ANIMATION_LARA_END_WALK_RIGHT=2,// Walk > stand (right foot moved first)
ANIMATION_LARA_END_WALK_LEFT=3,// Walk > stand (left foot moved first)
ANIMATION_LARA_WALK_TO_RUN_RIGHT=4,// Walk > Run (right foot moved first)
ANIMATION_LARA_WALK_TO_RUN_LEFT=5,// Walk > Run (left foot moved first)
ANIMATION_LARA_STAY_TO_RUN=6,// Stand > run
ANIMATION_LARA_RUN_TO_WALK_RIGHT=7,// Run > walk (left foot first)
ANIMATION_LARA_RUN_TO_STAY_LEFT=8,// Run > stand (left food first)
ANIMATION_LARA_RUN_TO_WALK_LEFT=9,// Run > walk (right foot first)
ANIMATION_LARA_RUN_TO_STAY_RIGHT=10,// Run > stand (right foot first)
ANIMATION_LARA_STAY_SOLID=11,// Stand still (used as a link between many standing animations)
ANIMATION_LARA_TURN_RIGHT_SLOW=12,// Turn right on the spot, small turn
ANIMATION_LARA_TURN_LEFT_SLOW=13,// Turn left on the spot, small turn
ANIMATION_LARA_LANDING_FORWARD_BOTH=14,// Forward jump/fall (less than 7 clicks high) > land (to a standstill), first part > ANIMATION_LARA_LANDING_FORWARD_BOTH_CONTINUE
ANIMATION_LARA_LANDING_FORWARD_BOTH_CONTINUE=15,// Land (after jump/fall less that 7 clicks high), second part > stand still (from ANIMATION_LARA_LANDING_FORWARD_BOTH)
ANIMATION_LARA_JUMPING_FORWARD_RIGHT=16,// Run > take off for forward jump (right foot first) > ANIMATION_LARA_START_FLY_FORWARD_RIGHT
ANIMATION_LARA_START_FLY_FORWARD_RIGHT=17,// Running take off for forward jump (left foot first) > forward jump
ANIMATION_LARA_JUMPING_FORWARD_LEFT=18,// Run > take off for forward jump (left foot first) > ANIMATION_LARA_START_FLY_FORWARD_LEFT
ANIMATION_LARA_START_FLY_FORWARD_LEFT=19,// Running take off for forward jump (right foot first) > forward jump
ANIMATION_LARA_WALK_FORWARD_BEGIN=20,// Stand > walk forwards, first part > ANIMATION_LARA_WALK_FORWARD_BEGIN_CONTINUE
ANIMATION_LARA_WALK_FORWARD_BEGIN_CONTINUE=21,// Walk forwards, second part > walk (from ANIMATION_LARA_WALK_FORWARD_BEGIN)
ANIMATION_LARA_START_FREE_FALL=22,// Jump > fall
ANIMATION_LARA_FREE_FALL_LONG=23,// Fall
ANIMATION_LARA_LANDING_HARD=24,// Jump/fall (more than 7 clicks) > crouching landing > stand
ANIMATION_LARA_LANDING_DEATH=25,// Fall > die (break neck)
ANIMATION_LARA_STAY_TO_GRAB=26,// Stand > take off for upward jump to grab
ANIMATION_LARA_STAY_TO_GRAB_CONTINUE=27,// Jump upwards to grab
ANIMATION_LARA_WALK_LEFT_END=66,// Sidestep left > stand
ANIMATION_LARA_WALK_RIGHT=67,// Sidestep right
ANIMATION_LARA_WALK_RIGHT_END=68,// Sidestep right > stand
ANIMATION_LARA_ROTATE_LEFT=69,// Turn left on the spot, large turn
ANIMATION_LARA_SLIDE_FORWARD=70,// Slide forwards down steep slope (3 clicks high)
ANIMATION_LARA_SLIDE_FORWARD_END=71,// Slide forwards down steep slope (3 clicks high) > stumbling landing, first part > ANIMATION_LARA_SLIDE_FORWARD_STOP
ANIMATION_LARA_SLIDE_FORWARD_STOP=72,// Stumbling landing (after sliding forwards down slope), second part > stand (from ANIMATION_LARA_SLIDE_FORWARD_END)
ANIMATION_LARA_STAY_JUMP_SIDES=73,// Stand > take off for jump in all directions
ANIMATION_LARA_JUMP_BACK_BEGIN=74,// Take off for backward jump
ANIMATION_LARA_JUMP_BACK=75,// Jump backwards
ANIMATION_LARA_JUMP_FORWARD_BEGIN=76,// Standing take off for forward jump
ANIMATION_LARA_JUMP_LEFT_BEGIN=78,// Take off for sideways jump left
ANIMATION_LARA_JUMP_LEFT=79,// Jump sideways left
ANIMATION_LARA_JUMP_RIGHT_BEGIN=80,// Take off for sideways jump right
ANIMATION_LARA_JUMP_RIGHT=81,// Jump sideways right
ANIMATION_LARA_LANDING_MIDDLE=82,// Crouching landing after jump in all directions > stand
ANIMATION_LARA_FORWARD_TO_FREE_FALL=83,// Jump backwards > fall
ANIMATION_LARA_LEFT_TO_FREE_FALL=84,// Jump sideways left > fall
ANIMATION_LARA_RIGHT_TO_FREE_FALL=85,// Jump sideways right > fall
ANIMATION_LARA_UNDERWATER_SWIM_FORWARD=86,// Float-swim in deepsea suit (Deepsea Dive)
ANIMATION_LARA_UNDERWATER_SWIM_SOLID=87,// Motionless underwater (driven only by momentum) in deepsea suit (used as a link between swimming animations) (Deepsea Dive)
ANIMATION_LARA_RUN_BACK_BEGIN=88,// Stand > take off for backward hop
ANIMATION_LARA_RUN_BACK=89,// Hop backwards
ANIMATION_LARA_RUN_BACK_END=90,// Hop backwards > stand
ANIMATION_LARA_TRY_HANG_VERTICAL_BEGIN=91,// Take off for upward jump
ANIMATION_LARA_LANDING_FROM_RUN=92,// Jump forwards > running landing > run
ANIMATION_LARA_FREE_FALL_BACK=93,// Downward curve during long jump, second part (with less momentum than ANIMATION_LARA_FREE_FALL_MIDDLE?) - not used?
