TombEngine/TR5Main/Game/text.cpp

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#include "framework.h"
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#include "text.h"
#include "draw.h"
#include "Renderer11.h"
namespace T5M::Renderer {
void PrintString(int x, int y, int unk1, char* string, int unk2) {
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g_Renderer.drawString(x, y, string, D3DCOLOR_RGBA(0xFF, 0xFF, 0xFF, 255), 0);
}
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}