TombEngine/TR5Main/Scripting/GameScriptAnimations.h

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#pragma once
#include "ScriptAssert.h"
#include <string>
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namespace sol
{
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class state;
}
struct GameScriptAnimations
{
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bool HasSlideExtended; // Extended slope sliding functionality.
bool HasCrawlExtended; // Extended crawl moveset.
bool HasCrouchRoll; // Crouch roll.
bool HasCrawlspaceDive; // Dive into crawlspaces.
bool HasOverhangClimb; // Overhang functionality.
bool HasPose; // Crossed arms AFK posing.
bool HasMonkeyAutoJump; // Auto jump to monkey swing when pressing UP + ACTION.
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static void Register(sol::state* lua);
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};