;
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}
}
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void lara_as_parallelbars(ITEM_INFO* item, COLL_INFO* coll)
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{
if (!(TrInput & IN_ACTION))
{
item->goalAnimState = LS_BARS_JUMP;
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}
}
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void lara_as_trfall(ITEM_INFO* item, COLL_INFO* coll)
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{
if (item->animNumber == LA_TIGHTROPE_FALL_LEFT || item->animNumber == LA_TIGHTROPE_FALL_RIGHT)
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{
if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
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{
PHD_VECTOR pos;
pos.x = 0;
pos.y = 0;
pos.z = 0;
GetLaraJointPosition(&pos, LM_RFOOT);
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item->pos.xPos = pos.x;
item->pos.yPos = pos.y + 75;
item->pos.zPos = pos.z;
item->goalAnimState = LS_FREEFALL;
item->currentAnimState = LS_FREEFALL;
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item->animNumber = LA_FREEFALL;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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item->fallspeed = 81;
Camera.targetspeed = 16;
}
}
else
{
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int undoInp, wrongInput;
int undoAnim, undoFrame;
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if (Lara.tightRopeOnCount > 0)
Lara.tightRopeOnCount--;
if (item->animNumber == LA_TIGHTROPE_UNBALANCE_LEFT)
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{
undoInp = IN_RIGHT;
wrongInput = IN_LEFT;
undoAnim = LA_TIGHTROPE_RECOVER_LEFT;
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}
else if (item->animNumber == LA_TIGHTROPE_UNBALANCE_RIGHT)
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{
undoInp = IN_LEFT;
wrongInput = IN_RIGHT;
undoAnim = LA_TIGHTROPE_RECOVER_RIGHT;
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}
else
{
return;
}
undoFrame = g_Level.Anims[item->animNumber].frameEnd + g_Level.Anims[undoAnim].frameBase - item->frameNumber;
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if (TrInput & undoInp && Lara.tightRopeOnCount == 0)
{
item->currentAnimState = LS_TIGHTROPE_RECOVER_BALANCE;
item->goalAnimState = LS_TIGHTROPE_IDLE;
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item->animNumber = undoAnim;
item->frameNumber = undoFrame;
Lara.tightRopeFall--;
}
else
{
if (TrInput & wrongInput)
{
if (Lara.tightRopeOnCount < 10)
Lara.tightRopeOnCount += (GetRandomControl() & 3) + 2;
}
}
}
}
void lara_as_trwalk(ITEM_INFO* item, COLL_INFO* coll)
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{
if (Lara.tightRopeOnCount)
{
Lara.tightRopeOnCount--;
}
else if (Lara.tightRopeOff)
{
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short roomNumber = item->roomNumber;
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if (GetFloorHeight(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber),
item->pos.xPos, item->pos.yPos, item->pos.zPos) == item->pos.yPos)
{
Lara.tightRopeOff = 0;
item->goalAnimState = LS_TIGHTROPE_EXIT;
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}
}
else
{
GetTighRopeFallOff(127);
}
if (LaraItem->currentAnimState != LS_TIGHTROPE_UNBALANCE_LEFT)
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{
if (TrInput & IN_LOOK)
{
LookUpDown();
}
if (item->goalAnimState != LS_TIGHTROPE_EXIT &&
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(Lara.tightRopeFall
|| (TrInput & IN_BACK || TrInput & IN_ROLL || !(TrInput & IN_FORWARD)) && !Lara.tightRopeOnCount && !Lara.tightRopeOff))
{
item->goalAnimState = LS_TIGHTROPE_IDLE;
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}
}
}
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void lara_as_trpose(ITEM_INFO* item, COLL_INFO* coll)
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{
if (TrInput & IN_LOOK)
LookUpDown();
GetTighRopeFallOff(127);
if (LaraItem->currentAnimState != LS_TIGHTROPE_UNBALANCE_LEFT)
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{
if (Lara.tightRopeFall)
{
if (GetRandomControl() & 1)
item->goalAnimState = LS_TIGHTROPE_UNBALANCE_RIGHT;
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else
item->goalAnimState = LS_TIGHTROPE_UNBALANCE_LEFT;
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}
else
{
if (TrInput & IN_FORWARD)
{
item->goalAnimState = LS_TIGHTROPE_FORWARD;
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}
else if ((TrInput & IN_ROLL) || (TrInput & IN_BACK))
{
if (item->animNumber == LA_TIGHTROPE_IDLE)
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{
item->currentAnimState = LS_TIGHTROPE_TURN_180;
item->animNumber = LA_TIGHTROPE_TURN_180;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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GetTighRopeFallOff(1);
}
}
}
}
}
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void lara_col_jumper(ITEM_INFO* item, COLL_INFO* coll)
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{
coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = BAD_JUMP_CEILING;
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coll->facing = Lara.moveAngle;
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GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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LaraDeflectEdgeJump(item, coll);
if (item->fallspeed > 0 && coll->midFloor <= 0)
{
if (LaraLandedBad(item, coll))
item->goalAnimState = LS_DEATH;
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else
item->goalAnimState = LS_STOP;
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item->fallspeed = 0;
item->gravityStatus = 0;
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if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
}
void lara_default_col(ITEM_INFO* item, COLL_INFO* coll)//1C80C(<), 1C940(<) (F)
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{
Lara.moveAngle = 0;
coll->badPos = 384;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->slopesArePits = true;
coll->slopesAreWalls = true;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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}
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void lara_col_wade(ITEM_INFO* item, COLL_INFO* coll)
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{
Lara.moveAngle = 0;
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->slopesAreWalls = true;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (LaraHitCeiling(item, coll))
return;
if (TestLaraVault(item, coll))
return;
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if (LaraDeflectEdge(item, coll))
{
item->pos.zRot = 0;
if ((coll->frontType == WALL || coll->frontType == SPLIT_TRI) && coll->frontFloor < -((STEP_SIZE*5)/2) && !(g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP))
{
item->goalAnimState = LS_SPLAT;
if (GetChange(item, &g_Level.Anims[item->animNumber]))
return;
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}
LaraCollideStop(item, coll);
}
if (coll->midFloor >= -STEPUP_HEIGHT && coll->midFloor < -STEP_SIZE/2 && !(g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP))
{
item->goalAnimState = LS_STEP_UP;
GetChange(item, &g_Level.Anims[item->animNumber]);
}
if (coll->midFloor >= 50 && !(g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP))
{
item->pos.yPos += 50;
return;
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}
if (!(g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) || coll->midFloor < 0)
item->pos.yPos += coll->midFloor; // Enforce to floor height.. if not a swamp room.
else if (g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP && coll->midFloor)
item->pos.yPos += SWAMP_GRAVITY;
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}
void lara_col_fastdive(ITEM_INFO* item, COLL_INFO* coll)//1C558(<), 1C68C(<) (F)
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{
Lara.moveAngle = 0;
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = BAD_JUMP_CEILING;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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LaraDeflectEdgeJump(item, coll);
if (coll->midFloor <= 0 && item->fallspeed > 0)
{
if (item->fallspeed <= 133)
item->goalAnimState = LS_STOP;
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else
item->goalAnimState = LS_DEATH;
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item->fallspeed = 0;
item->gravityStatus = 0;
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if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
}
void lara_col_swandive(ITEM_INFO* item, COLL_INFO* coll)//1C4A0(<), 1C5D4(<) (F)
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{
Lara.moveAngle = 0;
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = BAD_JUMP_CEILING;
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2020-06-09 22:51:03 -03:00
coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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LaraDeflectEdgeJump(item, coll);
if (coll->midFloor <= 0 && item->fallspeed > 0)
{
item->goalAnimState = LS_STOP;
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item->fallspeed = 0;
item->gravityStatus = 0;
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if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
}
void lara_col_roll2(ITEM_INFO* item, COLL_INFO* coll)//1C384, 1C4B8 (F)
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{
Camera.laraNode = 0;
Lara.moveAngle = ANGLE(180);
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->slopesAreWalls = true;
item->gravityStatus = false;
item->fallspeed = 0;
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2020-06-09 22:51:03 -03:00
coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (LaraHitCeiling(item, coll))
return;
if (TestLaraSlide(item, coll))
return;
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if (coll->midFloor > 200)
{
item->animNumber = LA_FALL_BACK;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_FALL_BACK;
item->goalAnimState = LS_FALL_BACK;
item->fallspeed = 0;
item->gravityStatus = true;
return;
}
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ShiftItem(item, coll);
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if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
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}
void lara_col_roll(ITEM_INFO* item, COLL_INFO* coll)//1C2B0, 1C3E4 (F)
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{
Lara.moveAngle = 0;
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->slopesArePits = false;
coll->slopesAreWalls = true;
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item->gravityStatus = false;
item->fallspeed = 0;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (LaraHitCeiling(item, coll))
return;
if (TestLaraSlide(item, coll))
return;
if (LaraFallen(item, coll))
return;
if (TrInput & IN_FORWARD && item->animNumber == LA_SWANDIVE_ROLL)
{
item->goalAnimState = LS_RUN_FORWARD;
}
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ShiftItem(item, coll);
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if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
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}
void lara_col_slideback(ITEM_INFO* item, COLL_INFO* coll)//1C284(<), 1C3B8(<) (F)
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{
Lara.moveAngle = ANGLE(180);
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lara_slide_slope(item, coll);
}
void lara_col_fallback(ITEM_INFO* item, COLL_INFO* coll)//1C1B4(<), 1C2E8(<) (F)
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{
Lara.moveAngle = ANGLE(180);
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = BAD_JUMP_CEILING;
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2020-06-09 22:51:03 -03:00
coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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LaraDeflectEdgeJump(item, coll);
if (item->fallspeed > 0 && coll->midFloor <= 0)
{
if (LaraLandedBad(item, coll))
item->goalAnimState = LS_DEATH;
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else
item->goalAnimState = LS_STOP;
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item->fallspeed = 0;
item->gravityStatus = 0;
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if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
}
void lara_col_leftjump(ITEM_INFO* item, COLL_INFO* coll)//1C188(<), 1C2BC(<) (F)
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{
Lara.moveAngle = -ANGLE(90);
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lara_col_jumper(item, coll);
}
void lara_col_rightjump(ITEM_INFO* item, COLL_INFO* coll)//1C15C(<), 1C290(<) (F)
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{
Lara.moveAngle = ANGLE(90);
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lara_col_jumper(item, coll);
}
void lara_col_backjump(ITEM_INFO* item, COLL_INFO* coll)//1C130(<), 1C264(<) (F)
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{
Lara.moveAngle = ANGLE(180);
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lara_col_jumper(item, coll);
}
void lara_col_slide(ITEM_INFO* item, COLL_INFO* coll)//1C108(<), 1C23C(<) (F)
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{
Lara.moveAngle = 0;
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lara_slide_slope(item, coll);
}
void lara_col_stepleft(ITEM_INFO* item, COLL_INFO* coll)//1C0E8(<), 1C21C(<) (F)
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{
lara_col_stepright(item, coll);
}
void lara_col_stepright(ITEM_INFO* item, COLL_INFO* coll)//1BFB0, 1C0E4 (F)
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{
if (item->currentAnimState == LS_STEP_RIGHT)
Lara.moveAngle = ANGLE(90);
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else
Lara.moveAngle = -ANGLE(90);
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item->gravityStatus = false;
item->fallspeed = 0;
if (Lara.waterStatus == LW_WADE)
coll->badPos = NO_BAD_POS;
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else
coll->badPos = 128;
coll->slopesAreWalls = true;
coll->slopesArePits = true;
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coll->badNeg = -128;
coll->badCeiling = 0;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (!LaraHitCeiling(item, coll))
{
if (LaraDeflectEdge(item, coll))
LaraCollideStop(item, coll);
if (!LaraFallen(item, coll) && !TestLaraSlide(item, coll) && coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
}
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void lara_col_back(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
item->gravityStatus = false;
item->fallspeed = 0;
Lara.moveAngle = ANGLE(180);
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if (Lara.waterStatus == LW_WADE)
coll->badPos = NO_BAD_POS;
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else
coll->badPos = STEPUP_HEIGHT;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->slopesArePits = true;
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coll->slopesAreWalls = 1;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (LaraHitCeiling(item, coll))
return;
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if (LaraDeflectEdge(item, coll))
LaraCollideStop(item, coll);
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if (LaraFallen(item, coll))
return;
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if (coll->midFloor > STEP_SIZE / 2 && coll->midFloor < STEPUP_HEIGHT)
{
item->goalAnimState = LS_STEP_BACK_DOWN;
GetChange(item, &g_Level.Anims[item->animNumber]);
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}
if (TestLaraSlide(item, coll))
return;
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#if 0
if (!(g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) || coll->midFloor < 0)
item->pos.yPos += coll->midFloor;
else if (g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP && coll->midFloor)
