2018-11-25 21:13:14 +01:00
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#pragma once
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2019-11-26 15:55:37 +01:00
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#include "../Global/global.h"
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2018-11-25 21:13:14 +01:00
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typedef struct QUAD_INFO {
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2019-11-27 15:12:35 +01:00
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int velocity;
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short frontRot;
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short rearRot;
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int revs;
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int engineRevs;
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short trackMesh;
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int skidooTurn;
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int leftFallspeed;
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int rightFallspeed;
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short momentumAngle;
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short extraRotation;
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int pitch;
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2018-11-25 21:13:14 +01:00
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char flags;
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};
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2019-06-16 21:59:20 +02:00
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typedef struct JEEP_INFO {
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2019-11-27 15:12:35 +01:00
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short rot1;
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short rot2;
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short rot3;
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short rot4;
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int velocity;
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int revs;
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short engineRevs;
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short trackMesh;
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int jeepTurn;
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int fallSpeed;
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short momentumAngle;
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short extraRotation;
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short unknown0;
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int pitch;
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short flags;
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short unknown1;
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short unknown2;
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};
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typedef struct SUB_INFO {
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int Vel;
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int Rot;
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int RotX;
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short FanRot;
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char Flags;
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char WeaponTimer;
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2019-06-16 21:59:20 +02:00
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};
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2019-10-29 20:05:58 +01:00
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typedef struct FISH_INFO
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{
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2019-11-27 15:12:35 +01:00
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short x;
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short y;
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short z;
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int angle;
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short destY;
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short angAdd;
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byte speed;
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byte acc;
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byte swim;
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};
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typedef struct FISH_LEADER_INFO
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{
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short angle;
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byte speed;
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byte on;
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2019-11-27 15:12:35 +01:00
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short angleTime;
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short speedTime;
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short xRange, yRange, zRange;
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2019-10-29 20:05:58 +01:00
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};
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2019-11-20 11:24:36 +01:00
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typedef struct BOAT_INFO
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{
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int boat_turn;
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int left_fallspeed;
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int right_fallspeed;
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int water;
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int pitch;
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2019-11-27 15:12:35 +01:00
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short tilt_angle;
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short extra_rotation;
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short prop_rot;
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2019-11-20 11:24:36 +01:00
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};
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typedef struct SKIDOO_INFO
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{
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short track_mesh;
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int skidoo_turn;
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int left_fallspeed, right_fallspeed;
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2019-11-27 15:12:35 +01:00
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short momentum_angle, extra_rotation;
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2019-11-20 11:24:36 +01:00
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int pitch;
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bool already_cd_played;
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bool armed;
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int flash_timer;
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};
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typedef struct KAYAK_INFO {
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int Vel;
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int Rot;
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int FallSpeedF;
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int FallSpeedL;
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int FallSpeedR;
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int Water;
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PHD_3DPOS OldPos;
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char Turn;
