2020-05-30 15:55:23 +02:00
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#pragma once
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typedef enum GAME_OBJECT_ID
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{
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/* Lara Primary Slot */
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ID_LARA,
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ID_LARA_EXTRA_ANIMS,
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ID_PISTOLS_ANIM,
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ID_UZI_ANIM,
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ID_SHOTGUN_ANIM,
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ID_REVOLVER_ANIM,
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ID_CROSSBOW_ANIM,
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ID_HK_ANIM,
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ID_GRENADE_ANIM,
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ID_ROCKET_ANIM,
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ID_HARPOON_ANIM,
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ID_LARA_FLARE_ANIM,
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ID_LARA_SKIN,
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ID_LARA_SKIN_JOINTS,
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ID_LARA_SCREAM,
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ID_LARA_CROSSBOW_LASER,
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ID_LARA_REVOLVER_LASER,
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ID_LARA_HOLSTERS,
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ID_LARA_HOLSTERS_PISTOLS,
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ID_LARA_HOLSTERS_UZIS,
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ID_LARA_HOLSTERS_REVOLVER,
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ID_LARA_SPEECH_HEAD1,
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ID_LARA_SPEECH_HEAD2,
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ID_LARA_SPEECH_HEAD3,
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ID_LARA_SPEECH_HEAD4,
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ID_ACTOR1_SPEECH_HEAD1,
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ID_ACTOR1_SPEECH_HEAD2,
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ID_ACTOR2_SPEECH_HEAD1,
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ID_ACTOR2_SPEECH_HEAD2,
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ID_LARA_EXTRA_MESH1,
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ID_LARA_EXTRA_MESH2,
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ID_LARA_EXTRA_MESH3,
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ID_LARA_WATER_MESH,
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ID_LARA_PETROL_MESH,
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ID_LARA_DIRT_MESH,
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ID_LARA_CROWBAR_ANIM,
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ID_LARA_TORCH_ANIM,
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ID_LARA_HAIR,
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/* Lara Vehicles */
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ID_SNOWMOBILE_LARA_ANIMS = 50,
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ID_SNOWMOBILE,
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ID_QUAD_LARA_ANIMS,
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ID_QUAD,
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ID_SPEEDBOAT_LARA_ANIMS,
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ID_SPEEDBOAT, // TR2
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ID_KAYAK_LARA_ANIMS,
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ID_KAYAK,
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ID_UPV_LARA_ANIMS,
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ID_UPV, // TR3 - 90% (Need new render) (lara cant enter)
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ID_MINECART_LARA_ANIMS,
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ID_MINECART,
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ID_JEEP_LARA_ANIMS,
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ID_JEEP, // TR4 - 95% Working
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ID_MOTORBIKE_LARA_ANIMS,
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ID_MOTORBIKE,
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ID_RUBBER_BOAT_LARA_ANIMS,
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ID_RUBBER_BOAT_BOAT, // TR3 / (TR4 TRNG)
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ID_VEHICLE_SMASHABLE_FLOOR = 90, // NEW
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ID_VEHICLE_SMASHABLE_WALL, // NEW
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/* Enemy */
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/* Animals */
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ID_WOLF = 100,
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ID_BEAR,
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ID_APE,
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ID_SMALL_SPIDER,
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ID_BIG_SPIDER,
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ID_CROW,
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ID_TIGER,
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ID_EAGLE,
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ID_RAPTOR,
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ID_TYRANNOSAUR,
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ID_COBRA,
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ID_MONKEY,
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ID_WHALE,
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ID_SMALL_DINOSAUR, // TR3 - 34
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ID_FISH_EMITTER, // TR3 - 338 - OK - Needs testing and drawing
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ID_RAT,
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ID_CROCODILE,
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ID_BAT,
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ID_SPHINX,
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ID_WILD_BOAR,
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ID_HARPY,
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ID_BIG_SCORPION,
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ID_SMALL_SCORPION,
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ID_BABOON_NORMAL,
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ID_BABOON_INV,
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ID_BABOON_SILENT,
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ID_LITTLE_BEETLE,
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ID_LOCUSTS,
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ID_SHARK,
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ID_HUSKIE,
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ID_DOG,
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ID_BATS_EMITTER,
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ID_RATS_EMITTER,
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ID_SPIDERS_EMITTER,
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ID_LION,
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ID_DOBERMAN,
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/* Humans */
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ID_SCUBA_HARPOON = 150,
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ID_SCUBA_DIVER,
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ID_GOON_SILENCER1,
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ID_GOON_SILENCER2,
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ID_GOON_SILENCER3,
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ID_BARRACUDA,
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ID_WORKER_SHOTGUN,
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ID_WORKER_MACHINEGUN,
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ID_WORKER_DUAL_REVOLVER,
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ID_WORKER_FLAMETHROWER,
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ID_MONK1,
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ID_MONK2,
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ID_KNIFETHROWER,
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ID_KNIFETHROWER_KNIFE,
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ID_MERCENARY_UZI,
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ID_MERCENARY_AUTOPISTOLS1,
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ID_MERCENARY_AUTOPISTOLS2,
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ID_SNOWMOBILE_GUN,
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ID_SNOWMOBILE_DRIVER,
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ID_FLAMETHROWER_BADDY,
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ID_TRIBESMAN_WITH_AX,
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ID_TRIBESMAN_WITH_DARTS,
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ID_MP_WITH_STICK,
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ID_MP_WITH_GUN,
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ID_BADDY1,
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ID_BADDY2,
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ID_SAS_CAIRO,
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ID_SAS_DYING,
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ID_SAS_CAPTAIN,
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ID_SAS_DRAG_BLOKE,
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ID_GUIDE,
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ID_VON_CROY,
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ID_TROOPS, // TR4 - OK - Needs testing
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ID_SAS,
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ID_SWAT,
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ID_SWAT_PLUS,
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ID_GUARD1,
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ID_GUARD_LASER,
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ID_LARSON,
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ID_PIERRE,
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ID_MAFIA,
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ID_MAFIA2,
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ID_GUARD2,
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ID_GUARD3,
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ID_GLADIATOR,
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ID_HITMAN,
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ID_SNIPER,
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ID_CHEF,
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/* Soprannatural, boss and others */
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ID_WINGED_MUMMY = 220,
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ID_CENTAUR_MUTANT,
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ID_LARA_DOPPELGANGER,
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ID_NATLA,
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ID_WINGED_NATLA,
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ID_GIANT_MUTANT,
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ID_PROJ_NATLA,
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ID_PROJ_SHARD,
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ID_PROJ_BOMB,
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ID_YETI,
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ID_BIRDMONSTER,
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ID_MARCO_BARTOLI,
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ID_DRAGON_FRONT,
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ID_DRAGON_BACK,
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ID_DRAGON_BONE_FRONT,
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ID_DRAGON_BONE_BACK,
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ID_SPHERE_OF_DOOM, // Used by the dragon/boss to appear or death explosion.
