TombEngine/TR5Main/Game/animation.h

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#pragma once
#include "box.h"
struct PHD_3DPOS;
struct PHD_VECTOR;
struct ANIM_FRAME;
struct ITEM_INFO;
enum ANIMCOMMAND_TYPES
{
COMMAND_NULL = 0,
COMMAND_MOVE_ORIGIN,
COMMAND_JUMP_VELOCITY,
COMMAND_ATTACK_READY,
COMMAND_DEACTIVATE,
COMMAND_SOUND_FX,
COMMAND_EFFECT
};
void AnimateItem(ITEM_INFO* item);
void TranslateItem(ITEM_INFO* item, int x, int y, int z);
int GetChange(ITEM_INFO* item, ANIM_STRUCT* anim);
int GetFrame(ITEM_INFO* item, ANIM_FRAME* framePtr[], int* rate);
ANIM_FRAME* GetBestFrame(ITEM_INFO* item);
BOUNDING_BOX* GetBoundsAccurate(ITEM_INFO* item);
void GetLaraJointPosition(PHD_VECTOR* pos, int LM_enum);
void GetJointAbsPosition(ITEM_INFO* item, PHD_VECTOR* vec, int joint);
void ClampRotation(PHD_3DPOS* pos, short angle, short rot);
void DrawAnimatingItem(ITEM_INFO* item);