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char Forward;
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char TrueWater;
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char Flags;
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};
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2019-11-23 14:49:00 +01:00
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typedef struct BOSS_STRUCT
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{
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short attack_count;
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short death_count;
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byte attack_flag;
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byte attack_type;
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byte attack_head_count;
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byte ring_count;
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short explode_count;
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short lizman_item, lizman_room;
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short hp_counter;
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short dropped_icon;
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byte charged;
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byte dead;
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2019-11-23 14:49:00 +01:00
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PHD_VECTOR BeamTarget;
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};
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2019-11-27 15:12:35 +01:00
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void __cdecl ClampRotation(PHD_3DPOS *pos, short angle, short rot);
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2018-11-25 21:13:14 +01:00
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// TR1 objects
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void __cdecl InitialiseWolf(short itemNum);
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void __cdecl WolfControl(short itemNum);
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void __cdecl BearControl(short itemNum);
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void __cdecl ApeControl(short itemNum);
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2018-11-25 21:13:14 +01:00
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// TR2 objects
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void __cdecl BarracudaControl(short itemNum);
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void __cdecl SharkControl(short itemNum);
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void __cdecl InitialiseSpinningBlade(short itemNum);
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void __cdecl SpinningBlade(short itemNum);
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void __cdecl InitialiseKillerStatue(short itemNum);
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void __cdecl KillerStatueControl(short itemNum);
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void __cdecl SpringBoardControl(short itemNum);
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void __cdecl RatControl(short itemNum);
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void __cdecl SilencerControl(short itemNum);
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2019-11-14 14:09:43 +01:00
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void __cdecl InitialiseYeti(short itemNum);
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void __cdecl YetiControl(short itemNum);
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2019-11-27 15:12:35 +01:00
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void __cdecl WorkerShotgunControl(short itemNum);
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void __cdecl InitialiseWorkerShotgun(short itemNum);
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void __cdecl WorkerMachineGunControl(short itemNum);
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void __cdecl InitialiseWorkerMachineGun(short itemNum);
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void __cdecl SmallSpiderControl(short itemNum);
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void __cdecl BigSpiderControl(short itemNum);
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void __cdecl WorkerDualGunControl(short itemNum);
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void __cdecl BirdMonsterControl(short itemNum);
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void __cdecl WorkerFlamethrower(short itemNum);
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void __cdecl InitialiseWorkerFlamethrower(short itemNum);
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2019-11-23 14:49:00 +01:00
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void __cdecl KnifethrowerControl(short itemNum);
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void __cdecl KnifeControl(short fxNum);
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void __cdecl MercenaryUziControl(short itemNum);
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void __cdecl MercenaryAutoPistolControl(short itemNum);
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void __cdecl MonkControl(short itemNum);
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2019-11-24 17:01:13 +01:00
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void __cdecl DrawStatue(ITEM_INFO* item); // compatible with all statue :)
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void __cdecl InitialiseSwordGuardian(short itemNum);
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void __cdecl SwordGuardianFly(ITEM_INFO* item); // only effect to fly
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void __cdecl SwordGuardianControl(short itemNum);
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void __cdecl InitialiseSpearGuardian(short itemNum);
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void __cdecl SpearGuardianControl(short itemNum);
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void __cdecl DragonCollision(short itemNum, ITEM_INFO* laraitem, COLL_INFO* coll);
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void __cdecl DragonControl(short backNum);
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void __cdecl InitialiseBartoli(short itemNum);
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void __cdecl BartoliControl(short itemNum);
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void __cdecl InitialiseSkidman(short itemNum);
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void __cdecl SkidManCollision(short itemNum, ITEM_INFO* laraitem, COLL_INFO* coll);
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void __cdecl SkidManControl(short riderNum);
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2018-11-25 21:13:14 +01:00
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// TR3 objects
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void __cdecl TigerControl(short itemNum);
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void __cdecl InitialiseCobra(short itemNum);
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void __cdecl CobraControl(short itemNum);
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void __cdecl RaptorControl(short itemNum);
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int __cdecl GetWaterSurface(int x, int y, int z, short roomNumber);
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void __cdecl ShootHarpoon(ITEM_INFO* frogman, int x, int y, int z, short speed, short yRot, short roomNumber);
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void __cdecl HarpoonControl(short itemNum);
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void __cdecl ScubaControl(short itemNumber);
