TombEngine/TR5Main/Game/traps.cpp

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#include "framework.h"
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#include "traps.h"
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#include "items.h"
#include "effect2.h"
#include "tomb4fx.h"
#include "effect.h"
#include "lara.h"
#include "collide.h"
#include "switch.h"
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#include "sphere.h"
#include "camera.h"
#include "objlight.h"
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#include "draw.h"
#include "level.h"
#include "input.h"
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#include "sound.h"
static short CeilingTrapDoorBounds[12] = {-256, 256, 0, 900, -768, -256, -1820, 1820, -5460, 5460, -1820, 1820};
static PHD_VECTOR CeilingTrapDoorPos = {0, 1056, -480};
static short FloorTrapDoorBounds[12] = {-256, 256, 0, 0, -1024, -256, -1820, 1820, -5460, 5460, -1820, 1820};
static PHD_VECTOR FloorTrapDoorPos = {0, 0, -655};
static short WreckingBallData[2] = {0, 0};
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ITEM_INFO* WBItem;
short WBRoom;
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byte Flame3xzoffs[16][2] =
{
{ 0x09, 0x09 },
{ 0x18, 0x09 },
{ 0x28, 0x09 },
{ 0x37, 0x09 },
{ 0x09, 0x18 },
{ 0x18, 0x18 },
{ 0x28, 0x18 },
{ 0x37, 0x18 },
{ 0x09, 0x28 },
{ 0x18, 0x28 },
{ 0x28, 0x28 },
{ 0x37, 0x28 },
{ 0x09, 0x37 },
{ 0x18, 0x37 },
{ 0x28, 0x37 },
{ 0x37, 0x37 }
};
static short FireBounds[12] = {0, 0, 0, 0, 0, 0, -1820, 1820, -5460, 5460, -1820, 1820};
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void LaraBurn()
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{
if (!Lara.burn && !Lara.burnSmoke)
{
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short fxNum = CreateNewEffect(LaraItem->roomNumber);
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if (fxNum != NO_ITEM)
{
Effects[fxNum].objectNumber = ID_FLAME;
Lara.burn = true;
}
}
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}
void FlameEmitterControl(short itemNumber)
{
byte r, g, b;
int falloff;
ITEM_INFO* item = &Items[itemNumber];
if (TriggerActive(item))
{
if (item->triggerFlags < 0)
{
short flags = -item->triggerFlags;
if ((flags & 7) == 2 || (flags & 7) == 7)
{
PHD_3DPOS* pos = &item->pos;
SoundEffect(SFX_D_METAL_CAGE_OPEN, &item->pos, 0);
TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
g = (GetRandomControl() & 0x1F) + 96;
r = (GetRandomControl() & 0x3F) + 192;
falloff = (GetRandomControl() & 3) + 20;
}
else
{
if (item->itemFlags[0])
{
if (item->itemFlags[1])
item->itemFlags[1] = item->itemFlags[1] - (item->itemFlags[1] >> 2);
if (item->itemFlags[2] < 256)
item->itemFlags[2] += 8;
item->itemFlags[0]--;
if (!item->itemFlags[0])
item->itemFlags[3] = (GetRandomControl() & 0x3F) + 150;
}
else
{
if (!--item->itemFlags[3])
{
if (flags >> 3)
item->itemFlags[0] = (GetRandomControl() & 0x1F) + 30 * (flags >> 3);
else
item->itemFlags[0] = (GetRandomControl() & 0x3F) + 60;
}
if (item->itemFlags[2])
item->itemFlags[2] -= 8;
if (item->itemFlags[1] > -8192)
item->itemFlags[1] -= 512;
}
if (item->itemFlags[2])
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 0, item->roomNumber, item->itemFlags[2]);
if (item->itemFlags[1])
{
SoundEffect(SFX_D_METAL_CAGE_OPEN, &item->pos, 0);
if (item->itemFlags[1] <= -8192)
TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
else
TriggerSuperJetFlame(item, item->itemFlags[1], GlobalCounter & 1);
r = (GetRandomControl() & 0x3F) + 192;
g = (GetRandomControl() & 0x1F) + 96;
falloff = (-item->itemFlags[1] >> 10) - (GetRandomControl() & 1) + 16;