item->pos.yPos += SWAMP_GRAVITY;
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#else
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
#endif
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}
void lara_col_compress(ITEM_INFO* item, COLL_INFO* coll)//1BD30, 1BE64 (F)
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{
item->fallspeed = 0;
item->gravityStatus = false;
coll->badPos = NO_BAD_POS;
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coll->badNeg = NO_HEIGHT;
coll->badCeiling = 0;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (!LaraFallen(item, coll))
{
if (coll->midCeiling > -100)
{
item->animNumber = LA_STAND_SOLID;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_STOP;
item->currentAnimState = LS_STOP;
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item->speed = 0;
item->fallspeed = 0;
item->gravityStatus = false;
item->pos.xPos = coll->old.x;
item->pos.yPos = coll->old.y;
item->pos.zPos = coll->old.z;
}
if (coll->midFloor > -256 && coll->midFloor < 256)
item->pos.yPos += coll->midFloor;
}
}
void lara_col_land(ITEM_INFO* item, COLL_INFO* coll)//1BD10(<), 1BE44(<) (F)
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{
lara_col_stop(item, coll);
}
void lara_col_splat(ITEM_INFO* item, COLL_INFO* coll)//1BC74(<), 1BDA8(<) (F)
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{
Lara.moveAngle = 0;
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coll->slopesAreWalls = true;
coll->slopesArePits = true;
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coll->badPos = 384;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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ShiftItem(item, coll);
if (coll->midFloor >= -256 && coll->midFloor <= 256)
item->pos.yPos += coll->midFloor;
}
void lara_col_fastfall(ITEM_INFO* item, COLL_INFO* coll)//1BB88, 1BCBC (F)
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{
item->gravityStatus = true;
coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = BAD_JUMP_CEILING;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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LaraSlideEdgeJump(item, coll);
if (coll->midFloor <= 0)
{
if (LaraLandedBad(item, coll))
{
item->goalAnimState = LS_DEATH;
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}
else
{
item->goalAnimState = LS_STOP;
item->currentAnimState = LS_STOP;
item->animNumber = LA_FREEFALL_LAND;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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}
StopSoundEffect(SFX_LARA_FALL);
item->fallspeed = 0;
item->gravityStatus = false;
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
}
void lara_col_death(ITEM_INFO* item, COLL_INFO* coll)//1BADC(<), 1BC10(<) (F)
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{
StopSoundEffect(SFX_LARA_FALL);
Lara.moveAngle = 0;
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coll->badPos = 384;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->radius = 400;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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ShiftItem(item, coll);
item->hitPoints = -1;
Lara.air = -1;
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
void lara_col_turn_l(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
lara_col_turn_r(item, coll);
}
void lara_col_turn_r(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
item->fallspeed = 0;
item->gravityStatus = false;
Lara.moveAngle = 0;
coll->badPos = STEPUP_HEIGHT;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->slopesAreWalls = 1;
coll->slopesArePits = true;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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#if 1
if (coll->midFloor > 100)
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#else
if (coll->midFloor > 100 && !(g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP))
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#endif
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{
item->fallspeed = 0;
item->animNumber = LA_FALL_START;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_JUMP_FORWARD;
item->goalAnimState = LS_JUMP_FORWARD;
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item->gravityStatus = true;
return;
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}
if (TestLaraSlide(item, coll))
return;
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#if 1
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
#else
if (!(g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) || coll->midFloor < 0)
item->pos.yPos += coll->midFloor;
else if (g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP && coll->midFloor)
item->pos.yPos += SWAMP_GRAVITY;
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#endif
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}
void lara_col_fastback(ITEM_INFO* item, COLL_INFO* coll)//1B89C, 1B9D0 (F)
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{
item->fallspeed = 0;
item->gravityStatus = false;
Lara.moveAngle = ANGLE(180);
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coll->slopesAreWalls = 0;
coll->slopesArePits = true;
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (!LaraHitCeiling(item, coll))
{
if (coll->midFloor <= 200)
{
if (LaraDeflectEdge(item, coll))
LaraCollideStop(item, coll);
if (!TestLaraSlide(item, coll) && coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
else
{
item->fallspeed = 0;
item->animNumber = LA_FALL_BACK;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_FALL_BACK;
item->goalAnimState = LS_FALL_BACK;
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item->gravityStatus = true;
}
}
}
void lara_col_pose(ITEM_INFO* item, COLL_INFO* coll)//1B87C(<), 1B9B0(<) (F)
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{
lara_col_stop(item, coll);
}
void lara_col_run(ITEM_INFO* item, COLL_INFO* coll)//1B64C, 1B780 (F)
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{
Lara.moveAngle = 0;
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->slopesAreWalls = true;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (!LaraHitCeiling(item, coll) && !TestLaraVault(item, coll))
{
if (LaraDeflectEdge(item, coll))
{
item->pos.zRot = 0;
if (TestWall(item, 256, 0, -640))
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{
item->goalAnimState = LS_SPLAT;
if (GetChange(item, &g_Level.Anims[item->animNumber]))
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{
item->currentAnimState = LS_SPLAT;
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return;
}
}
LaraCollideStop(item, coll);
}
if (!LaraFallen(item, coll))
{
if (coll->midFloor >= -STEPUP_HEIGHT && coll->midFloor < -STEP_SIZE / 2)
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{
if (coll->frontFloor == NO_HEIGHT || coll->frontFloor < -STEPUP_HEIGHT || coll->frontFloor >= -STEP_SIZE / 2)
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{
coll->midFloor = 0;
}
else
{
item->goalAnimState = LS_STEP_UP;
GetChange(item, &g_Level.Anims[item->animNumber]);
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}
}
if (!TestLaraSlide(item, coll))
{
if (coll->midFloor < 50)
{
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
else
{
item->goalAnimState = LS_STEP_DOWN; // for theoretical running stepdown anims, not in default anims
if (GetChange(item, &g_Level.Anims[item->animNumber]))
item->pos.yPos += coll->midFloor; // move Lara to midFloor
else
item->pos.yPos += 50; // do the default aligment
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}
}
}
}
}
void lara_col_walk(ITEM_INFO* item, COLL_INFO* coll)//1B3E8, 1B51C (F)
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{
item->gravityStatus = false;
item->fallspeed = 0;
Lara.moveAngle = 0;
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coll->badPos = 384;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->slopesAreWalls = true;
coll->slopesArePits = true;
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coll->lavaIsPit = 1;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (!LaraHitCeiling(item, coll) && !TestLaraVault(item, coll))
{
if (LaraDeflectEdge(item, coll))
{
item->goalAnimState = LS_SPLAT;
if (GetChange(item, &g_Level.Anims[item->animNumber]))
return;
LaraCollideStop(item, coll);
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}
if (!LaraFallen(item, coll))
{
if (coll->midFloor > STEP_SIZE / 2)
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{
if (coll->frontFloor == NO_HEIGHT || coll->frontFloor <= STEP_SIZE / 2)
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{
coll->midFloor = 0;
}
else
{
item->goalAnimState = LS_STEP_DOWN;
GetChange(item, &g_Level.Anims[item->animNumber]);
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}
}
if (coll->midFloor >= -STEPUP_HEIGHT && coll->midFloor < -STEP_SIZE / 2)
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{
if (coll->frontFloor == NO_HEIGHT ||
coll->frontFloor < -STEPUP_HEIGHT ||
coll->frontFloor >= -STEP_SIZE / 2)
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{
coll->midFloor = 0;
}
else
{
item->goalAnimState = LS_STEP_UP;
GetChange(item, &g_Level.Anims[item->animNumber]);
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}
}
if (!TestLaraSlide(item, coll) && coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
}
}
void lara_as_pulley(ITEM_INFO* item, COLL_INFO* coll)//1B288, 1B3BC (F)
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{
2020-06-07 22:24:22 +02:00
ITEM_INFO* p = (ITEM_INFO*)Lara.generalPtr;
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Lara.look = false;
coll->enableSpaz = false;
coll->enableBaddiePush = false;
if (TrInput & IN_ACTION && p->triggerFlags)
{
item->goalAnimState = LS_PULLEY;
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}
else
{
item->goalAnimState = LS_STOP;
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}
if (item->animNumber == LA_PULLEY_PULL && item->frameNumber == g_Level.Anims[LA_PULLEY_PULL].frameBase + 44)
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{
if (p->triggerFlags)
{
p->triggerFlags--;
if (p->triggerFlags)
{
if (p->itemFlags[2])
{
p->itemFlags[2] = 0;
p->status = ITEM_DEACTIVATED;
}
}
else
{
if (!p->itemFlags[1])
p->status = ITEM_DEACTIVATED;
p->itemFlags[2] = 1;
if (p->itemFlags[3] >= 0)
p->triggerFlags = abs(p->itemFlags[3]);
else
p->itemFlags[0] = 1;
}
}
}
if (item->animNumber == LA_PULLEY_RELEASE && item->frameNumber == g_Level.Anims[item->animNumber].frameEnd - 1)
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Lara.gunStatus = LG_NO_ARMS;
}
void lara_col_turnswitch(ITEM_INFO* item, COLL_INFO* coll)//1B1B4(<), 1B2E8(<) (F)
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{
if (coll->old.x != item->pos.xPos || coll->old.z != item->pos.zPos)
{
if (item->animNumber == LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_CONTINUE)
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{
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item->pos.yRot -= ANGLE(90.0f);
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item->animNumber = LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_END;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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}
if (item->animNumber == LA_TURNSWITCH_PUSH_CLOCKWISE_CONTINUE)
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{
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item->pos.yRot += ANGLE(90.0f);
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item->animNumber = LA_TURNSWITCH_PUSH_CLOCKWISE_END;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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}
}
}
void lara_as_controlledl(ITEM_INFO* item, COLL_INFO* coll)//1B180(<), 1B2B4(<) (F)
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{
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
}
void lara_as_controlled(ITEM_INFO* item, COLL_INFO* coll)//1B0FC(<), 1B230(<) (F)
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{
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd - 1)
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{
Lara.gunStatus = LG_NO_ARMS;
if (UseForcedFixedCamera)
UseForcedFixedCamera = 0;
}
}
void lara_as_deathslide(ITEM_INFO* item, COLL_INFO* coll)//1B038, 1B16C (F)
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{
2019-12-02 09:11:21 +01:00
short roomNumber = item->roomNumber;
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2020-05-31 04:20:52 -05:00
Camera.targetAngle = ANGLE(70.0f);
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GetFloorHeight(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber),
item->pos.xPos, item->pos.yPos, item->pos.zPos);
coll->trigger = TriggerIndex;
if (!(TrInput & IN_ACTION))
{
item->goalAnimState = LS_JUMP_FORWARD;
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AnimateLara(item);
LaraItem->gravityStatus = true;
LaraItem->speed = 100;
LaraItem->fallspeed = 40;
Lara.moveAngle = 0;
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}
}
void lara_as_wade(ITEM_INFO* item, COLL_INFO* coll)//1AF10, 1B044 (F)
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{
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_STOP;
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return;
}
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Camera.targetElevation = -ANGLE(22.0f);
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if (g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP)
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{
if (TrInput & IN_LEFT)
{
Lara.turnRate -= LARA_TURN_RATE;
if (Lara.turnRate < -(LARA_FAST_TURN >> 1))
Lara.turnRate = -(LARA_FAST_TURN >> 1);
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item->pos.zRot -= LARA_LEAN_RATE;
if (item->pos.zRot < -(LARA_LEAN_MAX >> 1))
item->pos.zRot = -(LARA_LEAN_MAX >> 1);
}
else if (TrInput & IN_RIGHT)
{
Lara.turnRate += LARA_TURN_RATE;
if (Lara.turnRate > (LARA_FAST_TURN >> 1))
Lara.turnRate = (LARA_FAST_TURN >> 1);
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item->pos.zRot += LARA_LEAN_RATE;
if (item->pos.zRot > (LARA_LEAN_MAX >> 1))
item->pos.zRot = (LARA_LEAN_MAX >> 1);
}
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if (TrInput & IN_FORWARD)
item->goalAnimState = LS_WADE_FORWARD;
else
item->goalAnimState = LS_STOP;
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}
else
{
if (TrInput & IN_LEFT)
{
Lara.turnRate -= LARA_TURN_RATE;
if (Lara.turnRate < -LARA_FAST_TURN)
Lara.turnRate = -LARA_FAST_TURN;
item->pos.zRot -= LARA_LEAN_RATE;
if (item->pos.zRot < -LARA_LEAN_MAX)
item->pos.zRot = -LARA_LEAN_MAX;
}
else if (TrInput & IN_RIGHT)
{
Lara.turnRate += LARA_TURN_RATE;
if (Lara.turnRate > LARA_FAST_TURN)
Lara.turnRate = LARA_FAST_TURN;
item->pos.zRot += LARA_LEAN_RATE;
if (item->pos.zRot > LARA_LEAN_MAX)
item->pos.zRot = LARA_LEAN_MAX;
}
if (TrInput & IN_FORWARD)
{
if (Lara.waterStatus == LW_ABOVE_WATER)
item->goalAnimState = LS_RUN_FORWARD;
else
item->goalAnimState = LS_WADE_FORWARD;
}
else
{
item->goalAnimState = LS_STOP;
}
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}
}
void lara_as_waterout(ITEM_INFO* item, COLL_INFO* coll)//1AEE4(<), 1B018(<) (F)
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{
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.flags = CF_FOLLOW_CENTER;
}
void lara_as_gymnast(ITEM_INFO* item, COLL_INFO* coll)//1AEC8(<), 1AFFC(<) (F)
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{
coll->enableBaddiePush = false;
coll->enableSpaz = false;
}
void lara_as_fastdive(ITEM_INFO* item, COLL_INFO* coll)//1AE4C(<), 1AF80(<) (F)
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{
if (TrInput & IN_ROLL && item->goalAnimState == LS_SWANDIVE_END)
item->goalAnimState = LS_JUMP_ROLL_180;
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coll->enableBaddiePush = true;
coll->enableSpaz = false;
item->speed = (item->speed * 95) / 100;
}
