TombEngine/TR5Main/Objects/TR3/Vehicles/rubberboat.cpp

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#include "framework.h"
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#include "rubberboat.h"
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#include "items.h"
#include "level.h"
#include "collide.h"
#include "lara.h"
#include "input.h"
#include "sphere.h"
#include "sound.h"
#include "bubble.h"
#include "draw.h"
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#define RUBBER_BOAT_FRONT 750
#define RUBBER_BOAT_SIDE 300
#define RUBBER_BOAT_RADIUS 500
#define RUBBER_BOAT_SNOW 500
#define RUBBER_BOAT_ACCELERATION 5
#define RUBBER_BOAT_BRAKE 5
#define RUBBER_BOAT_SLOWDOWN 1
#define RUBBER_BOAT_UNDO_TURN (ONE_DEGREE/4)
#define RUBBER_BOAT_TURN (ONE_DEGREE/8)
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#define RUBBER_BOAT_GETONLW_ANIM 0
#define RUBBER_BOAT_GETONRW_ANIM 8
#define RUBBER_BOAT_GETONJ_ANIM 6
#define RUBBER_BOAT_GETON_START 1
#define RUBBER_BOAT_FALL_ANIM 15
#define RUBBER_BOAT_DEATH_ANIM 18
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enum BOAT_STATE
{
RUBBER_BOAT_GETON,
RUBBER_BOAT_STILL,
RUBBER_BOAT_MOVING,
RUBBER_BOAT_JUMPR,
RUBBER_BOAT_JUMPL,
RUBBER_BOAT_HIT,
RUBBER_BOAT_FALL,
RUBBER_BOAT_TURNR,
RUBBER_BOAT_DEATH,
RUBBER_BOAT_TURNL
};
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void DrawRubberBoat(ITEM_INFO *item)
{
RUBBER_BOAT_INFO *b;
b = (RUBBER_BOAT_INFO*)item->data;
item->data = &b->propRot;
DrawAnimatingItem(item);
item->data = (void *)b;
}
int RubberBoatCheckGeton(short itemNum, COLL_INFO *coll)
{
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int getOn, dist;
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short rot;
ITEM_INFO *boat;
short xDelta, zDelta;
boat = &g_Level.Items[itemNum];
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if (Lara.gunStatus != LG_NO_ARMS)
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return 0;
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if ((!(TrInput & IN_ACTION)) || LaraItem->gravityStatus || boat->speed)
return 0;
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xDelta = LaraItem->pos.xPos - boat->pos.xPos;
zDelta = LaraItem->pos.zPos - boat->pos.zPos;
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dist = zDelta * phd_cos(-boat->pos.yRot) - xDelta * phd_sin(-boat->pos.yRot);
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if (dist > 512) return 0;
rot = boat->pos.yRot - LaraItem->pos.yRot;
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getOn = 0;
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if (Lara.waterStatus == LW_SURFACE || Lara.waterStatus == LW_WADE)
{
if (rot > ANGLE(45) && rot < ANGLE(135))
getOn = 1;
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if (rot < -ANGLE(135) && rot > -ANGLE(45))
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getOn = 2;
}
else if (Lara.waterStatus == LW_ABOVE_WATER)
{
if (LaraItem->fallspeed > 0)
{
if (LaraItem->pos.yPos + 512 > boat->pos.yPos)
getOn = 3;
}
else if (LaraItem->fallspeed == 0)
{
if (rot > -ANGLE(135) && rot < ANGLE(135))
{
if (LaraItem->pos.xPos == boat->pos.xPos &&
LaraItem->pos.yPos == boat->pos.xPos &&
LaraItem->pos.zPos == boat->pos.zPos)
getOn = 4;
else
getOn = 3;
}
}
}
if (!getOn)
return 0;
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if (!TestBoundsCollide(boat, LaraItem, coll->radius))
return 0;
if (!TestCollision(boat, LaraItem))
return 0;
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return getOn;
}
static long TestWaterHeight(ITEM_INFO *item, long zOff, long xOff, PHD_VECTOR *pos)
{
FLOOR_INFO *floor;
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long height;
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short roomNum;
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float s, c;
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pos->y = item->pos.yPos - zOff * phd_sin(item->pos.xRot) + xOff * phd_sin(item->pos.zRot);
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c = phd_cos(item->pos.yRot);
s = phd_sin(item->pos.yRot);
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pos->z = item->pos.zPos + zOff * c - xOff * s;
pos->x = item->pos.xPos + zOff * s + xOff * c;
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roomNum = item->roomNumber;
GetFloor(pos->x, pos->y, pos->z, &roomNum);
height = GetWaterHeight(pos->x, pos->y, pos->z, roomNum);
if (height == NO_HEIGHT)
{
floor = GetFloor(pos->x, pos->y, pos->z, &roomNum);
height = GetFloorHeight(floor, pos->x, pos->y, pos->z);
if (height == NO_HEIGHT)
return height;
}
return height - 5;
}
static void DoRubberBoatShift(int boatNum)
{
ITEM_INFO *item, *boat;
int itemNum, distance, x, z;
boat = &g_Level.Items[boatNum];
itemNum = g_Level.Rooms[boat->roomNumber].itemNumber;
while (itemNum != NO_ITEM)
{
item = &g_Level.Items[itemNum];
if (item->objectNumber == ID_RUBBER_BOAT && itemNum != boatNum && Lara.Vehicle != itemNum)
{
x = item->pos.xPos - boat->pos.xPos;