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, falloff, r, g, 0);
}
else
{
r = (GetRandomControl() & 0x3F) + 192;
g = (GetRandomControl() & 0x1F) + 96;
falloff = 10 - (GetRandomControl() & 1);
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, falloff, r, g, 0);
}
}
SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
return;
}
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 2, item->roomNumber, 0);
r = (GetRandomControl() & 0x3F) + 192;
g = (GetRandomControl() & 0x1F) + 96;
falloff = 16 - (GetRandomControl() & 1);
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, falloff, r, g, 0);
SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
if (!Lara.burn
&& item->triggerFlags != 33
&& ItemNearLara(&item->pos, 600)
&& (SQUARE(LaraItem->pos.xPos - item->pos.xPos) + SQUARE(LaraItem->pos.zPos - item->pos.zPos) < 0x40000))
{
LaraBurn();
}
}
}
void FlameEmitter2Control(short itemNumber)//5A1BC, 5A638 (F)
{
ITEM_INFO* item = &Items[itemNumber];
if (TriggerActive(item))
{
if (item->triggerFlags < 0)
{
if (item->itemFlags[0])
{
if (item->itemFlags[0] == 1)
{
DoFlipMap(-item->triggerFlags);
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FlipMap[-item->triggerFlags] ^= 0x3E00;
item->itemFlags[0] = 2;
}
}
else
{
if (item->triggerFlags < -100)
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item->triggerFlags += 100;
item->itemFlags[0] = 1;
}
}
else
{
if (item->triggerFlags != 2)
{
if (item->triggerFlags == 123)
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 1, item->roomNumber, item->itemFlags[3]);
else
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, 1 - item->triggerFlags, item->roomNumber, item->itemFlags[3]);
}
if (item->triggerFlags == 0 || item->triggerFlags == 2)
{
int r = (GetRandomControl() & 0x3F) + 192;
int g = (GetRandomControl() & 0x1F) + 96;
if (item->itemFlags[3])
{
r = r * item->itemFlags[3] >> 8;
g = g * item->itemFlags[3] >> 8;
}
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos, 10, r, g, 0);
}
SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
}
}
}
void FlameControl(short fxNumber)
{
FX_INFO* fx = &Effects[fxNumber];
for (int i = 0; i < 14; i++)
{
if (!(Wibble & 0xC))
{
fx->pos.xPos = 0;
fx->pos.yPos = 0;
fx->pos.zPos = 0;
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GetLaraJointPosition((PHD_VECTOR*)&fx->pos, i);
if (Lara.burnCount)
{
Lara.burnCount--;
if (!Lara.burnCount)
Lara.burnSmoke = true;
}
TriggerFireFlame(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, -1, 255 - Lara.burnSmoke);
}
}
byte r = (GetRandomControl() & 0x3F) + 192;
byte g = (GetRandomControl() & 0x1F) + 96;
byte b;
if (!Lara.burnSmoke)
{
if (!Lara.burnBlue)
{
TriggerDynamicLight(LaraItem->pos.xPos, LaraItem->pos.yPos, LaraItem->pos.zPos, 13, r, g, 0);
}
else
{
if (Lara.burnBlue == 128)
{
b = r;
TriggerDynamicLight(LaraItem->pos.xPos, LaraItem->pos.yPos, LaraItem->pos.zPos, 13, 0, g, b);
}
else if (Lara.burnBlue == 256)
{
b = g;
g = r;
TriggerDynamicLight(LaraItem->pos.xPos, LaraItem->pos.yPos, LaraItem->pos.zPos, 13, 0, g, b);
}
}
}
if (LaraItem->roomNumber != fx->roomNumber)
EffectNewRoom(fxNumber, LaraItem->roomNumber);
int wh = GetWaterHeight(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, fx->roomNumber);
if (wh == NO_HEIGHT || fx->pos.yPos <= wh || Lara.burnBlue)
{
SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &fx->pos, 0);
LaraItem->hitPoints -= 7;
LaraItem->hitStatus = true;
}
else
{
KillEffect(fxNumber);
Lara.burn = false;
}
}
void LavaBurn(ITEM_INFO* item)
{
if (item->hitPoints >= 0 && Lara.waterStatus != LW_FLYCHEAT)
{