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ID_SPHERE_OF_DOOM2,
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ID_SPHERE_OF_DOOM3,
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ID_CIVVIE,
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ID_SPEAR_GUARDIAN,
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ID_SPEAR_GUARDIAN_STATUE,
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ID_SWORD_GUARDIAN,
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ID_SWORD_GUARDIAN_STATUE,
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ID_SHIVA,
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ID_SHIVA_STATUE,
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ID_TRIBEBOSS,
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ID_CIVVY,
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ID_MUTANT2,
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ID_LIZARD, // TR3 - 35
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ID_TONY_BOSS, // TR3 - Not Finished
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ID_TONY_BOSS_FLAME, // TR3 Tony Flame Controller
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ID_PUNA_BOSS, // TR3 - 36
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ID_SOPHIA_LEE_BOSS, // TR3 - 57
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ID_LASER_BOLT,
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ID_SKELETON,
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ID_MUMMY,
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ID_ENEMY_JEEP,
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ID_HORSE,
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ID_HORSEMAN,
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ID_DEMIGOD1,
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ID_DEMIGOD2,
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ID_DEMIGOD3,
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ID_SETHA,
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ID_KNIGHT_TEMPLAR,
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ID_AHMET,
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ID_BIG_BEETLE,
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ID_JEAN_YVES, // TR4 - OK - Needs testing
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ID_WRAITH1,
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ID_WRAITH2,
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ID_WRAITH3,
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ID_WRAITH4,
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ID_LARA_DOUBLE, // TR4 - OK - Needs testing
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ID_COMPY,
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ID_HYDRA,
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ID_LASERHEAD,
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ID_SCIENTIST,
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ID_MERCENARY,
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ID_WILLOWISP,
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ID_INVISIBLE_GHOST,
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ID_REAPER,
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ID_BROWN_BEAST,
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ID_ATTACK_SUB,
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ID_IMP,
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ID_IMP_ROCK, // maybe needed for imp so moved here !
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ID_GUNSHIP,
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ID_AUTOGUN,
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ID_ROMAN_GOD1,
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ID_ROMAN_GOD2,
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ID_LAGOON_WITCH,
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ID_BOSS_SHIELD,
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ID_BOSS_EXPLOSION_SHOCKWAVE,
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ID_BOSS_EXPLOSION_RING,
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/* Traps / Doors */
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ID_SPRINGBOARD = 320,
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ID_ROLLING_SPINDLE,
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ID_DISK_SHOOTER,
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ID_DISK,
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ID_WALL_MOUNTED_BLADE, // TR3 - 111
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ID_STATUE_WITH_BLADE,
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ID_COG,
