2022-12-16 18:36:42 +00:00
< !DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
< html >
< meta http-equiv = "Content-Type" content = "text/html; charset=UTF-8" / >
< head >
2023-03-24 18:27:38 +00:00
< title > TombEngine 1.0.8 Lua API< / title >
2022-12-16 18:36:42 +00:00
< link rel = "stylesheet" href = "../ldoc.css" type = "text/css" / >
< / head >
< body >
< div id = "container" >
< div id = "product" >
< div id = "product_logo" > < / div >
< div id = "product_name" > < big > < b > < / b > < / big > < / div >
< div id = "product_description" > < / div >
< / div > <!-- id="product" -->
< div id = "main" >
<!-- Menu -->
< div id = "navigation" >
< br / >
< h1 > TombEngine< / h1 >
< ul >
< li > < a href = "../index.html" > Index< / a > < / li >
< / ul >
< h2 > 1 Modules< / h2 >
< ul class = "nowrap" >
< li > < a href = "../1 modules/Effects.html" > Effects< / a > < / li >
< li > < a href = "../1 modules/Flow.html" > Flow< / a > < / li >
< li > < a href = "../1 modules/Inventory.html" > Inventory< / a > < / li >
< li > < a href = "../1 modules/Logic.html" > Logic< / a > < / li >
< li > < a href = "../1 modules/Misc.html" > Misc< / a > < / li >
< li > < a href = "../1 modules/Objects.html" > Objects< / a > < / li >
< li > < a href = "../1 modules/Strings.html" > Strings< / a > < / li >
< / ul >
< h2 > 2 Classes< / h2 >
< ul class = "nowrap" >
< li > < a href = "../2 classes/Flow.Animations.html" > Flow.Animations< / a > < / li >
< li > < a href = "../2 classes/Flow.Fog.html" > Flow.Fog< / a > < / li >
< li > < a href = "../2 classes/Flow.InventoryItem.html" > Flow.InventoryItem< / a > < / li >
< li > < a href = "../2 classes/Flow.Level.html" > Flow.Level< / a > < / li >
< li > < a href = "../2 classes/Flow.Mirror.html" > Flow.Mirror< / a > < / li >
< li > < a href = "../2 classes/Flow.Settings.html" > Flow.Settings< / a > < / li >
< li > < a href = "../2 classes/Flow.SkyLayer.html" > Flow.SkyLayer< / a > < / li >
< li > < a href = "../2 classes/Objects.AIObject.html" > Objects.AIObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Camera.html" > Objects.Camera< / a > < / li >
< li > < a href = "../2 classes/Objects.LaraObject.html" > Objects.LaraObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Moveable.html" > Objects.Moveable< / a > < / li >
2022-12-30 16:33:26 +00:00
< li > < a href = "../2 classes/Objects.Room.html" > Objects.Room< / a > < / li >
2022-12-16 18:36:42 +00:00
< li > < a href = "../2 classes/Objects.Sink.html" > Objects.Sink< / a > < / li >
< li > < a href = "../2 classes/Objects.SoundSource.html" > Objects.SoundSource< / a > < / li >
< li > < a href = "../2 classes/Objects.Static.html" > Objects.Static< / a > < / li >
< li > < here > Objects.Volume< / here > < / li >
< li > < a href = "../2 classes/Strings.DisplayString.html" > Strings.DisplayString< / a > < / li >
< / ul >
< h2 > 3 Primitive Classes< / h2 >
< ul class = "nowrap" >
< li > < a href = "../3 primitive classes/Color.html" > Color< / a > < / li >
< li > < a href = "../3 primitive classes/Rotation.html" > Rotation< / a > < / li >
< li > < a href = "../3 primitive classes/Vec3.html" > Vec3< / a > < / li >
< / ul >
< h2 > 4 Enums< / h2 >
< ul class = "nowrap" >
< li > < a href = "../4 enums/Effects.BlendID.html" > Effects.BlendID< / a > < / li >
< li > < a href = "../4 enums/Effects.EffectID.html" > Effects.EffectID< / a > < / li >
< li > < a href = "../4 enums/Misc.ActionID.html" > Misc.ActionID< / a > < / li >
2023-01-26 21:20:50 +00:00
< li > < a href = "../4 enums/Misc.CameraType.html" > Misc.CameraType< / a > < / li >
2022-12-16 18:36:42 +00:00
< li > < a href = "../4 enums/Objects.ObjID.html" > Objects.ObjID< / a > < / li >
2022-12-30 16:33:26 +00:00
< li > < a href = "../4 enums/Objects.RoomFlagID.html" > Objects.RoomFlagID< / a > < / li >
< li > < a href = "../4 enums/Objects.RoomReverb.html" > Objects.RoomReverb< / a > < / li >
2022-12-16 18:36:42 +00:00
< / ul >
< h2 > 5 Lua utility modules< / h2 >
< ul class = "nowrap" >
