mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-03 18:27:59 +03:00
383 lines
7.8 KiB
C++
383 lines
7.8 KiB
C++
![]() |
#include "framework.h"
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#include "tr4_clockwork_beetle.h"
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#include "items.h"
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#include "level.h"
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#include "lara.h"
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#include "draw.h"
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#include "sound.h"
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void ClockworkBeetleControl(short item_number)
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{
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ITEM_INFO* beetle = &g_Level.Items[item_number];
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int flag;
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flag = 0;
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if (LaraItem->animNumber == LA_MECHANICAL_BEETLE_USE)
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{
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short fb = g_Level.Anims[LA_MECHANICAL_BEETLE_USE].frameBase;
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if (LaraItem->frameNumber < fb + 14)
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{
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beetle->status = ITEM_INVISIBLE;
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return;
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}
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if (LaraItem->frameNumber < fb + 104)
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{
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PHD_VECTOR pos;
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pos.x = 0;
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pos.y = 0;
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pos.z = -32;
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GetLaraJointPosition(&pos, LM_LINARM);
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beetle->pos.xPos = pos.x;
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beetle->pos.yPos = pos.y;
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beetle->pos.zPos = pos.z;
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beetle->status = ITEM_ACTIVE;
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beetle->pos.yRot = LaraItem->pos.yRot;
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beetle->pos.zRot = -0x31C4;
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return;
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}
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if (LaraItem->frameNumber == fb + 104)
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{
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short roomNum = beetle->roomNumber;
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FLOOR_INFO* floor = GetFloor(beetle->pos.xPos, beetle->pos.yPos, beetle->pos.zPos, &roomNum);
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int height = GetFloorHeight(floor, beetle->pos.xPos, beetle->pos.yPos, beetle->pos.zPos);
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if (abs(LaraItem->pos.yPos - height) > 64)
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{
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beetle->pos.xPos = LaraItem->pos.xPos;
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beetle->pos.yPos = LaraItem->pos.yPos;
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beetle->pos.zPos = LaraItem->pos.zPos;
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}
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return;
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}
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}
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SoundEffect(SFX_TR4_BEETLARA_WINDUP, &beetle->pos, 0);
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beetle->fallspeed += 12;
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beetle->pos.yPos += beetle->fallspeed;
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short roomNum = beetle->roomNumber;
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FLOOR_INFO* floor = GetFloor(beetle->pos.xPos, beetle->pos.yPos, beetle->pos.zPos, &roomNum);
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int height = GetFloorHeight(floor, beetle->pos.xPos, beetle->pos.yPos, beetle->pos.zPos);
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if (beetle->pos.yPos > height)
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{
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beetle->pos.yPos = height;
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if (beetle->fallspeed <= 32)
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beetle->fallspeed = 0;
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else
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beetle->fallspeed = -beetle->fallspeed >> 1;
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flag = 1;
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}
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TestTriggers(TriggerIndex, 0, 0);
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if (roomNum != beetle->roomNumber)
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ItemNewRoom(item_number, roomNum);
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if (beetle->itemFlags[0])
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{
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beetle->pos.zRot = phd_sin(GlobalCounter & 0xF);//check this! it's probably better if we use GetRandomControl anyway
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switch (beetle->itemFlags[2])
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{
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case 0:
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{
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int x, z;
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x = (beetle->pos.xPos & -512) | 2;
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z = ((beetle->pos.zPos & -512) >> 8) | 2;//check this shit
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x -= beetle->pos.xPos;
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z -= beetle->pos.zPos;
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if (x <= -8 || z <= -8 || x >= 8 || z >= 8)
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{
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int atan = phd_atan(z, x);
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short rot = atan - beetle->pos.yRot;
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if (abs(rot) > 0x8000)
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rot = beetle->pos.yRot - atan;
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if (abs(rot) < 256)
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{
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beetle->pos.yRot = atan;
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beetle->itemFlags[2] = 1;
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}
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else if (rot < 0)
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beetle->pos.yRot -= 256;
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else
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beetle->pos.yRot += 256;
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}
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else
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{
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beetle->pos.zPos &= -512;
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beetle->pos.zPos &= -512;
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beetle->itemFlags[2] = 2;
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}
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break;
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}
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case 1:
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case 4:
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{
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int x, z;
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x = (beetle->pos.xPos & -512) | 2;
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z = ((beetle->pos.zPos & -512) >> 8) | 2;//check this shit
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x -= beetle->pos.xPos;
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z -= beetle->pos.zPos;
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if (x <= -8 || z <= -8 || x >= 8 || z >= 8)
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{
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int atan = phd_atan(z, x);
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beetle->pos.yRot = atan;
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if (SQUARE(x) + SQUARE(z) >= 0x19000)
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{
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if (beetle->speed)
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beetle->speed++;
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}
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else
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{
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if (beetle->speed <= 4)
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{
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if (beetle->speed < 4)
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beetle->speed++;
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}
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else
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beetle->speed = beetle->speed - (beetle->itemFlags[2] == 4) - 1;
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}
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beetle->pos.xPos = beetle->speed * phd_sin(beetle->speed);
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beetle->pos.zPos = beetle->speed * phd_cos(beetle->speed);
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}
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else
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{
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beetle->pos.xPos = (beetle->pos.xPos & -512) | 2;
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beetle->pos.zPos = ((beetle->pos.zPos & -512) >> 8) | 2;
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if (beetle->itemFlags[2] == 1)
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beetle->itemFlags[2] = 2;
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else
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{
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Lara.BeetleLife--;
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beetle->itemFlags[2] = 5;
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short room_item = g_Level.Rooms[beetle->roomNumber].itemNumber;
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if (room_item != NO_ITEM)
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{
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ITEM_INFO* item;
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int dx, dy, dz;
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short nex;
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while (1)
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{
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item = &g_Level.Items[room_item];
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nex = item->nextItem;
