TombEngine/doc/classes/SkyLayer.html

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<h1>Class <code>SkyLayer</code></h1>
<p>Description class for moving clouds, as seen in TR4's City of the Dead.</p>
<p>
</p>
<h2><a href="#Members">Members</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#SkyLayer.color">SkyLayer.color</a></td>
<td class="summary">(<a href="../classes/Color.html#">Color</a>) RGB sky color</td>
</tr>
<tr>
<td class="name" ><a href="#SkyLayer.speed">SkyLayer.speed</a></td>
<td class="summary">(int) cloud speed.</td>
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<td class="name" ><a href="#SkyLayer.new">SkyLayer.new (color, speed)</a></td>
<td class="summary">
</td>
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<h2 class="section-header "><a name="Members"></a>Members</h2>
<dl class="function">
<dt>
<a name = "SkyLayer.color"></a>
<strong>SkyLayer.color</strong>
</dt>
<dd>
(<a href="../classes/Color.html#">Color</a>) RGB sky color
</dd>
<dt>
<a name = "SkyLayer.speed"></a>
<strong>SkyLayer.speed</strong>
</dt>
<dd>
(int) cloud speed. </p>
<p>Values can be between [-32768, 32767], with positive numbers resulting in a sky that scrolls from
west to east, and negative numbers resulting in one that travels east to west.</p>
<p>Please note that speeds outside of the range of about [-1000, 1000] will cause the
sky to scroll so fast that it will no longer appear as a coherent stream of clouds.
Less is more. City of The Dead, for example, uses a speed value of 16.
</dd>
</dl>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
Methods
<dl class="function">
<dt>
<a name = "SkyLayer.new"></a>
<strong>SkyLayer.new (color, speed)</strong>
</dt>
<dd>
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">color</span>
<span class="types"><a class="type" href="../classes/Color.html#">Color</a></span>
RGB color
</li>
<li><span class="parameter">speed</span>
<span class="types"><span class="type">int</span></span>
cloud speed
</li>
</ul>
<h3>Returns:</h3>
<ol>
A SkyLayer object.
</ol>
</dd>
</dl>
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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