2018-08-19 09:46:58 +02:00
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#pragma once
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#include "..\Global\global.h"
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2020-01-07 11:06:26 +01:00
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#define DoRayBox_sub_401523 ((int (__cdecl*)(PHD_VECTOR*, PHD_VECTOR*, PHD_VECTOR*, PHD_VECTOR*, PHD_VECTOR*)) 0x00401523)
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2019-12-10 18:25:48 +01:00
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#define TRIG_BITS(T) ((T & 0x3fff) >> 10)
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2019-12-22 00:20:10 +01:00
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extern int KeyTriggerActive;
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2020-01-16 19:14:35 +01:00
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extern byte IsAtmospherePlaying;
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extern byte FlipStatus;
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extern int FlipStats[255];
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extern int FlipMap[255];
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2020-01-19 08:12:51 +01:00
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extern bool InItemControlLoop;
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extern short ItemNewRoomNo;
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extern short ItemNewRooms[512];
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extern short NextFxActive;
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extern short NextFxFree;
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extern short NextItemActive;
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extern short NextItemFree;
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2020-04-01 13:09:14 +02:00
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extern short* TriggerIndex;
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2019-12-22 00:20:10 +01:00
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2019-12-02 14:49:19 +01:00
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GAME_STATUS DoTitle(int index);
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GAME_STATUS DoLevel(int index, int ambient, bool loadFromSavegame);
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GAME_STATUS ControlPhase(int numFrames, int demoMode);
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void UpdateSky();
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void AnimateWaterfalls();
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void ActivateKey();
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short GetDoor(FLOOR_INFO* floor);
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2019-12-04 18:51:23 +01:00
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void TranslateItem(ITEM_INFO* item, int x, int y, int z);
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2019-12-02 14:49:19 +01:00
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void TestTriggers(short* data, int heavy, int HeavyFlags);
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2019-12-05 17:35:57 +01:00
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int GetWaterSurface(int x, int y, int z, short roomNumber);
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2019-12-08 19:01:57 +01:00
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void KillMoveItems();
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void KillMoveEffects();
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int GetChange(ITEM_INFO* item, ANIM_STRUCT* anim);
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void AlterFloorHeight(ITEM_INFO* item, int height);
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int CheckNoColCeilingTriangle(FLOOR_INFO* floor, int x, int z);
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int CheckNoColFloorTriangle(FLOOR_INFO* floor, int x, int z);
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2019-12-14 08:43:34 +01:00
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int GetFloorHeight(FLOOR_INFO* floor, int x, int y, int z);
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2019-12-14 18:24:06 +01:00
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FLOOR_INFO* GetFloor(int x, int y, int z, short* roomNumber);
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2020-04-01 07:24:15 +02:00
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//void UpdateDebris();
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2019-12-27 23:54:40 -03:00
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int LOS(GAME_VECTOR* start, GAME_VECTOR* end);
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int xLOS(GAME_VECTOR* start, GAME_VECTOR* end);
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int zLOS(GAME_VECTOR* start, GAME_VECTOR* end);
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int ClipTarget(GAME_VECTOR* start, GAME_VECTOR* target);
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2020-01-07 17:33:13 -03:00
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int GetTargetOnLOS(GAME_VECTOR* src, GAME_VECTOR* dest, int DrawTarget, int firing);
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int ObjectOnLOS2(GAME_VECTOR* start, GAME_VECTOR* end, PHD_VECTOR* vec, MESH_INFO** mesh);
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int GetRandomControl();
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void SeedRandomControl(int seed);
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int GetRandomDraw();
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void SeedRandomDraw(int seed);
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int GetCeiling(FLOOR_INFO* floor, int x, int y, int z);
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2020-01-07 11:06:26 +01:00
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int DoRayBox(GAME_VECTOR* start, GAME_VECTOR* end, short* box, PHD_3DPOS* itemOrStaticPos, PHD_VECTOR* hitPos, short closesItemNumber);
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2020-01-08 13:25:42 +01:00
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void AnimateItem(ITEM_INFO* item);
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2020-01-08 17:13:44 +01:00
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void DoFlipMap(short group);
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void AddRoomFlipItems(ROOM_INFO* r);
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void RemoveRoomFlipItems(ROOM_INFO* r);
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void PlaySoundTrack(short track, short flags);
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void RumbleScreen();
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2020-01-08 17:28:10 +01:00
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void RefreshCamera(short type, short* data);
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2020-01-10 17:06:49 -03:00
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int ExplodeItemNode(ITEM_INFO* item, int Node, int NoXZVel, int bits);
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int TriggerActive(ITEM_INFO* item);
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2020-01-14 13:14:52 +01:00
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int GetWaterHeight(int x, int y, int z, short roomNumber);
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2020-02-10 10:38:00 +01:00
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int is_object_in_room(short roomNumber, short objectNumber);
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void InterpolateAngle(short angle, short* rotation, short* outAngle, int shift);
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2019-12-07 08:36:13 +01:00
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2019-12-04 18:51:23 +01:00
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unsigned __stdcall GameMain(void*);
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2019-12-07 08:36:13 +01:00
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void Inject_Control();
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