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if (item->objectNumber == ID_MAPPER)
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{
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dx = beetle->pos.xPos - item->pos.xPos;
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dy = beetle->pos.yPos - item->pos.yPos;
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dz = beetle->pos.zPos - item->pos.zPos;
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if (dx > -1024 && dx < 1024 && dz > -1024 && dz < 1024 && dy > -1024 && dy < 1024)
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break;
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}
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room_item = nex;
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if (room_item == NO_ITEM)
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return;
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}
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item->itemFlags[0] = 1;
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}
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}
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}
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break;
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}
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case 2:
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{
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int rot = beetle->itemFlags[1] - beetle->pos.yRot;
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if (abs(rot) > 0x8000)
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rot = beetle->pos.yRot - beetle->itemFlags[1];
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if (abs(rot) < 256)
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{
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beetle->itemFlags[2] = 3;
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beetle->pos.yRot = beetle->itemFlags[1];
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}
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else
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{
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if (rot < 0)
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beetle->pos.yRot -= 256;
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else
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beetle->pos.yRot += 256;
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}
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break;
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}
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case 3:
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{
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if (beetle->speed < 32)
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beetle->speed++;
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beetle->pos.xPos += beetle->speed * phd_sin(beetle->speed);
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beetle->pos.zPos += beetle->speed * phd_cos(beetle->speed);
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if (!Lara.ClockworkBeetleFlag)
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beetle->itemFlags[3] = 1;
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else
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{
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if (beetle->itemFlags[3])
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beetle->itemFlags[2] = 4;
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}
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break;
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}
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default:
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break;
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}
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}
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else
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{
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beetle->pos.zRot = phd_sin(GlobalCounter & 7);//check pls thx
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if (beetle->itemFlags[3])
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beetle->itemFlags[3]--;
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if (Lara.BeetleLife)
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{
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int val;
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if (beetle->itemFlags[3] <= 75)
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val = beetle->itemFlags[3];
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else
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val = 150 - beetle->itemFlags[3];
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beetle->pos.yRot += 32 * val;
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val >>= 1;
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if (flag && beetle->itemFlags[3] > 30 && val)
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{
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beetle->fallspeed = -((val >> 1) + GetRandomControl() % val);
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return;
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}
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}
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else
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{
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beetle->pos.zRot *= 2;
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int val = (150 - beetle->itemFlags[3]) >> 1;
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beetle->pos.yRot += val << 7;
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if (flag && val)
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{
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beetle->fallspeed = -((val >> 1) + GetRandomControl() % val);
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return;
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}
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if (beetle->itemFlags[3] < 30)
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{
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SoundEffect(102, &beetle->pos, 0);
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ExplodeItemNode(beetle, 0, 0, 128);
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KillItem(item_number);
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}
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}
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}
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}
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void UseClockworkBeetle(short flag)
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{
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ITEM_INFO* item;
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short itemNum;
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if (!flag && LaraItem->currentAnimState != LS_STOP || LaraItem->animNumber != LA_STAND_IDLE || LaraItem->hitStatus || Lara.gunStatus != LG_NO_ARMS)
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return;
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itemNum = CreateItem();
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if (itemNum != NO_ITEM)
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{
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item = &g_Level.Items[itemNum];
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Lara.hasBeetleThings &= 0xFE;
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item->shade = -15856;
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item->objectNumber = ID_CLOCKWORK_BEETLE;
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item->roomNumber = LaraItem->roomNumber;
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item->pos.xPos = LaraItem->pos.xPos;
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item->pos.yPos = LaraItem->pos.yPos;
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item->pos.zPos = LaraItem->pos.zPos;
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InitialiseItem(itemNum);
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item->pos.zRot = 0;
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item->pos.xRot = 0;
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item->pos.yRot = LaraItem->pos.yRot;
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if (Lara.BeetleLife)
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item->itemFlags[0] = Lara.ClockworkBeetleFlag;
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else
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item->itemFlags[0] = 0;
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item->speed = 0;
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AddActiveItem(itemNum);
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if (item->itemFlags[0])
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{
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ITEM_INFO* item2;
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short roomItem, nex;
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int dx, dy, dz;
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roomItem = g_Level.Rooms[item->roomNumber].itemNumber;
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if (roomItem != NO_ITEM)
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{
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while (1)
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{
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item2 = &g_Level.Items[roomItem];
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nex = item2->nextItem;
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if (item2->objectNumber == ID_MAPPER)
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{
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dx = item->pos.xPos - item2->pos.xPos;
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dy = item->pos.yPos - item2->pos.yPos;
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dz = item->pos.zPos - item2->pos.zPos;
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if (dx > -1024 && dx < 1024 && dz > -1024 && dz < 1024 && dy > -1024 && dy < 1024)
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break;
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}
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roomItem = nex;
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if (roomItem == NO_ITEM)
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{
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if (!item->itemFlags[0])
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item->itemFlags[3] = 150;
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return;
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}
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}
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item->itemFlags[1] = item2->pos.yRot + 0x8000;
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if (item2->itemFlags[0])
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item->itemFlags[0] = 0;
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else
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item2->itemFlags[0] = 1;
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}
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}
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if (!item->itemFlags[0])
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item->itemFlags[3] = 150;
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}
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}
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