void lara_as_swandive(ITEM_INFO* item, COLL_INFO* coll)//1AE08(<), 1AF3C(<) (F)
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{
coll->enableBaddiePush = true;
coll->enableSpaz = false;
if (item->fallspeed > LARA_FREEFALL_SPEED && item->goalAnimState != LS_DIVE)
item->goalAnimState = LS_SWANDIVE_END;
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}
void lara_as_special(ITEM_INFO* item, COLL_INFO* coll)//1ADDC(<), 1AF10(<) (F)
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{
Camera.flags = CF_FOLLOW_CENTER;
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Camera.targetAngle = ANGLE(170.0f);
Camera.targetElevation = -ANGLE(25.0f);
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}
void lara_as_usepuzzle(ITEM_INFO* item, COLL_INFO* coll)//1AD18(<), 1AE4C(<) (F)
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{
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
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Camera.targetAngle = -ANGLE(80.0f);
Camera.targetElevation = -ANGLE(25.0f);
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Camera.targetDistance = SECTOR(1);
if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
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{
if (item->itemFlags[0])
{
item->animNumber = item->itemFlags[0];
item->currentAnimState = LS_MISC_CONTROL;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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}
}
}
void lara_as_usekey(ITEM_INFO* item, COLL_INFO* coll)//1ACBC(<), 1ADF0(<) (F)
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{
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
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Camera.targetAngle = -ANGLE(80.0f);
Camera.targetElevation = -4550;
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Camera.targetDistance = SECTOR(1);
}
void lara_as_switchoff(ITEM_INFO* item, COLL_INFO* coll)//1AC54(<), 1AD88(<) (F)
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{
Lara.look = false;
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coll->enableBaddiePush = false;
coll->enableSpaz = false;
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Camera.targetAngle = ANGLE(80.0f);
Camera.targetElevation = -ANGLE(25.0f);
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Camera.targetDistance = SECTOR(1);
Camera.speed = 6;
}
void lara_as_switchon(ITEM_INFO* item, COLL_INFO* coll)//1ABEC(<), 1AD20(<) (F)
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{
Lara.look = false;
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coll->enableBaddiePush = false;
coll->enableSpaz = false;
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Camera.targetAngle = ANGLE(80.0f);
Camera.targetElevation = -ANGLE(25.0f);
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Camera.targetDistance = SECTOR(1);
Camera.speed = 6;
}
void lara_as_pickupflare(ITEM_INFO* item, COLL_INFO* coll)//1AB5C(<), 1AC90(<) (F)
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{
Lara.look = false;
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coll->enableBaddiePush = false;
coll->enableSpaz = false;
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Camera.targetAngle = ANGLE(130.0f);
Camera.targetElevation = -ANGLE(15.0f);
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Camera.targetDistance = SECTOR(1);
if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd - 1)
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Lara.gunStatus = LG_NO_ARMS;
}
void lara_as_pickup(ITEM_INFO* item, COLL_INFO* coll)//1AB00(<), 1AC34(<) (F)
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{
Lara.look = false;
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coll->enableBaddiePush = false;
coll->enableSpaz = false;
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Camera.targetAngle = -ANGLE(130.0f);
Camera.targetElevation = -ANGLE(15.0f);
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Camera.targetDistance = SECTOR(1);
}
void lara_as_ppready(ITEM_INFO* item, COLL_INFO* coll)//1AABC(<), 1ABF0(<) (F)
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{
coll->enableBaddiePush = false;
coll->enableSpaz = false;
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Camera.targetAngle = ANGLE(75.0f);
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if (!(TrInput & IN_ACTION))
item->goalAnimState = LS_STOP;
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}
void lara_as_pullblock(ITEM_INFO* item, COLL_INFO* coll)//1AA60(<), 1AB94(<) (F)
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{
Lara.look = false;
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coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.flags = CF_FOLLOW_CENTER;
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Camera.targetAngle = ANGLE(35.0f);
Camera.targetElevation = -ANGLE(25.0f);
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}
void lara_as_pushblock(ITEM_INFO* item, COLL_INFO* coll)//1AA04(<), 1AB38(<) (F)
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{
Lara.look = false;
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coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.flags = CF_FOLLOW_CENTER;
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Camera.targetAngle = ANGLE(90.0f);
Camera.targetElevation = -ANGLE(25.0f);
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}
void lara_as_slideback(ITEM_INFO* item, COLL_INFO* coll)//1A9E0(<), 1AB14(<) (F)
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{
if ((TrInput & IN_JUMP) && !(TrInput & IN_FORWARD))
{
item->goalAnimState = LS_JUMP_BACK;
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}
}
void lara_as_fallback(ITEM_INFO* item, COLL_INFO* coll)//1959C(<), 196D0(<) (F)
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{
if (item->fallspeed > LARA_FREEFALL_SPEED)
item->goalAnimState = LS_FREEFALL;
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if (TrInput & IN_ACTION)
if (Lara.gunStatus == LG_NO_ARMS)
item->goalAnimState = LS_REACH;
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}
void lara_as_leftjump(ITEM_INFO* item, COLL_INFO* coll)//1A92C(<), 1AA60(<) (F)
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{
Lara.look = false;
if (item->fallspeed > LARA_FREEFALL_SPEED)
item->goalAnimState = LS_FREEFALL;
else if (TrInput & IN_RIGHT && item->goalAnimState != LS_STOP)
item->goalAnimState = LS_JUMP_ROLL_180;
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}
void lara_as_rightjump(ITEM_INFO* item, COLL_INFO* coll)//1A8C4(<), 1A9F8(<) (F)
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{
Lara.look = false;
if (item->fallspeed > LARA_FREEFALL_SPEED)
item->goalAnimState = LS_FREEFALL;
else if (TrInput & IN_LEFT && item->goalAnimState != LS_STOP)
item->goalAnimState = LS_JUMP_ROLL_180;
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}
void lara_as_backjump(ITEM_INFO* item, COLL_INFO* coll)//1A854(<), 1A988(<) (F)
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{
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Camera.targetAngle = ANGLE(135.0f);
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if (item->fallspeed <= LARA_FREEFALL_SPEED)
{
if (item->goalAnimState == LS_RUN_FORWARD)
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{
item->goalAnimState = LS_STOP;
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}
else if ((TrInput & IN_FORWARD || TrInput & IN_ROLL) && item->goalAnimState != LS_STOP)
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{
item->goalAnimState = LS_JUMP_ROLL_180;
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}
}
else
{
item->goalAnimState = LS_FREEFALL;
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}
}
void lara_as_slide(ITEM_INFO* item, COLL_INFO* coll)//1A824(<), 1A958(<) (F)
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{
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Camera.targetElevation = -ANGLE(45.0f); // FIXED
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if ((TrInput & IN_JUMP) && !(TrInput & IN_BACK))
item->goalAnimState = LS_JUMP_FORWARD;
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}
void lara_as_stepleft(ITEM_INFO* item, COLL_INFO* coll)//1A750(<), 1A884(<) (F)
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{
Lara.look = false;
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if (item->hitPoints <= 0)
{
item->goalAnimState = LS_STOP;
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return;
}
if (!Lara.isMoving)
{
if (!(TrInput & IN_LSTEP))
{
item->goalAnimState = LS_STOP;
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}
if (TrInput & IN_LEFT)
{
Lara.turnRate -= LARA_TURN_RATE;
if (Lara.turnRate < -LARA_SLOW_TURN)
Lara.turnRate = -LARA_SLOW_TURN;
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}
else if (TrInput & IN_RIGHT)
{
Lara.turnRate += LARA_TURN_RATE;
if (Lara.turnRate > LARA_SLOW_TURN)
Lara.turnRate = LARA_SLOW_TURN;
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}
}
}
void lara_as_stepright(ITEM_INFO* item, COLL_INFO* coll)//1A67C(<), 1A7B0(<) (F)
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{
Lara.look = false;
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if (item->hitPoints <= 0)
{
item->goalAnimState = LS_STOP;
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return;
}
if (!Lara.isMoving)
{
if (!(TrInput & IN_RSTEP))
{
item->goalAnimState = LS_STOP;
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}
if (TrInput & IN_LEFT)
{
Lara.turnRate -= LARA_TURN_RATE;
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if (Lara.turnRate < -ANGLE(4.0f))
Lara.turnRate = -ANGLE(4.0f);
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}
else if (TrInput & IN_RIGHT)
{
Lara.turnRate += LARA_TURN_RATE;
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if (Lara.turnRate > ANGLE(4.0f))
Lara.turnRate = ANGLE(4.0f);
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}
}
}
void lara_col_fastturn(ITEM_INFO* item, COLL_INFO* coll)//1A65C(<), 1A790(<) (F)
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{
lara_col_stop(item, coll);
}
void lara_as_fastturn(ITEM_INFO* item, COLL_INFO* coll)//1A5F8(<), 1A72C(<) (F)
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{
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_STOP;
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return;
}
if (Lara.turnRate < 0)
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{
Lara.turnRate = -LARA_FAST_TURN;
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if (!(TrInput & IN_LEFT))
item->goalAnimState = LS_STOP;
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}
else
{
Lara.turnRate = LARA_FAST_TURN;
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if (!(TrInput & IN_RIGHT))
item->goalAnimState = LS_STOP;
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}
}
void lara_as_null(ITEM_INFO* item, COLL_INFO* coll)//1A5DC(<), 1A710(<) (F)
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{
coll->enableBaddiePush = false;
coll->enableSpaz = false;
}
void lara_as_back(ITEM_INFO* item, COLL_INFO* coll)//1A4F0(<), 1A624(<) (F)
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{
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_STOP;
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return;
}
if (!Lara.isMoving)
{
if ((TrInput & IN_BACK) && ((TrInput & IN_WALK) || Lara.waterStatus == LW_WADE))
item->goalAnimState = LS_WALK_BACK;
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else
item->goalAnimState = LS_STOP;
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if (TrInput & IN_LEFT)
{
Lara.turnRate -= LARA_TURN_RATE;
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if (Lara.turnRate < -ANGLE(4.0f))
Lara.turnRate = -ANGLE(4.0f);
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}
else if (TrInput & IN_RIGHT)
{
Lara.turnRate += LARA_TURN_RATE;
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if (Lara.turnRate > ANGLE(4.0f))
Lara.turnRate = ANGLE(4.0f);
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}
}
}
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void lara_as_compress(ITEM_INFO* item, COLL_INFO* coll)
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{
if (Lara.waterStatus != LW_WADE)
{
if (TrInput & IN_FORWARD && LaraFloorFront(item, item->pos.yRot, 256) >= -384)
{
item->goalAnimState = LS_JUMP_FORWARD;
Lara.moveAngle = 0;
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}
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else if (TrInput & IN_LEFT && LaraFloorFront(item, item->pos.yRot - ANGLE(90.0f), 256) >= -384)
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{
item->goalAnimState = LS_JUMP_RIGHT;
Lara.moveAngle = -ANGLE(90);
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}
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else if (TrInput & IN_RIGHT && LaraFloorFront(item, item->pos.yRot + ANGLE(90.0f), 256) >= -384)
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{
item->goalAnimState = LS_JUMP_LEFT;
Lara.moveAngle = ANGLE(90);
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}
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else if (TrInput & IN_BACK && LaraFloorFront(item, item->pos.yRot - ANGLE(180.0f), 256) >= -384)
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{
item->goalAnimState = LS_JUMP_BACK;
Lara.moveAngle = ANGLE(180);
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}
}
if (item->fallspeed > LARA_FREEFALL_SPEED)
item->goalAnimState = LS_FREEFALL;
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}
void lara_as_splat(ITEM_INFO* item, COLL_INFO* coll)//1A340(<), 1A474(<) (F)
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{
Lara.look = false;
}
void lara_as_intcornerr(ITEM_INFO* item, COLL_INFO* coll)//1A2EC(<), 1A420(<) (F)
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{
Camera.laraNode = 8;
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Camera.targetElevation = ANGLE(33.0f);
SetCornerAnim(item, coll, ANGLE(90.0f),
item->animNumber == LA_SHIMMY_RIGHT_CORNER_INNER_END ||
item->animNumber == LA_LADDER_RIGHT_CORNER_INNER_END);
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}
void lara_as_intcornerl(ITEM_INFO* item, COLL_INFO* coll)//1A298(<), 1A3CC(<) (F)
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{
Camera.laraNode = 8;
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Camera.targetElevation = ANGLE(33.0f);
SetCornerAnim(item, coll, -ANGLE(90.0f),
item->animNumber == LA_SHIMMY_LEFT_CORNER_INNER_END ||
item->animNumber == LA_LADDER_LEFT_CORNER_INNER_END);
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}
void lara_as_extcornerr(ITEM_INFO* item, COLL_INFO* coll)//1A244(<), 1A378(<) (F)
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{
Camera.laraNode = 8;
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Camera.targetElevation = ANGLE(33.0f);
SetCornerAnim(item, coll, -ANGLE(90.0f),
item->animNumber == LA_SHIMMY_RIGHT_CORNER_OUTER_END ||
item->animNumber == LA_LADDER_RIGHT_CORNER_OUTER_END);
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}
void lara_as_extcornerl(ITEM_INFO* item, COLL_INFO* coll)//1A1F0(<), 1A324(<) (F)
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{
Camera.laraNode = 8;
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Camera.targetElevation = ANGLE(33.0f);
SetCornerAnim(item, coll, ANGLE(90.0f),
item->animNumber == LA_SHIMMY_LEFT_CORNER_OUTER_END ||
item->animNumber == LA_LADDER_LEFT_CORNER_OUTER_END);
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}
void lara_col_hangright(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
Lara.moveAngle = ANGLE(90);
coll->radius = 102; /* @ORIGINAL_BUG: this value (instead of LARA_RAD) can make Lara glitch if coll->frontType is DIAGONAL or SPLIT_TRI */
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LaraHangTest(item, coll);
Lara.moveAngle = ANGLE(90);
