TombEngine/Scripting/include/GameScriptRotation.h

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#pragma once
namespace sol {
class state;
}
struct PHD_3DPOS;
class GameScriptRotation {
public:
short x{ 0 };
short y{ 0 };
short z{ 0 };
GameScriptRotation() = default;
GameScriptRotation(int x, int y, int z);
GameScriptRotation(PHD_3DPOS const& pos);
std::string ToString() const;
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void StoreInPHDPos(PHD_3DPOS& pos) const;
static void Register(sol::state*);
};