ANIMATION_LARA_FLY_FORWARD_TRY_HANG=94,// Jump forwards (at late stage during jump) > grab
ANIMATION_LARA_TRY_HANG_SOLID=95,// Grab during forward jump
ANIMATION_LARA_HANG_IDLE=96,// Grab in mid-air > hang by the hands at wall
ANIMATION_LARA_CLIMB_ON=97,// Hang by the hands > pull up > stand
ANIMATION_LARA_FREE_FALL_TO_LONG=98,// Failed attempt to grab during forward jump > fall
ANIMATION_LARA_FALL_CROUCHING_LANDING=99,// Fall > crouching landing
ANIMATION_LARA_FREE_FALL_TO_SIDE_LANDING=100,// Downward curve during long jump > grab~
ANIMATION_LARA_FREE_FALL_TO_SIDE_LANDING_ALTERNATE=101,// Downward curve during long jump (with less momentum than ANIMATION_LARA_FREE_FALL_TO_SIDE_LANDING) > grab (not used?)
ANIMATION_LARA_CLIMB_ON_END=102,// Pull up (after hanging by the hands) > stand
ANIMATION_LARA_STAY_IDLE=103,// Stand still (breathing)
ANIMATION_LARA_START_SLIDE_BACKWARD=104,// Land on steep slope (3 clicks high) > slide backwards down
ANIMATION_LARA_SLIDE_BACKWARD=105,// Slide backwards down steep slope (3 clicks high)
ANIMATION_LARA_SLIDE_BACKWARD_END=106,// Slide backwards down steep slope (3 clicks high) > stumbling landing > stand
ANIMATION_LARA_UNDERWATER_SWIM_TO_IDLE=107,// Stop swimming underwater in deepsea suit (at start or end of float-swimming animation) > drift underwater (Deepsea Dive)
ANIMATION_LARA_UNDERWATER_IDLE=108,// Drift underwater in deepsea suit (Deepsea Dive)
ANIMATION_LARA_ONWATER_TO_WADE_DEEP=190,// Swim forwards on water surface > wade (the depth transition is greater) (?)
ANIMATION_LARA_ONWATER_TO_LAND_LOW=191,// Pull out of water (onto ledge even with the water surface) > stand
ANIMATION_LARA_UNDERWATER_TO_WADE=192,// Swim underwater > stand in shallow water
ANIMATION_LARA_ONWATER_TO_WADE=193,// Tread water on water surface > stand in shallow water
ANIMATION_LARA_LADDER_TO_HANDS_DOWN=194,// Hang still on ladder > descend ladder > hang by the hands
ANIMATION_LARA_SWITCH_SMALL_DOWN=195,// Activate horizontal lever switch (electrical switch)
ANIMATION_LARA_SWITCH_SMALL_UP=196,// Deactivate horizontal lever switch (electrical switch)
ANIMATION_LARA_BUTTON_PUSH=197,// Push small button
ANIMATION_LARA_UNDERWATER_SWIM_TO_STILL_HUDDLE=198,// Stop swimming underwater in deepsea suit (in middle stage of float-swimming animation) > drift underwater (Deepsea Dive)
ANIMATION_LARA_UNDERWATER_SWIM_TO_STILL_SPRAWL=199,// Stop swimming underwater in deepsea suit (in late stage of float-swimming animation) > drift underwater (Deepsea Dive)
ANIMATION_LARA_UNDERWATER_SWIM_TO_STILL_MEDIUM=200,// Stop swimming underwater in deepsea suit (in early stage of float-swimming animation) > drift underwater (Deepsea Dive)
ANIMATION_LARA_LADDER_TO_HANDS_RIGHT=201,// Climb sideways right on ladder > hang by the hands
ANIMATION_LARA_LADDER_TO_HANDS_LEFT=202,// Climb sideways left on ladder > hang by the hands
ANIMATION_LARA_UNDERWATER_ROLL_BEGIN=203,// Roll underwater, first part > ANIMATION_LARA_UNDERWATER_ROLL_END
ANIMATION_LARA_FLARE_PICKUP=204,// Pick up flare from floor while standing (left hand)
ANIMATION_LARA_UNDERWATER_ROLL_END=205,// Roll underwater, second part > drift underwater (from ANIMATION_LARA_UNDERWATER_ROLL_BEGIN)
ANIMATION_LARA_UNDERWATER_FLARE_PICKUP=206,// Pick up flare while swimming in deepsea suit (left hand) (Russia-levels)