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ID_SPIKEBALL,
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ID_FLOOR_4BLADES,
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ID_CEILING_4BLADES,
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ID_CATWALK_BLADE,
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ID_SETH_BLADE,
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ID_PLINTH_BLADE,
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ID_SLICER_DICER, // TR4 - OK - Needs testing
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ID_BIRD_BLADE,
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ID_CHAIN,
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ID_PLOUGH,
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ID_STARGATE,
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ID_SPIKY_FLOOR,
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ID_SPIKY_WALL,
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ID_SPIKY_CEILING,
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ID_TEETH_SPIKES,
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ID_JOBY_SPIKES,
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ID_SENTRY_GUN,
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ID_MAPPER,
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ID_MOVING_BLADE,
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ID_ELEMENT_PUZZLE,
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ID_LIGHTING_CONDUCTOR,
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ID_HAMMER,
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ID_OBELISK,
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ID_WHEEL_OF_FORTUNE,
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ID_GAME_PIECE1,
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ID_GAME_PIECE2,
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ID_GAME_PIECE3,
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ID_RAISING_COG,
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ID_MINE, // TR4 - OK - Needs testing
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ID_SCALES, // TR4 - OK - Needs testing
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ID_ROME_HAMMER,
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ID_FLAME,
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ID_FLAME_EMITTER,
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ID_FLAME_EMITTER2,
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ID_FLAME_EMITTER3,
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ID_BURNING_ROOTS,
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ID_ROPE,
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ID_FIREROPE,
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ID_POLEROPE,
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ID_ELECTRICAL_CABLES,
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ID_BURNING_FLOOR,
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ID_DARTS,
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ID_DART_EMITTER,
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ID_HOMING_DART_EMITTER,
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ID_FALLING_CEILING,
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ID_FALLING_BLOCK,
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ID_FALLING_BLOCK2,
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ID_CRUMBLING_FLOOR,
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ID_TRAPDOOR1,
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ID_TRAPDOOR2,
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ID_TRAPDOOR3,
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ID_FLOOR_TRAPDOOR1,
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ID_FLOOR_TRAPDOOR2,
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ID_CEILING_TRAPDOOR1,
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ID_CEILING_TRAPDOOR2,
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ID_SCALING_TRAPDOOR,
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ID_ROLLINGBALL,
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ID_ROLLINGBARREL,
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ID_PROPELLER_H,
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ID_PROPELLER_V,
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ID_ONEBLOCK_PLATFORM,
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ID_TWOBLOCK_PLATFORM,
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ID_RAISING_BLOCK1,
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ID_RAISING_BLOCK2,
