TombEngine/Scripts/Strings.lua

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--[[
NOTE: It's possible to expand string entry tables with extra language variations
corresponding to languages in the table at the end of this file.
--]]
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local strings =
{
window_title = { "TombEngine" },
all = { "All" },
apply = { "Apply" },
auto_target = { "Automatic Targeting" },
back = { "Back" },
binoculars = { "Binoculars" },
close = { "Close" },
cancel = { "Cancel" },
caustics = { "Underwater Caustics" },
choose_ammo = { "Choose Ammo" },
choose_weapon = { "Choose Weapon" },
combine = { "Combine" },
combine_with = { "Combine With" },
controls = { "Controls" },
controls_action = { "Action" },
controls_sprint = { "Sprint" },
controls_draw_weapon = { "Draw Weapon" },
controls_crouch = { "Crouch" },
controls_inventory = { "Inventory" },
controls_jump = { "Jump" },
controls_look = { "Look" },
controls_move_backward = { "Move Backward" },
controls_move_forward = { "Move Forward" },
controls_move_left = { "Move Left" },
controls_move_right = { "Move Right" },
controls_roll = { "Roll" },
controls_step_left = { "Step Left" },
controls_step_right = { "Step Right" },
controls_pause = { "Pause" },
controls_use_flare = { "Use Flare" },
controls_walk = { "Walk" },
controls_defaults = { "Reset to Defaults" },
crossbow = { "Crossbow" },
crossbow_normal_ammo = { "Crossbow Normal Ammo" },
crossbow_poison_ammo = { "Crossbow Poison Ammo" },
crossbow_explosive_ammo = { "Crossbow Explosive Ammo" },
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crossbow_lasersight = { "Crossbow + Lasersight" },
crowbar = { "Crowbar" },
diary = { "Diary" },
disabled = { "Disabled" },
display = { "Display Settings" },
display_adapter = { "Display Adapter" },
distance_travelled = { "Distance Travelled" },
enable_sound = { "Enable Sounds" },
enabled = { "Enabled" },
equip = { "Equip" },
examine = { "Examine" },
exit_game = { "Exit Game" },
exit_to_title = { "Exit to Title" },
flares = { "Flares" },
grenade_launcher = { "Grenade Launcher" },
grenade_launcher_normal_ammo = { "Grenade Launcher Normal Ammo" },
grenade_launcher_super_ammo = { "Grenade Launcher Super Ammo" },
grenade_launcher_flash_ammo = { "Grenade Launcher Flash Ammo" },
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harpoon_gun = { "Harpoon Gun" },
harpoon_gun_ammo = { "Harpoon Gun Ammo" },
headset = { "Headset" },
hk = { "HK" },
hk_ammo = { "HK Ammo" },
hk_burst_mode = { "Burst Mode" },
hk_rapid_mode = { "Rapid Mode" },
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hk_lasersight = { "HK + Lasersight" },
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hk_sniper_mode = { "Sniper Mode" },
lara_home = { "Lara's Home" },
large_medipack = { "Large Medipack" },
lasersight = { "Lasersight" },
music_volume = { "Music Volume" },
new_game = { "New Game" },
none = { "None" },
ok = { "OK" },
options = { "Options" },
other_settings = { "Sound and Gameplay" },
output_settings = { "Output Settings" },
passport = { "Passport" },
pistol_ammo = { "Pistol Ammo" },
pistols = { "Pistols" },
player = { "Player" },
render_options = { "Render Options" },
reverb = { "Reverb" },
revolver = { "Revolver" },
revolver_ammo = { "Revolver Ammo" },
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revolver_lasersight = { "Revolver + Lasersight" },
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rocket_launcher_ammo = { "Rocket Launcher Ammo" },
rocket_launcher = { "Rocket Launcher" },
rumble = { "Rumble" },
subtitles = { "Subtitles" },
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save_game = { "Save Game" },
savegame_timestamp = { "%02d Days %02d:%02d:%02d" },
screen_resolution = { "Screen Resolution" },
level_secrets_found = { "Secrets Found in Level" },
total_secrets_found = { "Secrets Found Total" },
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select_level = { "Select Level" },
separate = { "Separate" },
sfx_volume = { "SFX Volume" },
shadows = { "Shadows" },
shotgun = { "Shotgun" },
shotgun_normal_ammo = { "Shotgun Normal Ammo" },
shotgun_wideshot_ammo = { "Shotgun Wideshot Ammo" },
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small_medipack = { "Small Medipack" },
sound = { "Sound" },
silencer = { "Silencer" },
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view = { "View" },
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thumbstick_camera = { "Thumbstick Camera" },
time_taken = { "Time Taken" },
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statistics = { "Statistics" },
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torch = { "Torch" },
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empty = { "Empty" },
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use = { "Use" },
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ammo_used = { "Ammo Used" },
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used_medipacks = { "Medipacks Used" },
uzi_ammo = { "Uzi Ammo" },
uzis = { "Uzis" },
volumetric_fog = { "Volumetric Fog" },
antialiasing = { "Antialiasing" },
low = { "Low" },
medium = { "Medium" },
high = { "High" },
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waiting_for_input = { "Waiting For Input" },
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windowed = { "Windowed" },
load_game = { "Load Game" },
test_level = { "Test Level" },
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waterskin_small_empty = { "Small Waterskin (Empty)" },
waterskin_small_1l = { "Small Waterskin (1L)" },
waterskin_small_2l = { "Small Waterskin (2L)" },
waterskin_small_3l = { "Small Waterskin (3L)" },
waterskin_large_empty = { "Large Waterskin (Empty)" },
waterskin_large_1l = { "Large Waterskin (1L)" },
waterskin_large_2l = { "Large Waterskin (2L)" },
waterskin_large_3l = { "Large Waterskin (3L)" },
waterskin_large_4l = { "Large Waterskin (4L)" },
waterskin_large_5l = { "Large Waterskin (5L)" },
torch2 = { "Torch 2" },
mechanical_scarab = { "Mechanical Scarab With Winding Key" },
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mechanical_scarab_1 = { "Mechanical Scarab (No Winding Key)" },
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mechanical_scarab_2 = { "Mechanical Scarab Winding Key" },
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title = { "Title" },
accelerate = { "Accelerate" },
reverse = { "Reverse" },
speed = { "Speed" },
slow = { "Slow" },
brake = { "Brake" },
fire = { "Fire" }
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}
TEN.Flow.SetStrings(strings)
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local languages =
{
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"English",
"Italian",
"German",
"French",
"Dutch",
"Spanish",
"Japanese",
"Russian"
}
TEN.Flow.SetLanguageNames(languages)
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