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void __cdecl InitialiseEagle(short itemNum);
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void __cdecl EagleControl(short itemNum);
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void __cdecl TribemanAxeControl(short itemNum);
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void __cdecl TribesmanShotDart(ITEM_INFO* item);
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void __cdecl TribesmanDartsControl(short itemNum);
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void __cdecl ControlSpikyWall(short itemNum);
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2019-05-06 23:48:35 +02:00
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void __cdecl LaraTyrannosaurDeath(ITEM_INFO* item);
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2019-11-27 15:12:35 +01:00
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void __cdecl TyrannosaurControl(short itemNum);
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void __cdecl TriggerFlamethrowerFlame(int x, int y, int z, int xv, int yv, int zv, int fxnum);
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void __cdecl TriggerPilotFlame(int itemnum);
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short __cdecl TriggerFlameThrower(ITEM_INFO* item, BITE_INFO* bite, short speed);
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void __cdecl FlameThrowerControl(short itemNumber);
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void __cdecl ControlSpikyCeiling(short itemNumber);
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void __cdecl InitialiseMonkey(short itemNumber);
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void __cdecl MonkeyControl(short itemNumber);
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void __cdecl MPGunControl(short itemNumber);
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void InitialiseMPStick(short itemNumber);
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void MPStickControl(short itemNumber);
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void __cdecl SetupShoal(int shoalNumber);
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void __cdecl SetupFish(int leader, ITEM_INFO* item);
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void ControlFish(short itemNumber);
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bool FishNearLara(PHD_3DPOS* pos, int distance, ITEM_INFO* item);
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void __cdecl InitialiseTony(short itemNum);
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void __cdecl TonyControl(short itemNum);
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2019-11-23 14:49:00 +01:00
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void __cdecl DrawTony(ITEM_INFO* item);
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2019-11-27 15:12:35 +01:00
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void __cdecl TonyFireBallControl(short fxNumber);
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void __cdecl InitialiseShiva(short itemNum);
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void __cdecl ShivaControl(short itemNum);
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2018-11-25 21:13:14 +01:00
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// TR4 object
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void __cdecl InitialiseWildBoar(short itemNum);
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void __cdecl WildBoarControl(short itemNum);
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void __cdecl InitialiseSmallScorpion(short itemNum);
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void __cdecl SmallScorpionControl(short itemNum);
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void __cdecl InitialiseBat(short itemNum);
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void __cdecl BatControl(short itemNum);
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void __cdecl InitialiseBaddy(short itemNum);
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void __cdecl BaddyControl(short itemNum);
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void __cdecl InitialiseSas(short itemNum);
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void __cdecl SasControl(short itemNum);
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void __cdecl InitialiseMummy(short itemNum);
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void __cdecl MummyControl(short itemNum);
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void __cdecl InitialiseSkeleton(short itemNum);
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void __cdecl SkeletonControl(short itemNum);
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2019-06-12 21:40:56 +02:00
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void __cdecl WakeUpSkeleton(ITEM_INFO* item);
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2019-11-27 15:12:35 +01:00
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void __cdecl FourBladesControl(short itemNum);
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void __cdecl BirdBladeControl(short itemNum);
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void __cdecl CatwalkBlaldeControl(short itemNum);
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void __cdecl PlinthBladeControl(short itemNum);
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void __cdecl InitialiseSethBlade(short itemNum);
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void __cdecl SethBladeControl(short itemNum);
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void __cdecl ChainControl(short itemNum);
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void __cdecl PloughControl(short itemNum);
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void __cdecl CogControl(short itemNum);
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void __cdecl SpikeballControl(short itemNum);
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void __cdecl InitialiseKnightTemplar(short itemNum);
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void __cdecl KnightTemplarControl(short itemNum);
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void __cdecl StargateControl(short itemNum);
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void __cdecl StargateCollision(short itemNum, ITEM_INFO* item, COLL_INFO* coll);
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void __cdecl InitialiseSlicerDicer(short itemNum);
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void __cdecl SlicerDicerControl(short itemNum);
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void __cdecl BladeCollision(short itemNum, ITEM_INFO* item, COLL_INFO* coll);
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void __cdecl SarcophagusCollision(short itemNum, ITEM_INFO* item, COLL_INFO* coll);
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void __cdecl InitialiseScorpion(short itemNum);
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void __cdecl ScorpionControl(short itemNum);
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void __cdecl InitialiseLaraDouble(short itemNum);
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void __cdecl LaraDoubleControl(short itemNum);
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void __cdecl InitialiseDemigod(short itemNum);
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void __cdecl DemigodControl(short itemNum);
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void __cdecl DemigodThrowEnergyAttack(PHD_3DPOS* pos, short roomNumber, int something);
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void __cdecl DemigodEnergyAttack(short itemNum);
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void __cdecl DemigodHammerAttack(int x, int y, int z, int something);