short roomNumber = item->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, 32000, item->pos.zPos, &roomNumber);
if (item->floor == GetFloorHeight(floor, item->pos.xPos, 32000, item->pos.zPos))
{
item->hitPoints = -1;
item->hitStatus = true;
LaraBurn();
}
}
}
void InitialiseTrapDoor(short itemNumber) // (F) (D)
{
ITEM_INFO* item;
item = &Items[itemNumber];
CloseTrapDoor(item);
}
void TrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll) // (F) (D)
{
ITEM_INFO* item;
item = &Items[itemNumber];
if (item->currentAnimState == 1 && item->frameNumber == Anims[item->animNumber].frameEnd)
ObjectCollision(itemNumber, l, coll);
}
void CeilingTrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll) // (F) (D)
{
ITEM_INFO* item;
int result, result2;
item = &Items[itemNumber];
result = TestLaraPosition(CeilingTrapDoorBounds, item, l);
l->pos.yRot += ANGLE(180);
result2 = TestLaraPosition(CeilingTrapDoorBounds, item, l);
l->pos.yRot += ANGLE(180);
if (TrInput & IN_ACTION && item->status != ITEM_DESACTIVATED && l->currentAnimState == STATE_LARA_JUMP_UP && l->gravityStatus && Lara.gunStatus == LG_NO_ARMS && (result || result2))
{
AlignLaraPosition(&CeilingTrapDoorPos, item, l);
if (result2)
l->pos.yRot += ANGLE(180);
Lara.headYrot = 0;
Lara.headXrot = 0;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
Lara.gunStatus = LG_HANDS_BUSY;
l->gravityStatus = false;
l->fallspeed = 0;
l->animNumber = ANIMATION_LARA_CEILING_TRAPDOOR_OPEN;
l->frameNumber = Anims[l->animNumber].frameBase;
l->currentAnimState = STATE_LARA_FREEFALL_BIS;
AddActiveItem(itemNumber);
item->status = ITEM_ACTIVE;
item->goalAnimState = 1;
UseForcedFixedCamera = 1;
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ForcedFixedCamera.x = item->pos.xPos - phd_sin(item->pos.yRot) / 16;
ForcedFixedCamera.y = item->pos.yPos + 1024;
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ForcedFixedCamera.z = item->pos.zPos - phd_cos(item->pos.yRot) / 16;
ForcedFixedCamera.roomNumber = item->roomNumber;
}
else
{
if (item->currentAnimState == 1)
UseForcedFixedCamera = 0;
}
if (item->currentAnimState == 1 && item->frameNumber == Anims[item->animNumber].frameEnd)
ObjectCollision(itemNumber, l, coll);
}
void FloorTrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll) // (F) (D)
{
ITEM_INFO* item;
item = &Items[itemNumber];
if (TrInput & IN_ACTION && item->status != ITEM_DESACTIVATED && l->currentAnimState == STATE_LARA_STOP && l->animNumber == ANIMATION_LARA_STAY_IDLE && Lara.gunStatus == LG_NO_ARMS
|| Lara.isMoving && Lara.generalPtr == (void *) itemNumber)
{
if (TestLaraPosition(FloorTrapDoorBounds, item, l))
{
if (MoveLaraPosition(&FloorTrapDoorPos, item, l))
{
l->animNumber = ANIMATION_LARA_FLOOR_TRAPDOOR_OPEN;
l->frameNumber = Anims[l->animNumber].frameBase;
l->currentAnimState = STATE_LARA_TRAPDOOR_FLOOR_OPEN;
Lara.isMoving = false;
Lara.headYrot = 0;
Lara.headXrot = 0;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
Lara.gunStatus = LG_HANDS_BUSY;
AddActiveItem(itemNumber);
item->status = ITEM_ACTIVE;
item->goalAnimState = 1;
UseForcedFixedCamera = 1;
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ForcedFixedCamera.x = item->pos.xPos - phd_sin(item->pos.yRot) / 8;
ForcedFixedCamera.y = item->pos.yPos - 2048;
if (ForcedFixedCamera.y < Rooms[item->roomNumber].maxceiling)
ForcedFixedCamera.y = Rooms[item->roomNumber].maxceiling;
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ForcedFixedCamera.z = item->pos.zPos - phd_cos(item->pos.yRot) / 8;
ForcedFixedCamera.roomNumber = item->roomNumber;
}
else
{
Lara.generalPtr = (void *) itemNumber;
}
}
}
else
{
if (item->currentAnimState == 1)
UseForcedFixedCamera = 0;
