TombEngine/TR5Main/Scripting/GameScriptRotation.h

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#pragma once
#include "framework.h"
class GameScriptRotation {
private:
int x;
int y;
int z;
public:
GameScriptRotation(int x, int y, int z);
int GetX();
void SetX(int x);
int GetY();
void SetY(int y);
int GetZ();
void SetZ(int z);
};