z = item->pos.zPos - boat->pos.zPos;
distance = SQUARE(x) + SQUARE(z);
if (distance < 1000000)
{
boat->pos.xPos = item->pos.xPos - x * 1000000 / distance;
boat->pos.zPos = item->pos.zPos - z * 1000000 / distance;
}
return;
}
itemNum = item->nextItem;
}
}
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static int DoRubberBoatShift2(ITEM_INFO *skidoo, PHD_VECTOR *pos, PHD_VECTOR *old)
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{
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int x, z;
int x_old, z_old;
int shift_x, shift_z;
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x = pos->x / SECTOR(1);
z = pos->z / SECTOR(1);
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x_old = old->x / SECTOR(1);
z_old = old->z / SECTOR(1);
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shift_x = pos->x & (WALL_SIZE - 1);
shift_z = pos->z & (WALL_SIZE - 1);
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if (x == x_old)
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{
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if (z == z_old)
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{
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skidoo->pos.zPos += (old->z - pos->z);
skidoo->pos.xPos += (old->x - pos->x);
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}
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else if (z > z_old)
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{
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skidoo->pos.zPos -= shift_z + 1;
return (pos->x - skidoo->pos.xPos);
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}
else
{
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skidoo->pos.zPos += WALL_SIZE - shift_z;
return (skidoo->pos.xPos - pos->x);
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}
}
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else if (z == z_old)
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{
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if (x > x_old)
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{
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skidoo->pos.xPos -= shift_x + 1;
return (skidoo->pos.zPos - pos->z);
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}
else
{
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skidoo->pos.xPos += WALL_SIZE - shift_x;
return (pos->z - skidoo->pos.zPos);
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}
}
else
{
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short roomNumber;
FLOOR_INFO* floor;
int height;
x = z = 0;
roomNumber = skidoo->roomNumber;
floor = GetFloor(old->x, pos->y, pos->z, &roomNumber);
height = GetFloorHeight(floor, old->x, pos->y, pos->z);
if (height < old->y - STEP_SIZE)
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{
if (pos->z > old->z)
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z = -shift_z - 1;
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else
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z = WALL_SIZE - shift_z;
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}
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roomNumber = skidoo->roomNumber;
floor = GetFloor(pos->x, pos->y, old->z, &roomNumber);
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height = GetFloorHeight(floor, pos->x, pos->y, old->z);
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if (height < old->y - STEP_SIZE)
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{
if (pos->x > old->x)
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x = -shift_x - 1;
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else
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x = WALL_SIZE - shift_x;
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}
if (x && z)
{
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skidoo->pos.zPos += z;
skidoo->pos.xPos += x;
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}
else if (z)
{
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skidoo->pos.zPos += z;
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if (z > 0)
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return (skidoo->pos.xPos - pos->x);
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else
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return (pos->x - skidoo->pos.xPos);
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}
else if (x)
{
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skidoo->pos.xPos += x;
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if (x > 0)
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return (pos->z - skidoo->pos.zPos);
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else
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return (skidoo->pos.zPos - pos->z);
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}
else
{
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skidoo->pos.zPos += (old->z - pos->z);
skidoo->pos.xPos += (old->x - pos->x);