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ID_RAISING_BLOCK3,
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ID_RAISING_BLOCK4,
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ID_PUSHABLE_OBJECT1,
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ID_PUSHABLE_OBJECT2,
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ID_PUSHABLE_OBJECT3,
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ID_PUSHABLE_OBJECT4,
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ID_PUSHABLE_OBJECT5,
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ID_PUSHABLE_OBJECT6,
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ID_PUSHABLE_OBJECT7,
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ID_PUSHABLE_OBJECT8,
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ID_PUSHABLE_OBJECT9,
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ID_PUSHABLE_OBJECT10,
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ID_WRECKING_BALL,
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ID_ZIPLINE_HANDLE,
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ID_TORPEDO,
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ID_CHAFF,
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ID_ELECTRIC_FENCE,
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ID_LIFT,
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ID_TIGHT_ROPE,
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ID_PARALLEL_BARS,
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ID_XRAY_CONTROLLER,
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ID_PORTAL,
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ID_GEN_SLOT1,
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ID_GEN_SLOT2,
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ID_GEN_SLOT3,
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ID_GEN_SLOT4,
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/* Searchable Objects */
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ID_SEARCH_OBJECT1,
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ID_SEARCH_OBJECT2,
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ID_SEARCH_OBJECT3,
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ID_SEARCH_OBJECT4,
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ID_SARCOPHAGUS,
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ID_ENEMY_PIECE, // NEW
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ID_EXPANDING_PLATFORM, // NEW
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ID_SQUISHY_BLOCK1, // NEW
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ID_SQUISHY_BLOCK2, // NEW
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ID_TRIPWIRE, // NEW
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ID_MINE_DETECTOR, // NEW
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ID_MAP, // NEW
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ID_SECRET_MAP, // NEW
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ID_SETH_DOOR, // NEW
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ID_HORUS_STATUE, // NEW
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ID_STATUE_PLINTH, // NEW
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/* Items */
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ID_PUZZLE_ITEM1 = 500,
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ID_PUZZLE_ITEM2,
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ID_PUZZLE_ITEM3,
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ID_PUZZLE_ITEM4,
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ID_PUZZLE_ITEM5,
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ID_PUZZLE_ITEM6,
|
|
|
|
ID_PUZZLE_ITEM7,
|
|
|
|
ID_PUZZLE_ITEM8,
|
|
|
|
ID_PUZZLE_ITEM9,
|
|
|
|
ID_PUZZLE_ITEM10,
|
|
|
|
ID_PUZZLE_ITEM11,
|
|
|
|
ID_PUZZLE_ITEM12,
|
|
|
|
ID_PUZZLE_ITEM13,
|
|
|
|
ID_PUZZLE_ITEM14,
|
|
|
|
ID_PUZZLE_ITEM15,
|
|
|
|
ID_PUZZLE_ITEM16,
|
|
|
|
