2019-11-09 11:09:20 +01:00
|
|
|
#include "lion.h"
|
|
|
|
#include "..\Global\global.h"
|
|
|
|
#include "items.h"
|
|
|
|
#include "effect2.h"
|
|
|
|
#include "effects.h"
|
|
|
|
#include "lot.h"
|
|
|
|
#include "box.h"
|
2019-12-22 00:20:10 +01:00
|
|
|
#include "tomb4fx.h"
|
2019-11-09 11:09:20 +01:00
|
|
|
|
|
|
|
BITE_INFO LionBite1 = { 0xFFFFFFFE, 0xFFFFFFF6, 0xFA, 0x15 };
|
|
|
|
BITE_INFO LionBite2 = { 0xFFFFFFFE, 0xFFFFFFF6, 0x84, 0x15 };
|
|
|
|
|
2019-12-02 14:49:19 +01:00
|
|
|
void InitialiseLion(short itemNum)
|
2019-11-09 11:09:20 +01:00
|
|
|
{
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
|
|
|
|
ClearItem(itemNum);
|
|
|
|
|
|
|
|
item->animNumber = Objects[ID_LION].animIndex;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
item->currentAnimState = 1;
|
|
|
|
}
|
|
|
|
|
2019-12-02 14:49:19 +01:00
|
|
|
void LionControl(short itemNum)
|
2019-11-09 11:09:20 +01:00
|
|
|
{
|
2019-11-27 15:12:35 +01:00
|
|
|
short joint0 = 0;
|
|
|
|
short angle = 0;
|
|
|
|
short tilt = 0;
|
|
|
|
short joint1 = 0;
|
2019-11-09 11:09:20 +01:00
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
|
|
|
|
if (CreatureActive(itemNum))
|
|
|
|
{
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
|
|
|
|
|
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
item->hitPoints = 0;
|
|
|
|
if (item->currentAnimState != 5)
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[ID_LION].animIndex + (GetRandomControl() & 1) + 7;
|
|
|
|
item->currentAnimState = 5;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
if (info.ahead)
|
|
|
|
joint1 = info.angle;
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, VIOLENT);
|
|
|
|
CreatureMood(item, &info, VIOLENT);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
joint0 = -16 * angle;
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
if (item->requiredAnimState)
|
|
|
|
{
|
|
|
|
item->goalAnimState = item->requiredAnimState;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (!creature->mood)
|
|
|
|
{
|
|
|
|
if (!(GetRandomControl() & 0x3F))
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (info.ahead)
|
|
|
|
{
|
|
|
|
if (item->touchBits & 0x200048)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 7;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (info.distance < SQUARE(1024))
|
|
|
|
{
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
creature->maximumTurn = ANGLE(2);
|
|
|
|
if (!creature->mood)
|
|
|
|
{
|
|
|
|
if (GetRandomControl() < 128)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 6;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
creature->maximumTurn = ANGLE(5);
|
|
|
|
tilt = angle;
|
|
|
|
if (creature->mood)
|
|
|
|
{
|
|
|
|
if (info.ahead && info.distance < SQUARE(1024))
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (item->touchBits & 0x200048 && info.ahead)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (creature->mood != ESCAPE_MOOD)
|
|
|
|
{
|
|
|
|
if (GetRandomControl() < 128)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 6;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
if (!item->requiredAnimState && item->touchBits & 0x200048)
|
|
|
|
{
|
|
|
|
LaraItem->hitPoints -= 200;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
CreatureEffect2(item, &LionBite1, 10, item->pos.yRot, DoBloodSplat);
|
|
|
|
item->requiredAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
creature->maximumTurn = ANGLE(1);
|
|
|
|
if (!item->requiredAnimState && item->touchBits & 0x200048)
|
|
|
|
{
|
|
|
|
CreatureEffect2(item, &LionBite2, 10, item->pos.yRot, DoBloodSplat);
|
|
|
|
LaraItem->hitPoints -= 60;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
item->requiredAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureTilt(item, tilt);
|
|
|
|
CreatureJoint(item, 0, joint0);
|
|
|
|
CreatureJoint(item, 1, joint1);
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Inject_Lion()
|
|
|
|
{
|
|
|
|
INJECT(0x0045AC80, InitialiseLion);
|
|
|
|
INJECT(0x0045AD00, LionControl);
|
|
|
|
}
|