TombEngine/TR5Main/Objects/TR5/Object/tr5_pushableblock.cpp

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#include "framework.h"
#include "tr5_pushableblock.h"
#include "lara.h"
#include "draw.h"
#include "items.h"
#include "collide.h"
#include "effect.h"
#include "box.h"
#include "level.h"
#include "input.h"
#include "sound.h"
OBJECT_COLLISION_BOUNDS PushableBlockBounds = {
0x0000, 0x0000, 0xFF00, 0x0000,
0x0000, 0x0000, 0xF8E4, 0x071C,
0xEAAC, 0x1554, 0xF8E4, 0x071C
};
PHD_VECTOR PushableBlockPos = { 0, 0, 0 };
int DoPushPull = 0;
void ClearMovableBlockSplitters(int x, int y, int z, short roomNumber)
{
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber);
g_Level.Boxes[floor->box].flags &= (~BLOCKED);
short height = g_Level.Boxes[floor->box].height;
short baseRoomNumber = roomNumber;
floor = GetFloor(x + 1024, y, z, &roomNumber);
if (floor->box != NO_BOX)
{
if (g_Level.Boxes[floor->box].height == height && (g_Level.Boxes[floor->box].flags & BLOCKABLE) && (g_Level.Boxes[floor->box].flags & BLOCKED))
ClearMovableBlockSplitters(x + 1024, y, z, roomNumber);
}
roomNumber = baseRoomNumber;
floor = GetFloor(x - 1024, y, z, &roomNumber);
if (floor->box != NO_BOX)
{
if (g_Level.Boxes[floor->box].height == height && (g_Level.Boxes[floor->box].flags & BLOCKABLE) && (g_Level.Boxes[floor->box].flags & BLOCKED))
ClearMovableBlockSplitters(x - 1024, y, z, roomNumber);
}
roomNumber = baseRoomNumber;
floor = GetFloor(x, y, z + 1024, &roomNumber);
if (floor->box != NO_BOX)
{
if (g_Level.Boxes[floor->box].height == height && (g_Level.Boxes[floor->box].flags & BLOCKABLE) && (g_Level.Boxes[floor->box].flags & BLOCKED))
ClearMovableBlockSplitters(x, y, z + 1024, roomNumber);
}
roomNumber = baseRoomNumber;
floor = GetFloor(x, y, z - 1024, &roomNumber);
if (floor->box != NO_BOX)
{
if (g_Level.Boxes[floor->box].height == height && (g_Level.Boxes[floor->box].flags & BLOCKABLE) && (g_Level.Boxes[floor->box].flags & BLOCKED))
ClearMovableBlockSplitters(x, y, z - 1024, roomNumber);
}
}
void InitialisePushableBlock(short itemNum)
{
ITEM_INFO* item = &g_Level.Items[itemNum];
ClearMovableBlockSplitters(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber);
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item->itemFlags[1] = NO_ITEM; // used for linking pushables together in stack
//if (item->status != ITEM_INVISIBLE && item->triggerFlags >= 64)
// AlterFloorHeight(item, -((item->triggerFlags - 64) * 256));
}
void PushableBlockControl(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
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PHD_VECTOR pos;
pos.x = 0;
pos.y = 0;
pos.z = 0;
short quadrant = (unsigned short)(LaraItem->pos.yRot + ANGLE(45)) / ANGLE(90);
int x, z;
FLOOR_INFO* floor;
ROOM_INFO* r;
int height;
short roomNumber;
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int stackIndex; // used for moving pushables in stack
switch (LaraItem->animNumber)
{
case LA_PUSHABLE_PUSH:
if ((LaraItem->frameNumber < g_Level.Anims[LaraItem->animNumber].frameBase + 30
