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< title > TombEngine 1.8 Lua API< / title >
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< h1 > TombEngine< / h1 >
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< ul >
< li > < a href = "../index.html" > Index< / a > < / li >
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< h2 > 1 Modules< / h2 >
< ul class = "nowrap" >
< li > < a href = "../1 modules/Effects.html" > Effects< / a > < / li >
< li > < a href = "../1 modules/Flow.html" > Flow< / a > < / li >
< li > < a href = "../1 modules/Input.html" > Input< / a > < / li >
< li > < a href = "../1 modules/Inventory.html" > Inventory< / a > < / li >
< li > < a href = "../1 modules/Logic.html" > Logic< / a > < / li >
< li > < a href = "../1 modules/Objects.html" > Objects< / a > < / li >
< li > < a href = "../1 modules/Sound.html" > Sound< / a > < / li >
< li > < a href = "../1 modules/Strings.html" > Strings< / a > < / li >
< li > < a href = "../1 modules/Util.html" > Util< / a > < / li >
< li > < a href = "../1 modules/View.html" > View< / a > < / li >
< / ul >
< h2 > 2 Classes< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../2 classes/Collision.Probe.html" > Collision.Probe< / a > < / li >
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< li > < a href = "../2 classes/Flow.Level.html" > Flow.Level< / a > < / li >
< li > < a href = "../2 classes/Flow.Settings.html" > Flow.Settings< / a > < / li >
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< li > < a href = "../2 classes/Flow.Statistics.html" > Flow.Statistics< / a > < / li >
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< li > < a href = "../2 classes/Objects.AIObject.html" > Objects.AIObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Camera.html" > Objects.Camera< / a > < / li >
< li > < a href = "../2 classes/Objects.LaraObject.html" > Objects.LaraObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Moveable.html" > Objects.Moveable< / a > < / li >
< li > < a href = "../2 classes/Objects.Room.html" > Objects.Room< / a > < / li >
< li > < a href = "../2 classes/Objects.Sink.html" > Objects.Sink< / a > < / li >
< li > < a href = "../2 classes/Objects.SoundSource.html" > Objects.SoundSource< / a > < / li >
< li > < a href = "../2 classes/Objects.Static.html" > Objects.Static< / a > < / li >
< li > < a href = "../2 classes/Objects.Volume.html" > Objects.Volume< / a > < / li >
< li > < a href = "../2 classes/Strings.DisplayString.html" > Strings.DisplayString< / a > < / li >
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< li > < here > View.DisplaySprite< / here > < / li >
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< / ul >
< h2 > 3 Primitive Classes< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../3 primitive classes/Flow.Fog.html" > Flow.Fog< / a > < / li >
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< li > < a href = "../3 primitive classes/Flow.Horizon.html" > Flow.Horizon< / a > < / li >
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< li > < a href = "../3 primitive classes/Flow.InventoryItem.html" > Flow.InventoryItem< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.LensFlare.html" > Flow.LensFlare< / a > < / li >
< li > < a href = "../3 primitive classes/Flow.SkyLayer.html" > Flow.SkyLayer< / a > < / li >
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< li > < a href = "../3 primitive classes/Flow.StarField.html" > Flow.StarField< / a > < / li >
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< li > < a href = "../3 primitive classes/Color.html" > Color< / a > < / li >
< li > < a href = "../3 primitive classes/Rotation.html" > Rotation< / a > < / li >
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< li > < a href = "../3 primitive classes/Time.html" > Time< / a > < / li >
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< li > < a href = "../3 primitive classes/Vec2.html" > Vec2< / a > < / li >
< li > < a href = "../3 primitive classes/Vec3.html" > Vec3< / a > < / li >
< / ul >
< h2 > 4 Enums< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../4 enums/Collision.MaterialType.html" > Collision.MaterialType< / a > < / li >
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< li > < a href = "../4 enums/Effects.BlendID.html" > Effects.BlendID< / a > < / li >
< li > < a href = "../4 enums/Effects.EffectID.html" > Effects.EffectID< / a > < / li >
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< li > < a href = "../4 enums/Effects.FeatherMode.html" > Effects.FeatherMode< / a > < / li >
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< li > < a href = "../4 enums/Effects.ParticleAnimationType.html" > Effects.ParticleAnimationType< / a > < / li >