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void __cdecl InitialiseMine(short itemNum);
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void __cdecl MineControl(short itemNum);
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void __cdecl MineCollision(short itemNum, ITEM_INFO* item, COLL_INFO* coll);
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void __cdecl InitialiseSentryGun(short itemNum);
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void __cdecl SentryGunControl(short itemNum);
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2018-12-09 15:55:55 +01:00
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void __cdecl SentryGunThrowFire(ITEM_INFO* item);
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2019-11-27 15:12:35 +01:00
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void __cdecl InitialiseJeanYves(short itemNum);
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void __cdecl JeanYvesControl(short itemNum);
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void __cdecl ScalesControl(short itemNum);
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void __cdecl ScalesCollision(short itemNum, ITEM_INFO* item, COLL_INFO* coll);
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int __cdecl RespawnAhmet(short itemNum);
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void __cdecl InitialiseLittleBeetle(short itemNum);
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void __cdecl LittleBeetleControl(short itemNum);
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void __cdecl InitialiseTroops(short itemNum);
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void __cdecl TroopsControl(short itemNum);
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void __cdecl InitialiseHarpy(short itemNum);
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void __cdecl HarpyControl(short itemNum);
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void __cdecl HarpyBubbles(PHD_3DPOS* pos, short roomNumber, int count);
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void __cdecl HarpyAttack(ITEM_INFO* item, short itemNum);
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void __cdecl HarpySparks1(short itemNum, byte num, int size);
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void __cdecl HarpySparks2(int x, int y, int z, int xv, int yv, int zv);
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void __cdecl InitialiseGuide(short itemNum);
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void __cdecl GuideControl(short itemNum);
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void __cdecl InitialiseCrocodile(short itemNum);
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void __cdecl CrocodileControl(short itemNum);
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void __cdecl InitialiseSphinx(short itemNum);
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void __cdecl SphinxControl(short itemNum);
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void __cdecl InitialiseBurningFloor(short itemNum);
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void __cdecl BurningFloorControl(short itemNum);
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void __cdecl InitialiseHorse(short itemNum);
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void __cdecl InitialiseHorseman(short itemNum);
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void __cdecl HorsemanControl(short itemNum);
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void __cdecl HorsemanSparks(PHD_3DPOS* pos, int param1, int num);
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void __cdecl BubblesControl(short fxNum);
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int __cdecl BubblesShatterFunction(FX_INFO* fx, int param1, int param2);
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void __cdecl BubblesEffect1(short fxNum, short xVel, short yVel, short zVel);
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void __cdecl BubblesEffect2(short fxNum, short xVel, short yVel, short zVel);
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void __cdecl BubblesEffect3(short fxNum, short xVel, short yVel, short zVel);
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void __cdecl BubblesEffect4(short fxNum, short xVel, short yVel, short zVel);
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2019-11-22 13:25:13 +01:00
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/* Vehicles: */
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// TODO: the boat is bugged, need to be fixed !
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2019-11-27 15:12:35 +01:00
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void __cdecl InitialiseBoat(short itemNum);
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void __cdecl BoatCollision(short itemNum, ITEM_INFO* litem, COLL_INFO* coll);
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void __cdecl BoatControl(short itemNumber);
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2019-11-22 13:25:13 +01:00
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2019-11-27 15:12:35 +01:00
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void __cdecl InitialiseSkidoo(short itemNum);
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void __cdecl SkidooCollision(short itemNum, ITEM_INFO* litem, COLL_INFO* coll);
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2019-11-22 13:25:13 +01:00
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int __cdecl SkidooControl();
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void __cdecl DrawSkidoo(ITEM_INFO* item);
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void __cdecl QuadbikeExplode(ITEM_INFO* item);
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2019-11-27 15:12:35 +01:00
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int __cdecl CanQuadbikeGetOff(int direction);
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int __cdecl QuadCheckGetOff();
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int GetOnQuadBike(short itemNumber, COLL_INFO* coll);
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2019-11-22 13:25:13 +01:00
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void __cdecl QuadBaddieCollision(ITEM_INFO* quad);
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2019-11-27 15:12:35 +01:00
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int __cdecl GetQuadCollisionAnim(ITEM_INFO* item, PHD_VECTOR* p);
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int __cdecl TestQuadHeight(ITEM_INFO* item, int dz, int dx, PHD_VECTOR* pos);
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int __cdecl DoQuadShift(ITEM_INFO* quad, PHD_VECTOR* pos, PHD_VECTOR* old);
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int __cdecl DoQuadDynamics(int height, int fallspeed, int* y);
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int __cdecl QuadDynamics(ITEM_INFO* item);
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void __cdecl AnimateQuadBike(ITEM_INFO* item, int collide, int dead);
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int __cdecl QuadUserControl(ITEM_INFO* item, int height, int* pitch);
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void __cdecl TriggerQuadExhaustSmoke(int x, int y, int z, short angle, int speed, int moving);
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void __cdecl InitialiseQuadBike(short itemNumber);
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void __cdecl QuadBikeCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll);
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int __cdecl QuadBikeControl();
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2019-11-22 13:25:13 +01:00
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// TODO: the kayak is bugged, need to be fixed !