|| LaraItem->frameNumber > g_Level.Anims[LaraItem->animNumber].frameBase + 67)
&& (LaraItem->frameNumber < g_Level.Anims[LaraItem->animNumber].frameBase + 78
|| LaraItem->frameNumber > g_Level.Anims[LaraItem->animNumber].frameBase + 125)
&& (LaraItem->frameNumber < g_Level.Anims[LaraItem->animNumber].frameBase + 140
|| LaraItem->frameNumber > g_Level.Anims[LaraItem->animNumber].frameBase + 160))
{
if (DoPushPull)
{
SoundEffect(SFX_PUSH_BLOCK_END, &item->pos, 2);
DoPushPull = 0;
}
}
else
{
SoundEffect(SFX_PUSHABLE_SOUND, &item->pos, 2);
DoPushPull = 1;
}
GetLaraJointPosition(&pos, LM_LHAND);
switch (quadrant)
{
case 0:
z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2];
if (abs(item->pos.zPos - z) < 512 && item->pos.zPos < z)
item->pos.zPos = z;
break;
case 1:
x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0];
if (abs(item->pos.xPos - x) < 512 && item->pos.xPos < x)
item->pos.xPos = x;
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break;
case 2:
z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2];
if (abs(item->pos.zPos - z) < 512 && item->pos.zPos > z)
item->pos.zPos = z;
break;
case 3:
x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0];
if (abs(item->pos.xPos - x) < 512 && item->pos.xPos > x)
item->pos.xPos = x;
break;
default:
break;
}
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stackIndex = item->itemFlags[1];
while (stackIndex != NO_ITEM) // move pushblock stack together with bottom pushblock
{
auto stackItem = &g_Level.Items[stackIndex];
stackItem->pos.xPos = item->pos.xPos;
stackItem->pos.zPos = item->pos.zPos;
stackIndex = stackItem->itemFlags[1];
}
if (LaraItem->frameNumber == g_Level.Anims[LaraItem->animNumber].frameBase)
{
// unlink pushable from stack if linked
for (int i = 0; i < g_Level.NumItems; i++)
{
if (i == itemNumber)
continue;
auto belowItem = &g_Level.Items[i];
int objectNum = belowItem->objectNumber;
if (objectNum >= ID_PUSHABLE_OBJECT1 && objectNum <= ID_PUSHABLE_OBJECT10)
{
if (belowItem->itemFlags[1] == itemNumber)
{
belowItem->itemFlags[1] = NO_ITEM;
printf("Unlinked pushable! belowItem.itemFlags[1]: %d\n", belowItem->itemFlags[1]);
}
}
}
}
if (LaraItem->frameNumber == g_Level.Anims[LaraItem->animNumber].frameEnd - 1)
{
if (TrInput & IN_ACTION)
{
if (!TestBlockPush(item, 1024, quadrant))
LaraItem->goalAnimState = LS_STOP;
else
{
int newRoomNumber = T5M::Floordata::GetRoom(item->roomNumber, item->pos.xPos, item->pos.yPos, item->pos.zPos);
if (newRoomNumber != item->roomNumber)
ItemNewRoom(itemNumber, newRoomNumber);
TestTriggersAtXYZ(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 1, item->flags & 0x3E00);
}
}
else
{
LaraItem->goalAnimState = LS_STOP;
}
}
break;
case LA_PUSHABLE_PULL:
if ((LaraItem->frameNumber < g_Level.Anims[LaraItem->animNumber].frameBase + 40
|| LaraItem->frameNumber > g_Level.Anims[LaraItem->animNumber].frameBase + 122)
&& (LaraItem->frameNumber < g_Level.Anims[LaraItem->animNumber].frameBase + 130
|| LaraItem->frameNumber > g_Level.Anims[LaraItem->animNumber].frameBase + 170))
{
if (DoPushPull)
{
SoundEffect(SFX_PUSH_BLOCK_END, &item->pos, 2);