}
if (item->currentAnimState == 1 && item->frameNumber == Anims[item->animNumber].frameEnd)
ObjectCollision(itemNumber, l, coll);
}
void TrapDoorControl(short itemNumber) // (F) (D)
{
ITEM_INFO* item;
item = &Items[itemNumber];
if (TriggerActive(item))
{
if (!item->currentAnimState && item->triggerFlags >= 0)
{
item->goalAnimState = 1;
}
else if (item->frameNumber == Anims[item->animNumber].frameEnd && CurrentLevel == 14 && item->objectNumber == ID_TRAPDOOR1)
{
item->status = ITEM_INVISIBLE;
}
}
else
{
item->status = ITEM_ACTIVE;
if (item->currentAnimState == 1)
{
item->goalAnimState = 0;
}
}
AnimateItem(item);
if (item->currentAnimState == 1 && (item->itemFlags[2] || JustLoaded))
{
OpenTrapDoor(item);
}
else if (!item->currentAnimState && !item->itemFlags[2])
{
CloseTrapDoor(item);
}
}
void CloseTrapDoor(ITEM_INFO* item) // (F) (D)
{
ROOM_INFO* r;
FLOOR_INFO* floor;
unsigned short pitsky;
r = &Rooms[item->roomNumber];
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
pitsky = 0;
if (item->pos.yPos == r->minfloor)
{
pitsky = floor->pitRoom;
floor->pitRoom = NO_ROOM;
r = &Rooms[pitsky];
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
pitsky |= floor->skyRoom << 8;
floor->skyRoom = NO_ROOM;
}
else if (item->pos.yPos == r->maxceiling)
{
pitsky = floor->skyRoom;
floor->skyRoom = NO_ROOM;
r = &Rooms[pitsky];
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
pitsky = pitsky << 8 | floor->pitRoom;
floor->pitRoom = NO_ROOM;
}
item->itemFlags[2] = 1;
item->itemFlags[3] = pitsky;
}
void OpenTrapDoor(ITEM_INFO* item) // (F) (D)
{
ROOM_INFO* r;
FLOOR_INFO* floor;
unsigned short pitsky;
r = &Rooms[item->roomNumber];
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
pitsky = item->itemFlags[3];
if (item->pos.yPos == r->minfloor)
{
floor->pitRoom = (unsigned char) pitsky;
r = &Rooms[floor->pitRoom];
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
floor->skyRoom = pitsky >> 8;
}
else
{
floor->skyRoom = pitsky >> 8;
r = &Rooms[floor->skyRoom];
floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
floor->pitRoom = (unsigned char) pitsky;
}
item->itemFlags[2] = 0;
}
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void InitialiseFallingBlock(short itemNumber)
{
Items[itemNumber].meshBits = 1;
}
void FallingBlockCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item = &Items[itemNum];
if (!item->itemFlags[0] && !item->triggerFlags && item->pos.yPos == l->pos.yPos)
{
if (!((item->pos.xPos ^ l->pos.xPos) & 0xFFFFFC00) && !((l->pos.zPos ^ item->pos.zPos) & 0xFFFFFC00))
{
SoundEffect(SFX_ROCK_FALL_CRUMBLE, &item->pos, 0);
AddActiveItem(itemNum);
item->itemFlags[0] = 0;
item->status = ITEM_ACTIVE;
item->flags |= 0x3E00;
}
}
}
void FallingBlockControl(short itemNumber)
{
ITEM_INFO* item = &Items[itemNumber];
if (item->triggerFlags)
{
item->triggerFlags--;
}
else
{
if (item->itemFlags[0])
{
if (item->itemFlags[0] < 60)
{
if (item->itemFlags[0] < 52)
{
if (!(GetRandomControl() % (62 - item->itemFlags[0])))
item->pos.yPos += (GetRandomControl() & 3) + 1;
item->itemFlags[0]++;
}
else
{
item->itemFlags[1] += 2;
item->itemFlags[0]++;
item->pos.yPos += item->itemFlags[1];
}
}
else
{
KillItem(itemNumber);
}
}
else
{
item->meshBits = -2;
ExplodingDeath(itemNumber, -1, 15265);
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item->itemFlags[0]++;
}
}
}
void FallingBlockFloor(ITEM_INFO* item, int x, int y, int z, int* height)
{
if (!((x ^ item->pos.xPos) & 0xFFFFFC00) && !((z ^ item->pos.zPos) & 0xFFFFFC00))
{
if (y <= item->pos.yPos)
{
*height = item->pos.yPos;
HeightType = 0;
OnFloor = 1;
}
}
}