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2019-11-27 15:12:35 +01:00
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void __cdecl InitialiseKayak(short item_number);
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2019-11-22 13:25:13 +01:00
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void __cdecl DrawKayak(ITEM_INFO* kayak);
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2019-11-27 15:12:35 +01:00
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void __cdecl KayakCollision(short item_number, ITEM_INFO* l, COLL_INFO* coll);
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2019-11-22 13:25:13 +01:00
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int __cdecl KayakControl();
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2018-11-25 21:13:14 +01:00
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2019-11-27 15:12:35 +01:00
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/// Underwater Propeller
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void __cdecl SubInitialise(short itemNum);
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void __cdecl SubCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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int __cdecl SubControl();
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void __cdecl SubEffects(short item_number);
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int __cdecl TestJeepHeight(ITEM_INFO* item, int dz, int dx, PHD_VECTOR* pos);
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int __cdecl DoJeepShift(ITEM_INFO* jeep, PHD_VECTOR* pos, PHD_VECTOR* old);
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int __cdecl DoJeepDynamics(int height, int speed, int* y, int flags);
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int __cdecl JeepCanGetOff();
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void __cdecl TriggerJeepExhaustSmoke(int x, int y, int z, short angle, short speed, int moving);
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int __cdecl JeepCheckGetOff();
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int __cdecl GetOnJeep(int itemNumber);
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int __cdecl GetJeepCollisionAnim(ITEM_INFO* item, PHD_VECTOR* p);
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2019-06-20 13:50:56 +02:00
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void __cdecl JeepBaddieCollision(ITEM_INFO* jeep);
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2019-11-20 11:24:36 +01:00
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void __cdecl JeepExplode(ITEM_INFO* item);
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2019-11-27 15:12:35 +01:00
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int __cdecl JeepDynamics(ITEM_INFO* item);
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int __cdecl JeepUserControl(ITEM_INFO* item, int height, int* pitch);
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void __cdecl AnimateJeep(ITEM_INFO* item, int collide, int dead);
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void __cdecl InitialiseJeep(short itemNum);
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int __cdecl JeepControl();
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void __cdecl JeepCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll);
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2019-06-20 13:50:56 +02:00
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2019-11-27 15:12:35 +01:00
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void __cdecl InitialiseMotorbike(short itemNum);
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int __cdecl MotorbikeControl();
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int __cdecl MotorbikeCheckGetOff();
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int __cdecl MotorbikeDynamics(ITEM_INFO* item);
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int __cdecl MotorbikeUserControl(ITEM_INFO* item, int height, int* pitch);
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void __cdecl AnimateMotorbike(ITEM_INFO* item, int collide, int dead);
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2019-06-20 13:50:56 +02:00
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void __cdecl MotorbikeExplode(ITEM_INFO* item);
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2019-11-27 15:12:35 +01:00
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int __cdecl MotorbikeCanGetOff();
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int __cdecl DoMotorbikeDynamics(int height, int speed, int* y, int flags);
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void __cdecl TriggerMotorbikeExhaustSmoke(int x, int y, int z, short angle, short speed, int moving);
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int __cdecl GetOnMotorbike(int itemNumber);
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void __cdecl MotorbikeCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll);
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int __cdecl GetOnMotorbike(int itemNumber);
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int __cdecl GetMotorbikeCollisionAnim(ITEM_INFO* item, PHD_VECTOR* p);
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2019-11-22 13:25:13 +01:00
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void __cdecl MotorbikeBaddieCollision(ITEM_INFO* jeep);
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