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}
void lara_as_hangright(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = 0;
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Camera.targetElevation = -ANGLE(45.0f);
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if (!(TrInput & (IN_RIGHT | IN_RSTEP)))
item->goalAnimState = LS_HANG;
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}
void lara_col_hangleft(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
Lara.moveAngle = -ANGLE(90);
coll->radius = 102; /* @ORIGINAL_BUG: this value (instead of LARA_RAD) can make Lara glitch if coll->frontType is DIAGONAL or SPLIT_TRI */
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LaraHangTest(item, coll);
Lara.moveAngle = -ANGLE(90);
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}
void lara_as_hangleft(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = 0;
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Camera.targetElevation = -ANGLE(45.0f);
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if (!(TrInput & (IN_LEFT | IN_LSTEP)))
item->goalAnimState = LS_HANG;
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}
void lara_col_hang(ITEM_INFO* item, COLL_INFO* coll)//19AC8, 19BFC (F)
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{
item->fallspeed = 0;
item->gravityStatus = false;
if (item->animNumber == LA_REACH_TO_HANG)
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{
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int flag;
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if (TrInput & IN_LEFT || TrInput & IN_LSTEP)
{
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if (CanLaraHangSideways(item, coll, -ANGLE(90.0f)))
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{
item->goalAnimState = LS_SHIMMY_LEFT;
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return;
}
flag = LaraHangLeftCornerTest(item, coll);
if (flag != 0)
{
if (flag <= 0)
item->goalAnimState = LS_SHIMMY_INNER_LEFT;
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else
item->goalAnimState = LS_SHIMMY_OUTER_LEFT;
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return;
}
}
if (TrInput & IN_RIGHT || TrInput & IN_RSTEP)
{
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if (CanLaraHangSideways(item, coll, ANGLE(90.0f)))
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{
item->goalAnimState = LS_SHIMMY_RIGHT;
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return;
}
flag = LaraHangRightCornerTest(item, coll);
if (flag != 0)
{
if (flag <= 0)
item->goalAnimState = LS_SHIMMY_INNER_RIGHT;
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else
item->goalAnimState = LS_SHIMMY_OUTER_RIGHT;
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return;
}
}
}
Lara.moveAngle = 0;
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LaraHangTest(item, coll);
if (item->animNumber == LA_REACH_TO_HANG)
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{
TestForObjectOnLedge(item, coll);
if (TrInput & IN_FORWARD)
{
if (coll->frontFloor > -850)
{
if (coll->frontFloor < -650 &&
coll->frontFloor >= coll->frontCeiling &&
coll->frontFloor >= coll->leftCeiling2 &&
coll->frontFloor >= coll->rightCeiling2)
{
if (abs(coll->leftFloor2 - coll->rightFloor2) < 60 && !coll->hitStatic)
{
if (TrInput & IN_WALK)
{
item->goalAnimState = LS_HANDSTAND;
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}
else if (TrInput & IN_DUCK)
{
item->goalAnimState = LS_HANG_TO_CRAWL;
item->requiredAnimState = LS_CROUCH_IDLE;
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}
else
{
item->goalAnimState = LS_GRABBING;
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}
return;
}
}
if (coll->frontFloor < -650 &&
coll->frontFloor - coll->frontCeiling >= -256 &&
coll->frontFloor - coll->leftCeiling2 >= -256 &&
coll->frontFloor - coll->rightCeiling2 >= -256)
{
if (abs(coll->leftFloor2 - coll->rightFloor2) < 60 && !coll->hitStatic)
{
item->goalAnimState = LS_HANG_TO_CRAWL;
item->requiredAnimState = LS_CROUCH_IDLE;
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return;
}
}
}
if (Lara.climbStatus != 0 &&
coll->midCeiling <= -256 &&
abs(coll->leftCeiling2 - coll->rightCeiling2) < 60)
{
if (LaraTestClimbStance(item, coll))
{
item->goalAnimState = LS_LADDER_IDLE;
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}
else
{
item->animNumber = LA_LADDER_SHIMMY_UP;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_HANG;
item->currentAnimState = LS_HANG;
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}
}
return;
}
if (TrInput & IN_BACK &&
Lara.climbStatus &&
coll->midFloor > 344 &&
item->animNumber == LA_REACH_TO_HANG)
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{
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if (LaraTestClimbStance(item, coll))
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{
item->goalAnimState = LS_LADDER_IDLE;
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}
else
{
item->animNumber = LA_LADDER_SHIMMY_DOWN;
item->goalAnimState = LS_HANG;
item->currentAnimState = LS_HANG;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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}
}
}
}
void lara_as_hang(ITEM_INFO* item, COLL_INFO* coll)//19A28, 19B5C (F)
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{
Lara.isClimbing = false;
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_STOP;
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return;
}
if (TrInput & IN_LOOK)
LookUpDown();
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = 0;
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Camera.targetElevation = -ANGLE(45.0f);
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}
void lara_void_func(ITEM_INFO* item, COLL_INFO* coll)//19928(<), 19A5C(<) (F)
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{
return;
}
void lara_as_fastfall(ITEM_INFO* item, COLL_INFO* coll)//198BC(<), 199F0(<) (F)
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{
item->speed = (item->speed * 95) / 100;
if (item->fallspeed == 154)
SoundEffect(SFX_LARA_FALL, &item->pos, 0);
}
void lara_as_death(ITEM_INFO* item, COLL_INFO* coll)//19830(<), 19964(<) (F)
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{
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
if (BinocularRange)
{
BinocularRange = 0;
LaserSight = 0;
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AlterFOV(ANGLE(80.0f));
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LaraItem->meshBits = -1;
Lara.busy = false;
}
}
void lara_as_turn_l(ITEM_INFO* item, COLL_INFO* coll)//1972C(<), 19860(<) (F)
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{
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_STOP;
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return;
}
Lara.turnRate -= LARA_TURN_RATE;
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if (Lara.gunStatus != LG_READY || Lara.waterStatus == LW_WADE)
{
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if (Lara.turnRate < -ANGLE(4.0f))
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{
if (TrInput & IN_WALK)
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Lara.turnRate = -ANGLE(4.0f);
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else
item->goalAnimState = LS_TURN_FAST;
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}
}
else
{
item->goalAnimState = LS_TURN_FAST;
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}
if (!(TrInput & IN_FORWARD))
{
if (!(TrInput & IN_LEFT))
item->goalAnimState = LS_STOP;
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return;
}
if (Lara.waterStatus == LW_WADE)
{
item->goalAnimState = LS_WADE_FORWARD;
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}
else if (TrInput & IN_WALK)
{
item->goalAnimState = LS_WALK_FORWARD;
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}
else
{
item->goalAnimState = LS_RUN_FORWARD;
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}
}
void lara_as_turn_r(ITEM_INFO* item, COLL_INFO* coll)//19628(<), 1975C(<) (F)
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{
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_STOP;
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return;
}
Lara.turnRate += LARA_TURN_RATE;
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if (Lara.gunStatus != LG_READY || Lara.waterStatus == LW_WADE)
{
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if (Lara.turnRate > ANGLE(4.0f))
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{
if (TrInput & IN_WALK)
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Lara.turnRate = ANGLE(4.0f);
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else
item->goalAnimState = LS_TURN_FAST;
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}
}
else
{
item->goalAnimState = LS_TURN_FAST;
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}
if (!(TrInput & IN_FORWARD))
{
if (!(TrInput & IN_RIGHT))
item->goalAnimState = LS_STOP;
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return;
}
if (Lara.waterStatus == LW_WADE)
{
item->goalAnimState = LS_WADE_FORWARD;
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}
else if (TrInput & IN_WALK)
{
item->goalAnimState = LS_WALK_FORWARD;
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}
else
{
item->goalAnimState = LS_RUN_FORWARD;
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}
}
void lara_as_fastback(ITEM_INFO* item, COLL_INFO* coll)//1959C(<), 196D0(<) (F)
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{
item->goalAnimState = LS_STOP;
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if (TrInput & IN_LEFT)
{
Lara.turnRate -= LARA_TURN_RATE;
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if (Lara.turnRate < -ANGLE(6.0f))
Lara.turnRate = -ANGLE(6.0f);
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}
else if (TrInput & IN_RIGHT)
{
Lara.turnRate += LARA_TURN_RATE;
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if (Lara.turnRate > ANGLE(6.0f))
Lara.turnRate = ANGLE(6.0f);
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}
}
void lara_as_run(ITEM_INFO* item, COLL_INFO* coll)//192EC, 19420 (F)
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{
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_DEATH;
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return;
}
if (TrInput & IN_ROLL)
{
item->animNumber = LA_ROLL_180_START;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase + 2;
item->currentAnimState = LS_ROLL_FORWARD;
item->goalAnimState = LS_STOP;
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return;
}
if (TrInput & IN_SPRINT && DashTimer)
{
item->goalAnimState = LS_SPRINT;
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return;
}
if (TrInput & IN_DUCK &&
Lara.waterStatus != LW_WADE &&
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(Lara.gunStatus == LG_NO_ARMS ||
Lara.gunType == WEAPON_NONE ||
Lara.gunType == WEAPON_PISTOLS ||
Lara.gunType == WEAPON_REVOLVER ||
Lara.gunType == WEAPON_UZI ||
Lara.gunType == WEAPON_FLARE))
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{
item->goalAnimState = LS_CROUCH_IDLE;
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return;
}
if (TrInput & IN_LEFT)
{
Lara.turnRate -= LARA_TURN_RATE;
if (Lara.turnRate < -LARA_FAST_TURN)
Lara.turnRate = -LARA_FAST_TURN;
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item->pos.zRot -= LARA_LEAN_RATE;
if (item->pos.zRot < -LARA_LEAN_MAX)
item->pos.zRot = -LARA_LEAN_MAX;
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}
else if (TrInput & IN_RIGHT)
{
Lara.turnRate += LARA_TURN_RATE;
if (Lara.turnRate > LARA_FAST_TURN)
Lara.turnRate = LARA_FAST_TURN;
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item->pos.zRot += LARA_LEAN_RATE;
if (item->pos.zRot > LARA_LEAN_MAX)
item->pos.zRot = LARA_LEAN_MAX;
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}
if (item->animNumber == LA_STAND_TO_RUN)
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{
doJump = false;
}
else if (item->animNumber == LA_RUN)
{
if (item->frameNumber == 4)
doJump = true;
}
else
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{
doJump = true;
}
if (TrInput & IN_JUMP && doJump && !item->gravityStatus)
{
item->goalAnimState = LS_JUMP_FORWARD;
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}
else if (TrInput & IN_FORWARD)
{
if (Lara.waterStatus == LW_WADE)
{
item->goalAnimState = LS_WADE_FORWARD;
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}
else
{
if (TrInput & IN_WALK)
item->goalAnimState = LS_WALK_FORWARD;
else
item->goalAnimState = LS_RUN_FORWARD;
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}
}
else
{
item->goalAnimState = LS_STOP;
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}
}
void lara_as_walk(ITEM_INFO* item, COLL_INFO* coll)//191B8(<), 192EC(<) (F)
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{
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_STOP;
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return;
}
if (!Lara.isMoving)
{
if (TrInput & IN_LEFT)
{
Lara.turnRate -= LARA_TURN_RATE;
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if (Lara.turnRate < -ANGLE(4.0f))
Lara.turnRate = -ANGLE(4.0f);
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}
else if (TrInput & IN_RIGHT)
{
Lara.turnRate += LARA_TURN_RATE;
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if (Lara.turnRate > ANGLE(4.0f))
Lara.turnRate = ANGLE(4.0f);
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}
if (TrInput & IN_FORWARD)
{
if (Lara.waterStatus == LW_WADE)
{
item->goalAnimState = LS_WADE_FORWARD;
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}
else if (TrInput & IN_WALK)
{
item->goalAnimState = LS_WALK_FORWARD;
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}
else
{
item->goalAnimState = LS_RUN_FORWARD;
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}
}
else
{
item->goalAnimState = LS_STOP;
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}
}
}
// FIXED
void lara_col_reach(ITEM_INFO* item, COLL_INFO* coll)//18D0C, 18E40 (F)
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{
if (Lara.ropePtr == -1)
item->gravityStatus = true;
Lara.moveAngle = 0;
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coll->badPos = NO_BAD_POS;
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coll->badNeg = 0;
coll->badCeiling = BAD_JUMP_CEILING;
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2020-06-09 22:51:03 -03:00
coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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short angle;
bool result = false;
2019-12-02 09:11:21 +01:00
int edge = 0;
int edgeCatch = 0;
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if (TrInput & IN_ACTION && Lara.gunStatus == LG_NO_ARMS && !coll->hitStatic)
{
if (Lara.canMonkeySwing && coll->collType == CT_TOP)
{
Lara.headYrot = 0;
Lara.headXrot = 0;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
Lara.gunStatus = LG_HANDS_BUSY;
item->animNumber = LA_REACH_TO_MONKEYSWING;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_MONKEYSWING_IDLE;
item->currentAnimState = LS_MONKEYSWING_IDLE;
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item->gravityStatus = false;
item->speed = 0;
item->fallspeed = 0;
return;
}
if (coll->midCeiling <= -384 &&
coll->midFloor >= 200 &&
coll->collType == CT_FRONT)
{
edgeCatch = LaraTestEdgeCatch(item, coll, &edge);
if (!(!edgeCatch || edgeCatch < 0 && !LaraTestHangOnClimbWall(item, coll)))
{
angle = item->pos.yRot;
if (coll->midSplitFloor && coll->frontSplitFloor == coll->midSplitFloor)
{
result = SnapToDiagonal(angle, 35);
}
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else
{
result = SnapToQuadrant(angle, 35);
}
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}
}
}
if (!result)
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{
LaraSlideEdgeJump(item, coll);
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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ShiftItem(item, coll);