void FallingBlockCeiling(ITEM_INFO* item, int x, int y, int z, int* height)
{
if (!((x ^ item->pos.xPos) & 0xFFFFFC00) && !((z ^ item->pos.zPos) & 0xFFFFFC00))
{
if (y > item->pos.yPos)
{
*height = item->pos.yPos + 256;
}
}
}
void InitialiseWreckingBall(short itemNumber)
{
ITEM_INFO* item;
short room;
item = &Items[itemNumber];
item->itemFlags[3] = find_a_fucking_item(ID_ANIMATING16) - Items;
room = item->roomNumber;
item->pos.yPos = GetCeiling(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &room), item->pos.xPos, item->pos.yPos, item->pos.zPos) + 1644;
GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &room);
if (room != item->roomNumber)
ItemNewRoom(itemNumber, room);
}
void WreckingBallCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item;
int x, y, z, test;
short damage;
item = &Items[itemNumber];
if (TestBoundsCollide(item, l, coll->radius))
{
x = l->pos.xPos;
y = l->pos.yPos;
z = l->pos.zPos;
test = (x & 1023) > 256 && (x & 1023) < 768 && (z & 1023) > 256 && (z & 1023) < 768;
damage = item->fallspeed > 0 ? 96 : 0;
if (ItemPushLara(item, l, coll, coll->enableSpaz, 1))
{
if (test)
l->hitPoints = 0;
else
l->hitPoints -= damage;
x -= l->pos.xPos;
y -= l->pos.yPos;
z -= l->pos.zPos;
if (damage)
{
for (int i = 14 + (GetRandomControl() & 3); i > 0; --i)
{
TriggerBlood(l->pos.xPos + (GetRandomControl() & 63) - 32, l->pos.yPos - (GetRandomControl() & 511) - 256,
l->pos.zPos + (GetRandomControl() & 63) - 32, -1, 1);
}
}
if (!coll->enableBaddiePush || test)
{
l->pos.xPos += x;
l->pos.yPos += y;
l->pos.zPos += z;
}
}
}
}
void WreckingBallControl(short itemNumber)
{
ITEM_INFO* item, *item2;
int test, x, z, oldX, oldZ, wx, wz, flagX, flagZ, height, dx, dz, ceilingX, ceilingZ, adx, adz;
short room;
item = &Items[itemNumber];
test = 1;
item2 = &Items[item->itemFlags[3]];
if (LaraItem->pos.xPos >= 45056 && LaraItem->pos.xPos <= 57344 && LaraItem->pos.zPos >= 26624 && LaraItem->pos.zPos <= 43008
|| item->itemFlags[2] < 900)
{
if (item->itemFlags[2] < 900)
{
if (!item->itemFlags[2] || !(GlobalCounter & 0x3F))
{
WreckingBallData[0] = GetRandomControl() % 7 - 3;
WreckingBallData[1] = GetRandomControl() % 7 - 3;
}
x = (WreckingBallData[0] << 10) + 51712;
z = (WreckingBallData[1] << 10) + 34304;
test = 0;
}
else
{
x = LaraItem->pos.xPos;
z = LaraItem->pos.zPos;
}
}
else
{
x = 51200;
z = 33792;
test = 0;
}
if (item->itemFlags[2] < 900)
++item->itemFlags[2];
if (GlobalPlayingCutscene)
{
room = item->roomNumber;
item->goalAnimState = 0;
item->pos.xPos = 47616;
item->pos.zPos = 34816;
item->pos.yPos = GetCeiling(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &room), item->pos.xPos, item->pos.yPos, item->pos.zPos) + 1664;
}
else if (item->itemFlags[1] <= 0)
{
oldX = item->pos.xPos;
oldZ = item->pos.zPos;
x = x & 0xFFFFFE00 | 0x200;
z = z & 0xFFFFFE00 | 0x200;
dx = x - item->pos.xPos;
dz = z - item->pos.zPos;
wx = 0;
if (dx < 0)
wx = -1024;
else if (dx > 0)
wx = 1024;
wz = 0;
if (dz < 0)
wz = -1024;
else if (dz > 0)
wz = 1024;
room = item->roomNumber;
ceilingX = GetCeiling(GetFloor(item->pos.xPos + wx, item2->pos.yPos, item->pos.zPos, &room), item->pos.xPos + wx, item2->pos.yPos, item->pos.zPos);
room = item->roomNumber;
ceilingZ = GetCeiling(GetFloor(item->pos.xPos, item2->pos.yPos, item->pos.zPos + wz, &room), item->pos.xPos, item2->pos.yPos, item->pos.zPos + wz);
if (ceilingX <= item2->pos.yPos && ceilingX != NO_HEIGHT)
flagX = 1;
else
flagX = 0;
if (ceilingZ <= item2->pos.yPos && ceilingZ != NO_HEIGHT)
flagZ = 1;
else
flagZ = 0;
if (!item->itemFlags[0])
{
if (flagX && dx && (abs(dx) > abs(dz) || !flagZ || GetRandomControl() & 1))
{
item->itemFlags[0] = 1;
}
else if (flagZ && dz)
