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d150cecaaf
TombEngine
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TR5Main
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Init.cpp
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New project format (#206) * Starting Reformat the project - New Import Method, no more "../../" in import, - New Entity Folder Structure, less compile time * Refactoring the Project - added precompiled header with default import like microsoft or directx. - fix many double import. - fix math.h confliting math.h from microsoft. - fix effects.h confliting Effects.h from DirectX. - refactored TR4 entity folder and how it's loaded. * Update Some Code Before Switching to Master * Finished the NewProjectFormat Template - need to finish entity in the master later. * Added Monty NewFileFormat * Fixed Monty NewFileFormat Include * Revert "Fixed Monty NewFileFormat Include" This reverts commit ebf0afca104625cafa95b95edd434c65d4b12852. * Trying to fix conflits for NewFileFormat * Fixed .filters * Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
#
include
"framework.h"
First commit
2018-08-19 09:46:58 +02:00
#
include
"init.h"
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