TombEngine/TR5Main/Objects/Generic/Object/generic_bridge.cpp

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#include "framework.h"
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#include "Specific/level.h"
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#include "Objects/Generic/Object/generic_bridge.h"
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#include "Game/collision/floordata.h"
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using namespace TEN::Floordata;
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void InitialiseBridge(short itemNumber)
{
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UpdateBridgeItem(itemNumber);
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}
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int GetOffset(short angle, int x, int z)
{
const auto point = GetSectorPoint(x, z);
auto vector = Vector2(point.x, point.y);
const auto matrix = Matrix::CreateRotationZ(TO_RAD(angle));
Vector2::Transform(vector, matrix, vector);
return -vector.x;
}