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}
}
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return 0;
}
static int GetRubberBoatCollisionAnim(ITEM_INFO *rubber, PHD_VECTOR *moved)
{
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long front, side;
float c, s;
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moved->x = rubber->pos.xPos - moved->x;
moved->z = rubber->pos.zPos - moved->z;
if (moved->x || moved->z)
{
c = phd_cos(rubber->pos.yRot);
s = phd_sin(rubber->pos.yRot);
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front = moved->z * c + moved->x * s;
side = -moved->z * s + moved->x * c;
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if (abs(front) > abs(side))
{
if (front > 0)
return 14;
else
return 13;
}
else
{
if (side > 0)
return 11;
else
return 12;
}
}
return 0;
}
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#define RUBBER_BOAT_SLIP 10
#define RUBBER_BOAT_SIDE_SLIP 30
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#define RUBBER_BOAT_FRONT 750
#define RUBBER_BOAT_SIDE 300
#define RUBBER_BOAT_RADIUS 500
#define RUBBER_BOAT_SNOW 500
#define RUBBER_BOAT_MAX_SPEED 110
#define RUBBER_BOAT_SLOW_SPEED (RUBBER_BOAT_MAX_SPEED/3)
#define RUBBER_BOAT_FAST_SPEED (RUBBER_BOAT_MAX_SPEED+75)
#define RUBBER_BOAT_MIN_SPEED 20
#define RUBBER_BOAT_MAX_BACK -20
#define RUBBER_BOAT_MAX_KICK -80
static int RubberBoatDynamics(short boat_number)
{
ITEM_INFO* boat;
RUBBER_BOAT_INFO* binfo;
PHD_VECTOR moved, fl, fr, br, bl, f;
PHD_VECTOR old, fl_old, fr_old, bl_old, br_old, f_old;
int hfl, hfr, hbr, hbl, hf;
int hfr_old, hfl_old, hbr_old, hbl_old, hf_old;
FLOOR_INFO* floor;
int height, slip, collide;
short room_number, rot;
int newspeed;
boat = &g_Level.Items[boat_number];
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binfo = (RUBBER_BOAT_INFO*)boat->data;
boat->pos.zRot -= binfo->tiltAngle;
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hfl_old = TestWaterHeight(boat, RUBBER_BOAT_FRONT, -RUBBER_BOAT_SIDE, &fl_old);
hfr_old = TestWaterHeight(boat, RUBBER_BOAT_FRONT, RUBBER_BOAT_SIDE, &fr_old);
hbl_old = TestWaterHeight(boat, -RUBBER_BOAT_FRONT, -RUBBER_BOAT_SIDE, &bl_old);
hbr_old = TestWaterHeight(boat, -RUBBER_BOAT_FRONT, RUBBER_BOAT_SIDE, &br_old);
hf_old = TestWaterHeight(boat, 1000, 0, &f_old);
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old.x = boat->pos.xPos;
old.y = boat->pos.yPos;
old.z = boat->pos.zPos;
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if (bl_old.y > hbl_old)
bl_old.y = hbl_old;
if (br_old.y > hbr_old)
br_old.y = hbr_old;
if (fl_old.y > hfl_old)
fl_old.y = hfl_old;
if (fr_old.y > hfr_old)
fr_old.y = hfr_old;
if (f_old.y > hf_old)
f_old.y = hf_old;
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boat->pos.yRot += binfo->boatTurn + binfo->extraRotation;
binfo->tiltAngle = binfo->boatTurn * 6;
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boat->pos.zPos += boat->speed * phd_cos(boat->pos.yRot);
boat->pos.xPos += boat->speed * phd_sin(boat->pos.yRot);
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if (boat->speed >= 0)
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binfo->propRot += (boat->speed * (ONE_DEGREE * 3)) + (ONE_DEGREE * 2);
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else
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binfo->propRot += ONE_DEGREE * 33;
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slip = RUBBER_BOAT_SIDE_SLIP * phd_sin(boat->pos.zRot);
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if (!slip && boat->pos.zRot)
slip = (boat->pos.zRot > 0) ? 1 : -1;
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boat->pos.zPos -= slip * phd_sin(boat->pos.yRot);
boat->pos.xPos += slip * phd_cos(boat->pos.yRot);
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slip = RUBBER_BOAT_SLIP * phd_sin(boat->pos.xRot);
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if (!slip && boat->pos.xRot)
slip = (boat->pos.xRot > 0) ? 1 : -1;
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boat->pos.zPos -= slip * phd_cos(boat->pos.yRot);
boat->pos.xPos -= slip * phd_sin(boat->pos.yRot);
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moved.x = boat->pos.xPos;
moved.z = boat->pos.zPos;
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DoRubberBoatShift(boat_number);
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rot = 0;
hbl = TestWaterHeight(boat, -RUBBER_BOAT_FRONT, -RUBBER_BOAT_SIDE, &bl);
if (hbl < bl_old.y - STEP_SIZE / 2)
rot = DoRubberBoatShift2(boat, &bl, &bl_old);
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hbr = TestWaterHeight(boat, -RUBBER_BOAT_FRONT, RUBBER_BOAT_SIDE, &br);
if (hbr < br_old.y - STEP_SIZE / 2)
rot += DoRubberBoatShift2(boat, &br, &br_old);
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hfl = TestWaterHeight(boat, RUBBER_BOAT_FRONT, -RUBBER_BOAT_SIDE, &fl);
if (hfl < fl_old.y - STEP_SIZE / 2)
rot += DoRubberBoatShift2(boat, &fl, &fl_old);
