TombEngine/TR5Main/Game/Lara/lara_objects.cpp

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#include "framework.h"
#include "lara.h"
#include "input.h"
#include "sound.h"
#include "draw.h"
#include "rope.h"
#include "lara_tests.h"
/*This file has "all" lara_as/lara_col functions where Lara is interacting with an object.*/
/*pickups*/
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void lara_as_pickup(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 39, 98*/
/*collision: lara_default_col*/
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = -ANGLE(130.0f);
Camera.targetElevation = -ANGLE(15.0f);
Camera.targetDistance = SECTOR(1);
}
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void lara_as_pickupflare(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 67*/
/*collison: lara_default_col*/
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = ANGLE(130.0f);
Camera.targetElevation = -ANGLE(15.0f);
Camera.targetDistance = SECTOR(1);
if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd - 1)
Lara.gunStatus = LG_NO_ARMS;
}
/*end pickups*/
/*-*/
/*switches*/
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void lara_as_switchon(ITEM_INFO* item, COLL_INFO* coll)
{
/*states 40, 126*/
/*collision: lara_default_col*/
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = ANGLE(80.0f);
Camera.targetElevation = -ANGLE(25.0f);
Camera.targetDistance = SECTOR(1);
Camera.speed = 6;
}
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void lara_as_switchoff(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 41*/
/*collision: lara_default_col*/
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = ANGLE(80.0f);
Camera.targetElevation = -ANGLE(25.0f);
Camera.targetDistance = SECTOR(1);
Camera.speed = 6;
}
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void lara_col_turnswitch(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 95*/
/*state code: lara_as_controlledl*/
if (coll->old.x != item->pos.xPos || coll->old.z != item->pos.zPos)
{
if (item->animNumber == LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_CONTINUE)
{
item->pos.yRot -= ANGLE(90.0f);
item->animNumber = LA_TURNSWITCH_PUSH_COUNTER_CLOCKWISE_END;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
}
if (item->animNumber == LA_TURNSWITCH_PUSH_CLOCKWISE_CONTINUE)
{
item->pos.yRot += ANGLE(90.0f);
item->animNumber = LA_TURNSWITCH_PUSH_CLOCKWISE_END;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
}
}
}
/*end switches*/
/*-*/
/*puzzles and keys*/
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void lara_as_usekey(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 42*/
/*collision: lara_default_col*/
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = -ANGLE(80.0f);
Camera.targetElevation = -4550;
Camera.targetDistance = SECTOR(1);
}
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void lara_as_usepuzzle(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 43*/
/*collision: lara_default_col*/
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = -ANGLE(80.0f);
Camera.targetElevation = -ANGLE(25.0f);
Camera.targetDistance = SECTOR(1);
if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
{
if (item->itemFlags[0])
{
item->animNumber = item->itemFlags[0];
item->currentAnimState = LS_MISC_CONTROL;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
}
}
}
/*end puzzles and keys*/
/*-*/
/*pushables*/
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void lara_as_pushblock(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 36*/
/*collision: lara_default_col*/
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.flags = CF_FOLLOW_CENTER;
Camera.targetAngle = ANGLE(90.0f);
Camera.targetElevation = -ANGLE(25.0f);
}
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void lara_as_pullblock(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 37*/
/*collision: lara_default_col*/