ANIMATION_LARA_RUNNING_JUMP_ROLL_BEGIN=207,// Jump forwards with backtwist (after running takeoff), first part > ANIMATION_LARA_RUNNING_JUMP_ROLL_END
ANIMATION_LARA_SOMERSAULT=208,// Somersault during swan dive
ANIMATION_LARA_RUNNING_JUMP_ROLL_END=209,// Jump forwards with backtwist (after running takeoff), second part (from ANIMATION_LARA_RUNNING_JUMP_ROLL_BEGIN)
ANIMATION_LARA_STANDING_JUMP_ROLL_BEGIN=210,// Jump forwards with backtwist (after standing takeoff), first part > ANIMATION_LARA_STANDING_JUMP_ROLL_END
ANIMATION_LARA_STANDING_JUMP_ROLL_END=211,// Jump forwards with backtwist (after standing takeoff), second part (from ANIMATION_LARA_STANDING_JUMP_ROLL_BEGIN)
ANIMATION_LARA_BACKWARDS_JUMP_ROLL_BEGIN=212,// Jump backwards with forward twist, first part > ANIMATION_LARA_BACKWARDS_JUMP_ROLL_END
ANIMATION_LARA_BACKWARDS_JUMP_ROLL_END=213,// Jump backwards with forward twist, second part (from ANIMATION_LARA_BACKWARDS_JUMP_ROLL_BEGIN)
ANIMATION_LARA_TR345_ZIPLINE_GRAB=214,// Stand > grab zipline
ANIMATION_LARA_MONKEY_STOP_LEFT=237,// Monkey-swing forwards > hang still from monkey-bars (left hand first)
ANIMATION_LARA_MONKEY_STOP_RIGHT=238,// Monkey-swing forwards > hang still from monkey-bars (right hand first)
ANIMATION_LARA_MONKEY_IDLE_TO_FORWARD_LEFT=239,// Hang still from monkey-bars > monkey-swing forwards (left hand moved first)
ANIMATION_LARA_SPRINT_TO_ROLL_ALTERNATE_BEGIN=240,// Sprint > take off for sprinting roll, first part (not used) (?) > ANIMATION_LARA_SPRINT_TO_ROLL_ALTERNATE_CONTINUE
ANIMATION_LARA_SPRINT_TO_ROLL_ALTERNATE_CONTINUE=241,// Take off for sprinting roll, second part (not used) (?) (from ANIMATION_LARA_SPRINT_TO_ROLL_ALTERNATE_BEGIN) > ANIMATION_LARA_SPRINT_TO_ROLL_ALTERNATE_END
ANIMATION_LARA_SPRINT_TO_ROLL_ALTERNATE_END=242,// Sprinting roll > run (not used) (?)
ANIMATION_LARA_SPRINT_TO_RUN_LEFT=243,// Sprint > run (left foot first)
ANIMATION_LARA_SPRINT_TO_RUN_RIGHT=244,// Sprint > run (right foot first)
ANIMATION_LARA_CROUCH_PREPARE=245,// 'Springy' crouch (used as a link to and from crouching animations)
ANIMATION_LARA_SLIDE_FORWARD_TO_RUN=246,// Slide forwards down steep slope (3 clicks high) > stumbling landing > run
ANIMATION_LARA_CROUCH_ROLL_FORWARD_BEGIN_ALTERNATE=247,// Crouch > take off for crouching roll (not used)
ANIMATION_LARA_JUMP_FORWARD_BEGIN_TO_GRAB=248,// Jump forwards > grab (at early stage during jump)
ANIMATION_LARA_JUMP_FORWARD_END_TO_GRAB=249,// Jump forwards > grab (at middle stage during jump)
ANIMATION_LARA_RUN_TO_GRAB_RIGHT=250,// Grab during running takeoff (right foot first) (?)
ANIMATION_LARA_RUN_TO_GRAB_LEFT=251,// Grab during running takeoff (left foot first) (?)
ANIMATION_LARA_MONKEY_IDLE_TO_FORWARD_RIGHT=252,// Hang still from monkey-bars > monkey-swing forwards (right hand moved first)
ANIMATION_LARA_MONKEY_STRAFE_LEFT=253,// Shimmy left
ANIMATION_LARA_MONKEY_STRAFE_LEFT_END=254,// Shimmy (left) > hang still by the hands (?)
ANIMATION_LARA_MONKEY_STRAFE_RIGHT=255,// Shimmy right
ANIMATION_LARA_MONKEY_STRAFE_RIGHT_END=256,// Shimmy (right) > hang still by the hands (not used) (?)
ANIMATION_LARA_MONKEY_TURN_AROUND=257,// Turn around at the spot while hanging from monkey-bars (not used) (?)