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hfr = TestWaterHeight(boat, RUBBER_BOAT_FRONT, RUBBER_BOAT_SIDE, &fr);
if (hfr < fr_old.y - STEP_SIZE / 2)
rot += DoRubberBoatShift2(boat, &fr, &fr_old);
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if (!slip)
{
hf = TestWaterHeight(boat, 1000, 0, &f);
if (hf < f_old.y - STEP_SIZE / 2)
DoRubberBoatShift2(boat, &f, &f_old);
}
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room_number = boat->roomNumber;
floor = GetFloor(boat->pos.xPos, boat->pos.yPos, boat->pos.zPos, &room_number);
height = GetWaterHeight(boat->pos.xPos, boat->pos.yPos, boat->pos.zPos, room_number);
if (height == NO_HEIGHT)
height = GetFloorHeight(floor, boat->pos.xPos, boat->pos.yPos, boat->pos.zPos);
if (height < boat->pos.yPos - STEP_SIZE / 2)
DoRubberBoatShift2(boat, (PHD_VECTOR*)&boat->pos, &old);
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binfo->extraRotation = rot;
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collide = GetRubberBoatCollisionAnim(boat, &moved);
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if (slip || collide)
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{
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newspeed = (boat->pos.zPos - old.z) * phd_cos(boat->pos.yRot) + (boat->pos.xPos - old.x) * phd_sin(boat->pos.yRot);
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if (Lara.Vehicle == boat_number && boat->speed > RUBBER_BOAT_MAX_SPEED + RUBBER_BOAT_ACCELERATION && newspeed < boat->speed - 10)
{
LaraItem->hitPoints -= boat->speed;
LaraItem->hitStatus = 1;
SoundEffect(SFX_TR4_LARA_INJURY, &LaraItem->pos, 0);
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newspeed /= 2;
boat->speed /= 2;
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}
if (slip)
{
if (boat->speed <= RUBBER_BOAT_MAX_SPEED + 10)
boat->speed = newspeed;
}
else
{
if (boat->speed > 0 && newspeed < boat->speed)
boat->speed = newspeed;
else if (boat->speed < 0 && newspeed > boat->speed)
boat->speed = newspeed;
}
if (boat->speed < RUBBER_BOAT_MAX_BACK)
boat->speed = RUBBER_BOAT_MAX_BACK;
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}
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return collide;
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}
static int DoRubberBoatDynamics(int height, int fallspeed, int *y)
{
if (height > *y)
{
*y += fallspeed;
if (*y > height)
{
*y = height;
fallspeed = 0;
}
else
fallspeed += 6;
}
else
{
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fallspeed += ((height - *y - fallspeed) / 8);
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if (fallspeed < -20)
fallspeed - 20;
if (*y > height)
*y = height;
}
return fallspeed;
}
int RubberBoatUserControl(ITEM_INFO *boat)
{
int noTurn(1), maxSpeed;
RUBBER_BOAT_INFO *binfo;
binfo = (RUBBER_BOAT_INFO*)boat->data;
if (boat->pos.yPos >= binfo->water - 128 && binfo->water != NO_HEIGHT)
{
if ((!(TrInput & IN_ROLL) && !(TrInput & IN_LOOK) || boat->speed))
{
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if (((TrInput & (IN_LEFT)) && !(TrInput & IN_JUMP)) || ((TrInput & (IN_RIGHT)) && (TrInput & IN_JUMP)))
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{
if (binfo->boatTurn > 0)
binfo->boatTurn -= ANGLE(1)/4;
else
{
binfo->boatTurn -= ANGLE(1)/8;
if (binfo->boatTurn < -ANGLE(4))
binfo->boatTurn = -ANGLE(4);
}
noTurn = 0;
}
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else if (((TrInput & (IN_RIGHT)) && !(TrInput & IN_JUMP)) || ((TrInput & (IN_LEFT)) && (TrInput & IN_JUMP)))
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{
if (binfo->boatTurn < 0)
binfo->boatTurn += ANGLE(1) / 4;
else
{
binfo->boatTurn += ANGLE(1) / 8;
if (binfo->boatTurn > ANGLE(4))
binfo->boatTurn = ANGLE(4);
}
noTurn = 0;
}
if (TrInput & IN_JUMP)
{
if (boat->speed > 0)
boat->speed -= 5;
else if (boat->speed > -20)
boat->speed += -2;
}
else if (TrInput & IN_ACTION)
{
if (TrInput & (IN_SPRINT | IN_DUCK))
maxSpeed = 185;
else
maxSpeed = (TrInput & IN_WALK) ? 37 : 110;
if (boat->speed < maxSpeed)
boat->speed += 3 + (5 * boat->speed) / (2 * maxSpeed);
else if (boat->speed > maxSpeed + 1)
boat->speed -= 1;
}
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else if (boat->speed >= 0 && boat->speed < 20 && (TrInput & (IN_LEFT | IN_RIGHT)))
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{
if (boat->speed == 0 && !(TrInput & IN_ROLL))
boat->speed = 20;
}
else if (boat->speed > 1)
boat->speed -= 1;
else
boat->speed = 0;
}
else
{
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if (boat->speed >= 0 && boat->speed < 20 && (TrInput & (IN_LEFT | IN_RIGHT)))
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{
if (boat->speed == 0 && !(TrInput & IN_ROLL))
boat->speed = 20;
}
else if (boat->speed > 1)
boat->speed -= 1;
else
boat->speed = 0;
if ((TrInput & IN_LOOK) && boat->speed == 0)
LookUpDown();
}
}
return noTurn;
}
void InitialiseRubberBoat(short itemNum)
{
ITEM_INFO* boat;
RUBBER_BOAT_INFO* binfo;
boat = &g_Level.Items[itemNum];