Lara.look = false;
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.flags = CF_FOLLOW_CENTER;
Camera.targetAngle = ANGLE(35.0f);
Camera.targetElevation = -ANGLE(25.0f);
}
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void lara_as_ppready(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 38*/
/*collision: lara_default_col*/
coll->enableBaddiePush = false;
coll->enableSpaz = false;
Camera.targetAngle = ANGLE(75.0f);
if (!(TrInput & IN_ACTION))
item->goalAnimState = LS_STOP;
}
/*end pushables*/
/*-*/
/*pulley*/
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void lara_as_pulley(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 104*/
/*collision: lara_default_col*/
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ITEM_INFO* pulley = (ITEM_INFO*)Lara.generalPtr;
Lara.look = false;
coll->enableSpaz = false;
coll->enableBaddiePush = false;
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if (TrInput & IN_ACTION && pulley->triggerFlags)
{
item->goalAnimState = LS_PULLEY;
}
else
{
item->goalAnimState = LS_STOP;
}
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if (item->animNumber == LA_PULLEY_PULL
&& item->frameNumber == g_Level.Anims[item->animNumber].frameBase + 44)
{
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if (pulley->triggerFlags)
{
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if (!pulley->itemFlags[1])
{
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pulley->triggerFlags--;
if (pulley->triggerFlags)
{
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if (pulley->itemFlags[2])
{
pulley->itemFlags[2] = 0;
pulley->status = ITEM_DEACTIVATED;
}
}
else
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{
pulley->status = ITEM_DEACTIVATED;
pulley->itemFlags[2] = 1;
if (pulley->itemFlags[3] >= 0)
{
pulley->triggerFlags = abs(pulley->itemFlags[3]);
}
else
{
pulley->itemFlags[0] = 1;
}
}
}
}
}
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if (item->animNumber == LA_PULLEY_RELEASE
&& item->frameNumber == g_Level.Anims[item->animNumber].frameEnd - 1)
Lara.gunStatus = LG_NO_ARMS;
}
/*end pulley*/
/*-*/
/*parallel bars*/
void lara_as_parallelbars(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 128*/
/*collision: lara_default_col*/
if (!(TrInput & IN_ACTION))
{
item->goalAnimState = LS_BARS_JUMP;
}
}
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void lara_as_pbleapoff(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 129*/
/*collision: lara_default_col*/
ITEM_INFO* pitem = (ITEM_INFO*)Lara.generalPtr;
item->gravityStatus = true;
if (item->frameNumber == g_Level.Anims[item->animNumber].frameBase)
{
int dist;
if (item->pos.yRot == pitem->pos.yRot)
{
dist = pitem->triggerFlags / 100 - 2;
}
else
{
dist = pitem->triggerFlags % 100 - 2;
}
item->fallspeed = -(20 * dist + 64);
item->speed = 20 * dist + 58;
}
if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
{
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item->pos.xPos += 700 * phd_sin(item->pos.yRot);
item->pos.yPos -= 361;
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item->pos.zPos += 700 * phd_cos(item->pos.yRot);
item->animNumber = LA_REACH;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = LS_REACH;
item->currentAnimState = LS_REACH;
}
}
/*end parallel bars*/
/*-*/
/*tightropes*/
void lara_as_trpose(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 119*/
/*collision: lara_default_col*/
if (TrInput & IN_LOOK)
LookUpDown();
GetTighRopeFallOff(127);
if (LaraItem->currentAnimState != LS_TIGHTROPE_UNBALANCE_LEFT)
{
if (Lara.tightRopeFall)
{
if (GetRandomControl() & 1)
item->goalAnimState = LS_TIGHTROPE_UNBALANCE_RIGHT;
else
item->goalAnimState = LS_TIGHTROPE_UNBALANCE_LEFT;
}
else
{
if (TrInput & IN_FORWARD)
{
item->goalAnimState = LS_TIGHTROPE_FORWARD;
}
else if ((TrInput & IN_ROLL) || (TrInput & IN_BACK))
{
if (item->animNumber == LA_TIGHTROPE_IDLE)
