mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00
131 lines
3.7 KiB
HTML
131 lines
3.7 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>Reference</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>TombEngine</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>Contents</h2>
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<ul>
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<li><a href="#Members">Members</a></li>
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</ul>
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<h2>Classes</h2>
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<ul class="nowrap">
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<li><a href="../classes/AIObject.html">AIObject</a></li>
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<li><a href="../classes/AudioTrack.html">AudioTrack</a></li>
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<li><a href="../classes/CameraInfo.html">CameraInfo</a></li>
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<li><a href="../classes/Color.html">Color</a></li>
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<li><a href="../classes/InventoryObject.html">InventoryObject</a></li>
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<li><a href="../classes/ItemInfo.html">ItemInfo</a></li>
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<li><a href="../classes/Level.html">Level</a></li>
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<li><a href="../classes/MeshInfo.html">MeshInfo</a></li>
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<li><a href="../classes/Mirror.html">Mirror</a></li>
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<li><a href="../classes/Position.html">Position</a></li>
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<li><a href="../classes/Rotation.html">Rotation</a></li>
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<li><strong>Settings</strong></li>
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<li><a href="../classes/SinkInfo.html">SinkInfo</a></li>
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<li><a href="../classes/SkyLayer.html">SkyLayer</a></li>
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<li><a href="../classes/SoundSourceInfo.html">SoundSourceInfo</a></li>
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<li><a href="../classes/InvItem.html">InvItem</a></li>
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<li><a href="../classes/ObjID.html">ObjID</a></li>
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</ul>
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<h2>Modules</h2>
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<ul class="nowrap">
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<li><a href="../modules/gameflow.html">gameflow</a></li>
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<li><a href="../modules/gamelogic.html">gamelogic</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Class <code>Settings</code></h1>
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<p>Settings that will be run on game startup.</p>
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<p>
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</p>
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<h2><a href="#Members">Members</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#Settings.errorMode">Settings.errorMode</a></td>
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<td class="summary">How should the application respond to script errors?</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Members"></a>Members</h2>
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<dl class="function">
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<dt>
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<a name = "Settings.errorMode"></a>
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<strong>Settings.errorMode</strong>
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</dt>
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<dd>
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How should the application respond to script errors?
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Must be one of the following:
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<code>ErrorMode.TERMINATE</code> - print to the log file and terminate the application when any script error is hit.
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This is the one you will want to go for if you want to know IMMEDIATELY if something has gone wrong.</p>
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<p><code>ErrorMode.WARN</code> - print to the log file and continue running the application when a recoverable script error is hit.
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Choose this one if terminating the application is too much for you. Note that unrecoverable errors will still terminate
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the application.</p>
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<p><code>ErrorMode.SILENT</code> - do nothing when a recoverable script error is hit.
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Think <strong>very</strong> carefully before using this setting. These error modes are here to help you to keep your scripts
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working properly, but if you opt to ignore errors, you won't be alerted if you've misused a function or passed
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an invalid argument.</p>
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<p>As with <code>ErrorMode.WARN</code>, unrecoverable errors will still terminate the application.
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2021-08-16 12:53:44 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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