TombEngine/TR5Main/Game/prng.cpp

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#include "framework.h"
#include "prng.h"
#include <random>
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namespace T5M::Math::Random
{
static std::mt19937 Engine;
int32_t generateInt(int32_t low, int32_t high)
{
return Engine() / (Engine.max() / (high - low + 1) + 1) + low;
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}
float generateFloat(float low, float high)
{
return (high - low) * Engine() / Engine.max() + low;
}
}