TombEngine/TR5Main/Game/larafire.cpp

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#include "larafire.h"
#include "items.h"
#include <stdio.h>
void __cdecl SmashItem(__int16 itemNum)
{
/*ITEM_INFO* item = &Items[itemNum];
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__int16 objectNumber = item->objectNumber;
printf("SmashItem\n");
if (objectNumber >= ID_SMASH_OBJECT1 && objectNumber <= ID_SMASH_OBJECT8)
SmashObject(itemNum);
else if (objectNumber == ID_BELL_SWITCH)
{
if (item->status != ITEM_ACTIVE)
{
item->status = ITEM_ACTIVE;
AddActiveItem(itemNum);
}
}*/
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}
void Inject_LaraFire()
{
//INJECT(0x00453A90, SmashItem);
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}