TombEngine/TR5Main/Game/traps.h

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2020-12-21 13:16:29 -03:00
#pragma once
#include "collide.h"
extern ITEM_INFO* WBItem;
extern short WBRoom;
void LaraBurn();
void LavaBurn(ITEM_INFO* item);
void FlameControl(short fxNumber);
void FlameEmitter2Control(short itemNumber);
void FlameEmitterControl(short itemNumber);
void InitialiseFallingBlock(short itemNumber);
void FallingBlockCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void FallingBlockControl(short itemNumber);
std::optional<int> FallingBlockFloor(short itemNumber, int x, int y, int z);
std::optional<int> FallingBlockCeiling(short itemNumber, int x, int y, int z);
int FallingBlockFloorBorder(short itemNumber);
int FallingBlockCeilingBorder(short itemNumber);
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void InitialiseWreckingBall(short itemNumber);
void WreckingBallCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll);
void WreckingBallControl(short itemNumber);
void FlameEmitterCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll);
void InitialiseFlameEmitter2(short itemNumber);
void InitialiseFlameEmitter(short itemNumber);
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void FlameEmitter3Control(short itemNumber);