{
item->currentAnimState = LS_TIGHTROPE_TURN_180;
item->animNumber = LA_TIGHTROPE_TURN_180;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
GetTighRopeFallOff(1);
}
}
}
}
}
void lara_as_trwalk(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 121*/
/*collision: lara_default_col*/
if (Lara.tightRopeOnCount)
{
Lara.tightRopeOnCount--;
}
else if (Lara.tightRopeOff)
{
short roomNumber = item->roomNumber;
if (GetFloorHeight(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber),
item->pos.xPos, item->pos.yPos, item->pos.zPos) == item->pos.yPos)
{
Lara.tightRopeOff = 0;
item->goalAnimState = LS_TIGHTROPE_EXIT;
}
}
else
{
GetTighRopeFallOff(127);
}
if (LaraItem->currentAnimState != LS_TIGHTROPE_UNBALANCE_LEFT)
{
if (TrInput & IN_LOOK)
{
LookUpDown();
}
if (item->goalAnimState != LS_TIGHTROPE_EXIT &&
(Lara.tightRopeFall
|| (TrInput & IN_BACK || TrInput & IN_ROLL || !(TrInput & IN_FORWARD)) && !Lara.tightRopeOnCount && !Lara.tightRopeOff))
{
item->goalAnimState = LS_TIGHTROPE_IDLE;
}
}
}
void lara_as_trfall(ITEM_INFO* item, COLL_INFO* coll)
{
/*states 122, 123*/
/*collision: lara_default_col*/
if (item->animNumber == LA_TIGHTROPE_FALL_LEFT || item->animNumber == LA_TIGHTROPE_FALL_RIGHT)
{
if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
{
PHD_VECTOR pos;
pos.x = 0;
pos.y = 0;
pos.z = 0;
GetLaraJointPosition(&pos, LM_RFOOT);
item->pos.xPos = pos.x;
item->pos.yPos = pos.y + 75;
item->pos.zPos = pos.z;
item->goalAnimState = LS_FREEFALL;
item->currentAnimState = LS_FREEFALL;
item->animNumber = LA_FREEFALL;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->fallspeed = 81;
Camera.targetspeed = 16;
}
}
else
{
int undoInp, wrongInput;
int undoAnim, undoFrame;
if (Lara.tightRopeOnCount > 0)
Lara.tightRopeOnCount--;
if (item->animNumber == LA_TIGHTROPE_UNBALANCE_LEFT)
{
undoInp = IN_RIGHT;
wrongInput = IN_LEFT;
undoAnim = LA_TIGHTROPE_RECOVER_LEFT;
}
else if (item->animNumber == LA_TIGHTROPE_UNBALANCE_RIGHT)
{
undoInp = IN_LEFT;
wrongInput = IN_RIGHT;
undoAnim = LA_TIGHTROPE_RECOVER_RIGHT;
}
else
{
return;
}
undoFrame = g_Level.Anims[item->animNumber].frameEnd + g_Level.Anims[undoAnim].frameBase - item->frameNumber;
if (TrInput & undoInp && Lara.tightRopeOnCount == 0)
{
item->currentAnimState = LS_TIGHTROPE_RECOVER_BALANCE;
item->goalAnimState = LS_TIGHTROPE_IDLE;
item->animNumber = undoAnim;
item->frameNumber = undoFrame;
Lara.tightRopeFall--;
}
else
{
if (TrInput & wrongInput)
{
if (Lara.tightRopeOnCount < 10)
Lara.tightRopeOnCount += (GetRandomControl() & 3) + 2;
}
}
}
}
/*end tightropes*/
/*-*/
/*ropes*/
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void lara_as_ropel(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 90*/
/*collision: lara_void_func*/
if (TrInput & IN_ACTION)
{
if (TrInput & IN_LEFT)
{
Lara.ropeY += 256;
}
else
{
item->goalAnimState = LS_ROPE_IDLE;
}
}
else
{
FallFromRope(item);
}
}
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void lara_as_roper(ITEM_INFO* item, COLL_INFO* coll)
{
if (TrInput & IN_ACTION)
{
if (TrInput & IN_RIGHT)
{
Lara.ropeY -= 256;
}
else
{
item->goalAnimState = LS_ROPE_IDLE;
}
}
else
{
FallFromRope(item);
}
}
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void lara_as_rope(ITEM_INFO* item, COLL_INFO* coll)
{
/*states 111, 114, 115*/
/*collison: lara_col_rope(111), lara_col_ropefwd(114, 115)*/
if (!(TrInput & IN_ACTION))
FallFromRope(item);
if (TrInput & IN_LOOK)
LookUpDown();
}
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void lara_col_rope(ITEM_INFO* item, COLL_INFO* coll)
{
/*state: 111*/
/*state code: lara_as_rope*/
if (TrInput & IN_ACTION)
{
UpdateRopeSwing(item);
if (TrInput & IN_SPRINT)
{
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Lara.ropeDFrame = (g_Level.Anims[LA_ROPE_SWING].frameBase + 32) * 256;
Lara.ropeFrame = Lara.ropeDFrame;
item->goalAnimState = LS_ROPE_SWING;
}