ANIMATION_LARA_CROUCH_TO_CRAWL_BEGIN=258,// Crouch > crawl position, first part > ANIMATION_LARA_CROUCH_TO_CRAWL_CONTINUE
ANIMATION_LARA_CRAWL_TO_CROUCH_BEGIN=259,// Crawl position > crouch, first part > ANIMATION_LARA_CRAWL_TO_CROUCH_END
ANIMATION_LARA_CRAWL_FORWARD_TO_IDLE_END_RIGHT=266,// Crawl forwards > crawl position, second part (from ANIMATION_LARA_CRAWL_FORWARD_TO_IDLE_BEGIN_RIGHT)
ANIMATION_LARA_CRAWL_FORWARD_TO_IDLE_BEGIN_LEFT=267,// Crawl forwards > crawl position, first part (left foot first) > ANIMATION_LARA_CRAWL_FORWARD_TO_IDLE_END_LEFT
ANIMATION_LARA_CRAWL_FORWARD_TO_IDLE_END_LEFT=268,// Crawl forwards > crawl positon, second part (from ANIMATION_LARA_CRAWL_FORWARD_TO_IDLE_BEGIN_LEFT)
ANIMATION_LARA_CRAWL_TURN_LEFT=269,// Crawl position > turn left crawling
ANIMATION_LARA_CRAWL_TURN_RIGHT=270,// Crawl position > turn right crawling
ANIMATION_LARA_MONKEY_TURN_LEFT=271,// Hang still from monkey-bars > turn left hanging from monkey-bars
ANIMATION_LARA_MONKEY_TURN_RIGHT=272,// Hang still from monkey-bars > turn right hanging from monkey-bars
ANIMATION_LARA_CROUCH_TO_CRAWL_CONTINUE=273,// Crouch > crawl position, second part (from ANIMATION_LARA_CROUCH_TO_CRAWL_BEGIN) > ANIMATION_LARA_CROUCH_TO_CRAWL_END
ANIMATION_LARA_CRAWL_TO_CROUCH_END=274,// Crawl position > crouch, second part (from ANIMATION_LARA_CRAWL_TO_CROUCH_BEGIN)
ANIMATION_LARA_CRAWL_BACKWARD_TO_IDLE_BEGIN_RIGHT=277,// Crawl backwards > crawl position, first part (right foot moved first) > ANIMATION_LARA_CRAWL_BACKWARD_TO_IDLE_END_RIGHT
ANIMATION_LARA_CRAWL_BACKWARD_TO_IDLE_END_RIGHT=278,// Crawl backwards > crawl position, second part (from ANIMATION_LARA_CRAWL_BACKWARD_TO_IDLE_BEGIN_RIGHT)
ANIMATION_LARA_CRAWL_BACKWARD_TO_IDLE_BEGIN_LEFT=279,// Crawl backwards > crawl position, first part (left foot moved first) > ANIMATION_LARA_CRAWL_BACKWARD_TO_IDLE_END_LEFT
ANIMATION_LARA_CRAWL_BACKWARD_TO_IDLE_END_LEFT=280,// Crawl backwards > crawl position, second part (from ANIMATION_LARA_CRAWL_BACKWARD_TO_IDLE_BEGIN_LEFT)
ANIMATION_LARA_CRAWL_TURN_LEFT_END=281,// Turn left crawling > crawl position
ANIMATION_LARA_CRAWL_TURN_RIGHT_END=282,// Turn right crawling > crawl position
ANIMATION_LARA_MONKEY_TURN_LEFT_EARLY_END=283,// Turn left hanging from monkey-bars > hang still from monkey-bars (at early stage during turn)
ANIMATION_LARA_MONKEY_TURN_LEFT_LATE_END=284,// Turn left hanging from monkey-bars > hang still from monkey-bars (at late stage during turn)
ANIMATION_LARA_MONKEY_TURN_RIGHT_EARLY_END=285,// Turn right hanging from monkey-bars > hang still from monkey-bars (early stage during turn)
ANIMATION_LARA_MONKEY_TURN_RIGHT_LATE_END=286,// Turn right hanging from monkey-bars > hang still from monkey-bars (at late stage during turn)
ANIMATION_LARA_HANG_TO_CROUCH_BEGIN=287,// Hang by the hands > pull up > crouch, first part > ANIMATION_LARA_HANG_TO_CROUCH_END
ANIMATION_LARA_HANG_TO_CROUCH_END=288,// Crouch, second part (after pulling up from hanging by the hands) (from ANIMATION_LARA_HANG_TO_CROUCH_BEGIN)
ANIMATION_LARA_CRAWL_TO_HANG_BEGIN=289,// Crawl position > climb down > hang by the hands, first part >ANIMATION_LARA_CRAWL_TO_HANG_CONTINUE
ANIMATION_LARA_CRAWL_TO_HANG_CONTINUE=290,// Hang by the hands, second part (after climbing down from crawl position) (from ANIMATION_LARA_CRAWL_TO_HANG_BEGIN) > ANIMATION_LARA_CRAWL_TO_HANG_END
ANIMATION_LARA_CRAWL_SMASH_RIGHT=299,// Jerk right hurt (crawling)
