2021-12-01 15:18:47 +03:00
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#pragma once
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#include "ScriptAssert.h"
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#include <string>
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2022-03-04 15:51:53 +11:00
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namespace sol
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{
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2021-12-01 15:18:47 +03:00
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class state;
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}
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struct GameScriptAnimations
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{
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2022-03-04 15:51:53 +11:00
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bool HasSlideExtended; // Extended slope sliding functionality.
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bool HasCrawlExtended; // Extended crawl moveset.
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bool HasCrouchRoll; // Crouch roll.
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bool HasCrawlspaceDive; // Dive into crawlspaces.
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bool HasOverhangClimb; // Overhang functionality.
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bool HasPose; // Crossed arms AFK posing.
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bool HasMonkeyAutoJump; // Auto jump to monkey swing when pressing UP + ACTION.
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2021-12-01 15:18:47 +03:00
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static void Register(sol::state* lua);
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2022-03-04 15:51:53 +11:00
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};
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