DoPushPull = 0;
}
}
else
{
SoundEffect(SFX_PUSHABLE_SOUND, &item->pos, 2);
DoPushPull = 1;
}
GetLaraJointPosition(&pos, LM_LHAND);
switch (quadrant)
{
case NORTH:
z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2];
if (abs(item->pos.zPos - z) < 512 && item->pos.zPos > z)
item->pos.zPos = z;
break;
case EAST:
x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0];
if (abs(item->pos.xPos - x) < 512 && item->pos.xPos > x)
item->pos.xPos = x;
break;
case SOUTH:
z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2];
if (abs(item->pos.zPos - z) < 512 && item->pos.zPos < z)
item->pos.zPos = z;
break;
case WEST:
x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0];
if (abs(item->pos.xPos - x) < 512 && item->pos.xPos < x)
item->pos.xPos = x;
break;
default:
break;
}
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stackIndex = item->itemFlags[1];
while (stackIndex != NO_ITEM) // move pushblock stack together with bottom pushblock
{
auto stackItem = &g_Level.Items[stackIndex];
stackItem->pos.xPos = item->pos.xPos;
stackItem->pos.zPos = item->pos.zPos;
stackIndex = stackItem->itemFlags[1];
}
if (LaraItem->frameNumber == g_Level.Anims[LaraItem->animNumber].frameBase)
{
// unlink pushable from stack if linked
for (int i = 0; i < g_Level.NumItems; i++)
{
if (i == itemNumber)
continue;
auto belowItem = &g_Level.Items[i];
int objectNum = belowItem->objectNumber;
if (objectNum >= ID_PUSHABLE_OBJECT1 && objectNum <= ID_PUSHABLE_OBJECT10)
{
if (belowItem->itemFlags[1] == itemNumber)
{
belowItem->itemFlags[1] = NO_ITEM;
printf("Unlinked pushable! belowItem.itemFlags[1]: %d\n", belowItem->itemFlags[1]);
}
}
}
}
if (LaraItem->frameNumber == g_Level.Anims[LaraItem->animNumber].frameEnd - 1)
{
if (TrInput & IN_ACTION)
{
if (!TestBlockPull(item, 1024, quadrant))
LaraItem->goalAnimState = LS_STOP;
else
{
int newRoomNumber = T5M::Floordata::GetRoom(item->roomNumber, item->pos.xPos, item->pos.yPos, item->pos.zPos);
if (newRoomNumber != item->roomNumber)
ItemNewRoom(itemNumber, newRoomNumber);
TestTriggersAtXYZ(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 1, item->flags & 0x3E00);
}
}
else
{
LaraItem->goalAnimState = LS_STOP;
}
}
break;
case LA_PUSHABLE_PUSH_TO_STAND:
case LA_PUSHABLE_PULL_TO_STAND:
if (LaraItem->frameNumber == g_Level.Anims[LA_PUSHABLE_PUSH_TO_STAND].frameBase
|| LaraItem->frameNumber == g_Level.Anims[LA_PUSHABLE_PULL_TO_STAND].frameBase)
{
item->pos.xPos = item->pos.xPos & 0xFFFFFE00 | 0x200;
item->pos.zPos = item->pos.zPos & 0xFFFFFE00 | 0x200;
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stackIndex = item->itemFlags[1];
while (stackIndex != NO_ITEM) // move pushblock stack together with bottom pushblock
{
auto stackItem = &g_Level.Items[stackIndex];
stackItem->pos.xPos = item->pos.xPos;
stackItem->pos.zPos = item->pos.zPos;
stackIndex = stackItem->itemFlags[1];
}
}
if (LaraItem->frameNumber == g_Level.Anims[LaraItem->animNumber].frameEnd)
{
int newRoomNumber = T5M::Floordata::GetRoom(item->roomNumber, item->pos.xPos, item->pos.yPos, item->pos.zPos);