else if (TrInput & IN_FORWARD && Lara.ropeSegment > 4)
{
item->goalAnimState = LS_ROPE_UP;
}
else if (TrInput & IN_BACK && Lara.ropeSegment < 21)
{
item->goalAnimState = LS_ROPE_DOWN;
Lara.ropeFlag = 0;
Lara.ropeCount = 0;
}
else if (TrInput & IN_LEFT)
{
item->goalAnimState = LS_ROPE_TURN_CLOCKWISE;
}
else if (TrInput & IN_RIGHT)
{
item->goalAnimState = LS_ROPE_TURN_COUNTER_CLOCKWISE;
}
}
else
{
FallFromRope(item);
}
}
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void lara_col_ropefwd(ITEM_INFO* item, COLL_INFO* coll)
{
/*states 114, 115*/
/*state code: lara_as_rope(for both)*/
Camera.targetDistance = SECTOR(2);
UpdateRopeSwing(item);
if (item->animNumber == LA_ROPE_SWING)
{
if (TrInput & IN_SPRINT)
{
int vel;
if (abs(Lara.ropeLastX) < 9000)
vel = 192 * (9000 - abs(Lara.ropeLastX)) / 9000;
else
vel = 0;
ApplyVelocityToRope(Lara.ropeSegment - 2,
item->pos.yRot + (Lara.ropeDirection ? ANGLE(0.0f) : ANGLE(180.0f)),
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vel / 32);
}
if (Lara.ropeFrame > Lara.ropeDFrame)
{
Lara.ropeFrame -= (unsigned short)Lara.ropeFrameRate;
if (Lara.ropeFrame < Lara.ropeDFrame)
Lara.ropeFrame = Lara.ropeDFrame;
}
else if (Lara.ropeFrame < Lara.ropeDFrame)
{
Lara.ropeFrame += (unsigned short)Lara.ropeFrameRate;
if (Lara.ropeFrame > Lara.ropeDFrame)
Lara.ropeFrame = Lara.ropeDFrame;
}
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item->frameNumber = Lara.ropeFrame / 256;
if (!(TrInput & IN_SPRINT) &&
item->frameNumber == g_Level.Anims[LA_ROPE_SWING].frameBase + 32 &&
Lara.ropeMaxXBackward < 6750 &&
Lara.ropeMaxXForward < 6750)
{
item->animNumber = LA_JUMP_UP_TO_ROPE_END;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = LS_ROPE_IDLE;
item->goalAnimState = LS_ROPE_IDLE;
}
if (TrInput & IN_JUMP)
JumpOffRope(item);
}
else if (item->frameNumber == g_Level.Anims[LA_ROPE_IDLE_TO_SWING].frameBase + 15)
{
ApplyVelocityToRope(Lara.ropeSegment, item->pos.yRot, 128);
}
}
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void lara_as_climbrope(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 112*/
/*collision: lara_void_func*/
if (TrInput & IN_ROLL)
{
FallFromRope(item);
}
else
{
Camera.targetAngle = ANGLE(30.0f);
if (g_Level.Anims[item->animNumber].frameEnd == item->frameNumber)
{
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
Lara.ropeSegment -= 2;
}
if (!(TrInput & IN_FORWARD) || Lara.ropeSegment <= 4)
item->goalAnimState = LS_ROPE_IDLE;
}
}
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void lara_as_climbroped(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 113*/
/*collision: lara_void_func*/
LaraClimbRope(item, coll);
}
/*end ropes*/
/*-*/
/*poles*/
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void lara_col_polestat(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 99*/
/*state code: lara_as_null*/
if (item->hitPoints <= 0)
{
item->goalAnimState = LS_FREEFALL;
return;
}
coll->enableSpaz = false;
coll->enableBaddiePush = false;
if (item->animNumber == LA_POLE_IDLE)
{
coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = BAD_JUMP_CEILING;
Lara.moveAngle = item->pos.yRot;
coll->facing = Lara.moveAngle;
coll->radius = 100;
coll->slopesAreWalls = true;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
if (TrInput & IN_ACTION)
{
item->goalAnimState = LS_POLE_IDLE;
if (TrInput & IN_LEFT)
{
item->goalAnimState = LS_POLE_TURN_CLOCKWISE;
}
else if (TrInput & IN_RIGHT)
{
item->goalAnimState = LS_POLE_TURN_COUNTER_CLOCKWISE;
}
if (TrInput & IN_LOOK)
LookUpDown();
if (TrInput & IN_FORWARD)
{
short roomNum = item->roomNumber;
if (item->pos.yPos - GetCeiling(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNum),
item->pos.xPos, item->pos.yPos, item->pos.zPos) > SECTOR(1))
{
item->goalAnimState = LS_POLE_UP;
}
}
else if (TrInput & IN_BACK && coll->midFloor > 0)
{
item->goalAnimState = LS_POLE_DOWN;
item->itemFlags[2] = 0;