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binfo = game_malloc<RUBBER_BOAT_INFO>();
boat->data = binfo;
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binfo->boatTurn = 0;
binfo->tiltAngle = 0;
binfo->rightFallspeed = 0;
binfo->leftFallspeed = 0;
binfo->extraRotation = 0;
binfo->water = 0;
binfo->pitch = 0;
}
void RubberBoatCollision(short itemNum, ITEM_INFO *lara, COLL_INFO *coll)
{
int getOn;
ITEM_INFO *item;
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if (lara->hitPoints <= 0 || Lara.Vehicle != NO_ITEM)
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return;
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item = &g_Level.Items[itemNum];
getOn = RubberBoatCheckGeton(itemNum, coll);
if (!getOn)
{
coll->enableBaddiePush = true;
ObjectCollision(itemNum, lara, coll);
return;
}
Lara.Vehicle = itemNum;
if (getOn == 1)
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lara->animNumber = Objects[ID_RUBBER_BOAT_LARA_ANIMS].animIndex + RUBBER_BOAT_GETONRW_ANIM;
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else if (getOn == 2)
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lara->animNumber = Objects[ID_RUBBER_BOAT_LARA_ANIMS].animIndex + RUBBER_BOAT_GETONLW_ANIM;
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else if (getOn == 3)
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lara->animNumber = Objects[ID_RUBBER_BOAT_LARA_ANIMS].animIndex + RUBBER_BOAT_GETONJ_ANIM;
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else
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lara->animNumber = Objects[ID_RUBBER_BOAT_LARA_ANIMS].animIndex + RUBBER_BOAT_GETON_START;
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Lara.waterStatus = LW_ABOVE_WATER;
lara->pos.xPos = item->pos.xPos;
lara->pos.yPos = item->pos.yPos - 5;
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lara->pos.zPos = item->pos.zPos;
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lara->pos.xRot = 0;
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lara->pos.yRot = item->pos.yRot;
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lara->pos.zRot = 0;
lara->gravityStatus = false;
lara->fallspeed = 0;
lara->speed = 0;
lara->frameNumber = g_Level.Anims[lara->animNumber].frameBase;
lara->currentAnimState = 0;
lara->goalAnimState = 0;
if (lara->roomNumber != item->roomNumber)
ItemNewRoom(Lara.itemNumber, item->roomNumber);
AnimateItem(lara);
if (g_Level.Items[itemNum].status != ITEM_ACTIVE)
{
AddActiveItem(itemNum);
g_Level.Items[itemNum].status = ITEM_ACTIVE;
}
}
static int CanGetOffRubberBoat(int direction)
{
ITEM_INFO *boat;
FLOOR_INFO *floor;
short roomNum, angle;
int x, y, z, height, ceiling;
boat = &g_Level.Items[Lara.Vehicle];
if (direction < 0)
angle = boat->pos.yRot - ANGLE(90);
else
angle = boat->pos.yRot + ANGLE(90);
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x = boat->pos.xPos + 1024 * phd_sin(angle);
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y = boat->pos.yPos;
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z = boat->pos.zPos + 1024 * phd_cos(angle);
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roomNum = boat->roomNumber;
floor = GetFloor(x, y, z, &roomNum);
height = GetFloorHeight(floor, x, y, z);
ceiling = GetCeiling(floor, x, y, z);
if (height - boat->pos.yPos < -512)
return 0;
if (HeightType == BIG_SLOPE || HeightType == DIAGONAL)
return 0;
if ((ceiling - boat->pos.yPos > -762) || (height - ceiling < 762))
return 0;
return 1;
}
void RubberBoatAnimation(ITEM_INFO *boat, int collide)
{
RUBBER_BOAT_INFO *binfo;
binfo = (RUBBER_BOAT_INFO*)boat->data;
if (LaraItem->hitPoints <= 0)
{
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if (LaraItem->currentAnimState!= RUBBER_BOAT_DEATH)
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{
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LaraItem->animNumber = Objects[ID_RUBBER_BOAT_LARA_ANIMS].animIndex + RUBBER_BOAT_DEATH_ANIM;
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LaraItem->frameNumber = g_Level.Anims[LaraItem->animNumber].frameBase;
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LaraItem->goalAnimState = RUBBER_BOAT_DEATH;
LaraItem->currentAnimState = RUBBER_BOAT_DEATH;
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}
}
else if (boat->pos.yPos < binfo->water - 128 && boat->fallspeed > 0)
{
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if (LaraItem->currentAnimState != RUBBER_BOAT_FALL)
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{
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LaraItem->animNumber = Objects[ID_RUBBER_BOAT_LARA_ANIMS].animIndex + RUBBER_BOAT_FALL_ANIM;
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LaraItem->frameNumber = g_Level.Anims[LaraItem->animNumber].frameBase;
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LaraItem->goalAnimState = RUBBER_BOAT_FALL;
LaraItem->currentAnimState = RUBBER_BOAT_FALL;
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}