if (newRoomNumber != item->roomNumber)
ItemNewRoom(itemNumber, newRoomNumber);
roomNumber = item->roomNumber;
floor = GetFloor(item->pos.xPos, item->pos.yPos - 256, item->pos.zPos, &roomNumber);
GetFloorHeight(floor, item->pos.xPos, item->pos.yPos - 256, item->pos.zPos);
TestTriggers(TriggerIndex, 1, item->flags & 0x3E00);
RemoveActiveItem(itemNumber);
item->status = ITEM_NOT_ACTIVE;
if (item->triggerFlags >= 64)
{
//AlterFloorHeight(item, -((item->triggerFlags - 64) * 256));
AdjustStopperFlag(item, item->itemFlags[0] + 0x8000, 0);
}
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int stackTop = -1; // index of heighest (yPos) pushable in stack
int stackYmin = CLICK(256); // set starting height
//Check for pushable directly below current one in same sector
for (int i = 0; i < g_Level.NumItems; i++)
{
if (i == itemNumber)
continue;
auto belowItem = &g_Level.Items[i];
int objectNum = belowItem->objectNumber;
if (objectNum >= ID_PUSHABLE_OBJECT1 && objectNum <= ID_PUSHABLE_OBJECT10)
{
int x = item->pos.xPos;
int y = item->pos.yPos;
int z = item->pos.zPos;
if (belowItem->pos.xPos == x && belowItem->pos.zPos == z)
{
int belowY = belowItem->pos.yPos;
if (belowY > y && belowY < stackYmin)
{
// set heighest pushable so far as top of stack
stackTop = i;
stackYmin = belowItem->pos.yPos;
}
}
}
}
// if top pushable in stack was located, link index of current pushable to below pushable via itemFlags[1]
if (stackTop >= 0)
{
g_Level.Items[stackTop].itemFlags[1] = itemNumber;
printf("Pushable index: %d\nStack top: %d\nstackTop.itemFlags[1]: %d\n", itemNumber, stackTop, g_Level.Items[stackTop].itemFlags[1]);
}
}
break;
}
}
void PushableBlockCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item = &g_Level.Items[itemNum];
short roomNumber = item->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos - 256, item->pos.zPos, &roomNumber);
if ((!(TrInput & IN_ACTION)
|| l->currentAnimState != LS_STOP
|| l->animNumber != LA_STAND_IDLE
|| l->gravityStatus
|| Lara.gunStatus
|| item->status == ITEM_INVISIBLE
|| item->triggerFlags < 0)
&& (!Lara.isMoving || Lara.generalPtr != item))
{
if ((l->currentAnimState != LS_PUSHABLE_GRAB
|| (l->frameNumber != g_Level.Anims[LA_PUSHABLE_GRAB].frameBase + 19)
|| Lara.cornerX != (int)item))
{
if (item->triggerFlags < 64)
ObjectCollision(itemNum, l, coll);
return;
}
short quadrant = (unsigned short)(LaraItem->pos.yRot + ANGLE(45)) / ANGLE(90);
if (TrInput & IN_FORWARD)
{
if (!TestBlockPush(item, 1024, quadrant))
return;
l->goalAnimState = LS_PUSHABLE_PUSH;
}
else if (TrInput & IN_BACK)
{
if (!TestBlockPull(item, 1024, quadrant))
return;
l->goalAnimState = LS_PUSHABLE_PULL;
}
else
{
return;
}
item->status = ITEM_ACTIVE;
AddActiveItem(itemNum);
Lara.headYrot = 0;
Lara.headXrot = 0;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
PHD_VECTOR pos;
pos.x = 0;
pos.y = 0;
pos.z = 0;
GetLaraJointPosition(&pos, LM_LHAND);
l->itemFlags[0] = pos.x;
l->itemFlags[2] = pos.z;
item->itemFlags[0] = item->pos.xPos;
item->itemFlags[2] = item->pos.zPos;
if (item->triggerFlags >= 64)