{
item->itemFlags[0] = 2;
}
}
if (item->itemFlags[0] == 1)
{
SoundEffect(SFX_GRAB_MOTOR_B_LP, &item->pos, 0);
adx = abs(dx);
if (adx >= 32)
adx = 32;
if (dx > 0)
{
item->pos.xPos += adx;
}
else if (dx < 0)
{
item->pos.xPos -= adx;
}
else
{
item->itemFlags[0] = 0;
}
}
if (item->itemFlags[0] == 2)
{
SoundEffect(SFX_GRAB_MOTOR_B_LP, &item->pos, 0);
adz = abs(dz);
if (adz >= 32)
adz = 32;
if (dz > 0)
{
item->pos.zPos += adz;
}
else if (dz < 0)
{
item->pos.zPos -= adz;
}
else
{
item->itemFlags[0] = 0;
}
}
if (item->itemFlags[1] == -1 && (oldX != item->pos.xPos || oldZ != item->pos.zPos))
{
item->itemFlags[1] = 0;
SoundEffect(SFX_GRAB_MOTOR_A, &item->pos, 0);
}
if ((item->pos.xPos & 0x3FF) == 512 && (item->pos.zPos & 0x3FF) == 512)
item->itemFlags[0] = 0;
if (x == item->pos.xPos && z == item->pos.zPos && test)
{
if (item->itemFlags[1] != -1)
{
StopSoundEffect(SFX_GRAB_MOTOR_B_LP);
SoundEffect(SFX_GRAB_MOTOR_C, &item->pos, 0);
}
item->itemFlags[1] = 1;
item->triggerFlags = 30;
}
}
else if (item->itemFlags[1] == 1)
{
if (!item->triggerFlags)
{
--item->triggerFlags;
}
else if (!item->currentAnimState)
{
item->goalAnimState = 1;
}
else if (item->frameNumber == Anims[item->animNumber].frameEnd)
{
SoundEffect(SFX_GRAB_DROP, &item->pos, 0);
++item->itemFlags[1];
item->fallspeed = 6;
item->pos.yPos += item->fallspeed;
}
}
else if (item->itemFlags[1] == 2)
{
item->fallspeed += 24;
item->pos.yPos += item->fallspeed;
room = item->roomNumber;
height = GetFloorHeight(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &room), item->pos.xPos, item->pos.yPos, item->pos.zPos);
if (height < item->pos.yPos)
{
item->pos.yPos = height;
if (item->fallspeed > 48)
{
BounceCamera(item, 64, 8192);
item->fallspeed = -item->fallspeed >> 3;
}
else
{
++item->itemFlags[1];
item->fallspeed = 0;
}
}
else if (height - item->pos.yPos < 1536 && item->currentAnimState)
{
item->goalAnimState = 0;
}
}
else if (item->itemFlags[1] == 3)
{
item->fallspeed -= 3;
item->pos.yPos += item->fallspeed;
if (item->pos.yPos < item2->pos.yPos + 1644)
{
StopSoundEffect(SFX_GRAB_WINCH_UP_LP);
item->itemFlags[0] = 1;
item->pos.yPos = item2->pos.yPos + 1644;
if (item->fallspeed < -32)
{
SoundEffect(SFX_GRAB_IMPACT, &item->pos, 4104);
item->fallspeed = -item->fallspeed >> 3;
BounceCamera(item, 16, 8192);
}
else
{
item->itemFlags[1] = -1;
item->fallspeed = 0;
item->itemFlags[0] = 0;
}
}
else if (!item->itemFlags[0])
{
SoundEffect(SFX_GRAB_WINCH_UP_LP, &item->pos, 0);
}
}
item2->pos.xPos = item->pos.xPos;
item2->pos.zPos = item->pos.zPos;
room = item->roomNumber;
item2->pos.yPos = GetCeiling(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &room), item->pos.xPos, item->pos.yPos, item->pos.zPos);
GetFloor(item2->pos.xPos, item2->pos.yPos, item2->pos.zPos, &room);
if (room != item2->roomNumber)
ItemNewRoom(item->itemFlags[3], room);
TriggerAlertLight(item2->pos.xPos, item2->pos.yPos + 64, item2->pos.zPos, 255, 64, 0, 64 * (GlobalCounter & 0x3F), item2->roomNumber, 24);
TriggerAlertLight(item2->pos.xPos, item2->pos.yPos + 64, item2->pos.zPos, 255, 64, 0, 64 * (GlobalCounter - 32) & 0xFFF, item2->roomNumber, 24);
room = item->roomNumber;
GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &room);
if (room != item->roomNumber)
ItemNewRoom(itemNumber, room);
AnimateItem(item);
WBItem = item;
WBRoom = room;
}
void FlameEmitterCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll) // (F) (D)
{
ITEM_INFO* item = &Items[itemNumber];
if (Lara.gunType != WEAPON_TORCH
|| Lara.gunStatus != LG_READY
|| Lara.leftArm.lock
|| Lara.litTorch == (item->status & 1)
|| item->timer == -1
|| !(TrInput & IN_ACTION)