ANIMATION_LARA_CRAWL_SMASH_LEFT=300,// Jerk left hurt (crawling)
ANIMATION_LARA_CRAWL_DEATH=301,// Crawl > die
ANIMATION_LARA_CRAWL_TO_HANG_END=302,// Hang by the hands (after climbing down from crawl position), third part (from ANIMATION_LARA_CRAWL_TO_HANG_CONTINUE)
ANIMATION_LARA_CROUCH_ABORT=303,// About to crouch > stand (cancelling a stand > crouch command)
ANIMATION_LARA_RUN_TO_CROUCH_LEFT_BEGIN=304,// Run > crouch, first part (left foot first) > ANIMATION_LARA_RUN_TO_CROUCH_LEFT_END
ANIMATION_LARA_RUN_TO_CROUCH_RIGHT_BEGIN=305,// Run > crouch, first part (right foot first) > ANIMATION_LARA_RUN_TO_CROUCH_RIGHT_END
ANIMATION_LARA_RUN_TO_CROUCH_LEFT_END=306,// Crouch, second part (after running) > crouch (from ANIMATION_LARA_RUN_TO_CROUCH_LEFT_BEGIN)
ANIMATION_LARA_RUN_TO_CROUCH_RIGHT_END=307,// Crouch, second part (after running) > crouch (from ANIMATION_LARA_RUN_TO_CROUCH_RIGHT_BEGIN)
ANIMATION_LARA_SPRINT_TO_ROLL_RIGHT=308,// Sprint > take off for sprinting roll (right foot first) > ANIMATION_LARA_SPRINT_ROLL_RIGHT_TO_RUN
ANIMATION_LARA_SPRINT_ROLL_RIGHT_TO_RUN=309,// Sprinting roll > run (from ANIMATION_LARA_SPRINT_TO_ROLL_RIGHT)
ANIMATION_LARA_SPRINT_TO_CROUCH_LEFT=310,// Sprint > small roll > crouch (left foot first)
ANIMATION_LARA_SPRINT_TO_CROUCH_RIGHT=311,// Sprint > small roll > crouch (right foot first)
ANIMATION_LARA_CROUCH_PICKUP_FLARE=312,// Pick up flare while crouching (left hand)
ANIMATION_LARA_DOOR_OPEN_FORWARD=313,// Use doorknob to open door and push it open
ANIMATION_LARA_DOOR_OPEN_BACK=314,// Use doorknob to open door and pull it open
ANIMATION_LARA_COGWHEEL_GRAB=322,// Stand > grab cog wheel
ANIMATION_LARA_COGWHEEL_UNGRAB=323,// Let go of cog wheel > stand
ANIMATION_LARA_LEVERSWITCH_PUSH=324,// Use lever switch
ANIMATION_LARA_HOLE_GRAB=325,// Use hole-in-wall switch/pickup
ANIMATION_LARA_STAY_TO_POLE_GRAB=326,// Stand > climb onto vertical pole
ANIMATION_LARA_POLE_JUMP=327,// Jump off vertical pole
ANIMATION_LARA_POLE_IDLE=328,// Hang still on vertical pole
ANIMATION_LARA_POLE_CLIMB_UP=329,// Climb vertical pole
ANIMATION_LARA_POLE_FALL=330,// Hang still on vertical pole > fall
ANIMATION_LARA_JUMP_FORWARD_TO_POLE_GRAB=331,// Jump forwards > grab and climb onto vertical pole
ANIMATION_LARA_POLE_TURN_LEFT_BEGIN=332,// Hang still on vertical pole > turn clockwise on vertical pole
ANIMATION_LARA_POLE_TURN_RIGHT_BEGIN=333,// Hang still on vertical pole > turn counter-clockwise on vertical pole
ANIMATION_LARA_POLE_IDLE_TO_CLIMB_DOWN=334,// Hang still on vertical pole > slide down vertical pole
ANIMATION_LARA_POLE_CLIMB_DOWN=335,// Slide down vertical pole
ANIMATION_LARA_POLE_CLIMB_DOWN_TO_IDLE=336,// Slide down vertical pole > hang still on vertical pole
ANIMATION_LARA_JUMP_UP_TO_POLE_GRAB=337,// Jump upwards > grab and climb onto vertical pole
ANIMATION_LARA_POLE_CLIMB_UP_INBETWEEN=338,// Climb vertical pole > hang still on vertical pole
ANIMATION_LARA_PULLEY_GRAB=339,// Stand > grab pulley
ANIMATION_LARA_PULLEY_PULL=340,// Pull pulley
ANIMATION_LARA_PULLEY_UNGRAB=341,// Let go of pulley
ANIMATION_LARA_POLE_GRAB_TO_STAY=342,// Hang still on vertical pole > put feet on floor > stand
ANIMATION_LARA_POLE_TURN_LEFT=343,// Turn clockwise on vertical pole (not used?)
ANIMATION_LARA_POLE_TURN_LEFT_END=344,// Turn clockwise on vertical pole > hang still on vertical pole
ANIMATION_LARA_POLE_TURN_RIGHT=345,// Turn counter-clockwise on vertical pole (not used?)