ID_PUZZLE_ITEM1_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM1_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM2_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM2_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM3_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM3_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM4_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM4_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM5_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM5_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM6_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM6_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM7_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM7_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM8_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM8_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM9_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM9_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM10_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM10_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM11_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM11_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM12_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM12_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM13_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM13_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM14_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM14_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM15_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM15_COMBO2,
|
|
|
|
ID_PUZZLE_ITEM16_COMBO1,
|
|
|
|
ID_PUZZLE_ITEM16_COMBO2,
|
|
|
|
ID_KEY_ITEM1,
|
|
|
|
ID_KEY_ITEM2,
|
|
|
|
ID_KEY_ITEM3,
|
|
|
|
ID_KEY_ITEM4,
|
|
|
|
ID_KEY_ITEM5,
|
|
|
|
ID_KEY_ITEM6,
|
|
|
|
ID_KEY_ITEM7,
|
|
|
|
ID_KEY_ITEM8,
|
|
|
|
ID_KEY_ITEM9,
|
|
|
|
ID_KEY_ITEM10,
|
|
|
|
ID_KEY_ITEM11,
|
|
|
|
ID_KEY_ITEM12,
|
|
|
|
ID_KEY_ITEM13,
|
|
|
|
ID_KEY_ITEM14,
|
|
|
|
ID_KEY_ITEM15,
|
|
|
|
ID_KEY_ITEM16,
|
|
|
|
ID_KEY_ITEM1_COMBO1,
|
|
|
|
ID_KEY_ITEM1_COMBO2,
|
|
|
|
ID_KEY_ITEM2_COMBO1,
|
|
|
|
ID_KEY_ITEM2_COMBO2,
|
|
|
|
ID_KEY_ITEM3_COMBO1,
|
|
|
|
ID_KEY_ITEM3_COMBO2,
|
|
|
|
ID_KEY_ITEM4_COMBO1,
|
|
|
|
ID_KEY_ITEM4_COMBO2,
|
|
|
|
ID_KEY_ITEM5_COMBO1,
|
|
|
|
ID_KEY_ITEM5_COMBO2,
|
|
|
|
ID_KEY_ITEM6_COMBO1,
|
|
|
|
ID_KEY_ITEM6_COMBO2,
|
|
|
|
ID_KEY_ITEM7_COMBO1,
|
|
|
|
ID_KEY_ITEM7_COMBO2,
|
|
|
|
ID_KEY_ITEM8_COMBO1,
|
|
|
|
ID_KEY_ITEM8_COMBO2,
|
|
|
|
ID_KEY_ITEM9_COMBO1,
|
|
|
|
ID_KEY_ITEM9_COMBO2,
|
|
|
|
ID_KEY_ITEM10_COMBO1,
|
|
|
|
ID_KEY_ITEM10_COMBO2,
|
|
|
|
ID_KEY_ITEM11_COMBO1,
|
|
|
|
ID_KEY_ITEM11_COMBO2,
|
|
|
|
ID_KEY_ITEM12_COMBO1,
|
|
|
|
ID_KEY_ITEM12_COMBO2,
|
|
|
|
ID_KEY_ITEM13_COMBO1,
|
|
|
|
ID_KEY_ITEM13_COMBO2,
|
|
|
|
ID_KEY_ITEM14_COMBO1,
|
|
|
|
ID_KEY_ITEM14_COMBO2,
|
|
|
|
ID_KEY_ITEM15_COMBO1,
|
|
|
|
ID_KEY_ITEM15_COMBO2,
|
|
|
|
ID_KEY_ITEM16_COMBO1,
|
|
|
|
ID_KEY_ITEM16_COMBO2,
|
|
|
|
ID_PICKUP_ITEM1,
|
|
|
|
ID_PICKUP_ITEM2,
|
|
|
|
ID_PICKUP_ITEM3,
|
|
|
|
ID_PICKUP_ITEM4,
|
|
|
|
ID_PICKUP_ITEM5,
|
|
|
|
ID_PICKUP_ITEM6,
|
|
|
|
ID_PICKUP_ITEM7,
|
|
|
|
ID_PICKUP_ITEM8,
|
|
|
|
ID_PICKUP_ITEM9,
|
|
|
|
ID_PICKUP_ITEM10,
|
|
|
|
ID_PICKUP_ITEM11,
|
|
|
|
ID_PICKUP_ITEM12,
|
|
|
|
ID_PICKUP_ITEM13,
|
|
|
|
ID_PICKUP_ITEM14,
|
|
|
|
ID_PICKUP_ITEM15,
|
|
|
|
ID_PICKUP_ITEM16,
|
|
|
|
ID_PICKUP_ITEM1_COMBO1,
|
|
|
|
ID_PICKUP_ITEM1_COMBO2,
|
|
|
|
ID_PICKUP_ITEM2_COMBO1,
|
|
|
|
ID_PICKUP_ITEM2_COMBO2,
|
|
|
|
ID_PICKUP_ITEM3_COMBO1,
|
|
|
|
ID_PICKUP_ITEM3_COMBO2,
|
|
|
|
ID_PICKUP_ITEM4_COMBO1,
|
|
|
|
ID_PICKUP_ITEM4_COMBO2,
|
|
|
|
ID_PICKUP_ITEM5_COMBO1,
|
|
|
|
ID_PICKUP_ITEM5_COMBO2,
|
|
|
|
ID_PICKUP_ITEM6_COMBO1,
|
|
|
|
ID_PICKUP_ITEM6_COMBO2,
|
|
|
|
ID_PICKUP_ITEM7_COMBO1,
|
|
|
|
ID_PICKUP_ITEM7_COMBO2,
|
|
|
|
ID_PICKUP_ITEM8_COMBO1,
|
|
|
|
ID_PICKUP_ITEM8_COMBO2,
|
|
|
|
ID_PICKUP_ITEM9_COMBO1,
|
|
|
|
ID_PICKUP_ITEM9_COMBO2,
|
|
|
|
ID_PICKUP_ITEM10_COMBO1,
|
|
|
|
ID_PICKUP_ITEM10_COMBO2,
|
|
|
|
ID_PICKUP_ITEM11_COMBO1,
|
|
|
|
ID_PICKUP_ITEM11_COMBO2,
|
|
|
|
ID_PICKUP_ITEM12_COMBO1,
|
|
|
|
ID_PICKUP_ITEM12_COMBO2,
|
|
|
|
ID_PICKUP_ITEM13_COMBO1,
|
|
|
|
ID_PICKUP_ITEM13_COMBO2,
|
|
|
|
ID_PICKUP_ITEM14_COMBO1,
|
|
|
|
ID_PICKUP_ITEM14_COMBO2,
|
|
|
|
ID_PICKUP_ITEM15_COMBO1,
|
|
|
|
ID_PICKUP_ITEM15_COMBO2,
|
|
|
|
ID_PICKUP_ITEM16_COMBO1,
|
|
|
|
ID_PICKUP_ITEM16_COMBO2,
|
|
|
|
ID_EXAMINE1,
|
|
|
|
ID_EXAMINE2,
|
|
|
|
ID_EXAMINE3,
|
|
|
|
ID_EXAMINE4,
|
|
|
|
ID_EXAMINE5,
|
|
|
|
ID_EXAMINE6,
|
|
|
|
ID_EXAMINE7,
|
|
|
|
ID_EXAMINE8,
|
|
|
|
ID_EXAMINE1_COMBO1,
|
|
|
|
ID_EXAMINE1_COMBO2,
|
|
|
|
ID_EXAMINE2_COMBO1,
|
|
|
|
ID_EXAMINE2_COMBO2,
|
|
|
|
ID_EXAMINE3_COMBO1,
|
|
|
|
ID_EXAMINE3_COMBO2,
|
|
|
|
ID_EXAMINE4_COMBO1,
|
|
|
|
ID_EXAMINE4_COMBO2,
|
|
|
|
ID_EXAMINE5_COMBO1,
|
|
|
|
ID_EXAMINE5_COMBO2,
|
|
|
|
ID_EXAMINE6_COMBO1,
|
|
|
|
ID_EXAMINE6_COMBO2,
|
|
|
|
ID_EXAMINE7_COMBO1,
|
|
|
|
ID_EXAMINE7_COMBO2,
|
|
|
|
ID_EXAMINE8_COMBO1,
|
|
|
|
ID_EXAMINE8_COMBO2,
|
|
|
|
ID_PUZZLE_HOLE1,
|
|
|
|
ID_PUZZLE_HOLE2,
|
|
|
|
ID_PUZZLE_HOLE3,
|
|
|
|