}
if (TrInput & IN_JUMP)
item->goalAnimState = LS_JUMP_BACK;
}
else if (coll->midFloor <= 0)
{
item->goalAnimState = LS_STOP;
}
else
{
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item->pos.xPos -= phd_sin(item->pos.yRot) * 64;
item->pos.zPos -= phd_cos(item->pos.yRot) * 64;
item->goalAnimState = LS_FREEFALL;
}
}
}
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void lara_col_poleup(ITEM_INFO* item, COLL_INFO* coll)
{
/*state: 100*/
/*state code: lara_as_null*/
coll->enableBaddiePush = false;
coll->enableSpaz = false;
if (TrInput & IN_LOOK)
LookUpDown();
if (!(TrInput & IN_ACTION) || !(TrInput & IN_FORWARD) || item->hitPoints <= 0)
item->goalAnimState = LS_POLE_IDLE;
short roomNumber = item->roomNumber;
if (item->pos.yPos -
GetCeiling(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber),
item->pos.xPos, item->pos.yPos, item->pos.zPos) < SECTOR(1))
item->goalAnimState = LS_POLE_IDLE;
}
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void lara_col_poledown(ITEM_INFO* item, COLL_INFO* coll)
{
/*state: 101*/
/*state code: lara_as_null*/
coll->enableSpaz = false;
coll->enableBaddiePush = false;
if (TrInput & IN_LOOK)
LookUpDown();
if ((TrInput & (IN_BACK | IN_ACTION)) != (IN_BACK | IN_ACTION) || item->hitPoints <= 0)
item->goalAnimState = LS_POLE_IDLE;
coll->badPos = NO_BAD_POS;
coll->badNeg = -STEPUP_HEIGHT;
coll->badCeiling = 0;
Lara.moveAngle = item->pos.yRot;
coll->slopesAreWalls = true;
coll->facing = Lara.moveAngle;
coll->radius = 100;
GetCollisionInfo(coll, item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, LARA_HITE);
if (coll->midFloor < 0)
{
short roomNumber = item->roomNumber;
item->floor = GetFloorHeight(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber),
item->pos.xPos, item->pos.yPos - 762, item->pos.zPos);
item->goalAnimState = LS_POLE_IDLE;
item->itemFlags[2] = 0;
}
if (TrInput & IN_LEFT)
{
item->pos.yRot += 256;
}
else if (TrInput & IN_RIGHT)
{
item->pos.yRot -= 256;
}
if (item->animNumber == LA_POLE_DOWN_END)
{
item->itemFlags[2] -= SECTOR(1);
}
else
{
item->itemFlags[2] += 256;
}
// CHECK
SoundEffect(SFX_TR4_LARA_POLE_LOOP, &item->pos, 0);
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if (item->itemFlags[2] < 0)
item->itemFlags[2] = 0;
else if (item->itemFlags[2] > ANGLE(90.0f))
item->itemFlags[2] = ANGLE(90.0f);
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item->pos.yPos += item->itemFlags[2] / 256;
}
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void lara_as_poleleft(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 102*/
/*collision: lara_void_func*/
coll->enableBaddiePush = false;
coll->enableSpaz = false;
if (!(TrInput & IN_LEFT) || !(TrInput & IN_ACTION) || (TrInput & (IN_FORWARD | IN_BACK)) || item->hitPoints <= 0)
item->goalAnimState = LS_POLE_IDLE;
else
item->pos.yRot += 256;
}
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void lara_as_poleright(ITEM_INFO* item, COLL_INFO* coll)
{
/*state: 103*/
/*collision: lara_void_func*/
coll->enableBaddiePush = false;
coll->enableSpaz = false;
if (!(TrInput & IN_RIGHT) || !(TrInput & IN_ACTION) || (TrInput & (IN_FORWARD | IN_BACK)) || item->hitPoints <= 0)
item->goalAnimState = LS_POLE_IDLE;
else
item->pos.yRot -= 256;
}
/*end poles*/
/*-*/
/*deathslide*/
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void lara_as_deathslide(ITEM_INFO* item, COLL_INFO* coll)
{
/*state 70*/
/*collision: lara_void_func*/
short roomNumber = item->roomNumber;
Camera.targetAngle = ANGLE(70.0f);
GetFloorHeight(GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber),
item->pos.xPos, item->pos.yPos, item->pos.zPos);
coll->trigger = TriggerIndex;
if (!(TrInput & IN_ACTION))
{
item->goalAnimState = LS_JUMP_FORWARD;
AnimateLara(item);
LaraItem->gravityStatus = true;
LaraItem->speed = 100;
LaraItem->fallspeed = 40;
Lara.moveAngle = item->pos.yRot;
}
}
/*end deathslide*/