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< li > < a href = "../4 enums/Flow.ErrorMode.html" > Flow.ErrorMode< / a > < / li >
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< li > < a href = "../4 enums/Flow.FreezeMode.html" > Flow.FreezeMode< / a > < / li >
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< li > < a href = "../4 enums/Flow.GameStatus.html" > Flow.GameStatus< / a > < / li >
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< li > < a href = "../4 enums/Input.ActionID.html" > Input.ActionID< / a > < / li >
< li > < a href = "../4 enums/Objects.AmmoType.html" > Objects.AmmoType< / a > < / li >
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< li > < a href = "../4 enums/Objects.HandStatus.html" > Objects.HandStatus< / a > < / li >
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< li > < a href = "../4 enums/Objects.WeaponType.html" > Objects.WeaponType< / a > < / li >
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< li > < a href = "../4 enums/Objects.MoveableStatus.html" > Objects.MoveableStatus< / a > < / li >
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< li > < a href = "../4 enums/Objects.ObjID.html" > Objects.ObjID< / a > < / li >
< li > < a href = "../4 enums/Objects.RoomFlagID.html" > Objects.RoomFlagID< / a > < / li >
< li > < a href = "../4 enums/Objects.RoomReverb.html" > Objects.RoomReverb< / a > < / li >
< li > < a href = "../4 enums/Sound.SoundTrackType.html" > Sound.SoundTrackType< / a > < / li >
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< li > < a href = "../4 enums/Strings.DisplayStringOption.html" > Strings.DisplayStringOption< / a > < / li >
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< li > < a href = "../4 enums/Util.LogLevel.html" > Util.LogLevel< / a > < / li >
< li > < a href = "../4 enums/View.AlignMode.html" > View.AlignMode< / a > < / li >
< li > < a href = "../4 enums/View.CameraType.html" > View.CameraType< / a > < / li >
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< li > < a href = "../4 enums/View.PostProcessMode.html" > View.PostProcessMode< / a > < / li >
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< li > < a href = "../4 enums/View.ScaleMode.html" > View.ScaleMode< / a > < / li >
< / ul >
< h2 > 5 Lua utility modules< / h2 >
< ul class = "nowrap" >
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< li > < a href = "../5 lua utility modules/CustomBar.html" > CustomBar< / a > < / li >
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< li > < a href = "../5 lua utility modules/Diary.html" > Diary< / a > < / li >
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< li > < a href = "../5 lua utility modules/EventSequence.html" > EventSequence< / a > < / li >
< li > < a href = "../5 lua utility modules/Timer.html" > Timer< / a > < / li >
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< li > < a href = "../5 lua utility modules/Type.html" > Type< / a > < / li >
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< / ul >
< / div >
< div id = "content" >
< h1 > Class < code > View.DisplaySprite< / code > < / h1 >
< p > Represents a display sprite.< / p >
< p >
< / p >
< h2 > < a href = "#Functions" > Functions< / a > < / h2 >
< table class = "function_list" >
< tr >
< td class = "name" > < a href = "#DisplaySprite" > DisplaySprite(ID, int, pos, rot, scale[, color])< / a > < / td >
< td class = "summary" > Create a DisplaySprite object.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:GetObjectID" > DisplaySprite:GetObjectID()< / a > < / td >
< td class = "summary" > Get the object ID of the sprite sequence object used by the display sprite.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:GetSpriteID" > DisplaySprite:GetSpriteID()< / a > < / td >
< td class = "summary" > Get the sprite ID in the sprite sequence object used by the display sprite.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:GetPosition" > DisplaySprite:GetPosition()< / a > < / td >
< td class = "summary" > Get the display position of the display sprite in percent.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:GetRotation" > DisplaySprite:GetRotation()< / a > < / td >
< td class = "summary" > Get the rotation of the display sprite in degrees.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:GetScale" > DisplaySprite:GetScale()< / a > < / td >
< td class = "summary" > Get the horizontal and vertical scale of the display sprite in percent.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:GetColor" > DisplaySprite:GetColor()< / a > < / td >
< td class = "summary" > Get the color of the display sprite.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:SetObjectID" > DisplaySprite:SetObjectID(New)< / a > < / td >