|| l->currentAnimState != STATE_LARA_STOP
|| l->animNumber != ANIMATION_LARA_STAY_IDLE
|| l->gravityStatus)
{
if (item->objectNumber == ID_BURNING_ROOTS)
ObjectCollision(itemNumber, l, coll);
}
else
{
switch (item->objectNumber)
{
case ID_FLAME_EMITTER:
FireBounds[0] = -256;
FireBounds[1] = 256;
FireBounds[2] = 0;
FireBounds[3] = 1024;
FireBounds[4] = -800;
FireBounds[5] = 800;
break;
case ID_FLAME_EMITTER2:
FireBounds[0] = -256;
FireBounds[1] = 256;
FireBounds[2] = 0;
FireBounds[3] = 1024;
FireBounds[4] = -600;
FireBounds[5] = 600;
break;
case ID_BURNING_ROOTS:
FireBounds[0] = -384;
FireBounds[1] = 384;
FireBounds[2] = 0;
FireBounds[3] = 2048;
FireBounds[4] = -384;
FireBounds[5] = 384;
break;
}
short oldYrot = item->pos.yRot;
item->pos.yRot = l->pos.yRot;
if (TestLaraPosition(FireBounds, item, l))
{
if (item->objectNumber == ID_BURNING_ROOTS)
{
l->animNumber = ANIMATION_LARA_TORCH_LIGHT_5;
}
else
{
int dy = abs(l->pos.yPos - item->pos.yPos);
l->itemFlags[3] = 1;
l->animNumber = (dy >> 8) + ANIMATION_LARA_TORCH_LIGHT_1;
}
l->currentAnimState = STATE_LARA_MISC_CONTROL;
l->frameNumber = Anims[l->animNumber].frameBase;
Lara.flareControlLeft = false;
Lara.leftArm.lock = 3;
Lara.generalPtr = (void*)itemNumber;
}
item->pos.yRot = oldYrot;
}
if (Lara.generalPtr == (void*)itemNumber
&& item->status != ITEM_ACTIVE
&& l->currentAnimState == STATE_LARA_MISC_CONTROL)
{
if (l->animNumber >= ANIMATION_LARA_TORCH_LIGHT_1 && l->animNumber <= ANIMATION_LARA_TORCH_LIGHT_5)
{
if (l->frameNumber - Anims[l->animNumber].frameBase == 40)
{
TestTriggersAtXYZ(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, 1, item->flags & 0x3E00);
item->flags |= 0x3E00;
item->itemFlags[3] = 0;
item->status = ITEM_ACTIVE;
AddActiveItem(itemNumber);
}
}
}
}
void InitialiseFlameEmitter2(short itemNumber)
{
ITEM_INFO* item = &Items[itemNumber];
item->pos.yPos -= 64;
if (item->triggerFlags != 123)
{
if (item->pos.yRot > 0)
{
if (item->pos.yRot == ANGLE(90))
{
if (item->triggerFlags == 2)
item->pos.xPos += 80;
else
item->pos.xPos += 256;
}
}
else if (item->pos.yRot < 0)
{
if (item->pos.yRot == -ANGLE(180))
{
if (item->triggerFlags == 2)
item->pos.zPos -= 80;
else
item->pos.zPos -= 256;
}
else if (item->pos.yRot == -ANGLE(90))
{
if (item->triggerFlags == 2)
item->pos.xPos -= 80;
else
item->pos.xPos -= 256;
}
}
else
{
if (item->triggerFlags == 2)
item->pos.zPos += 80;
else
item->pos.zPos += 256;
}
}
}
void InitialiseFlameEmitter(short itemNumber)
{
ITEM_INFO* item = &Items[itemNumber];
if (item->triggerFlags > 0)
{
if (item->triggerFlags == 33)
{
if (item->pos.yRot > 0)
{
if (item->pos.yRot == ANGLE(90))
item->pos.xPos += 144;
}
else
{
if (item->pos.yRot == 0)
{
item->pos.zPos += 144;
item->pos.yPos += 32;
return;
}
else if (item->pos.yRot == -ANGLE(180))
{
item->pos.zPos -= 144;
item->pos.yPos += 32;
return;
}
else if (item->pos.yRot == -ANGLE(90))
{
item->pos.xPos -= 144;
item->pos.yPos += 32;
return;
}
}
item->pos.yPos += 32;
return;
}
}
else
{
item->itemFlags[0] = (GetRandomControl() & 0x3F) + 90;
item->itemFlags[2] = 256;
if (((-item->triggerFlags) & 7) == 7)
{
if (item->pos.yRot > 0)
{
if (item->pos.yRot == ANGLE(90))
{
item->pos.xPos += 512;
}
}
else if (item->pos.yRot < 0)
{
if (item->pos.yRot == -ANGLE(180))
{
item->pos.zPos -= 512;
}
else if (item->pos.yRot == -ANGLE(90))
{
item->pos.xPos -= 512;
}
}
else
{
item->pos.zPos += 512;
}
}
}
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}
void FlameEmitter3Control(short itemNumber)
{
ITEM_INFO* item = &Items[itemNumber];
if (TriggerActive(item))
{
if (item->triggerFlags)
{
// Electricity bolts
