TombEngine/TR5Main/Scripting/GameScriptInventoryObject.h

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#pragma once
#include <string>
namespace sol {
class state;
}
struct GameScriptInventoryObject
{
std::string name;
short slot;
float yOffset;
float scale;
float xRot;
float yRot;
float zRot;
short rotationFlags;
int meshBits;
__int64 operation;
GameScriptInventoryObject(std::string name, short slot, float yOffset, float scale, float xRot, float yRot, float zRot, short rotationFlags, int meshBits, __int64 operation);
static void Register(sol::state* lua);
};