if (item->fallspeed > 0 && coll->midFloor <= 0)
{
if (LaraLandedBad(item, coll))
{
item->goalAnimState = LS_DEATH;
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}
else
{
item->goalAnimState = LS_STOP;
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item->fallspeed = 0;
item->gravityStatus = false;
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
}
}
else
{
if (TestHangSwingIn(item, angle))
{
/* if (TR12_OSCILLATE_HANG == true)
{
Lara.headYrot = 0;
Lara.headXrot = 0;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
item->animNumber = LA_REACH_TO_HANG_OSCILLATE;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_HANG;
item->goalAnimState = LS_HANG;
}
else
{ */
Lara.headYrot = 0;
Lara.headXrot = 0;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
item->animNumber = LA_REACH_TO_MONKEYSWING;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_MONKEYSWING_IDLE;
item->goalAnimState = LS_MONKEYSWING_IDLE;
// }
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}
else
{
if (TestHangFeet(item, angle))
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{
item->animNumber = LA_REACH_TO_HANG;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_HANG;
item->goalAnimState = LS_HANG_FEET;
2020-05-23 15:59:18 -05:00
}
else
{
item->animNumber = LA_REACH_TO_HANG;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_HANG;
item->goalAnimState = LS_HANG;
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}
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}
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BOUNDING_BOX* bounds = GetBoundsAccurate(item);
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if (edgeCatch <= 0)
{
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item->pos.yPos = edge - bounds->Y1 - 22;
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}
else
{
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item->pos.yPos += coll->frontFloor - bounds->Y1;
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if (coll->midSplitFloor)
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{
Vector2 v = GetDiagonalIntersect(item->pos.xPos, item->pos.zPos, coll->midSplitFloor, LARA_RAD, angle);
item->pos.xPos = v.x;
item->pos.zPos = v.y;
}
else
{
Vector2 v = GetOrthogonalIntersect(item->pos.xPos, item->pos.zPos, LARA_RAD, angle);
item->pos.xPos = v.x;
item->pos.zPos = v.y;
2019-11-21 07:43:34 +01:00
}
}
item->pos.yRot = angle;
item->gravityStatus = true;
item->speed = 2;
item->fallspeed = 1;
Lara.gunStatus = LG_HANDS_BUSY;
}
}
void lara_as_reach(ITEM_INFO* item, COLL_INFO* coll)//18CE0(<), 18E14(<) (F)
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{
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Camera.targetAngle = ANGLE(85.0f);
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if (item->fallspeed > LARA_FREEFALL_SPEED)
item->goalAnimState = LS_FREEFALL;
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}
void lara_col_forwardjump(ITEM_INFO* item, COLL_INFO* coll)//18B88, 18CBC (F)
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{
if (item->speed < 0)
Lara.moveAngle = ANGLE(180);
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else
Lara.moveAngle = 0;
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = BAD_JUMP_CEILING;
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2020-06-09 22:51:03 -03:00
coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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LaraDeflectEdgeJump(item, coll);
if (item->speed < 0)
Lara.moveAngle = 0;
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if (coll->midFloor <= 0 && item->fallspeed > 0)
{
if (LaraLandedBad(item, coll))
{
item->goalAnimState = LS_DEATH;
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}
else
{
if (Lara.waterStatus == LW_WADE)
{
item->goalAnimState = LS_STOP;
}
else
{
if (TrInput & IN_FORWARD && !(TrInput & IN_STEPSHIFT))
item->goalAnimState = LS_RUN_FORWARD;
else
item->goalAnimState = LS_STOP;
}
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}
item->gravityStatus = false;
item->fallspeed = 0;
item->speed = 0;
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
AnimateLara(item);
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}
}
void lara_as_forwardjump(ITEM_INFO* item, COLL_INFO* coll)//18A34, 18B68 (F)
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{
if (item->goalAnimState == LS_SWANDIVE_START ||
item->goalAnimState == LS_REACH)
item->goalAnimState = LS_JUMP_FORWARD;
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if (item->goalAnimState != LS_DEATH &&
item->goalAnimState != LS_STOP &&
item->goalAnimState != LS_RUN_FORWARD)
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{
if (Lara.gunStatus == LG_NO_ARMS && TrInput & IN_ACTION)
item->goalAnimState = LS_REACH;
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if (TrInput & IN_BACK || TrInput & IN_ROLL)
item->goalAnimState = LS_JUMP_ROLL_180;
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if (Lara.gunStatus == LG_NO_ARMS && TrInput & IN_WALK)
item->goalAnimState = LS_SWANDIVE_START;
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if (item->fallspeed > LARA_FREEFALL_SPEED)
item->goalAnimState = LS_FREEFALL;
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}
if (TrInput & IN_LEFT)
{
Lara.turnRate -= LARA_TURN_RATE;
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2020-05-31 04:20:52 -05:00
if (Lara.turnRate < -ANGLE(3.0f))
Lara.turnRate = -ANGLE(3.0f);
2019-11-21 07:43:34 +01:00
}
else if (TrInput & IN_RIGHT)
{
Lara.turnRate += LARA_TURN_RATE;
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2020-05-31 04:20:52 -05:00
if (Lara.turnRate > ANGLE(3.0f))
Lara.turnRate = ANGLE(3.0f);
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}
}
void lara_col_upjump(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_STOP;
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return;
}
Lara.moveAngle = 0;
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = BAD_JUMP_CEILING;
coll->hitCeiling = false;
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coll->facing = item->speed < 0 ? Lara.moveAngle + ANGLE(180.0f) : Lara.moveAngle;
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GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 870);
if (TrInput & IN_ACTION && Lara.gunStatus == LG_NO_ARMS && !coll->hitStatic)
{
if (Lara.canMonkeySwing && coll->collType == CT_TOP)
{
item->goalAnimState = LS_MONKEYSWING_IDLE;
item->currentAnimState = LS_MONKEYSWING_IDLE;
item->animNumber = LA_JUMP_UP_TO_MONKEYSWING;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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item->gravityStatus = false;
item->speed = 0;
item->fallspeed = 0;
Lara.gunStatus = LG_HANDS_BUSY;
MonkeySwingSnap(item, coll);
return;
}
if (coll->collType == CT_FRONT && coll->midCeiling <= -STEPUP_HEIGHT)
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{
2019-12-02 09:11:21 +01:00
int edge;
int edgeCatch = LaraTestEdgeCatch(item, coll, &edge);
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if (edgeCatch)
{
if (edgeCatch >= 0 || LaraTestHangOnClimbWall(item, coll))
{
2019-12-02 09:11:21 +01:00
short angle = item->pos.yRot;
bool result;
if (coll->midSplitFloor && coll->frontSplitFloor == coll->midSplitFloor)
{
result = SnapToDiagonal(angle, 35);
}
else
{
result = SnapToQuadrant(angle, 35);
}
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if (result)
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{
2020-07-25 18:02:35 +02:00
BOUNDING_BOX* bounds;
2019-11-21 07:43:34 +01:00
if (TestHangSwingIn(item, angle))
{
item->animNumber = LA_JUMP_UP_TO_MONKEYSWING;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_MONKEYSWING_IDLE;
item->currentAnimState = LS_MONKEYSWING_IDLE;
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}
else
{
if (TestHangFeet(item, angle))
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{
item->animNumber = LA_REACH_TO_HANG;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase + 12;
item->currentAnimState = LS_HANG;
item->goalAnimState = LS_HANG_FEET;
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}
else
{
item->animNumber = LA_REACH_TO_HANG;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase + 12;
item->currentAnimState = LS_HANG;
item->goalAnimState = LS_HANG;
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}
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}
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bounds = GetBoundsAccurate(item);
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if (edgeCatch <= 0)
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item->pos.yPos = edge - bounds->Y1 + 4;
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else
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item->pos.yPos += coll->frontFloor - bounds->Y1;
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if (coll->midSplitFloor)
{
Vector2 v = GetDiagonalIntersect(item->pos.xPos, item->pos.zPos, coll->midSplitFloor, LARA_RAD, item->pos.yRot);
item->pos.xPos = v.x;
item->pos.zPos = v.y;
}
else
{
Vector2 v = GetOrthogonalIntersect(item->pos.xPos, item->pos.zPos, LARA_RAD, item->pos.yRot);
item->pos.xPos = v.x;
item->pos.zPos = v.y;
}
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item->pos.yRot = angle;
item->gravityStatus = false;
item->speed = 0;
item->fallspeed = 0;
Lara.gunStatus = LG_HANDS_BUSY;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
return;
}
}
}
}
}
ShiftItem(item, coll);
if (coll->collType == CT_CLAMP ||
coll->collType == CT_TOP ||
coll->collType == CT_TOP_FRONT ||
coll->hitCeiling)
item->fallspeed = 1;
if (coll->collType == CT_NONE)
{
if (item->fallspeed < -70)
{
if (TrInput & IN_FORWARD && item->speed < 5)
{
item->speed++;
}
else if (TrInput & IN_BACK && item->speed > -5)
{
item->speed -= 2;
}
}
}
else
{
item->speed = item->speed <= 0 ? -2 : 2;
}
if (item->fallspeed > 0 && coll->midFloor <= 0)
{
item->goalAnimState = LaraLandedBad(item, coll) ? LS_DEATH : LS_STOP;
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item->gravityStatus = false;
item->fallspeed = 0;
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
}
void lara_as_upjump(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
if (item->fallspeed > LARA_FREEFALL_SPEED)
{
item->goalAnimState = LS_FREEFALL;
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}
}
void lara_col_stop(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
Lara.moveAngle = 0;
coll->badPos = STEPUP_HEIGHT;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
item->gravityStatus = false;
item->fallspeed = 0;
coll->slopesArePits = true;
coll->slopesAreWalls = 1;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (LaraHitCeiling(item, coll))
return;
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if (LaraFallen(item, coll))
return;
if (TestLaraSlide(item, coll))
return;
ShiftItem(item, coll);
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#if 1
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
#else
if (!(g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP) || coll->midFloor < 0)
item->pos.yPos += coll->midFloor;
else if (g_Level.Rooms[item->roomNumber].flags & ENV_FLAG_SWAMP && coll->midFloor)
item->pos.yPos += SWAMP_GRAVITY;
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#endif
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}
void lara_as_climbroped(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
LaraClimbRope(item, coll);
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}
void lara_as_climbrope(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
if (TrInput & IN_ROLL)
{
FallFromRope(item);
}
else
{
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Camera.targetAngle = ANGLE(30.0f);
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if (g_Level.Anims[item->animNumber].frameEnd == item->frameNumber)
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{
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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Lara.ropeSegment -= 2;
}
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if (!(TrInput & IN_FORWARD) || Lara.ropeSegment <= 4)
item->goalAnimState = LS_ROPE_IDLE;
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}
}
void lara_col_ropefwd(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
Camera.targetDistance = SECTOR(2);
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UpdateRopeSwing(item);
if (item->animNumber == LA_ROPE_SWING)
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{
if (TrInput & IN_SPRINT)
{
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int vel;
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if (abs(Lara.ropeLastX) < 9000)
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vel = 192 * (9000 - abs(Lara.ropeLastX)) / 9000;
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else
vel = 0;
ApplyVelocityToRope(Lara.ropeSegment - 2,
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item->pos.yRot + (Lara.ropeDirection ? ANGLE(0.0f) : ANGLE(180.0f)),
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vel >> 5);
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}
if (Lara.ropeFrame > Lara.ropeDFrame)
{
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Lara.ropeFrame -= (unsigned short)Lara.ropeFrameRate;
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if (Lara.ropeFrame < Lara.ropeDFrame)
Lara.ropeFrame = Lara.ropeDFrame;
}
else if (Lara.ropeFrame < Lara.ropeDFrame)
{
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Lara.ropeFrame += (unsigned short)Lara.ropeFrameRate;
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if (Lara.ropeFrame > Lara.ropeDFrame)
Lara.ropeFrame = Lara.ropeDFrame;
}
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item->frameNumber = Lara.ropeFrame >> 8;
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if (!(TrInput & IN_SPRINT) &&
item->frameNumber == g_Level.Anims[LA_ROPE_SWING].frameBase + 32 &&
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Lara.ropeMaxXBackward < 6750 &&
Lara.ropeMaxXForward < 6750)
{
item->animNumber = LA_JUMP_UP_TO_ROPE_END;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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item->currentAnimState = LS_ROPE_IDLE;
item->goalAnimState = LS_ROPE_IDLE;
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}
if (TrInput & IN_JUMP)
JumpOffRope(item);
}
else if (item->frameNumber == g_Level.Anims[LA_ROPE_IDLE_TO_SWING].frameBase + 15)
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{
ApplyVelocityToRope(Lara.ropeSegment, item->pos.yRot, 128);
}
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}
void lara_as_roper(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
if (TrInput & IN_ACTION)
{
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if (TrInput & IN_RIGHT)
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{
Lara.ropeY -= 256;
}
else
{
item->goalAnimState = LS_ROPE_IDLE;
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}
}
else
{
FallFromRope(item);
}
}
void lara_as_ropel(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
if (TrInput & IN_ACTION)
{
if (TrInput & IN_LEFT)
{
Lara.ropeY += 256;
}
else
{
item->goalAnimState = LS_ROPE_IDLE;
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}
}
else
{
FallFromRope(item);
}
}
void lara_col_rope(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
if (TrInput & IN_ACTION)
{
UpdateRopeSwing(item);
if (TrInput & IN_SPRINT)
{
Lara.ropeDFrame = (g_Level.Anims[LA_ROPE_SWING].frameBase + 32) << 8;
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Lara.ropeFrame = Lara.ropeDFrame;
item->goalAnimState = LS_ROPE_SWING;
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}
else if (TrInput & IN_FORWARD && Lara.ropeSegment > 4)
{
item->goalAnimState = LS_ROPE_UP;
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}