< td class = "summary" > Set the sprite sequence object ID used by the display sprite.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:SetSpriteID" > DisplaySprite:SetSpriteID(New)< / a > < / td >
< td class = "summary" > Set the sprite ID in the sprite sequence object used by the display sprite.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:SetPosition" > DisplaySprite:SetPosition(New)< / a > < / td >
< td class = "summary" > Set the display position of the display sprite in percent.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:SetRotation" > DisplaySprite:SetRotation(New)< / a > < / td >
< td class = "summary" > Set the rotation of the display sprite in degrees.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:SetScale" > DisplaySprite:SetScale(New)< / a > < / td >
< td class = "summary" > Set the horizontal and vertical scale of the display sprite in percent.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:SetColor" > DisplaySprite:SetColor(New)< / a > < / td >
< td class = "summary" > Set the color of the display sprite.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#DisplaySprite:Draw" > DisplaySprite:Draw([priority][, alignMode][, scaleMode][, blendMode])< / a > < / td >
< td class = "summary" > Draw the display sprite in display space for the current frame.< / td >
< / tr >
< / table >
< br / >
< br / >
< h2 class = "section-header " > < a name = "Functions" > < / a > Functions< / h2 >
< dl class = "function" >
< dt >
< a name = "DisplaySprite" > < / a >
< strong > DisplaySprite(ID, int, pos, rot, scale[, color])< / strong >
< / dt >
< dd >
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Create a DisplaySprite object. ()
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > ID< / span >
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< span class = "types" > < a class = "type" href = "../4 enums/Objects.ObjID.html#SpriteConstants" > SpriteConstants< / a > < / span >
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of the sprite sequence object.
< / li >
< li > < span class = "parameter" > int< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
spriteID ID of the sprite in the sequence.
< / li >
< li > < span class = "parameter" > pos< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Display position in percent.
< / li >
< li > < span class = "parameter" > rot< / span >
< span class = "types" > < span class = "type" > float< / span > < / span >
Rotation in degrees.
< / li >
< li > < span class = "parameter" > scale< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Horizontal and vertical scale in percent. Scaling is interpreted by the DisplaySpriteEnum.ScaleMode passed to the Draw() function call.
< / li >
< li > < span class = "parameter" > color< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Color.html#" > Color< / a > < / span >
Color. < strong > Default: Color(255, 255, 255, 255)< / strong >
(< em > optional< / em > )
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../2 classes/View.DisplaySprite.html#DisplaySprite" > DisplaySprite< / a > < / span >
A new DisplaySprite object.
< / ol >
< / dd >
< dt >
< a name = "DisplaySprite:GetObjectID" > < / a >
< strong > DisplaySprite:GetObjectID()< / strong >
< / dt >
< dd >
Get the object ID of the sprite sequence object used by the display sprite. ()
< h3 > Returns:< / h3 >
< ol >
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< span class = "types" > < a class = "type" href = "../4 enums/Objects.ObjID.html#SpriteConstants" > SpriteConstants< / a > < / span >
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Sprite sequence object ID.
< / ol >
< / dd >
< dt >
< a name = "DisplaySprite:GetSpriteID" > < / a >
< strong > DisplaySprite:GetSpriteID()< / strong >
< / dt >
< dd >
Get the sprite ID in the sprite sequence object used by the display sprite. ()
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > int< / span > < / span >
Sprite ID in the sprite sequence object.
< / ol >
< / dd >
< dt >
< a name = "DisplaySprite:GetPosition" > < / a >
< strong > DisplaySprite:GetPosition()< / strong >
< / dt >
< dd >
Get the display position of the display sprite in percent. ()
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Display position in percent.
< / ol >
< / dd >
< dt >
< a name = "DisplaySprite:GetRotation" > < / a >
< strong > DisplaySprite:GetRotation()< / strong >
< / dt >
< dd >
Get the rotation of the display sprite in degrees. ()
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > float< / span > < / span >
Rotation in degrees.
< / ol >
< / dd >
< dt >
< a name = "DisplaySprite:GetScale" > < / a >
< strong > DisplaySprite:GetScale()< / strong >
< / dt >
< dd >
Get the horizontal and vertical scale of the display sprite in percent. ()
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
Horizontal and vertical scale in percent.