ID_PUZZLE_HOLE4,
|
|
|
|
ID_PUZZLE_HOLE5,
|
|
|
|
ID_PUZZLE_HOLE6,
|
|
|
|
ID_PUZZLE_HOLE7,
|
|
|
|
ID_PUZZLE_HOLE8,
|
|
|
|
ID_PUZZLE_HOLE9,
|
|
|
|
ID_PUZZLE_HOLE10,
|
|
|
|
ID_PUZZLE_HOLE11,
|
|
|
|
ID_PUZZLE_HOLE12,
|
|
|
|
ID_PUZZLE_HOLE13,
|
|
|
|
ID_PUZZLE_HOLE14,
|
|
|
|
ID_PUZZLE_HOLE15,
|
|
|
|
ID_PUZZLE_HOLE16,
|
|
|
|
ID_PUZZLE_DONE1,
|
|
|
|
ID_PUZZLE_DONE2,
|
|
|
|
ID_PUZZLE_DONE3,
|
|
|
|
ID_PUZZLE_DONE4,
|
|
|
|
ID_PUZZLE_DONE5,
|
|
|
|
ID_PUZZLE_DONE6,
|
|
|
|
ID_PUZZLE_DONE7,
|
|
|
|
ID_PUZZLE_DONE8,
|
|
|
|
ID_PUZZLE_DONE9,
|
|
|
|
ID_PUZZLE_DONE10,
|
|
|
|
ID_PUZZLE_DONE11,
|
|
|
|
ID_PUZZLE_DONE12,
|
|
|
|
ID_PUZZLE_DONE13,
|
|
|
|
ID_PUZZLE_DONE14,
|
|
|
|
ID_PUZZLE_DONE15,
|
|
|
|
ID_PUZZLE_DONE16,
|
|
|
|
ID_KEY_HOLE1,
|
|
|
|
ID_KEY_HOLE2,
|
|
|
|
ID_KEY_HOLE3,
|
|
|
|
ID_KEY_HOLE4,
|
|
|
|
ID_KEY_HOLE5,
|
|
|
|
ID_KEY_HOLE6,
|
|
|
|
ID_KEY_HOLE7,
|
|
|
|
ID_KEY_HOLE8,
|
|
|
|
ID_KEY_HOLE9,
|
|
|
|
ID_KEY_HOLE10,
|
|
|
|
ID_KEY_HOLE11,
|
|
|
|
ID_KEY_HOLE12,
|
|
|
|
ID_KEY_HOLE13,
|
|
|
|
ID_KEY_HOLE14,
|
|
|
|
ID_KEY_HOLE15,
|
|
|
|
ID_KEY_HOLE16,
|
|
|
|
ID_WATERSKIN1_EMPTY,
|
|
|
|
ID_WATERSKIN1_1, // TR4 - OK - Needs testing and inventory handling
|
|
|
|
ID_WATERSKIN1_2, // TR4 - OK - Needs testing and inventory handling
|
|
|
|
ID_WATERSKIN1_3, // TR4 - OK - Needs testing and inventory handling
|
|
|
|
ID_WATERSKIN2_EMPTY,
|
|
|
|
ID_WATERSKIN2_1, // TR4 - OK - Needs testing and inventory handling
|
|
|
|
ID_WATERSKIN2_2, // TR4 - OK - Needs testing and inventory handling
|
|
|
|
ID_WATERSKIN2_3, // TR4 - OK - Needs testing and inventory handling
|
|
|
|
ID_WATERSKIN2_4, // TR4 - OK - Needs testing and inventory handling
|
|
|
|
ID_WATERSKIN2_5, // TR4 - OK - Needs testing and inventory handling
|
|
|
|
|
|
|
|
/* Misc inventory objects */
|
|
|
|
ID_HAMMER_ITEM = 750,
|
|
|
|
ID_CROWBAR_ITEM,
|
|
|
|
ID_BURNING_TORCH_ITEM,
|
|
|
|
ID_CLOCKWORK_BEETLE,
|
|
|
|
ID_CLOCKWORK_BEETLE_COMBO1,
|
|
|
|
ID_CLOCKWORK_BEETLE_COMBO2,
|
|
|
|
|
|
|
|
/* Switches */
|
|
|
|
ID_SWITCH_TYPE1 = 800,
|
|
|
|
ID_SWITCH_TYPE2,
|
|
|
|
ID_SWITCH_TYPE3,
|
|
|
|
ID_SWITCH_TYPE4,
|
|
|
|
ID_SWITCH_TYPE5,
|
|
|
|
ID_SWITCH_TYPE6,
|
|
|
|
ID_SWITCH_TYPE7,
|
|
|
|
ID_SWITCH_TYPE8,
|
|
|
|
ID_SWITCH_TYPE9,
|
|
|
|
ID_SWITCH_TYPE10,
|
|
|
|
ID_SWITCH_TYPE11,
|
|
|
|
ID_SWITCH_TYPE12,
|
|
|
|
ID_SWITCH_TYPE13,
|
|
|
|
ID_SWITCH_TYPE14,
|
|
|
|
ID_SWITCH_TYPE15,
|
|
|
|
ID_SWITCH_TYPE16,
|
|
|
|
ID_SHOOT_SWITCH1,
|
|
|
|
ID_SHOOT_SWITCH2,
|
|
|
|
ID_SHOOT_SWITCH3,
|
|
|
|
ID_SHOOT_SWITCH4,
|
|
|
|
ID_AIRLOCK_SWITCH,
|
|
|
|
ID_UNDERWATER_SWITCH1,
|
|
|
|
ID_UNDERWATER_SWITCH2,
|
|
|
|
ID_UNDERWATER_SWITCH3,
|
|
|
|
ID_UNDERWATER_SWITCH4,
|
|
|
|
ID_TURN_SWITCH,
|
|
|
|
ID_COG_SWITCH,
|
|
|
|
ID_LEVER_SWITCH,
|
|
|
|
ID_JUMP_SWITCH,
|
|
|
|
ID_CROWBAR_SWITCH,
|
|
|
|
ID_PULLEY,
|
|
|
|
ID_CROWDOVE_SWITCH,
|
|
|
|
|
|
|
|
ID_DOOR_TYPE1 = 850,
|
|
|
|
ID_DOOR_TYPE2,
|
|
|
|
ID_DOOR_TYPE3,
|
|
|
|
ID_DOOR_TYPE4,
|
|
|
|
ID_DOOR_TYPE5,
|
|
|
|
ID_DOOR_TYPE6,
|
|
|
|
ID_DOOR_TYPE7,
|
|
|
|
ID_DOOR_TYPE8,
|
|
|
|
ID_DOOR_TYPE9,
|
|
|
|
ID_DOOR_TYPE10,
|
|
|
|
ID_DOOR_TYPE11,
|
|
|
|
ID_DOOR_TYPE12,
|
|
|
|
ID_DOOR_TYPE13,
|
|
|
|
ID_DOOR_TYPE14,
|
|
|
|
ID_DOOR_TYPE15,
|
|
|
|
ID_DOOR_TYPE16,
|
|
|
|
ID_DOOR_TYPE17,
|
|
|
|
ID_DOOR_TYPE18,
|
|
|
|
ID_DOOR_TYPE19,
|
|
|
|
ID_DOOR_TYPE20,
|
|
|
|
ID_DOOR_TYPE21,
|
|
|
|
ID_DOOR_TYPE22,
|
|
|
|
ID_DOOR_TYPE23,
|
|
|
|
ID_DOOR_TYPE24,
|
|
|
|
ID_CLOSED_DOOR1,
|
|
|
|
ID_CLOSED_DOOR2,
|
|
|
|
ID_CLOSED_DOOR3,
|
|
|
|
ID_CLOSED_DOOR4,
|
|
|
|
ID_CLOSED_DOOR5,
|
|
|
|
ID_CLOSED_DOOR6,
|
|
|
|
ID_LIFT_DOORS1,
|
|
|
|
ID_LIFT_DOORS2,
|
|
|
|
ID_PUSHPULL_DOOR1,
|
|
|
|
ID_PUSHPULL_DOOR2,
|
|
|
|
ID_PUSHPULL_DOOR3,
|
|
|
|
ID_PUSHPULL_DOOR4,
|
|
|
|
ID_KICK_DOOR1,
|
|
|
|
ID_KICK_DOOR2,
|
|
|
|
ID_KICK_DOOR3,
|
|
|
|
ID_KICK_DOOR4,
|
|
|
|
ID_UNDERWATER_DOOR1, // NEW
|
|
|
|
ID_UNDERWATER_DOOR2,
|
|
|
|
ID_UNDERWATER_DOOR3,
|
|
|
|
ID_UNDERWATER_DOOR4,
|
|
|
|
ID_DOUBLE_DOORS1,
|
|
|
|
ID_DOUBLE_DOORS2,
|
|
|
|
ID_DOUBLE_DOORS3,
|
|
|
|
ID_DOUBLE_DOORS4,
|
|
|
|
ID_SEQUENCE_DOOR1,
|
|
|
|
ID_SEQUENCE_SWITCH1,
|
|
|
|
ID_SEQUENCE_SWITCH2,
|
|
|
|
ID_SEQUENCE_SWITCH3,
|
|
|
|
ID_STEEL_DOOR,
|
|
|
|
ID_GOD_HEAD,
|
|
|
|
|
|
|
|
/* Lara Items */
|
|
|
|
ID_PISTOLS_ITEM = 950,
|
|
|
|
ID_PISTOLS_AMMO_ITEM,
|
|
|
|
ID_UZI_ITEM,
|
|
|
|
ID_UZI_AMMO_ITEM,
|
|
|
|
ID_SHOTGUN_ITEM,
|
|
|
|
ID_SHOTGUN_AMMO1_ITEM,
|
|
|
|
ID_SHOTGUN_AMMO2_ITEM,
|
|
|
|
ID_REVOLVER_ITEM,
|
|
|
|
ID_REVOLVER_AMMO_ITEM,
|
|
|
|
ID_CROSSBOW_ITEM,
|