else if (TrInput & IN_BACK && Lara.ropeSegment < 21)
{
item->goalAnimState = LS_ROPE_DOWN;
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Lara.ropeFlag = 0;
Lara.ropeCount = 0;
}
else if (TrInput & IN_LEFT)
{
item->goalAnimState = LS_ROPE_TURN_CLOCKWISE;
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}
else if (TrInput & IN_RIGHT)
{
item->goalAnimState = LS_ROPE_TURN_COUNTER_CLOCKWISE;
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}
}
else
{
FallFromRope(item);
}
}
void lara_as_rope(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
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{
if (!(TrInput & IN_ACTION))
FallFromRope(item);
if (TrInput & IN_LOOK)
LookUpDown();
}
void lara_col_poledown(ITEM_INFO* item, COLL_INFO* coll)//171A0, 172D4 (F)
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{
coll->enableSpaz = false;
coll->enableBaddiePush = false;
if (TrInput & IN_LOOK)
LookUpDown();
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if ((TrInput & (IN_BACK | IN_ACTION)) != (IN_BACK | IN_ACTION) || item->hitPoints <= 0)
item->goalAnimState = LS_POLE_IDLE;
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
Lara.moveAngle = 0;
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coll->slopesAreWalls = true;
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coll->facing = Lara.moveAngle;
coll->radius = 100;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (coll->midFloor < 0)
{
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short roomNumber = item->roomNumber;
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item->floor = GetFloorHeight(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber),
item->pos.xPos, item->pos.yPos - 762, item->pos.zPos);
item->goalAnimState = LS_POLE_IDLE;
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item->itemFlags[2] = 0;
}
if (TrInput & IN_LEFT)
{
item->pos.yRot += 256;
}
else if (TrInput & IN_RIGHT)
{
item->pos.yRot -= 256;
}
if (item->animNumber == LA_POLE_DOWN_END)
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{
item->itemFlags[2] -= SECTOR(1);
}
else
{
item->itemFlags[2] += 256;
}
// CHECK
SoundEffect(SFX_LARA_ROPEDOWN_LOOP, &item->pos, 0);
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item->itemFlags[2] = CLAMP(item->itemFlags[2], 0, ANGLE(90.0f));
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item->pos.yPos += item->itemFlags[2] >> 8;
}
void lara_col_poleup(ITEM_INFO* item, COLL_INFO* coll)//170D8(<), 1720C(<) (F)
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{
coll->enableBaddiePush = false;
coll->enableSpaz = false;
if (TrInput & IN_LOOK)
LookUpDown();
if (!(TrInput & IN_ACTION) || !(TrInput & IN_FORWARD) || item->hitPoints <= 0)
item->goalAnimState = LS_POLE_IDLE;
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2019-12-02 09:11:21 +01:00
short roomNumber = item->roomNumber;
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if (item->pos.yPos -
GetCeiling(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber),
item->pos.xPos, item->pos.yPos, item->pos.zPos) < SECTOR(1))
item->goalAnimState = LS_POLE_IDLE;
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}
void lara_as_poleright(ITEM_INFO* item, COLL_INFO* coll)//1707C(<), 171B0(<) (F)
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{
coll->enableBaddiePush = false;
coll->enableSpaz = false;
if (!(TrInput & IN_RIGHT) || !(TrInput & IN_ACTION) || (TrInput & (IN_FORWARD | IN_BACK)) || item->hitPoints <= 0)
item->goalAnimState = LS_POLE_IDLE;
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else
item->pos.yRot -= 256;
}
void lara_as_poleleft(ITEM_INFO* item, COLL_INFO* coll)//17020(<), 17154(<) (F)
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{
coll->enableBaddiePush = false;
coll->enableSpaz = false;
if (!(TrInput & IN_LEFT) || !(TrInput & IN_ACTION) || (TrInput & (IN_FORWARD | IN_BACK)) || item->hitPoints <= 0)
item->goalAnimState = LS_POLE_IDLE;
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else
item->pos.yRot += 256;
}
void lara_col_polestat(ITEM_INFO* item, COLL_INFO* coll)//16DFC, 16F30 (F)
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{
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_FREEFALL;
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return;
}
coll->enableSpaz = false;
coll->enableBaddiePush = false;
if (item->animNumber == LA_POLE_IDLE)
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{
coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = BAD_JUMP_CEILING;
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Lara.moveAngle = 0;
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coll->facing = Lara.moveAngle;
coll->radius = 100;
coll->slopesAreWalls = true;
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2020-06-09 22:51:03 -03:00
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (TrInput & IN_ACTION)
{
item->goalAnimState = LS_POLE_IDLE;
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if (TrInput & IN_LEFT)
{
item->goalAnimState = LS_POLE_TURN_CLOCKWISE;
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}
else if (TrInput & IN_RIGHT)
{
item->goalAnimState = LS_POLE_TURN_COUNTER_CLOCKWISE;
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}
if (TrInput & IN_LOOK)
LookUpDown();
if (TrInput & IN_FORWARD)
{
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short roomNum = item->roomNumber;
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if (item->pos.yPos - GetCeiling(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNum),
item->pos.xPos, item->pos.yPos, item->pos.zPos) > SECTOR(1))
{
item->goalAnimState = LS_POLE_UP;
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}
}
else if (TrInput & IN_BACK && coll->midFloor > 0)
{
item->goalAnimState = LS_POLE_DOWN;
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item->itemFlags[2] = 0;
}
if (TrInput & IN_JUMP)
item->goalAnimState = LS_JUMP_BACK;
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}
else if (coll->midFloor <= 0)
{
item->goalAnimState = LS_STOP;
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}
else
{
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item->pos.xPos -= (phd_sin(item->pos.yRot)) << 6 >> W2V_SHIFT;
item->pos.zPos -= (phd_cos(item->pos.yRot)) << 6 >> W2V_SHIFT;
item->goalAnimState = LS_FREEFALL;
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}
}
}
void lara_col_dashdive(ITEM_INFO* item, COLL_INFO* coll)//15E5C, 15F90 (F)
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{
if (item->speed < 0)
Lara.moveAngle = ANGLE(180);
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else
Lara.moveAngle = 0;
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coll->badPos = NO_BAD_POS;
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coll->badNeg = -256;
coll->badCeiling = BAD_JUMP_CEILING;
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coll->slopesAreWalls = true;
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2020-06-09 22:51:03 -03:00
coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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LaraDeflectEdgeJump(item, coll);
if (!LaraFallen(item, coll))
{
if (item->speed < 0)
Lara.moveAngle = 0;
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if (coll->midFloor <= 0 && item->fallspeed > 0)
{
if (LaraLandedBad(item, coll))
{
item->goalAnimState = LS_DEATH;
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}
else if (Lara.waterStatus == LW_WADE || !(TrInput & IN_FORWARD) || TrInput & IN_WALK)
{
item->goalAnimState = LS_STOP;
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}
else
{
item->goalAnimState = LS_RUN_FORWARD;
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}
item->gravityStatus = false;
item->fallspeed = 0;
item->pos.yPos += coll->midFloor;
item->speed = 0;
AnimateLara(item);
}
ShiftItem(item, coll);
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
}
void lara_as_dashdive(ITEM_INFO* item, COLL_INFO* coll)//15E1C(<), 15F50(<) (F)
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{
if (item->goalAnimState != LS_DEATH &&
item->goalAnimState != LS_STOP &&
item->goalAnimState != LS_RUN_FORWARD &&
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item->fallspeed > LARA_FREEFALL_SPEED)
item->goalAnimState = LS_FREEFALL;
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}
void lara_col_dash(ITEM_INFO* item, COLL_INFO* coll)//15C50, 15D84 (F)
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{
Lara.moveAngle = 0;
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->slopesAreWalls = true;
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2020-06-09 22:51:03 -03:00
coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
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if (!LaraHitCeiling(item, coll) && !TestLaraVault(item, coll))
{
if (LaraDeflectEdge(item, coll))
{
item->pos.zRot = 0;
if (TestWall(item, 256, 0, -640))
{
item->goalAnimState = LS_SPLAT;
if (GetChange(item, &g_Level.Anims[item->animNumber]))
{
item->currentAnimState = LS_SPLAT;
return;
}
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}
LaraCollideStop(item, coll);
}
if (!LaraFallen(item, coll))
{
if (coll->midFloor >= -STEPUP_HEIGHT && coll->midFloor < -STEP_SIZE/2)
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{
item->goalAnimState = LS_STEP_UP;
GetChange(item, &g_Level.Anims[item->animNumber]);
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}
if (!TestLaraSlide(item, coll))
{
if (coll->midFloor < 50)
{
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
else
{
item->goalAnimState = LS_STEP_DOWN; // for theoretical sprint stepdown anims, not in default anims
if (GetChange(item, &g_Level.Anims[item->animNumber]))
item->pos.yPos += coll->midFloor; // move Lara to midFloor
else
item->pos.yPos += 50; // do the default aligment
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}
}
}
}
}
void lara_as_dash(ITEM_INFO* item, COLL_INFO* coll)//15A28, 15B5C (F)
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{
if (item->hitPoints <= 0 || !DashTimer || !(TrInput & IN_SPRINT) || Lara.waterStatus == LW_WADE)
{
item->goalAnimState = LS_RUN_FORWARD;
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return;
}
DashTimer--;
if (TrInput & IN_DUCK
&& (Lara.gunStatus == LG_NO_ARMS
|| Lara.gunType == WEAPON_NONE
|| Lara.gunType == WEAPON_PISTOLS
|| Lara.gunType == WEAPON_REVOLVER
|| Lara.gunType == WEAPON_UZI
|| Lara.gunType == WEAPON_FLARE))
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{
item->goalAnimState = LS_CROUCH_IDLE;
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return;
}
if (TrInput & IN_LEFT)
{
Lara.turnRate -= LARA_TURN_RATE;
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if (Lara.turnRate < -ANGLE(4.0f))
Lara.turnRate = -ANGLE(4.0f);
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item->pos.zRot -= ANGLE(1.5f);
if (item->pos.zRot < -ANGLE(16.0f))
item->pos.zRot = -ANGLE(16.0f);
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}
else if (TrInput & IN_RIGHT)
{
Lara.turnRate += LARA_TURN_RATE;
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if (Lara.turnRate > ANGLE(4.0f))
Lara.turnRate = ANGLE(4.0f);
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item->pos.zRot += ANGLE(1.5f);
if (item->pos.zRot > ANGLE(16.0f))
item->pos.zRot = ANGLE(16.0f);
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}
if (!(TrInput & IN_JUMP) || item->gravityStatus)
{
if (TrInput & IN_FORWARD)
{
if (TrInput & IN_WALK)
item->goalAnimState = LS_WALK_FORWARD;
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else
item->goalAnimState = LS_SPRINT;
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}
else if (!(TrInput & IN_LEFT) && !(TrInput & IN_RIGHT))
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{
item->goalAnimState = LS_STOP;
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}
}
else
{
item->goalAnimState = LS_SPRINT_ROLL;
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}
}
void lara_col_crawl2hang(ITEM_INFO* item, COLL_INFO* coll)//15770, 158A4 (F)
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{
Camera.targetAngle = 0;
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Camera.targetElevation = -ANGLE(45.0f);
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coll->enableSpaz = false;
coll->enableBaddiePush = false;
if (item->animNumber == LA_CRAWL_TO_HANG_END)
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{
int edgeCatch;
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int edge;
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item->fallspeed = 512;
item->pos.yPos += 255;
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coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = BAD_JUMP_CEILING;
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Lara.moveAngle = 0;
coll->facing = Lara.moveAngle;
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GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 870);
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edgeCatch = LaraTestEdgeCatch(item, coll, &edge);
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if (edgeCatch)
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{
if (edgeCatch >= 0 || LaraTestHangOnClimbWall(item, coll))
{
short angle = item->pos.yRot;
if (SnapToQuadrant(angle, 35))
{
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BOUNDING_BOX* bounds;
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if (TestHangSwingIn(item, angle))
{
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Lara.headYrot = 0;
Lara.headXrot = 0;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
item->animNumber = LA_JUMP_UP_TO_MONKEYSWING;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_MONKEYSWING_IDLE;
item->goalAnimState = LS_MONKEYSWING_IDLE;
}
else
{
if (TestHangFeet(item, angle))
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{
item->animNumber = LA_REACH_TO_HANG;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_HANG;
item->goalAnimState = LS_HANG_FEET;
2020-05-23 15:59:18 -05:00
}
else
{
item->animNumber = LA_REACH_TO_HANG;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_HANG;
item->goalAnimState = LS_HANG;
2020-05-23 15:59:18 -05:00
}
}
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bounds = GetBoundsAccurate(item);
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if (edgeCatch <= 0)
{
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item->pos.yPos = edge - bounds->Y1;
}
else
{
2020-06-07 22:24:22 +02:00
/* item->pos.xPos += coll->shift.x;
item->pos.zPos += coll->shift.z;
@ORIGINAL_BUG: these two caused teleportation when Lara performed crawl2hang on triangulated geometry. replacing with shifts to the edges of blocks solved it*/
short angl = (unsigned short)(item->pos.yRot + ANGLE(45.0f)) / ANGLE(90.0f);
switch (angl)
{
case NORTH:
item->pos.zPos = (item->pos.zPos | (WALL_SIZE - 1)) - LARA_RAD;
break;
case EAST:
item->pos.xPos = (item->pos.xPos | (WALL_SIZE - 1)) - LARA_RAD;
break;
case SOUTH:
item->pos.zPos = (item->pos.zPos & -WALL_SIZE) + LARA_RAD;
break;
case WEST:
item->pos.xPos = (item->pos.xPos & -WALL_SIZE) + LARA_RAD;
break;
}
}
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item->pos.yPos += coll->frontFloor - bounds->Y1;
item->pos.yRot = angle;
item->gravityStatus = true;
item->speed = 2;
item->fallspeed = 1;
Lara.gunStatus = LG_HANDS_BUSY;
}
}
}
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}
}
void lara_col_crawlb(ITEM_INFO* item, COLL_INFO* coll)//15614, 15748 (F)
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{
item->gravityStatus = false;
item->fallspeed = 0;
coll->radius = 250;
coll->badPos = 255;
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coll->badNeg = -127;
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coll->badCeiling = 400;
coll->slopesArePits = true;
coll->slopesAreWalls = true;
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Lara.moveAngle = ANGLE(180);