< / ol >
< / dd >
< dt >
< a name = "DisplaySprite:GetColor" > < / a >
< strong > DisplaySprite:GetColor()< / strong >
< / dt >
< dd >
Get the color of the display sprite. ()
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Color.html#" > Color< / a > < / span >
Color.
< / ol >
< / dd >
< dt >
< a name = "DisplaySprite:SetObjectID" > < / a >
< strong > DisplaySprite:SetObjectID(New)< / strong >
< / dt >
< dd >
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Set the sprite sequence object ID used by the display sprite. (Objects.ObjID.SpriteConstants)
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > New< / span >
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< span class = "types" > < a class = "type" href = "../4 enums/Objects.ObjID.html#SpriteConstants" > SpriteConstants< / a > < / span >
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sprite sequence object ID.
< / li >
< / ul >
< / dd >
< dt >
< a name = "DisplaySprite:SetSpriteID" > < / a >
< strong > DisplaySprite:SetSpriteID(New)< / strong >
< / dt >
< dd >
Set the sprite ID in the sprite sequence object used by the display sprite. (int)
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > New< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
sprite ID in the sprite sequence object.
< / li >
< / ul >
< / dd >
< dt >
< a name = "DisplaySprite:SetPosition" > < / a >
< strong > DisplaySprite:SetPosition(New)< / strong >
< / dt >
< dd >
Set the display position of the display sprite in percent. (Vec2)
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > New< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec2.html#" > Vec2< / a > < / span >
display position in percent.
< / li >
< / ul >
< / dd >
< dt >
< a name = "DisplaySprite:SetRotation" > < / a >
< strong > DisplaySprite:SetRotation(New)< / strong >
< / dt >
< dd >
Set the rotation of the display sprite in degrees. (float)
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > New< / span >
< span class = "types" > < span class = "type" > float< / span > < / span >
rotation in degrees.
< / li >
< / ul >
< / dd >
< dt >
< a name = "DisplaySprite:SetScale" > < / a >
< strong > DisplaySprite:SetScale(New)< / strong >
< / dt >
< dd >
Set the horizontal and vertical scale of the display sprite in percent. (Vec2)
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > New< / span >
< span class = "types" > < span class = "type" > float< / span > < / span >
horizontal and vertical scale in percent.
< / li >
< / ul >
< / dd >
< dt >
< a name = "DisplaySprite:SetColor" > < / a >
< strong > DisplaySprite:SetColor(New)< / strong >
< / dt >
< dd >
Set the color of the display sprite. (Color)
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > New< / span >
< span class = "types" > < span class = "type" > float< / span > < / span >
color.
< / li >
< / ul >
< / dd >
< dt >
< a name = "DisplaySprite:Draw" > < / a >
< strong > DisplaySprite:Draw([priority][, alignMode][, scaleMode][, blendMode])< / strong >
< / dt >
< dd >
Draw the display sprite in display space for the current frame.
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > priority< / span >
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< span class = "types" > < span class = "type" > int< / span > < / span >
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Draw priority. Can be thought of as a layer, with higher values having precedence. < strong > Default: 0< / strong >
(< em > optional< / em > )
< / li >
< li > < span class = "parameter" > alignMode< / span >
< span class = "types" > < a class = "type" href = "../4 enums/View.AlignMode.html#" > AlignMode< / a > < / span >
Align mode interpreting an offset from the sprite's position. < strong > Default: View.AlignMode.CENTER< / strong >
(< em > optional< / em > )
< / li >
< li > < span class = "parameter" > scaleMode< / span >
< span class = "types" > < a class = "type" href = "../4 enums/View.ScaleMode.html#" > ScaleMode< / a > < / span >
Scale mode interpreting the display sprite's horizontal and vertical scale. < strong > Default: View.ScaleMode.FIT< / strong >
(< em > optional< / em > )
< / li >
< li > < span class = "parameter" > blendMode< / span >
< span class = "types" > < a class = "type" href = "../4 enums/Effects.BlendID.html#" > BlendID< / a > < / span >
Blend mode. < strong > Default: Effects.BlendID.ALPHABLEND< / strong >
(< em > optional< / em > )
< / li >
< / ul >
< / dd >
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