}
else if (collide)
{
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if (LaraItem->currentAnimState != RUBBER_BOAT_HIT)
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{
LaraItem->animNumber = (short)(Objects[ID_RUBBER_BOAT_LARA_ANIMS].animIndex + collide);
LaraItem->frameNumber = g_Level.Anims[LaraItem->animNumber].frameBase;
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LaraItem->goalAnimState = RUBBER_BOAT_HIT;
LaraItem->currentAnimState = RUBBER_BOAT_HIT;
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}
}
else
{
switch (LaraItem->currentAnimState)
{
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case RUBBER_BOAT_STILL:
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if (TrInput & IN_ROLL)
{
if (boat->speed == 0)
{
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if ((TrInput & IN_RIGHT) && CanGetOffRubberBoat(boat->pos.yRot + ANGLE(90)))
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LaraItem->goalAnimState = RUBBER_BOAT_JUMPR;
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else if ((TrInput & IN_LEFT) && CanGetOffRubberBoat(boat->pos.yRot - ANGLE(90)))
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LaraItem->goalAnimState = RUBBER_BOAT_JUMPL;
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}
}
if (boat->speed > 0)
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LaraItem->goalAnimState = RUBBER_BOAT_MOVING;
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break;
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case RUBBER_BOAT_MOVING:
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if (boat->speed <= 0)
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LaraItem->goalAnimState = RUBBER_BOAT_STILL;
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if (TrInput & IN_RIGHT)
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LaraItem->goalAnimState = RUBBER_BOAT_TURNR;
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else if (TrInput & IN_LEFT)
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LaraItem->goalAnimState = RUBBER_BOAT_TURNL;
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break;
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case RUBBER_BOAT_FALL:
LaraItem->goalAnimState = RUBBER_BOAT_MOVING;
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break;
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case RUBBER_BOAT_TURNR:
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if (boat->speed <= 0)
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LaraItem->goalAnimState = RUBBER_BOAT_STILL;
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else if (!(TrInput & IN_RIGHT))
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LaraItem->goalAnimState = RUBBER_BOAT_MOVING;
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break;
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case RUBBER_BOAT_TURNL:
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if (boat->speed <= 0)
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LaraItem->goalAnimState = RUBBER_BOAT_STILL;
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else if (!(TrInput & IN_LEFT))
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LaraItem->goalAnimState = RUBBER_BOAT_MOVING;
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break;
}
}
}
static void TriggerRubberBoatMist(long x, long y, long z, long speed, short angle, long snow)
{
long size, xv, zv;
SPARKS *sptr;
sptr = &Sparks[GetFreeSpark()];
sptr->on = 1;
sptr->sR = 0;
sptr->sG = 0;
sptr->sB = 0;
if (snow)
{
sptr->dR = 255;
sptr->dG = 255;
sptr->dB = 255;
}
else
{
sptr->dR = 64;
sptr->dG = 64;
sptr->dB = 64;
}
sptr->colFadeSpeed = 4 + (GetRandomControl() & 3);
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sptr->fadeToBlack = 12 - (snow * 8);
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sptr->sLife = sptr->life = (GetRandomControl() & 3) + 20;
sptr->transType = COLADD;
sptr->extras = 0;
sptr->dynamic = -1;
sptr->x = x * ((GetRandomControl() & 15) - 8);
sptr->y = y * ((GetRandomControl() & 15) - 8);
sptr->z = z * ((GetRandomControl() & 15) - 8);
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zv = speed * phd_cos(angle) / 4;
xv = speed * phd_sin(angle) / 4;
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sptr->xVel = xv + ((GetRandomControl() & 127) - 64);
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sptr->yVel = (speed * 8) + (speed * 4);
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sptr->zVel = zv + ((GetRandomControl() & 127) - 64);
sptr->friction = 3;
if (GetRandomControl() & 1)
{
sptr->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF;
sptr->rotAng = GetRandomControl() & 4095;
if (GetRandomControl() & 1)
sptr->rotAdd = -(GetRandomControl() & 15) - 16;
else
sptr->rotAdd = (GetRandomControl() & 15) + 16;
}
else
sptr->flags = SP_SCALE | SP_DEF | SP_EXPDEF;
sptr->def = Objects[ID_EXPLOSION_SPRITES].meshIndex;
if (!snow)
{
sptr->scalar = 4;
sptr->gravity = 0;