ANIMATION_LARA_POLE_TURN_RIGHT_END=346,// Turn counter-clockwise on vertical pole > hang still on vertical pole
ANIMATION_LARA_ROUND_HANDLE_PUSH_RIGHT_BEGIN=347,// Push turn handle (clockwise), first part > ANIMATION_LARA_ROUND_HANDLE_PUSH_RIGHT_CONTINUE
ANIMATION_LARA_ROUND_HANDLE_PUSH_RIGHT_CONTINUE=348,// Push turn handle (clockwise), second part (from ANIMATION_LARA_ROUND_HANDLE_PUSH_RIGHT_BEGIN)
ANIMATION_LARA_ROUND_HANDLE_PUSH_RIGHT_END=349,// Push turn handle (clockwise) > stand
ANIMATION_LARA_ROUND_HANDLE_PUSH_LEFT_BEGIN=350,// Push turn handle (counter-clockwise), first part > ANIMATION_LARA_ROUND_HANDLE_PUSH_LEFT_BEGIN
ANIMATION_LARA_ROUND_HANDLE_PUSH_LEFT_CONTINUE=351,// Push turn handle (counter-clockwise), second part (from ANIMATION_LARA_ROUND_HANDLE_PUSH_RIGHT_END)
ANIMATION_LARA_ROUND_HANDLE_PUSH_LEFT_END=352,// Push turn handle (counter-clockwise) > stand
ANIMATION_LARA_CROUCH_TURN_LEFT=353,// Crouch > turn left crouching
ANIMATION_LARA_CROUCH_TURN_RIGHT=354,// Crouch > turn right crouching
ANIMATION_LARA_HANG_AROUND_LEFT_OUTER_BEGIN=355,// Shimmy around left outer corner, first part > ANIMATION_LARA_HANG_AROUND_LEFT_OUTER_END
ANIMATION_LARA_HANG_AROUND_LEFT_OUTER_END=356,// Shimmy around left outer corner, second part (from ANIMATION_LARA_HANG_AROUND_LEFT_OUTER_BEGIN)
ANIMATION_LARA_HANG_AROUND_RIGHT_OUTER_BEGIN=357,// Shimmy around right outer corner, first part > ANIMATION_LARA_HANG_AROUND_RIGHT_OUTER_END
ANIMATION_LARA_HANG_AROUND_RIGHT_OUTER_END=358,// Shimmy around right outer corner, second part (from ANIMATION_LARA_HANG_AROUND_RIGHT_OUTER_BEGIN)
ANIMATION_LARA_HANG_AROUND_LEFT_INNER_BEGIN=359,// Shimmy around left inner corner, first part > ANIMATION_LARA_HANG_AROUND_LEFT_INNER_END
ANIMATION_LARA_HANG_AROUND_LEFT_INNER_END=360,// Shimmy around left inner corner, second part (from ANIMATION_LARA_HANG_AROUND_LEFT_INNER_BEGIN)
ANIMATION_LARA_HANG_AROUND_RIGHT_INNER_BEGIN=361,// Shimmy around right inner corner, first part > ANIMATION_LARA_HANG_AROUND_RIGHT_INNER_END
ANIMATION_LARA_HANG_AROUND_RIGHT_INNER_END=362,// Shimmy around right inner corner, second part (from ANIMATION_LARA_HANG_AROUND_RIGHT_INNER_BEGIN)
ANIMATION_LARA_LADDER_AROUND_LEFT_OUTER_BEGIN=363,// Climb sideways on ladder around left outer corner, first part > ANIMATION_LARA_LADDER_AROUND_LEFT_OUTER_END
ANIMATION_LARA_LADDER_AROUND_LEFT_OUTER_END=364,// Climb sideways on ladder around left outer corner, second part (from ANIMATION_LARA_LADDER_AROUND_LEFT_OUTER_BEGIN)
ANIMATION_LARA_LADDER_AROUND_RIGHT_OUTER_BEGIN=365,// Climb sideways on ladder around right outer corner, first part > ANIMATION_LARA_LADDER_AROUND_RIGHT_OUTER_END
ANIMATION_LARA_LADDER_AROUND_RIGHT_OUTER_END=366,// Climb sideways on ladder around right outer corner, second part (from ANIMATION_LARA_LADDER_AROUND_RIGHT_OUTER_BEGIN)
ANIMATION_LARA_LADDER_AROUND_LEFT_INNER_BEGIN=367,// Climb sideways on ladder around left inner corner, first part > ANIMATION_LARA_LADDER_AROUND_LEFT_INNER_END
ANIMATION_LARA_LADDER_AROUND_LEFT_INNER_END=368,// Climb sideways on ladder around left inner corner, second part (from ANIMATION_LARA_LADDER_AROUND_LEFT_INNER_BEGIN)
ANIMATION_LARA_LADDER_AROUND_RIGHT_INNER_BEGIN=369,// Climb sideways on ladder around right inner corner, first part > ANIMATION_LARA_LADDER_AROUND_RIGHT_INNER_END
ANIMATION_LARA_LADDER_AROUND_RIGHT_INNER_END=370,// Climb sideways on ladder around right inner corner, second part (from ANIMATION_LARA_LADDER_AROUND_RIGHT_INNER_BEGIN)
ANIMATION_LARA_MONKEY_TO_ROPE_BEGIN=371,// Hang from monkey-bars/jump upwards > grab rope (?)