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 400);
if (LaraDeflectEdgeDuck(item, coll))
{
item->currentAnimState = LS_CRAWL_IDLE;
item->goalAnimState = LS_CRAWL_IDLE;
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if (item->animNumber != LA_CRAWL_IDLE)
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{
item->animNumber = LA_CRAWL_IDLE;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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}
}
else if (LaraFallen(item, coll))
{
Lara.gunStatus = LG_NO_ARMS;
}
else if (!TestLaraSlide(item, coll))
{
ShiftItem(item, coll);
if (coll->midFloor != NO_HEIGHT && coll->midFloor > -256)
item->pos.yPos += coll->midFloor;
Lara.moveAngle = 0;
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}
}
void lara_as_crawlb(ITEM_INFO* item, COLL_INFO* coll)//154F0, 15624 (F)
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{
if (item->hitPoints <= 0 || Lara.waterStatus == 4)
{
item->goalAnimState = LS_CRAWL_IDLE;
2019-11-21 07:43:34 +01:00
return;
}
if (TrInput & IN_LOOK)
LookUpDown();
coll->enableSpaz = false;
coll->enableBaddiePush = true;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
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Camera.targetElevation = -ANGLE(23.0f);
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if (TrInput & IN_BACK)
{
if (TrInput & IN_RIGHT)
{
Lara.turnRate -= LARA_TURN_RATE;
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if (Lara.turnRate < -ANGLE(3.0f))
Lara.turnRate = -ANGLE(3.0f);
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}
else if (TrInput & IN_LEFT)
{
Lara.turnRate += LARA_TURN_RATE;
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if (Lara.turnRate > ANGLE(3.0f))
Lara.turnRate = ANGLE(3.0f);
2019-11-21 07:43:34 +01:00
}
}
else
{
item->goalAnimState = LS_CRAWL_IDLE;
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}
}
void lara_as_all4turnr(ITEM_INFO* item, COLL_INFO* coll)//15484(<), 155B8(<) (F)
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{
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_CRAWL_IDLE;
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return;
}
coll->enableSpaz = 0;
coll->enableBaddiePush = 1;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
2020-05-31 04:20:52 -05:00
Camera.targetElevation = -ANGLE(23.0f);
item->pos.yRot += ANGLE(1.5f);
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if (!(TrInput & IN_RIGHT))
item->goalAnimState = LS_CRAWL_IDLE;
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}
void lara_col_all4turnlr(ITEM_INFO* item, COLL_INFO* coll)//153FC, 15530 (F)
2019-11-21 07:43:34 +01:00
{
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 400);
if (!TestLaraSlide(item, coll))
{
if (coll->midFloor != NO_HEIGHT && coll->midFloor > -256)
item->pos.yPos += coll->midFloor;
}
}
void lara_as_all4turnl(ITEM_INFO* item, COLL_INFO* coll)//15390(<), 154C4(<) (F)
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{
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_CRAWL_IDLE;
2019-11-21 07:43:34 +01:00
return;
}
coll->enableSpaz = 0;
coll->enableBaddiePush = 1;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
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Camera.targetElevation = -ANGLE(23.0f);
item->pos.yRot -= ANGLE(1.5f);
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if (!(TrInput & IN_LEFT))
item->goalAnimState = LS_CRAWL_IDLE;
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}
void lara_col_crawl(ITEM_INFO* item, COLL_INFO* coll)//1523C, 15370 (F)
2019-11-21 07:43:34 +01:00
{
item->gravityStatus = false;
item->fallspeed = 0;
Lara.moveAngle = 0;
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coll->radius = 200;
coll->badPos = 255;
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coll->badNeg = -127;
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coll->badCeiling = 400;
coll->slopesArePits = true;
coll->slopesAreWalls = true;
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coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, -400);
if (LaraDeflectEdgeDuck(item, coll))
{
item->currentAnimState = LS_CRAWL_IDLE;
item->goalAnimState = LS_CRAWL_IDLE;
2019-11-21 07:43:34 +01:00
if (item->animNumber != LA_CRAWL_IDLE)
2019-11-21 07:43:34 +01:00
{
item->animNumber = LA_CRAWL_IDLE;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
2019-11-21 07:43:34 +01:00
}
}
else if (LaraFallen(item, coll))
{
Lara.gunStatus = LG_NO_ARMS;
}
else if (!TestLaraSlide(item, coll))
{
ShiftItem(item, coll);
if (coll->midFloor != NO_HEIGHT && coll->midFloor > -256)
item->pos.yPos += coll->midFloor;
}
}
void lara_as_crawl(ITEM_INFO* item, COLL_INFO* coll)//150F4, 15228 (F)
2019-11-21 07:43:34 +01:00
{
if (item->hitPoints <= 0 || TrInput & IN_JUMP)
{
item->goalAnimState = LS_CRAWL_IDLE;
2019-11-21 07:43:34 +01:00
return;
}
if (TrInput & IN_LOOK)
LookUpDown();
Lara.torsoXrot = 0;
Lara.torsoYrot = 0;
coll->enableSpaz = false;
coll->enableBaddiePush = true;
2020-05-31 04:20:52 -05:00
Camera.targetElevation = -ANGLE(23.0f);
2019-11-21 07:43:34 +01:00
if (TrInput & IN_FORWARD
&& (TrInput & IN_DUCK || Lara.keepDucked)
&& Lara.waterStatus != LW_WADE)
{
if (TrInput & IN_LEFT)
{
Lara.turnRate -= LARA_TURN_RATE;
2019-11-21 07:43:34 +01:00
2020-05-31 04:20:52 -05:00
if (Lara.turnRate < -ANGLE(3.0f))
Lara.turnRate = -ANGLE(3.0f);
2019-11-21 07:43:34 +01:00
}
else if (TrInput & IN_RIGHT)
{
Lara.turnRate += LARA_TURN_RATE;
2019-11-21 07:43:34 +01:00
2020-05-31 04:20:52 -05:00
if (Lara.turnRate > ANGLE(3.0f))
Lara.turnRate = ANGLE(3.0f);
2019-11-21 07:43:34 +01:00
}
}
else
{
item->goalAnimState = LS_CRAWL_IDLE;
2019-11-21 07:43:34 +01:00
}
}
void lara_col_all4s(ITEM_INFO* item, COLL_INFO* coll)//14B40, 14C74 (F)
2019-11-21 07:43:34 +01:00
{
item->fallspeed = 0;
item->gravityStatus = false;
if (item->goalAnimState != LS_CRAWL_TO_HANG)
2019-11-21 07:43:34 +01:00
{
Lara.moveAngle = 0;
2019-11-21 07:43:34 +01:00
coll->facing = Lara.moveAngle;
coll->radius = 200;
coll->badPos = 255;
2020-07-13 22:13:15 -05:00
coll->badNeg = -127;
2019-11-21 07:43:34 +01:00
coll->badCeiling = 400;
coll->slopesAreWalls = true;
coll->slopesArePits = true;
2019-11-21 07:43:34 +01:00
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 400);
if (LaraFallen(item, coll))
{
Lara.gunStatus = LG_NO_ARMS;
}
else if (!TestLaraSlide(item, coll))
{
2019-12-02 09:11:21 +01:00
int slope = abs(coll->leftFloor2 - coll->rightFloor2);
2019-11-21 07:43:34 +01:00
Lara.keepDucked = coll->midCeiling >= -362;
ShiftItem(item, coll);
if (coll->midFloor != NO_HEIGHT && coll->midFloor > -256)
item->pos.yPos += coll->midFloor;
if (TrInput & IN_DUCK || Lara.keepDucked &&
(!(TrInput & IN_FLARE) && !(TrInput & IN_DRAW) || TrInput & IN_FORWARD) &&
Lara.waterStatus != LW_WADE)
{
if (item->animNumber == LA_CRAWL_IDLE ||
item->animNumber == LA_CROUCH_TO_CRAWL_END ||
item->animNumber == LA_CRAWL_TO_IDLE_END_RIGHT_POINTLESS ||
item->animNumber == LA_CRAWL_TO_IDLE_END_LEFT_POINTLESS)
2019-11-21 07:43:34 +01:00
{
if (TrInput & IN_FORWARD)
{
2020-07-13 22:13:15 -05:00
if (abs(LaraFloorFront(item, item->pos.yRot, 256)) < 127 && HeightType != BIG_SLOPE)
item->goalAnimState = LS_CRAWL_FORWARD;
2019-11-21 07:43:34 +01:00
}
else if (TrInput & IN_BACK)
{
2019-12-02 09:11:21 +01:00
short height = LaraCeilingFront(item, item->pos.yRot, -300, 128);
short heightl = 0;
short heightr = 0;
2019-11-21 07:43:34 +01:00
if (height != NO_HEIGHT && height <= 256)
{
if (TrInput & IN_ACTION)
{
2019-12-02 09:11:21 +01:00
int x = item->pos.xPos;
int z = item->pos.zPos;
2019-11-21 07:43:34 +01:00
2020-05-31 04:20:52 -05:00
item->pos.xPos += 128 * phd_sin(item->pos.yRot - ANGLE(90.0f)) >> W2V_SHIFT;
item->pos.zPos += 128 * phd_cos(item->pos.yRot - ANGLE(90.0f)) >> W2V_SHIFT;
2019-11-21 07:43:34 +01:00
heightl = LaraFloorFront(item, item->pos.yRot, -300);
2020-05-31 04:20:52 -05:00
item->pos.xPos += 256 * phd_sin(item->pos.yRot + ANGLE(90.0f)) >> W2V_SHIFT;
item->pos.zPos += 256 * phd_cos(item->pos.yRot + ANGLE(90.0f)) >> W2V_SHIFT;
2019-11-21 07:43:34 +01:00
heightr = LaraFloorFront(item, item->pos.yRot, -300);
item->pos.xPos = x;
item->pos.zPos = z;
}
height = LaraFloorFront(item, item->pos.yRot, -300);
if (abs(height) >= 255 || HeightType == BIG_SLOPE)
{
if (TrInput & IN_ACTION)
{
if (height > 768 &&
heightl > 768 &&
heightr > 768 &&
slope < 120)
{
2019-12-02 09:11:21 +01:00
int tmp;
2019-11-21 07:43:34 +01:00
ITEM_INFO* tmp1;
MESH_INFO* tmp2;
2019-12-02 09:11:21 +01:00
int x = item->pos.xPos;
int z = item->pos.zPos;
2019-11-21 07:43:34 +01:00
2020-04-25 16:23:53 +02:00
item->pos.xPos -= 100 * phd_sin(coll->facing) >> W2V_SHIFT;
item->pos.zPos -= 100 * phd_cos(coll->facing) >> W2V_SHIFT;
2019-11-21 07:43:34 +01:00
tmp = GetCollidedObjects(item, 100, 1, &tmp1, &tmp2, 0);
item->pos.xPos = x;
item->pos.zPos = z;
if (!tmp)
{
switch (GetQuadrant(item->pos.yRot))
2019-11-21 07:43:34 +01:00
{
case 0:
item->pos.yRot = 0;
item->pos.zPos = (item->pos.zPos & 0xFFFFFC00) + 225;
break;
case 1:
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item->pos.yRot = ANGLE(90.0f);
2019-11-21 07:43:34 +01:00
item->pos.xPos = (item->pos.xPos & 0xFFFFFC00) + 225;
break;
case 2:
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item->pos.yRot = -ANGLE(180.0f);
2019-11-21 07:43:34 +01:00
item->pos.zPos = (item->pos.zPos | 0x3FF) - 225;
break;
case 3:
2020-05-31 04:20:52 -05:00
item->pos.yRot = -ANGLE(90.0f);
2019-11-21 07:43:34 +01:00
item->pos.xPos = (item->pos.xPos | 0x3FF) - 225;
break;
}
item->goalAnimState = LS_CRAWL_TO_HANG;
2019-11-21 07:43:34 +01:00
}
}
}
}
2020-07-13 22:13:15 -05:00
else if (!(abs(height) >= 127))
2019-11-21 07:43:34 +01:00
{
item->goalAnimState = LS_CRAWL_BACK;
2019-11-21 07:43:34 +01:00
}
}
}
else if (TrInput & IN_LEFT)
{
item->animNumber = LA_CRAWL_TURN_LEFT;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_CRAWL_TURN_LEFT;
item->goalAnimState = LS_CRAWL_TURN_LEFT;
2019-11-21 07:43:34 +01:00
}
else if (TrInput & IN_RIGHT)
{
item->animNumber = LA_CRAWL_TURN_RIGHT;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_CRAWL_TURN_RIGHT;
item->goalAnimState = LS_CRAWL_TURN_RIGHT;
2019-11-21 07:43:34 +01:00
}
}
}
else
{
item->goalAnimState = LS_CROUCH_IDLE;
2019-11-21 07:43:34 +01:00
}
}
}
}
void lara_as_all4s(ITEM_INFO* item, COLL_INFO* coll)//14970, 14A78 (F)
2019-11-21 07:43:34 +01:00
{
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_DEATH;
2019-11-21 07:43:34 +01:00
return;
}
// FOR DEBUG PURPOSES UNTIL SCRIPTING IS FINISHED
// EnableCrawlFlex1clickdown = true;
// EnableCrawlFlex1clickup = true;
// EnableCrawlFlex3clickE = true;
// EnableCrawlFlex2clickE = true;
// EnableCrawlFlex1clickE = true;
2020-06-07 22:24:22 +02:00
2020-05-30 13:02:24 -05:00
2019-11-21 07:43:34 +01:00
if (TrInput & IN_JUMP)
{
GAME_VECTOR s, d;
MESH_INFO* StaticMesh;
PHD_VECTOR v;
if (LaraFloorFront(item, item->pos.yRot, 512) > 768 &&
2019-11-21 07:43:34 +01:00
LaraCeilingFront(item, item->pos.yRot, 768, 512) != NO_HEIGHT &&
LaraCeilingFront(item, item->pos.yRot, 768, 512) <= 0)
{
s.x = LaraItem->pos.xPos;
s.y = LaraItem->pos.yPos - 96;
s.z = LaraItem->pos.zPos;
s.roomNumber = LaraItem->roomNumber;
2020-04-25 16:23:53 +02:00
d.x = s.x + (768 * phd_sin(LaraItem->pos.yRot) >> W2V_SHIFT);
2019-11-21 07:43:34 +01:00
d.y = s.y + 160;
2020-04-25 16:23:53 +02:00
d.z = s.z + (768 * phd_cos(LaraItem->pos.yRot) >> W2V_SHIFT);
2019-11-21 07:43:34 +01:00
if (LOS(&s, &d) && item->animNumber != LA_CROUCH_TO_CRAWL_START && item->animNumber != LA_CROUCH_TO_CRAWL_CONTINUE)
2019-11-21 07:43:34 +01:00
{
2019-12-14 08:51:28 +01:00
// TODO: fix ObjectOnLOS2
2019-12-01 08:13:19 +01:00
/*if (ObjectOnLOS2(&s, &d, &v, (PHD_VECTOR*)&StaticMesh) == 999)
2019-12-14 08:51:28 +01:00
{*/
item->animNumber = LA_CRAWL_JUMP_FLIP_DOWN;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_MISC_CONTROL;
item->currentAnimState = LS_MISC_CONTROL;
Lara.gunStatus = LG_HANDS_BUSY;
2019-12-14 08:51:28 +01:00
/*}*/
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}
}
else if (LaraFloorFront(item, item->pos.yRot, 256) == 768 &&
LaraCeilingFront(item, item->pos.yRot, 768, 512) != NO_HEIGHT &&
LaraCeilingFront(item, item->pos.yRot, 768, 512) <= 0)
{
s.x = LaraItem->pos.xPos;
s.y = LaraItem->pos.yPos - 96;
s.z = LaraItem->pos.zPos;
s.roomNumber = LaraItem->roomNumber;
d.x = s.x + (768 * phd_sin(LaraItem->pos.yRot) >> W2V_SHIFT);
d.y = s.y + 160;
d.z = s.z + (768 * phd_cos(LaraItem->pos.yRot) >> W2V_SHIFT);
if (LOS(&s, &d) && item->animNumber != LA_CROUCH_TO_CRAWL_START && item->animNumber != LA_CROUCH_TO_CRAWL_CONTINUE)// && EnableCrawlFlex3clickE == true)
{
item->animNumber = LA_CRAWL_JUMP_DOWN_23CLICK;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_MISC_CONTROL;
item->currentAnimState = LS_MISC_CONTROL;
Lara.gunStatus = LG_HANDS_BUSY;
}
2020-06-07 22:24:22 +02:00
}
else if (LaraFloorFront(item, item->pos.yRot, 256) == 512 &&
2020-06-07 22:24:22 +02:00
LaraCeilingFront(item, item->pos.yRot, 768, 512) != NO_HEIGHT &&
LaraCeilingFront(item, item->pos.yRot, 768, 512) <= 0)
{
s.x = LaraItem->pos.xPos;
s.y = LaraItem->pos.yPos - 96;
s.z = LaraItem->pos.zPos;
s.roomNumber = LaraItem->roomNumber;
d.x = s.x + (768 * phd_sin(LaraItem->pos.yRot) >> W2V_SHIFT);
d.y = s.y + 160;
d.z = s.z + (768 * phd_cos(LaraItem->pos.yRot) >> W2V_SHIFT);
if (LOS(&s, &d) && item->animNumber != LA_CROUCH_TO_CRAWL_START && item->animNumber != LA_CROUCH_TO_CRAWL_CONTINUE)// && EnableCrawlFlex2clickE == true)
{
item->animNumber = LA_CRAWL_JUMP_DOWN_23CLICK;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_MISC_CONTROL;
item->currentAnimState = LS_MISC_CONTROL;
Lara.gunStatus = LG_HANDS_BUSY;
}
2020-06-07 22:24:22 +02:00
}
else if (LaraFloorFront(item, item->pos.yRot, 256) == 256 &&
LaraCeilingFront(item, item->pos.yRot, 768, 512) != NO_HEIGHT &&
LaraCeilingFront(item, item->pos.yRot, 768, 512) <= 0)
{
s.x = LaraItem->pos.xPos;
s.y = LaraItem->pos.yPos - 96;
s.z = LaraItem->pos.zPos;
s.roomNumber = LaraItem->roomNumber;
d.x = s.x + (768 * phd_sin(LaraItem->pos.yRot) >> W2V_SHIFT);
d.y = s.y + 160;
d.z = s.z + (768 * phd_cos(LaraItem->pos.yRot) >> W2V_SHIFT);
if (LOS(&s, &d) && item->animNumber != LA_CROUCH_TO_CRAWL_START && item->animNumber != LA_CROUCH_TO_CRAWL_CONTINUE)// && EnableCrawlFlex1clickE == true)
{
item->animNumber = LA_CRAWL_JUMP_DOWN_1CLICK;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_MISC_CONTROL;
item->currentAnimState = LS_MISC_CONTROL;
Lara.gunStatus = LG_HANDS_BUSY;
}
}
2020-06-07 22:24:22 +02:00
}
if ((TrInput & IN_ACTION) && (TrInput & IN_FORWARD) && item->animNumber != LA_CROUCH_TO_CRAWL_START && item->animNumber != LA_CROUCH_TO_CRAWL_CONTINUE)
{
if (LaraFloorFront(item, item->pos.yRot, 256) == -256 &&
LaraCeilingFront(item, item->pos.yRot, 256, 256) != NO_HEIGHT &&
LaraCeilingFront(item, item->pos.yRot, 256, 256) <= -512)// &&
// EnableCrawlFlex1clickup == true)
{
item->animNumber = LA_CRAWL_UP_STEP;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_MISC_CONTROL;
item->currentAnimState = LS_MISC_CONTROL;
}
else
if (LaraFloorFront(item, item->pos.yRot, 256) == 256 &&
LaraCeilingFront(item, item->pos.yRot, 256, 256) != NO_HEIGHT &&
LaraCeilingFront(item, item->pos.yRot, 256, -256) <= -512)// &&
// EnableCrawlFlex1clickdown == true)
{
item->animNumber = LA_CRAWL_DOWN_STEP;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_MISC_CONTROL;
item->currentAnimState = LS_MISC_CONTROL;
}
2019-11-21 07:43:34 +01:00
}
Lara.gunStatus = LG_HANDS_BUSY;
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if (TrInput & IN_LOOK)
LookUpDown();
Lara.torsoXrot = 0;
Lara.torsoYrot = 0;
coll->enableSpaz = false;
coll->enableBaddiePush = true;
if (item->animNumber == LA_CROUCH_TO_CRAWL_START)
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Lara.gunStatus = LG_HANDS_BUSY;
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Camera.targetElevation = -ANGLE(23.0f);