sptr->maxYvel = 0;
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size = (GetRandomControl() & 7) + (speed / 2) + 16;
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}
}
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void RubberBoatDoGetOff(ITEM_INFO* boat)
{
if ((LaraItem->currentAnimState == RUBBER_BOAT_JUMPR || LaraItem->currentAnimState == RUBBER_BOAT_JUMPL)
&& LaraItem->frameNumber == g_Level.Anims[LaraItem->animNumber].frameEnd)
{
short roomNum;
int x, y, z;
FLOOR_INFO *floor;
if (LaraItem->currentAnimState == 4)
LaraItem->pos.yRot -= ANGLE(90);
else
LaraItem->pos.yRot += ANGLE(90);
LaraItem->animNumber = LA_JUMP_FORWARD;
LaraItem->frameNumber = g_Level.Anims[LaraItem->animNumber].frameBase;
LaraItem->goalAnimState = LS_JUMP_FORWARD;
LaraItem->currentAnimState = LS_JUMP_FORWARD;
LaraItem->gravityStatus = true;
LaraItem->fallspeed = -40;
LaraItem->speed = 20;
LaraItem->pos.xRot = 0;
LaraItem->pos.zRot = 0;
Lara.Vehicle = NO_ITEM;
roomNum = LaraItem->roomNumber;
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x = LaraItem->pos.xPos + 360 * phd_sin(LaraItem->pos.yRot);
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y = LaraItem->pos.yPos - 90;
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z = LaraItem->pos.zPos + 360 * phd_cos(LaraItem->pos.yRot);
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floor = GetFloor(x, y, z, &roomNum);
if (GetFloorHeight(floor, x, y, z) >= y - 256)
{
LaraItem->pos.xPos = x;
LaraItem->pos.zPos = z;
if (roomNum != LaraItem->roomNumber)
ItemNewRoom(Lara.itemNumber, roomNum);
}
LaraItem->pos.yPos = y;
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boat->animNumber = Objects[ID_RUBBER_BOAT].animIndex;
boat->frameNumber = g_Level.Anims[boat->animNumber].frameBase;
}
}
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void RubberBoatControl(short itemNum)
{
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ITEM_INFO* boat;
RUBBER_BOAT_INFO* binfo;
PHD_VECTOR fl, fr, prop;
int hfl, hfr, no_turn = 1, drive = 0;
FLOOR_INFO* floor;
int height, collide, water, ceiling, pitch, h, ofs, nowake;
short roomNumber, x_rot, z_rot;
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boat = &g_Level.Items[itemNum];
binfo = (RUBBER_BOAT_INFO*)boat->data;
collide = RubberBoatDynamics(itemNum);
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hfl = TestWaterHeight(boat, RUBBER_BOAT_FRONT, -RUBBER_BOAT_SIDE, &fl);
hfr = TestWaterHeight(boat, RUBBER_BOAT_FRONT, RUBBER_BOAT_SIDE, &fr);
roomNumber = boat->roomNumber;
floor = GetFloor(boat->pos.xPos, boat->pos.yPos, boat->pos.zPos, &roomNumber);
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height = GetFloorHeight(floor, boat->pos.xPos, boat->pos.yPos, boat->pos.zPos);
ceiling = GetCeiling(floor, boat->pos.xPos, boat->pos.yPos, boat->pos.zPos);
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if (Lara.Vehicle == itemNum)
{
TestTriggers(TriggerIndex, 0, 0);
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TestTriggers(TriggerIndex, 1, 0);
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}
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binfo->water = water = GetWaterHeight(boat->pos.xPos, boat->pos.yPos, boat->pos.zPos, roomNumber);
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if (Lara.Vehicle == itemNum && LaraItem->hitPoints > 0)
{
switch (LaraItem->currentAnimState)
{
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case RUBBER_BOAT_GETON:
case RUBBER_BOAT_JUMPR:
case RUBBER_BOAT_JUMPL:
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break;
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default:
drive = 1;
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no_turn = RubberBoatUserControl(boat);
break;
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}
}
else
{
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if (boat->speed > RUBBER_BOAT_SLOWDOWN)
boat->speed -= RUBBER_BOAT_SLOWDOWN;
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else
boat->speed = 0;
}
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if (no_turn)
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{
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if (binfo->boatTurn < -RUBBER_BOAT_UNDO_TURN)
binfo->boatTurn += RUBBER_BOAT_UNDO_TURN;
else if (binfo->boatTurn > RUBBER_BOAT_UNDO_TURN)
binfo->boatTurn -= RUBBER_BOAT_UNDO_TURN;
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else
binfo->boatTurn = 0;
}
boat->floor = height - 5;
if (binfo->water == NO_HEIGHT)
binfo->water = height;
else
binfo->water -= 5;
binfo->leftFallspeed = DoRubberBoatDynamics(hfl, binfo->leftFallspeed, (int*)&fl.y);
binfo->rightFallspeed = DoRubberBoatDynamics(hfr, binfo->rightFallspeed, (int*)&fr.y);
ofs = boat->fallspeed;
boat->fallspeed = DoRubberBoatDynamics(binfo->water, boat->fallspeed, (int*)&boat->pos.yPos);
height = (fl.y + fr.y);
if (height < 0)
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height = -(abs(height) / 2);