|
|
|
ID_CROSSBOW_AMMO1_ITEM,
|
|
|
|
ID_CROSSBOW_AMMO2_ITEM,
|
|
|
|
ID_CROSSBOW_AMMO3_ITEM,
|
|
|
|
ID_CROSSBOW_BOLT,
|
|
|
|
ID_HK_ITEM,
|
|
|
|
ID_HK_AMMO_ITEM,
|
|
|
|
ID_GRENADE_GUN_ITEM,
|
|
|
|
ID_GRENADE_AMMO1_ITEM,
|
|
|
|
ID_GRENADE_AMMO2_ITEM,
|
|
|
|
ID_GRENADE_AMMO3_ITEM,
|
|
|
|
ID_GRENADE,
|
|
|
|
ID_ROCKET_LAUNCHER_ITEM,
|
|
|
|
ID_ROCKET_LAUNCHER_AMMO_ITEM,
|
|
|
|
ID_ROCKET,
|
|
|
|
ID_HARPOON_ITEM,
|
|
|
|
ID_HARPOON_AMMO_ITEM,
|
|
|
|
ID_HARPOON,
|
|
|
|
ID_GOLDROSE_ITEM,
|
|
|
|
ID_BIGMEDI_ITEM,
|
|
|
|
ID_SMALLMEDI_ITEM,
|
|
|
|
ID_LASERSIGHT_ITEM,
|
|
|
|
ID_BINOCULARS_ITEM,
|
|
|
|
ID_SILENCER_ITEM,
|
|
|
|
ID_FLARE_ITEM,
|
|
|
|
ID_FLARE_INV_ITEM,
|
|
|
|
ID_COMPASS_ITEM,
|
|
|
|
ID_DIARY_ITEM,
|
|
|
|
|
|
|
|
/* Inventory main objects */
|
|
|
|
ID_INVENTORY_PASSPORT = 1000,
|
|
|
|
ID_INVENTORY_SUNGLASSES,
|
|
|
|
ID_INVENTORY_KEYS,
|
|
|
|
ID_INVENTORY_HEADPHONES,
|
|
|
|
ID_INVENTORY_POLAROID,
|
|
|
|
|
|
|
|
/* other effect in-game */
|
|
|
|
ID_SMOKE_EMITTER_WHITE = 1020,
|
|
|
|
ID_SMOKE_EMITTER_BLACK,
|
|
|
|
ID_SMOKE_EMITTER,
|
|
|
|
ID_LOCUST_EMITTER,
|
|
|
|
ID_EARTHQUAKE,
|
|
|
|
ID_BUBBLES,
|
|
|
|
ID_WATERFALLMIST,
|
|
|
|
ID_GUNSHELL,
|
|
|
|
ID_SHOTGUNSHELL,
|
|
|
|
ID_GUN_FLASH,
|
|
|
|
ID_GUN_FLASH2, // used for M16/MP5/HK
|
|
|
|
ID_COLOR_LIGHT,
|
|
|
|
ID_BLINKING_LIGHT,
|
|
|
|
ID_PULSE_LIGHT,
|
|
|
|
ID_STROBE_LIGHT,
|
|
|
|
ID_ELECTRICAL_LIGHT,
|
|
|
|
ID_LENS_FLARE,
|
|
|
|
ID_ENERGY_BUBBLES,
|
|
|
|
ID_PLANET_EFFECT,
|
|
|
|
ID_BUTTERFLY,
|
|
|
|
ID_AI_GUARD,
|
|
|
|
ID_AI_AMBUSH,
|
|
|
|
ID_AI_PATROL1,
|
|
|
|
ID_AI_MODIFY,
|
|
|
|
ID_AI_FOLLOW,
|
|
|
|
ID_AI_PATROL2,
|
|
|
|
ID_AI_X1,
|
|
|
|
ID_AI_X2,
|
|
|
|
ID_LARA_START_POS,
|
|
|
|
ID_TELEPORTER,
|
|
|
|
ID_LIFT_TELEPORTER,
|
|
|
|
ID_LASERS,
|
|
|
|
ID_STEAM_LASERS,
|
|
|
|
ID_FLOOR_LASERS,
|
|
|
|
ID_KILL_ALL_TRIGGERS,
|
|
|
|
ID_TRIGGER_TRIGGERER,
|
|
|
|
ID_HIGH_OBJECT1,
|
|
|
|
ID_HIGH_OBJECT2,
|
|
|
|
ID_SMASH_OBJECT1,
|
|
|
|
ID_SMASH_OBJECT2,
|
|
|
|
ID_SMASH_OBJECT3,
|
|
|
|
ID_SMASH_OBJECT4,
|
|
|
|
ID_SMASH_OBJECT5,
|
|
|
|
ID_SMASH_OBJECT6,
|
|
|
|
ID_SMASH_OBJECT7,
|
|
|
|
ID_SMASH_OBJECT8,
|
|
|
|
ID_SMASH_OBJECT9,
|
|
|
|
ID_SMASH_OBJECT10,
|
|
|
|
ID_SMASH_OBJECT11,
|
|
|
|
ID_SMASH_OBJECT12,
|
|
|
|
ID_SMASH_OBJECT13,
|
|
|
|
ID_SMASH_OBJECT14,
|
|
|
|
ID_SMASH_OBJECT15,
|
|
|
|
ID_SMASH_OBJECT16,
|
|
|
|
ID_BODY_PART,
|
|
|
|
ID_CAMERA_TARGET,
|
|
|
|
ID_WATERFALL1,
|
|
|
|
ID_WATERFALL2,
|
|
|
|
ID_WATERFALL3,
|
|
|
|
ID_WATERFALL4,
|
|
|
|
ID_WATERFALL5,
|
|
|
|
ID_WATERFALL6,
|
|
|
|
ID_WATERFALLSS1,
|
|
|
|
ID_WATERFALLSS2,
|
|
|
|
ID_FISHTANK,
|
|
|
|
|
|
|
|
ID_MESHSWAP1 = 1100,
|
|
|
|
ID_MESHSWAP2,
|
|
|
|
ID_MESHSWAP3,
|
|
|
|
ID_MESHSWAP4,
|
|
|
|
ID_MESHSWAP5,
|
|
|
|
ID_MESHSWAP6,
|
|
|
|
ID_MESHSWAP7,
|
|
|
|
ID_MESHSWAP8,
|
|
|
|
ID_MESHSWAP9,
|
|
|
|
ID_MESHSWAP10,
|
|
|
|
ID_MESHSWAP_BADDY1,
|
|
|
|
ID_MESHSWAP_BADDY2,
|
|
|
|
ID_MESHSWAP_MAFIA2 = 1113,
|
|
|
|
ID_MESHSWAP_IMP,
|
|
|
|
ID_MESHSWAP_HITMAN,
|
|
|
|
ID_MESHSWAP_ROMAN_GOD1,
|
|
|
|
ID_MESHSWAP_ROMAN_GOD2,
|
|
|
|
|
|
|
|
ID_ANIMATING1 = 1200,
|
|
|
|
ID_ANIMATING2,
|
|
|
|
ID_ANIMATING3,
|
|
|
|
ID_ANIMATING4,
|
|
|
|
ID_ANIMATING5,
|
|
|
|
ID_ANIMATING6,
|
|
|
|
ID_ANIMATING7,
|
|
|
|
ID_ANIMATING8,
|
|
|
|
ID_ANIMATING9,
|
|
|
|
ID_ANIMATING10,
|
|
|
|
ID_ANIMATING11,
|
|
|
|
ID_ANIMATING12,
|
|
|
|
ID_ANIMATING13,
|
|
|
|
ID_ANIMATING14,
|
|
|
|
ID_ANIMATING15,
|
|
|
|
ID_ANIMATING16,
|
|
|
|
ID_ANIMATING17,
|
|
|
|
ID_ANIMATING18,
|
|
|
|
ID_ANIMATING19,
|
|
|
|
ID_ANIMATING20,
|
|
|
|
ID_ANIMATING21,
|
|
|
|
ID_ANIMATING22,
|
|
|
|
ID_ANIMATING23,
|
|
|
|
ID_ANIMATING24,
|
|
|
|
ID_ANIMATING25,
|
|
|
|
ID_ANIMATING26,
|
|
|
|
ID_ANIMATING27,
|
|
|
|
ID_ANIMATING28,
|
|
|
|
ID_ANIMATING29,
|
|
|
|
ID_ANIMATING30,
|
|
|
|
ID_ANIMATING31,
|
|
|
|
ID_ANIMATING32,
|
|
|
|
ID_ANIMATING33,
|
|
|
|
ID_ANIMATING34,
|
|
|
|
ID_ANIMATING35,
|
|
|
|
ID_ANIMATING36,
|
|
|
|
ID_ANIMATING37,
|
|
|
|
ID_ANIMATING38,
|
|
|
|
ID_ANIMATING39,
|
|
|
|
ID_ANIMATING40,
|
|
|
|
ID_ANIMATING41,
|
|
|
|
ID_ANIMATING42,
|
|
|
|
ID_ANIMATING43,
|
|
|
|
ID_ANIMATING44,
|
|
|
|
ID_ANIMATING45,
|
|
|
|
ID_ANIMATING46,
|
|
|
|
ID_ANIMATING47,
|
|
|
|
ID_ANIMATING48,
|
|
|
|
ID_ANIMATING49,
|
|
|
|
ID_ANIMATING50,
|
|
|
|
ID_ANIMATING51,
|
|
|
|
ID_ANIMATING52,
|
|
|
|
ID_ANIMATING53,
|
|
|
|
ID_ANIMATING54,
|
|
|
|
ID_ANIMATING55,
|
|
|
|
ID_ANIMATING56,
|
|
|
|
ID_ANIMATING57,
|
|
|
|
ID_ANIMATING58,
|
|
|
|
ID_ANIMATING59,
|
|
|
|
ID_ANIMATING60,
|
|
|
|
ID_ANIMATING61,