{
//AlterFloorHeight(item, ((item->triggerFlags - 64) * 256));
AdjustStopperFlag(item, item->itemFlags[0], 0);
}
}
else
{
short roomNumber = l->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos - 256, item->pos.zPos, &roomNumber);
if (roomNumber == item->roomNumber)
{
BOUNDING_BOX* bounds = GetBoundsAccurate(item);
PushableBlockBounds.boundingBox.X1 = (bounds->X1 / 2) - 100;
PushableBlockBounds.boundingBox.X2 = (bounds->X2 / 2) + 100;
PushableBlockBounds.boundingBox.Z1 = bounds->Z1 - 200;
PushableBlockBounds.boundingBox.Z2 = 0;
short rot = item->pos.yRot;
item->pos.yRot = (l->pos.yRot + ANGLE(45)) & 0xC000;
if (TestLaraPosition(&PushableBlockBounds, item, l))
{
unsigned short quadrant = (unsigned short)((item->pos.yRot / 0x4000) + ((rot + 0x2000) / 0x4000));
if (quadrant & 1)
PushableBlockPos.z = bounds->X1 - 35;
else
PushableBlockPos.z = bounds->Z1 - 35;
if (item->triggerFlags > 64)
{
// For now don't use auto-align function because it can collide with climb up moves of Lara
LaraItem->pos.xRot = item->pos.xRot;
LaraItem->pos.yRot = item->pos.yRot;
LaraItem->pos.zRot = item->pos.zRot;
l->animNumber = LA_PUSHABLE_GRAB;
l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
l->currentAnimState = LS_PUSHABLE_GRAB;
l->goalAnimState = LS_PUSHABLE_GRAB;
Lara.isMoving = false;
Lara.gunStatus = LG_HANDS_BUSY;
Lara.cornerX = (int)item;
item->pos.yRot = rot;
}
else
{
if (MoveLaraPosition(&PushableBlockPos, item, l))
{
l->animNumber = LA_PUSHABLE_GRAB;
l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
l->currentAnimState = LS_PUSHABLE_GRAB;
l->goalAnimState = LS_PUSHABLE_GRAB;
Lara.isMoving = false;
Lara.gunStatus = LG_HANDS_BUSY;
Lara.cornerX = (int)item;
item->pos.yRot = rot;
}
else
{
Lara.generalPtr = item;
item->pos.yRot = rot;
}
}
}
else
{
if (Lara.isMoving && Lara.generalPtr == item)
{
Lara.isMoving = false;
Lara.gunStatus = LG_NO_ARMS;
}
item->pos.yRot = rot;
}
}
}
}
int TestBlockMovable(ITEM_INFO* item, int blokhite)
{
short roomNumber = item->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
if (floor->floor == NO_HEIGHT / 256)
return 1;
if (floor->floor * 256 != item->pos.yPos - blokhite)
return 0;
return 1;
}
int TestBlockPush(ITEM_INFO* item, int blockhite, unsigned short quadrant)
{
int x = item->pos.xPos;
int y = item->pos.yPos;
int z = item->pos.zPos;
short roomNum = item->roomNumber;
switch (quadrant)
{
case NORTH:
z += 1024;
break;
case EAST:
x += 1024;
break;
case SOUTH:
z -= 1024;
break;
case WEST:
x -= 1024;
break;
}
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNum);
ROOM_INFO* r = &g_Level.Rooms[roomNum];
if (XZ_GET_SECTOR(r, x - r->x, z - r->z).stopper)
return 0;
if (GetFloorHeight(floor, x, y - 256, z) != y)
return 0;
GetFloorHeight(floor, x, y, z);
if (HeightType)
return 0;
int ceiling = y - blockhite + 100;
floor = GetFloor(x, ceiling, z, &roomNum);
if (GetCeiling(floor, x, ceiling, z) > ceiling)
return 0;
int oldX = item->pos.xPos;
int oldZ = item->pos.zPos;
item->pos.xPos = x;
item->pos.zPos = z;
GetCollidedObjects(item, 256, 1, &CollidedItems[0], 0, 1);