ANIMATION_LARA_TRAIN_DEATH=372,// Fall off train > die
ANIMATION_LARA_MONKEY_TO_ROPE_END=373,// Loose momentum on rope > wrap legs around rope > hang still on rope
ANIMATION_LARA_ROPE_IDLE=374,// Hang still on rope
ANIMATION_LARA_ROPE_DOWN_BEGIN=375,// Hang still on rope > slide down rope
ANIMATION_LARA_ROPE_UP=376,// Climb rope
ANIMATION_LARA_ROPE_IDLE_TO_SWING_SOFT=377,// Hang still on rope > begin to swing with still some momentum left (no kick necessary)(?)
ANIMATION_LARA_ROPE_GRAB_TO_FALL=378,// Have just grabbed rope > fall (?)
ANIMATION_LARA_ROPE_IDLE_TO_BACKFLIP=380,// Somersault from rope to ledge? (not used)
ANIMATION_LARA_ROPE_SWING_TO_FALL_SEMIFRONT=381,// Swing on rope > fall (when Lara is in the fore end of the swing - haft past four o'clock)(?)
ANIMATION_LARA_ROPE_SWING_TO_FALL_MIDDLE=382,// Swing on rope> fall (when Lara is in the middle of the swing) (?)
ANIMATION_LARA_ROPE_SWING_TO_FALL_BACK=383,// Swing on rope > fall (when Lara is in the back end of the swing) (?)
ANIMATION_LARA_ROPE_DOWN=384,// Slide down rope
ANIMATION_LARA_ROPE_DOWN_TO_IDLE=385,// Slide down rope > hang still on rope
ANIMATION_LARA_ROPE_SWING_TO_TRY_HANG_BACK=386,// Swing on rope > jump off to grab ledge (when Lara is in the back end of the swing)
ANIMATION_LARA_ROPE_IDLE_TO_SWING=387,// Hang still on rope > give a kick to gain momentum to swing (begin to swing)
ANIMATION_LARA_ROPE_IDLE_TO_SWING_SEMIMIDDLE=388,// Swing on rope> fall (when Lara is just before the middle of the swing - 7 o'clock) (?)
ANIMATION_LARA_ROPE_IDLE_TO_SWING_HALFMIDDLE=389,// Swing on rope> fall (when Lara is just before the middle of the swing - half past six o'clock) (?)
ANIMATION_LARA_ROPE_SWING_TO_FALL_FRONT=390,// Swing on rope > fall (when Lara is in the fore end of the swing - 5 o'clock) (?)
ANIMATION_LARA_ROPE_GRAB_TO_FALL_ALTERNATE=391,// Have just grabbed rope > fall (same animation as ANIMATION_LARA_ROPE_GRAB_TO_FALL?) (?)
ANIMATION_LARA_ROPE_TURN_CLOCKWISE=392,// Turn clockwise on rope
ANIMATION_LARA_ROPE_TURN_COUNTER_CLOCKWISE=393,// Turn counter-clockwise on rope
ANIMATION_LARA_ROPE_SWING_FORWARD_SEMIHARD=394,// Swing forwards on rope with much momentum
ANIMATION_LARA_ROPE_LADDER_TO_HANDS_DOWN_ALTERNATE=395,// Hang still on ladder > abandon footing > hang by the hands alone (not used) (?)
ANIMATION_LARA_ROPE_SWING_BACK_CONTINUE=396,// Swing backwards on rope, second part (from ANIMATION_LARA_ROPE_SWING_BACK_BEGIN) > ANIMATION_LARA_ROPE_SWING_BACK_END
ANIMATION_LARA_ROPE_SWING_BACK_END=397,// Swing backwards on rope, third part (from ANIMATION_LARA_ROPE_SWING_BACK_CONTINUE)
ANIMATION_LARA_ROPE_SWING_BACK_BEGIN=398,// Swing backwards on rope, first part > ANIMATION_LARA_ROPE_SWING_BACK_CONTINUE
ANIMATION_LARA_ROPE_SWING_FORWARD_SOFT=399,// Swing forwards on rope with little momentum (?)