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else
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height = height / 2;
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x_rot = phd_atan(RUBBER_BOAT_FRONT, boat->pos.yPos - height);
z_rot = phd_atan(RUBBER_BOAT_SIDE, height - fl.y);
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boat->pos.xRot += ((x_rot - boat->pos.xRot) / 2);
boat->pos.zRot += ((z_rot - boat->pos.zRot) / 2);
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if (!x_rot && abs(boat->pos.xRot) < 4)
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boat->pos.xRot = 0;
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if (!z_rot && abs(boat->pos.zRot) < 4)
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boat->pos.zRot = 0;
if (Lara.Vehicle == itemNum)
{
RubberBoatAnimation(boat, collide);
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if (roomNumber != boat->roomNumber)
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{
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ItemNewRoom(itemNum, roomNumber);
ItemNewRoom(Lara.itemNumber, roomNumber);
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}
boat->pos.zRot += binfo->tiltAngle;
LaraItem->pos.xPos = boat->pos.xPos;
LaraItem->pos.xRot = boat->pos.xRot;
LaraItem->pos.yPos = boat->pos.yPos;
LaraItem->pos.yRot = boat->pos.yRot;
LaraItem->pos.zPos = boat->pos.zPos;
LaraItem->pos.zRot = boat->pos.zRot;
AnimateItem(LaraItem);
if (LaraItem->hitPoints > 0)
{
boat->animNumber = Objects[ID_RUBBER_BOAT].animIndex + (LaraItem->animNumber - Objects[ID_RUBBER_BOAT_LARA_ANIMS].animIndex);
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boat->frameNumber = g_Level.Anims[boat->animNumber].frameBase + (LaraItem->frameNumber - g_Level.Anims[LaraItem->animNumber].frameBase);
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}
Camera.targetElevation = -ANGLE(20);
Camera.targetDistance = 2048;
}
else
{
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if (roomNumber != boat->roomNumber)
ItemNewRoom(itemNum, roomNumber);
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boat->pos.zRot += binfo->tiltAngle;
}
pitch = boat->speed;
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binfo->pitch += ((pitch - binfo->pitch) / 4);
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if (boat->speed > 8)
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SoundEffect(SFX_TR3_BOAT_MOVING, &boat->pos, PITCH_SHIFT + ((0x10000 - (110 - binfo->pitch)) * 256));
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else if (drive)
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SoundEffect(SFX_TR3_BOAT_IDLE, &boat->pos, PITCH_SHIFT + ((0x10000 - (110 - binfo->pitch)) * 256));
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if (Lara.Vehicle != itemNum)
return;
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RubberBoatDoGetOff(boat);
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roomNumber = boat->roomNumber;
floor = GetFloor(boat->pos.xPos, boat->pos.yPos + 128, boat->pos.zPos, &roomNumber);
h = GetWaterHeight(boat->pos.xPos, boat->pos.yPos + 128, boat->pos.zPos, roomNumber);
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if (h > boat->pos.yPos + 32 || h == NO_HEIGHT)
h = 0;
else
h = 1;
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prop.x = 0;
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prop.y = 0;
prop.z = -80;
GetJointAbsPosition(boat, &prop, 2);
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roomNumber = boat->roomNumber;
floor = GetFloor(prop.x, prop.y, prop.z, &roomNumber);
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if (boat->speed && h < prop.y && h != NO_HEIGHT)
{
TriggerRubberBoatMist(prop.x, prop.y, prop.z, abs(boat->speed), boat->pos.yRot + 0x8000, 0);
if ((GetRandomControl() & 1) == 0)
{
PHD_3DPOS pos;
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short roomNum = boat->roomNumber;
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pos.xPos = prop.x + (GetRandomControl() & 63) - 32;
pos.yPos = prop.y + (GetRandomControl() & 15);
pos.zPos = prop.z + (GetRandomControl() & 63) - 32;
GetFloor(pos.xPos, pos.yPos, pos.zPos, &roomNum);
CreateBubble((PHD_VECTOR*)&pos, roomNum, 16, 8, 0, 0, 0, 0);
}
}
else
{
GAME_VECTOR pos;
long cnt;
h = GetFloorHeight(floor, prop.x, prop.y, prop.z);
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if (prop.y > h && !(g_Level.Rooms[roomNumber].flags & ENV_FLAG_WATER))
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{
pos.x = prop.x;
pos.y = prop.y;
pos.z = prop.z;
cnt = (GetRandomControl() & 3) + 3;
for (;cnt>0;cnt--)
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TriggerRubberBoatMist(prop.x, prop.y, prop.z, ((GetRandomControl() & 15) + 96) * 16, boat->pos.yRot + 0x4000 + GetRandomControl(), 1);
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}
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}
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}