|
|
|
|
ID_ANIMATING62,
|
|
|
|
ID_ANIMATING63,
|
|
|
|
ID_ANIMATING64,
|
|
|
|
ID_ANIMATING65,
|
|
|
|
ID_ANIMATING66,
|
|
|
|
ID_ANIMATING67,
|
|
|
|
ID_ANIMATING68,
|
|
|
|
ID_ANIMATING69,
|
|
|
|
ID_ANIMATING70,
|
|
|
|
ID_ANIMATING71,
|
|
|
|
ID_ANIMATING72,
|
|
|
|
ID_ANIMATING73,
|
|
|
|
ID_ANIMATING74,
|
|
|
|
ID_ANIMATING75,
|
|
|
|
ID_ANIMATING76,
|
|
|
|
ID_ANIMATING77,
|
|
|
|
ID_ANIMATING78,
|
|
|
|
ID_ANIMATING79,
|
|
|
|
ID_ANIMATING80,
|
|
|
|
ID_ANIMATING81,
|
|
|
|
ID_ANIMATING82,
|
|
|
|
ID_ANIMATING83,
|
|
|
|
ID_ANIMATING84,
|
|
|
|
ID_ANIMATING85,
|
|
|
|
ID_ANIMATING86,
|
|
|
|
ID_ANIMATING87,
|
|
|
|
ID_ANIMATING88,
|
|
|
|
ID_ANIMATING89,
|
|
|
|
ID_ANIMATING90,
|
|
|
|
ID_ANIMATING91,
|
|
|
|
ID_ANIMATING92,
|
|
|
|
ID_ANIMATING93,
|
|
|
|
ID_ANIMATING94,
|
|
|
|
ID_ANIMATING95,
|
|
|
|
ID_ANIMATING96,
|
|
|
|
ID_ANIMATING97,
|
|
|
|
ID_ANIMATING98,
|
|
|
|
ID_ANIMATING99,
|
|
|
|
ID_ANIMATING100,
|
|
|
|
ID_ANIMATING101,
|
|
|
|
ID_ANIMATING102,
|
|
|
|
ID_ANIMATING103,
|
|
|
|
ID_ANIMATING104,
|
|
|
|
ID_ANIMATING105,
|
|
|
|
ID_ANIMATING106,
|
|
|
|
ID_ANIMATING107,
|
|
|
|
ID_ANIMATING108,
|
|
|
|
ID_ANIMATING109,
|
|
|
|
ID_ANIMATING110,
|
|
|
|
ID_ANIMATING111,
|
|
|
|
ID_ANIMATING112,
|
|
|
|
ID_ANIMATING113,
|
|
|
|
ID_ANIMATING114,
|
|
|
|
ID_ANIMATING115,
|
|
|
|
ID_ANIMATING116,
|
|
|
|
ID_ANIMATING117,
|
|
|
|
ID_ANIMATING118,
|
|
|
|
ID_ANIMATING119,
|
|
|
|
ID_ANIMATING120,
|
|
|
|
ID_ANIMATING121,
|
|
|
|
ID_ANIMATING122,
|
|
|
|
ID_ANIMATING123,
|
|
|
|
ID_ANIMATING124,
|
|
|
|
ID_ANIMATING125,
|
|
|
|
ID_ANIMATING126,
|
|
|
|
ID_ANIMATING127,
|
|
|
|
ID_ANIMATING128,
|
|
|
|
ID_LASERHEAD_BASE,
|
|
|
|
ID_LASERHEAD_TENTACLE,
|
|
|
|
|
|
|
|
ID_BRIDGE_FLAT = 1340,
|
|
|
|
ID_BRIDGE_TILT1,
|
|
|
|
ID_BRIDGE_TILT2,
|
|
|
|
ID_BRIDGE_TILT3,
|
|
|
|
ID_BRIDGE_TILT4,
|
|
|
|
ID_BRIDGE_CUSTOM,
|
|
|
|
|
|
|
|
ID_HORIZON = 1350,
|
|
|
|
ID_BINOCULAR_GRAPHICS,
|
|
|
|
ID_TARGET_GRAPHICS,
|
|
|
|
ID_SKY_GRAPHICS,
|
|
|
|
ID_DEFAULT_SPRITES,
|
|
|
|
ID_MISC_SPRITES,
|
|
|
|
ID_CUSTOM_SPRITES,
|
|
|
|
|
|
|
|
ID_PANEL_BORDER = 1400,
|
|
|
|
ID_PANEL_MIDDLE,
|
|
|
|
ID_PANEL_CORNER,
|
|
|
|
ID_PANEL_DIAGONAL,
|
|
|
|
ID_PANEL_STRIP,
|
|
|
|
ID_PANEL_HALF_BORDER1,
|
|
|
|
ID_PANEL_HALF_BORDER2,
|
|
|
|
ID_PANEL_MIDDLE_CORNER,
|
|
|
|
|
|
|
|
ID_NUMBER_OBJECTS, // NEED TO BE AT THE END !!!!
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef enum SPRITE_TYPES
|
|
|
|
{
|
|
|
|
SPR_FIRE0,
|
|
|
|
SPR_FIRE1,
|
|
|
|
SPR_FIRE2,
|
|
|
|
SPR_FIRE3,
|
|
|
|
SPR_SPLASH1,
|
|
|
|
SPR_SPLASH2,
|
|
|
|
SPR_SPLASH3,
|
|
|
|
SPR_SPLASH4,
|
|
|
|
SPR_SPLASH,
|
|
|
|
SPR_RIPPLES,
|
|
|
|
SPR_LENSFLARE,
|
|
|
|
SPR_LENSFLARE_LIGHT,
|
|
|
|
SPR_BULLETIMPACT,
|
|
|
|
SPR_BUBBLES,
|
|
|
|
SPR_UNDERWATERDUST,
|
|
|
|
SPR_BLOOD,
|
|
|
|
SPR_EMPTY1,
|
|
|
|
SPR_UNKNOWN1,
|
|
|
|
SPR_EMPTY2,
|
|
|
|
SPR_BACKGROUND,
|
|
|
|
SPR_GUI_UPLEFT,
|
|
|
|
SPR_GUI_UPRIGHT,
|
|
|
|
SPR_GUI_DOWNLEFT,
|
|
|
|
SPR_GUI_DOWNRIGHT,
|
|
|
|
SPR_GUI_DOWN,
|
|
|
|
SPR_GUI_UP,
|
|
|
|
SPR_GUI_LEFT,
|
|
|
|
SPR_GUI_RIGHT,
|
|
|
|
SPR_LIGHTHING
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef enum FLOOR_TYPES
|
|
|
|
{
|
|
|
|
FLOOR_TYPE,
|
|
|
|
DOOR_TYPE,
|
|
|
|
TILT_TYPE,
|
|
|
|
ROOF_TYPE,
|
|
|
|
TRIGGER_TYPE,
|
|
|
|
LAVA_TYPE,
|
|
|
|
CLIMB_TYPE,
|
|
|
|
SPLIT1,
|
|
|
|
SPLIT2,
|
|
|
|
SPLIT3,
|
|
|
|
SPLIT4,
|
|
|
|
NOCOLF1T,
|
|
|
|
NOCOLF1B,
|
|
|
|
NOCOLF2T,
|
|
|
|
NOCOLF2B,
|
|
|
|
NOCOLC1T,
|
|
|
|
NOCOLC1B,
|
|
|
|
NOCOLC2T,
|
|
|
|
NOCOLC2B,
|
|
|
|
MONKEY_TYPE,
|
|
|
|
TRIGTRIGGER_TYPE,
|
|
|
|
MINER_TYPE
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef enum TRIGGER_TYPES
|
|
|
|
{
|
|
|
|
TRIGGER,
|
|
|
|
PAD,
|
|
|
|
SWITCH,
|
|
|
|
KEY,
|
|
|
|
PICKUP,
|
|
|
|
HEAVY,
|
|
|
|
ANTIPAD,
|
|
|
|
COMBAT,
|
|
|
|
DUMMY,
|
|
|
|
ANTITRIGGER,
|
|
|
|
HEAVYSWITCH,
|
|
|
|
HEAVYANTITRIGGER,
|
|
|
|
MONKEY,
|
|
|
|
SKELETON_T,
|
|
|
|
TIGHTROPE_T,
|
|
|
|
CRAWLDUCK_T,
|
|
|
|
CLIMB_T,
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef enum TRIGOBJECTS_TYPES
|
|
|
|
{
|
|
|
|
TO_OBJECT,
|
|
|
|
TO_CAMERA,
|
|
|
|
TO_SINK,
|
|
|
|
TO_FLIPMAP,
|
|
|
|
TO_FLIPON,
|
|
|
|
TO_FLIPOFF,
|
|
|
|
TO_TARGET,
|
|
|
|
TO_FINISH,
|
|
|
|
TO_CD,
|
|
|
|
TO_FLIPEFFECT,
|
|
|
|
TO_SECRET,
|
|
|
|
TO_LUA_SCRIPT,
|
|
|
|
TO_FLYBY,
|
|
|
|
TO_CUTSCENE
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef enum FLOORDATA_MASKS
|
|
|
|
{
|
|
|
|
FD_MASK_FUNCTION = 0x1F,
|
|
|
|
FD_MASK_SUBFUNCTION = 0x7F00,
|
|
|
|
FD_MASK_END_DATA = 0x8000
|
|
|
|
};
|