ANIMATION_LARA_BIG_BUTTON_PUSH=413,// Push big button
ANIMATION_LARA_JUMPSWITCH=414,// Pull jumpswitch
ANIMATION_LARA_UNDERWATER_PULLEY=415,// Pull underwater switch in the ceiling
ANIMATION_LARA_UNDERWATER_DOOR_OPEN=416,// Open underwater_door
ANIMATION_LARA_PUSHABLE_PUSH_TO_STAND=417,// Push pushable > stand
ANIMATION_LARA_PUSHABLE_PULL_TO_STAND=418,// Pull pushable > stand
ANIMATION_LARA_CROWBAR_USE_ON_WALL=419,// Use crowbar to get puzzle item from wall
ANIMATION_LARA_CROWBAR_USE_ON_FLOOR=420,// Use crowbar to activate broken leverswitch (Desert Railroad)
ANIMATION_LARA_CRAWL_JUMP_DOWN=421,// Roll forwards out of crawlspace (not used)
ANIMATION_LARA_HARP_PLAY=422,// Play harp (The Lost Library)
ANIMATION_LARA_PUT_TRIDENT=423,// Place trident on Poseidon statue (Temple of Poseidon)
ANIMATION_LARA_PICKUP_PEDESTAL_HIGH=424,// Standing pickup from high pedestal (Lara's height)
ANIMATION_LARA_PICKUP_PEDESTAL_LOW=425,// Standing pickup from low pedestal (waist-height)
ANIMATION_LARA_ROTATE_SENET=426,// Play game of senet (Tomb of Semerkhet)
ANIMATION_LARA_TORCH_LIGHT_1=427,// Light torch with flame 0-1 clicks high
ANIMATION_LARA_TORCH_LIGHT_2=428,// Light torch with flame 2-3 clicks high
ANIMATION_LARA_TORCH_LIGHT_3=429,// Light torch with flame 4-5 clicks high
ANIMATION_LARA_TORCH_LIGHT_4=430,// Light torch with flame 6-7 clicks high
ANIMATION_LARA_TORCH_LIGHT_5=431,// Light torch with flame higher than 7 clicks
ANIMATION_LARA_DETONATOR_USE=432,// use mine detector
ANIMATION_LARA_CORRECT_POSITION_FRONT=433,// Small steps forward to correct Lara's position (hardcoded, used to put line up Lara in front of switches and puzzles)
ANIMATION_LARA_CORRECT_POSITION_LEFT=434,// Small steps to the left to corrcts Lara's position
ANIMATION_LARA_CORRECT_POSITION_RIGHT=435,// Small steps to the right to correct Lara's position
ANIMATION_LARA_CROWBAR_USE_ON_FLOOR_FAIL=436,// Use crowbar to break train link? (not used)
ANIMATION_LARA_USE_KEYCARD=437,// Use swipe card
ANIMATION_LARA_DEATH_BLOWUP=438,// Blown up by mine
ANIMATION_LARA_PICKUP_SARCOPHAGUS=439,// Pickup from sarcophagus
ANIMATION_LARA_DRAG=440,// Dragging dead body (City of the Dead)
ANIMATION_LARA_BINOCULARS=441,// Look through binoculars (not used)
ANIMATION_LARA_DEATH_BIG_SCORPION=442,// Picked up and tossed away by big scorpion
ANIMATION_LARA_ELEVATOR_RECOVER=443,// Lara painfully gets to her feet after fall in elevator (VCI-levels)
ANIMATION_LARA_BEETLE_PUT=444,// Wind up beetle > put beetle on floor
ANIMATION_LARA_DOZY=445,// DOZY Animation
ANIMATION_LARA_TIGHTROPE_WALK=446,// Walk on tightrope
ANIMATION_LARA_TIGHTROPE_WALK_TO_STAND=447,// Walk on tightrope > stand on tightrope
ANIMATION_LARA_TIGHTROPE_STAND=448,// Stand on tightrope
ANIMATION_LARA_TIGHTROPE_WALK_TO_STAND_CAREFUL=449,// Walk on tightrope > tread carefully > stand on tightrope
ANIMATION_LARA_TIGHTROPE_STAND_TO_WALK=450,// Stand on tightrope > walk on tightrope
ANIMATION_LARA_TIGHTROPE_TURN=451,// Turn around on tightrope
ANIMATION_LARA_TIGHTROPE_LOOSE_LEFT=452,// Stand on tightrope > loose balance and lean left
ANIMATION_LARA_TIGHTROPE_RECOVER_LEFT=453,// Lean left on tightrope > regain balance and stand on tightrope
ANIMATION_LARA_TIGHTROPE_FALL_LEFT=454,// Fall off tightrope (to the left)
ANIMATION_LARA_TIGHTROPE_LOOSE_RIGHT=455,// Stand on tightrope > loose balance and lean right
ANIMATION_LARA_TIGHTROPE_RECOVER_RIGHT=456,// Lean right on tightrope > regain balance and stand on tightrope
ANIMATION_LARA_TIGHTROPE_FALL_RIGHT=457,// Fall off tightrope (to the right)
ANIMATION_LARA_TIGHTROPE_START=458,// Stand > walk out on tightrope
ANIMATION_LARA_TIGHTROPE_FINISH=459,// Walk off tightrope > stand
ANIMATION_LARA_DOVESWITCH_TURN=460,// Examine and turn doveswitch (Rome-levels)
ANIMATION_LARA_BARS_GRAB=461,// Jump forwards > grab horizontal pole
ANIMATION_LARA_BARS_SWING=462,// Swing around horizontal pole
ANIMATION_LARA_BARS_JUMP=463,// Jump off horizontal pole
ANIMATION_LARA_LOOT_CABINET=464,// Open cabinet and search it
ANIMATION_LARA_LOOT_DRAWER=465,// Open drawer and search it
ANIMATION_LARA_LOOT_SHELF=466,// Search shelves
ANIMATION_LARA_RADIO_BEGIN=467,// Stand > put hand to headgear to listen (VCI-levels)
ANIMATION_LARA_RADIO_IDLE=468,// Hold hand on headgear and listen (VCI-levels)
ANIMATION_LARA_RADIO_END=469,// Remove hand from headgear > stand (VCI-levels)
ANIMATION_LARA_VALVE_TURN=470,// Turn valve wheel
ANIMATION_LARA_CROWBAR_USE_ON_WALL2=471,// Pull object off wall (to use as crowbar)
ANIMATION_LARA_LOOT_CHEST=472,// Kneel to open box and pick up item (VCI-levels)
ANIMATION_LARA_LADDER_TO_CROUCH=473,// Climb wall > pull up in crawlspace