SoundEffect(SFX_2GUNTEX_HIT_GUNS, &item->pos, 0);
byte g = (GetRandomControl() & 0x3F) + 192;
byte b = (GetRandomControl() & 0x3F) + 192;
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PHD_VECTOR src;
PHD_VECTOR dest;
src.x = item->pos.xPos;
src.y = item->pos.yPos;
src.z = item->pos.zPos;
// Secondary energy arc
if (!(GlobalCounter & 3))
{
if (item->triggerFlags == 2 || item->triggerFlags == 4)
{
2020-04-25 16:23:53 +02:00
dest.x = item->pos.xPos + 2048 * phd_sin(item->pos.yRot - ANGLE(180)) >> W2V_SHIFT;
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dest.y = item->pos.yPos;
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dest.z = item->pos.zPos + 2048 * phd_cos(item->pos.yRot - ANGLE(180)) >> W2V_SHIFT;
2020-02-08 08:43:48 +01:00
if (GetRandomControl() & 3)
{
//TriggerEnergyArc(&src, &dest, (GetRandomControl() & 0x1F) + 64, b | ((g | 0x180000) << 8), 0, 32, 3);
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}
else
{
//TriggerEnergyArc(&src, &dest, (GetRandomControl() & 0x1F) + 96, b | ((g | 0x200000) << 8), 1, 32, 3);
2020-02-08 08:43:48 +01:00
}
}
}
// Connected to item
if (item->triggerFlags >= 3 && !(GlobalCounter & 1))
{
short targetItemNumber = item->itemFlags[((GlobalCounter >> 2) & 1) + 2];
ITEM_INFO* targetItem = &Items[targetItemNumber];
dest.x = 0;
dest.y = -64;
dest.z = 20;
GetJointAbsPosition(targetItem, &dest, 0);
if (!(GlobalCounter & 3))
{
if (GetRandomControl() & 3)
{
//TriggerEnergyArc(&dest.x_rot, &dest, (GetRandomControl() & 0x1F) + 64, b | ((g | 0x180000) << 8), 0, 32, 5);
2020-02-08 08:43:48 +01:00
}
else
{
//TriggerEnergyArc(&dest.x_rot, &dest, (GetRandomControl() & 0x1F) + 96, b | ((g | 0x200000) << 8), 1, 32, 5);
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}
}
if (item->triggerFlags != 3 || targetItem->triggerFlags)
TriggerLightningGlow(dest.x, dest.y, dest.z, 64, 0, g, b);
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}
if ((GlobalCounter & 3) == 2)
{
src.x = item->pos.xPos;
src.y = item->pos.yPos;
src.z = item->pos.zPos;
dest.x = (GetRandomControl() & 0x1FF) + src.x - 256;
dest.y = (GetRandomControl() & 0x1FF) + src.y - 256;
dest.z = (GetRandomControl() & 0x1FF) + src.z - 256;
//TriggerEnergyArc(&src, &dest, (GetRandomControl() & 0xF) + 16, b | ((g | 0x180000) << 8), 3, 32, 3);
TriggerLightningGlow(dest.x, dest.y, dest.z, 64, 0, g, b);
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}
}
else
{
// Small fires
if (item->itemFlags[0])
{
item->itemFlags[0]--;
}
else
{
item->itemFlags[0] = (GetRandomControl() & 3) + 8;
int flags = GetRandomControl() & 0x3F;
if (item->itemFlags[1] == flags)
flags = (flags + 13) & 0x3F;
item->itemFlags[1] = flags;
}
int x, z, i;
if (!(Wibble & 4))
{
i = 2 * (item->itemFlags[1] & 7);
x = 16 * (Flame3xzoffs[i][0] - 32);
z = 16 * (Flame3xzoffs[i][1] - 32);
TriggerFireFlame(x + item->pos.xPos, item->pos.yPos, z + item->pos.zPos, -1, 2);
}
else
{
i = 2 * (item->itemFlags[1] >> 3);
x = 16 * (Flame3xzoffs[i + 8][0] - 32);
z = 16 * (Flame3xzoffs[i + 8][1] - 32);
TriggerFireFlame(x + item->pos.xPos, item->pos.yPos, z + item->pos.zPos, -1, 2);
}
SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
TriggerDynamicLight(x, item->pos.yPos, z, 12, (GetRandomControl() & 0x3F) + 192, ((GetRandomControl() >> 4) & 0x1F) + 96, 0);
PHD_3DPOS pos;
pos.xPos = item->pos.xPos;
pos.yPos = item->pos.yPos;
pos.zPos = item->pos.zPos;
if (ItemNearLara(&pos, 600))
{
if (!Lara.burn)
{
LaraItem->hitPoints -= 5;
LaraItem->hitStatus = true;
int dx = LaraItem->pos.xPos - item->pos.xPos;
int dz = LaraItem->pos.zPos - item->pos.zPos;
if (SQUARE(dx) + SQUARE(dz) < 202500)
LaraBurn();
}
}
}
}
}