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if (g_Level.Rooms[LaraItem->roomNumber].flags & ENV_FLAG_WATER)
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{
item->goalAnimState = LS_CROUCH_IDLE;
item->requiredAnimState = LS_STOP;
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}
2019-11-21 07:43:34 +01:00
}
void lara_col_duck(ITEM_INFO* item, COLL_INFO* coll)//147C4, 148CC (F)
2019-11-21 07:43:34 +01:00
{
item->gravityStatus = false;
item->fallspeed = 0;
Lara.moveAngle = 0;
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coll->facing = item->pos.yRot;
coll->badPos = 384;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->slopesAreWalls = true;
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GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 400);
if (LaraFallen(item, coll))
{
Lara.gunStatus = LG_NO_ARMS;
}
else if (!TestLaraSlide(item, coll))
{
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Lara.keepDucked = coll->midCeiling >= -362;
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ShiftItem(item, coll);
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
if (TrInput & IN_DUCK && Lara.waterStatus != LW_WADE ||
Lara.keepDucked ||
item->animNumber != LA_CROUCH_IDLE)
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{
if (TrInput & IN_LEFT)
{
item->goalAnimState = LS_CROUCH_TURN_LEFT;
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}
else if (TrInput & IN_RIGHT)
{
item->goalAnimState = LS_CROUCH_TURN_RIGHT;
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}
}
else
{
item->goalAnimState = LS_STOP;
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}
}
}
void lara_as_duck(ITEM_INFO* item, COLL_INFO* coll)//14688, 14738 (F)
2019-11-21 07:43:34 +01:00
{
2019-12-02 09:11:21 +01:00
short roomNum;
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coll->enableSpaz = false;
coll->enableBaddiePush = true;
Lara.isDucked = true;
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_CRAWL_IDLE;
2019-11-21 07:43:34 +01:00
return;
}
roomNum = LaraItem->roomNumber;
if (TrInput & IN_LOOK)
LookUpDown();
GetFloor(LaraItem->pos.xPos, LaraItem->pos.yPos, LaraItem->pos.zPos, &roomNum);
// FOR DEBUG PURPOSES UNTIL SCRIPTING IS FINISHED-
// EnableCrouchRoll = true;
2019-11-21 07:43:34 +01:00
if ((TrInput & IN_FORWARD || TrInput & IN_BACK)
&& (TrInput & IN_DUCK || Lara.keepDucked)
&& Lara.gunStatus == LG_NO_ARMS
&& Lara.waterStatus != LW_WADE
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|| Lara.waterSurfaceDist == 256
&& !(Lara.waterSurfaceDist > 256))
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{
if ((item->animNumber == LA_CROUCH_IDLE
|| item->animNumber == LA_STAND_TO_CROUCH_END)
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&& !(TrInput & IN_FLARE || TrInput & IN_DRAW)
&& (Lara.gunType != WEAPON_FLARE || Lara.flareAge < 900 && Lara.flareAge != 0))
{
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
item->goalAnimState = LS_CRAWL_IDLE;
2019-11-21 07:43:34 +01:00
}
2020-05-01 21:19:03 -05:00
}
else if ((TrInput & IN_SPRINT) /*crouch roll*/
&& (TrInput & IN_DUCK || Lara.keepDucked)
&& Lara.gunStatus == LG_NO_ARMS
&& Lara.waterStatus != LW_WADE
|| Lara.waterSurfaceDist == 256
&& !(Lara.waterSurfaceDist > 256))
// && EnableCrouchRoll == true)
{
if (LaraFloorFront(item, item->pos.yRot, 1024) >= 384 || //4 clicks away from holes in the floor
TestWall(item, 1024, 0, -256)) //4 clicks away from walls
return;
2020-05-01 21:19:03 -05:00
if (!(TrInput & IN_FLARE || TrInput & IN_DRAW) //avoids some flare spawning/wep stuff
&& (Lara.gunType != WEAPON_FLARE || Lara.flareAge < 900 && Lara.flareAge != 0))
2020-06-07 22:24:22 +02:00
{
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
item->goalAnimState = LS_CROUCH_ROLL;
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}
}
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}
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void lara_as_crouch_roll(ITEM_INFO* item, COLL_INFO* coll)
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{
Camera.targetElevation = -ANGLE(20.0f);
item->goalAnimState = LS_CROUCH_IDLE;
2020-05-01 21:19:03 -05:00
}
2020-05-02 12:05:42 -05:00
2020-05-01 21:47:35 -05:00
void lara_col_crouch_roll(ITEM_INFO* item, COLL_INFO* coll)
2020-05-01 21:19:03 -05:00
{
2020-06-07 22:24:22 +02:00
Lara.isDucked = true;
item->gravityStatus = false;
item->fallspeed = 0;
Lara.moveAngle = 0;
2020-06-07 22:24:22 +02:00
coll->facing = item->pos.yRot;
coll->badPos = STEPUP_HEIGHT;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = 0;
coll->slopesAreWalls = true;
2020-06-09 22:51:03 -03:00
coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
2020-06-07 22:24:22 +02:00
ShiftItem(item, coll);
if (coll->midFloor != NO_HEIGHT)
2020-05-02 12:05:42 -05:00
item->pos.yPos += coll->midFloor;
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}
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void lara_col_ducklr(ITEM_INFO* item, COLL_INFO* coll)//14534, 145E4 (F)
2019-11-21 07:43:34 +01:00
{
// FIXED
Lara.isDucked = true;
if (TrInput & IN_LOOK)
LookUpDown();
item->gravityStatus = false;
item->fallspeed = 0;
Lara.moveAngle = 0;
2019-11-21 07:43:34 +01:00
coll->facing = item->pos.yRot;
coll->badPos = 384;
coll->badNeg = -STEPUP_HEIGHT;
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coll->badCeiling = 0;
coll->slopesAreWalls = true;
2019-11-21 07:43:34 +01:00
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 400);
if (LaraFallen(item, coll))
{
Lara.gunStatus = LG_NO_ARMS;
}
else if (!TestLaraSlide(item, coll))
{
if (coll->midCeiling < -362)
Lara.keepDucked = false;
else
Lara.keepDucked = true;
ShiftItem(item, coll);
if (coll->midFloor != NO_HEIGHT)
item->pos.yPos += coll->midFloor;
}
}
void lara_as_duckr(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
2019-11-21 07:43:34 +01:00
{
coll->enableSpaz = false;
if ((TrInput & (IN_DUCK | IN_LEFT)) != (IN_DUCK | IN_LEFT) || item->hitPoints <= 0) /* @ORIGINAL_BUG: the condition checks for IN_LEFT instead of IN_RIGHT */
item->goalAnimState = LS_CROUCH_IDLE;
2020-05-31 04:20:52 -05:00
item->pos.yRot += ANGLE(1.5f);
2019-11-21 07:43:34 +01:00
}
void lara_as_duckl(ITEM_INFO* item, COLL_INFO* coll) // (F) (D)
2019-11-21 07:43:34 +01:00
{
coll->enableSpaz = false;
2019-12-22 17:06:25 -03:00
if ((TrInput & (IN_DUCK | IN_LEFT)) != (IN_DUCK | IN_LEFT) || item->hitPoints <= 0)
item->goalAnimState = LS_CROUCH_IDLE;
2020-05-31 04:20:52 -05:00
item->pos.yRot -= ANGLE(1.5f);
2019-11-21 07:43:34 +01:00
}
void LaraSlideEdgeJump(ITEM_INFO* item, COLL_INFO* coll)//12B18, 12BC8 (F)
{
ShiftItem(item, coll);
2019-11-21 07:43:34 +01:00
switch (coll->collType)
2019-11-21 07:43:34 +01:00
{
case CT_LEFT:
item->pos.yRot += ANGLE(5.0f);
2019-11-21 07:43:34 +01:00
break;
case CT_RIGHT:
item->pos.yRot -= ANGLE(5.0f);
2019-11-21 07:43:34 +01:00
break;
case CT_TOP:
case CT_TOP_FRONT:
if (item->fallspeed <= 0)
item->fallspeed = 1;
2019-11-21 07:43:34 +01:00
break;
case CT_CLAMP:
item->pos.zPos -= (400 * phd_cos(coll->facing)) >> W2V_SHIFT;
item->pos.xPos -= (400 * phd_sin(coll->facing)) >> W2V_SHIFT;
2019-11-21 07:43:34 +01:00
item->speed = 0;
2019-11-21 07:43:34 +01:00
coll->midFloor = 0;
2019-11-21 07:43:34 +01:00
if (item->fallspeed <= 0)
item->fallspeed = 16;
2019-11-21 07:43:34 +01:00
break;
2019-11-21 07:43:34 +01:00
}
}
void lara_slide_slope(ITEM_INFO* item, COLL_INFO* coll)//127BC, 1286C (F)
2019-11-21 07:43:34 +01:00
{
coll->badPos = NO_BAD_POS;
coll->badNeg = -512;
coll->badCeiling = 0;
2019-11-21 07:43:34 +01:00
coll->facing = Lara.moveAngle;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
2019-11-21 07:43:34 +01:00
if (!LaraHitCeiling(item, coll))
2019-11-21 07:43:34 +01:00
{
LaraDeflectEdge(item, coll);
2019-11-21 07:43:34 +01:00
if (coll->midFloor <= 200)
2019-11-21 07:43:34 +01:00
{
TestLaraSlide(item, coll);
item->pos.yPos += coll->midFloor;
if (abs(coll->tiltX) <= 2 && abs(coll->tiltZ) <= 2)
2019-11-21 07:43:34 +01:00
{
if (TrInput & IN_FORWARD && item->currentAnimState != LS_SLIDE_BACK)
{
item->goalAnimState = LS_RUN_FORWARD;
}
else
item->goalAnimState = LS_STOP;
StopSoundEffect(SFX_LARA_SLIPPING);
}
}
else
2019-12-02 06:39:51 +01:00
{
if (item->currentAnimState == LS_SLIDE_FORWARD)
{
item->animNumber = LA_FALL_START;
item->frameNumber = g_Level.Anims[LA_FALL_START].frameBase;
item->currentAnimState = LS_JUMP_FORWARD;
item->goalAnimState = LS_JUMP_FORWARD;
}
else
{
item->animNumber = LA_FALL_BACK;
item->frameNumber = g_Level.Anims[LA_FALL_BACK].frameBase;
item->currentAnimState = LS_FALL_BACK;
item->goalAnimState = LS_FALL_BACK;
2019-12-02 06:39:51 +01:00
}
StopSoundEffect(SFX_LARA_SLIPPING);
2019-12-02 06:39:51 +01:00
item->gravityStatus = true;
item->fallspeed = 0;
}
}
}
/**********************
2020-08-06 03:02:11 -05:00
NEW FEET HANGING STUFF
////obviously, not all animations were made yet, we still need:
-crouch pull up (works well, tested with placeholder anim)
-corner anims (works well, tested with placeholder anim)
-handstand (not tested)
***********************/
2020-05-23 15:59:18 -05:00
void lara_as_hang_feet(ITEM_INFO* item, COLL_INFO* coll)
{
Lara.isClimbing = false;
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_STOP;
2020-05-23 15:59:18 -05:00
return;
}
if (TrInput & IN_LOOK)
LookUpDown();
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = 0;
2020-05-31 04:20:52 -05:00
Camera.targetElevation = -ANGLE(45.0f);
2020-05-23 15:59:18 -05:00
}
void lara_col_hang_feet(ITEM_INFO* item, COLL_INFO* coll)
{
item->fallspeed = 0;
item->gravityStatus = false;
Lara.moveAngle = 0;
2020-05-23 15:59:18 -05:00
LaraHangTest(item, coll);
if (!(TrInput & IN_ACTION))
item->goalAnimState = LS_JUMP_UP;
2020-05-23 15:59:18 -05:00
if (item->animNumber == LA_HANG_FEET_IDLE)
2020-05-23 15:59:18 -05:00
{
int flag;
if (TrInput & IN_LEFT || TrInput & IN_LSTEP)
{
2020-05-31 04:20:52 -05:00
if (CanLaraHangSideways(item, coll, -ANGLE(90.0f)))
2020-05-23 15:59:18 -05:00
{
item->goalAnimState = LS_SHIMMY_FEET_LEFT;
2020-05-23 15:59:18 -05:00
return;
}
2020-08-04 15:55:28 -05:00
flag = LaraHangLeftCornerTest(item, coll);
if (flag != 0)
{
if (flag <= 0)
2020-08-04 15:55:28 -05:00
item->goalAnimState = LS_SHIMMY_FEET_INNER_LEFT;
else
2020-08-04 15:55:28 -05:00
item->goalAnimState = LS_SHIMMY_FEET_OUTER_LEFT;
2020-05-23 15:59:18 -05:00
return;
}
2020-05-23 15:59:18 -05:00
}
if (TrInput & IN_RIGHT || TrInput & IN_RSTEP)
{
2020-05-31 04:20:52 -05:00
if (CanLaraHangSideways(item, coll, ANGLE(90.0f)))
2020-05-23 15:59:18 -05:00
{
item->goalAnimState = LS_SHIMMY_FEET_RIGHT;
2020-05-23 15:59:18 -05:00
return;
}
2020-08-04 15:55:28 -05:00
flag = LaraHangRightCornerTest(item, coll);
if (flag != 0)
{
if (flag <= 0)
2020-08-04 15:55:28 -05:00
item->goalAnimState = LS_SHIMMY_FEET_INNER_RIGHT;
else
2020-08-04 15:55:28 -05:00
item->goalAnimState = LS_SHIMMY_FEET_OUTER_RIGHT;
return;
2020-08-04 15:55:28 -05:00
}
2020-05-23 15:59:18 -05:00
}
TestForObjectOnLedge(item, coll);
if (TrInput & IN_FORWARD)
{
if (coll->frontFloor > -850)
{
if (coll->frontFloor < -650 &&
coll->frontFloor >= coll->frontCeiling &&
coll->frontFloor >= coll->leftCeiling2 &&
coll->frontFloor >= coll->rightCeiling2)
{
if (abs(coll->leftFloor2 - coll->rightFloor2) < 60 && !coll->hitStatic)
{
if (TrInput & IN_WALK)
{
//till anim item->goalAnimState = LS_HANDSTAND;
2020-05-23 15:59:18 -05:00
}
else if (TrInput & IN_DUCK)
{
item->goalAnimState = LS_HANG_TO_CRAWL;
item->requiredAnimState = LS_CROUCH_IDLE;
2020-05-23 15:59:18 -05:00
}
else
{
item->goalAnimState = LS_GRABBING;
2020-05-23 15:59:18 -05:00
}
return;
}
}
}
if (coll->frontFloor < -650 &&
coll->frontFloor - coll->frontCeiling >= -256 &&
coll->frontFloor - coll->leftCeiling2 >= -256 &&
coll->frontFloor - coll->rightCeiling2 >= -256)
{
if (abs(coll->leftFloor2 - coll->rightFloor2) < 60 && !coll->hitStatic)
2020-05-23 15:59:18 -05:00
{
item->goalAnimState = LS_HANG_TO_CRAWL;
item->requiredAnimState = LS_CROUCH_IDLE;
return;
2020-05-23 15:59:18 -05:00
}
}
}
/*
2020-05-23 15:59:18 -05:00
if (Lara.climbStatus != 0 &&
coll->midCeiling <= -256 &&
abs(coll->leftCeiling2 - coll->rightCeiling2) < 60)
{
if (LaraTestClimbStance(item, coll))
{
item->goalAnimState = LS_LADDER_IDLE;
2020-05-23 15:59:18 -05:00
}
else
{
item->animNumber = LA_LADDER_UP_HANDS;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_HANG;
item->currentAnimState = LS_HANG;
2020-05-23 15:59:18 -05:00
}
}
return;
}*///commenting till daniel makes anims
Lara.moveAngle = 0;
LaraHangTest(item, coll);
2020-05-23 15:59:18 -05:00
}
}
2020-06-07 22:24:22 +02:00
void lara_as_hang_feet_shimmyr(ITEM_INFO* item, COLL_INFO* coll)
2020-05-23 15:59:18 -05:00
{
2020-06-07 22:24:22 +02:00
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = 0;
Camera.targetElevation = -ANGLE(45.0f);
2020-05-23 15:59:18 -05:00
2020-05-23 16:50:53 -05:00
if (!(TrInput & (IN_RIGHT | IN_RSTEP)))
item->goalAnimState = LS_HANG_FEET;
2020-05-23 15:59:18 -05:00
}
void lara_col_hang_feet_shimmyr(ITEM_INFO* item, COLL_INFO* coll)
{
Lara.moveAngle = ANGLE(90);
2020-08-04 15:55:28 -05:00
coll->radius = LARA_RAD;
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LaraHangTest(item, coll);
Lara.moveAngle = ANGLE(90);
2020-05-23 15:59:18 -05:00
}
void lara_as_hang_feet_shimmyl(ITEM_INFO* item, COLL_INFO* coll)
{
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = 0;
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Camera.targetElevation = -ANGLE(45.0f);
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if (!(TrInput & (IN_LEFT | IN_LSTEP)))
item->goalAnimState = LS_HANG_FEET;
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}
void lara_col_hang_feet_shimmyl(ITEM_INFO* item, COLL_INFO* coll)
{
Lara.moveAngle = -ANGLE(90);
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coll->radius = LARA_RAD;
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LaraHangTest(item, coll);
Lara.moveAngle = -ANGLE(90);
}
void lara_as_hang_feet_inRcorner(ITEM_INFO* item, COLL_INFO* coll)
{
Camera.laraNode = 8;
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Camera.targetElevation = ANGLE(33.0f);
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if (item->frameNumber == g_Level.Anims[LA_SHIMMY_FEET_RIGHT_CORNER_INNER].frameEnd) // I don't like this either but it's better than adding 4 new 1 frame anims?
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SetCornerAnimFeet(item, coll, ANGLE(90.0f),
item->animNumber = LA_SHIMMY_FEET_RIGHT_CORNER_INNER);
}
void lara_as_hang_feet_inLcorner(ITEM_INFO* item, COLL_INFO* coll)
{
Camera.laraNode = 8;
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Camera.targetElevation = ANGLE(33.0f);
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if (item->frameNumber == g_Level.Anims[LA_SHIMMY_FEET_LEFT_CORNER_INNER].frameEnd)
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SetCornerAnimFeet(item, coll, -ANGLE(90.0f),
item->animNumber = LA_SHIMMY_FEET_LEFT_CORNER_INNER);
}
void lara_as_hang_feet_outRcorner(ITEM_INFO* item, COLL_INFO* coll)
{
Camera.laraNode = 8;
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Camera.targetElevation = ANGLE(33.0f);
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if (item->frameNumber == g_Level.Anims[LA_SHIMMY_FEET_RIGHT_CORNER_OUTER].frameEnd)
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SetCornerAnimFeet(item, coll, -ANGLE(90.0f),
item->animNumber = LA_SHIMMY_FEET_RIGHT_CORNER_OUTER);
}
void lara_as_hang_feet_outLcorner(ITEM_INFO* item, COLL_INFO* coll)
{
Camera.laraNode = 8;
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Camera.targetElevation = ANGLE(33.0f);
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if (item->frameNumber == g_Level.Anims[LA_SHIMMY_FEET_LEFT_CORNER_OUTER].frameEnd)
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SetCornerAnimFeet(item, coll, ANGLE(90.0f),
item->animNumber = LA_SHIMMY_FEET_LEFT_CORNER_OUTER);
}