item->pos.xPos = oldX;
item->pos.zPos = oldZ;
int i = 0;
while (CollidedItems[i] != NULL)
{
if (Objects[CollidedItems[i]->objectNumber].floor == NULL)
return 0;
i++;
}
return 1;
}
int TestBlockPull(ITEM_INFO* item, int blockhite, short quadrant)
{
int xadd = 0;
int zadd = 0;
switch (quadrant)
{
case NORTH:
zadd = -1024;
break;
case EAST:
xadd = -1024;
break;
case SOUTH:
zadd = 1024;
break;
case WEST:
xadd = 1024;
break;
}
int x = item->pos.xPos + xadd;
int y = item->pos.yPos;
int z = item->pos.zPos + zadd;
short roomNum = item->roomNumber;
FLOOR_INFO* floor = GetFloor(x, y - 256, z, &roomNum);
ROOM_INFO* r = &g_Level.Rooms[roomNum];
if (XZ_GET_SECTOR(r, x - r->x, z - r->z).stopper)
return 0;
if (GetFloorHeight(floor, x, y - 256, z) != y)
return 0;
if (GetFloor(x, y - blockhite, z, &roomNum)->ceiling * 256 > y - blockhite)
return 0;
int oldX = item->pos.xPos;
int oldZ = item->pos.zPos;
item->pos.xPos = x;
item->pos.zPos = z;
GetCollidedObjects(item, 256, 1, &CollidedItems[0], 0, 1);
item->pos.xPos = oldX;
item->pos.zPos = oldZ;
int i = 0;
while (CollidedItems[i] != NULL)
{
if (Objects[CollidedItems[i]->objectNumber].floor == NULL)
return 0;
i++;
}
x += xadd;
z += zadd;
roomNum = item->roomNumber;
floor = GetFloor(x, y - 256, z, &roomNum);
if (GetFloorHeight(floor, x, y - 256, z) != y)
return 0;
if (GetFloor(x, y - 762, z, &roomNum)->ceiling * 256 > y - 762)
return 0;
x = LaraItem->pos.xPos + xadd;
z = LaraItem->pos.zPos + zadd;
roomNum = LaraItem->roomNumber;
GetFloor(x, y, z, &roomNum);
r = &g_Level.Rooms[roomNum];
if (XZ_GET_SECTOR(r, x - r->x, z - r->z).stopper)
return 0;
oldX = LaraItem->pos.xPos;
oldZ = LaraItem->pos.zPos;
LaraItem->pos.xPos = x;
LaraItem->pos.zPos = z;
GetCollidedObjects(LaraItem, 256, 1, &CollidedItems[0], 0, 1);
LaraItem->pos.xPos = oldX;
LaraItem->pos.zPos = oldZ;
i = 0;
while (CollidedItems[i] != NULL)
{
if (Objects[CollidedItems[i]->objectNumber].floor == NULL)
return 0;
i++;
}
return 1;
}
std::tuple<std::optional<int>, bool> PushableBlockFloor(short itemNumber, int x, int y, int z)
{
const auto& item = g_Level.Items[itemNumber];
if (item.status != ITEM_INVISIBLE && item.triggerFlags >= 64 && abs(item.pos.xPos - x) <= SECTOR(1) / 2 && abs(item.pos.zPos - z) <= SECTOR(1) / 2)
{
auto height = item.pos.yPos - (item.triggerFlags - 64) * CLICK(1);
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return std::make_tuple(std::optional{height}, y > height && y <= item.pos.yPos);
}
return std::make_tuple(std::nullopt, false);
}
std::tuple<std::optional<int>, bool> PushableBlockCeiling(short itemNumber, int x, int y, int z)
{
const auto& item = g_Level.Items[itemNumber];
if (item.status != ITEM_INVISIBLE && item.triggerFlags >= 64 && abs(item.pos.xPos - x) <= SECTOR(1) / 2 && abs(item.pos.zPos - z) <= SECTOR(1) / 2)
{
auto height = item.pos.yPos - (item.triggerFlags - 64) * CLICK(1);
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return std::make_tuple(std::optional{item.pos.yPos}, y >= height && y < item.pos.yPos);
}
return std::make_tuple(std::nullopt, false);
}