< li > < a href = "../5 lua utility modules/EventSequence.html" > EventSequence< / a > < / li >
< li > < a href = "../5 lua utility modules/Timer.html" > Timer< / a > < / li >
< / ul >
< / div >
< div id = "content" >
< h1 > Class < code > Objects.Volume< / code > < / h1 >
< p > Volumes< / p >
< p >
< / p >
< h2 > < a href = "#Functions" > Functions< / a > < / h2 >
< table class = "function_list" >
< tr >
< td class = "name" > < a href = "#Volume:Enable" > Volume:Enable()< / a > < / td >
< td class = "summary" > Enable the volume.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Volume:Disable" > Volume:Disable()< / a > < / td >
< td class = "summary" > Disable the volume.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Volume:GetActive" > Volume:GetActive()< / a > < / td >
< td class = "summary" > Determine whether the volume is active or not< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Volume:GetPosition" > Volume:GetPosition()< / a > < / td >
< td class = "summary" > Get the volume's position.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Volume:SetPosition" > Volume:SetPosition(position)< / a > < / td >
< td class = "summary" > Set the volume's position.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Volume:GetRotation" > Volume:GetRotation()< / a > < / td >
< td class = "summary" > Get the volume's rotation.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Volume:SetRotation" > Volume:SetRotation(rotation)< / a > < / td >
< td class = "summary" > Set the volume's rotation.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Volume:GetScale" > Volume:GetScale()< / a > < / td >
< td class = "summary" > Get the volume's scale (separately on all 3 axes).< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Volume:SetScale" > Volume:SetScale(scale)< / a > < / td >
< td class = "summary" > Set the volume's scale (separately on all 3 axes).< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Volume:GetName" > Volume:GetName()< / a > < / td >
< td class = "summary" > Get the volume's unique string identifier.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Volume:SetName" > Volume:SetName(name)< / a > < / td >
< td class = "summary" > Set the volume's name (its unique string identifier).< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Volume:ClearActivators" > Volume:ClearActivators()< / a > < / td >
< td class = "summary" > Clear activator list for volumes (makes volume trigger everything again)< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Volume:IsMoveableInside" > Volume:IsMoveableInside(Moveable)< / a > < / td >
< td class = "summary" > Check if specified moveable is inside the volume< / td >
< / tr >
< / table >
< br / >
< br / >
< h2 class = "section-header " > < a name = "Functions" > < / a > Functions< / h2 >
< dl class = "function" >
< dt >
< a name = "Volume:Enable" > < / a >
< strong > Volume:Enable()< / strong >
< / dt >
< dd >
Enable the volume.
< / dd >
< dt >
< a name = "Volume:Disable" > < / a >
< strong > Volume:Disable()< / strong >
< / dt >
< dd >
Disable the volume.
< / dd >
< dt >
< a name = "Volume:GetActive" > < / a >
< strong > Volume:GetActive()< / strong >
< / dt >
< dd >
Determine whether the volume is active or not
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > bool< / span > < / span >
true if the volume is active
< / ol >
< / dd >
< dt >
< a name = "Volume:GetPosition" > < / a >
< strong > Volume:GetPosition()< / strong >
< / dt >
< dd >
Get the volume's position.
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec3.html#" > Vec3< / a > < / span >
a copy of the volume's position
< / ol >
< / dd >
< dt >
< a name = "Volume:SetPosition" > < / a >
< strong > Volume:SetPosition(position)< / strong >
< / dt >
< dd >
Set the volume's position.
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > position< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec3.html#" > Vec3< / a > < / span >
the new position of the volume
< / li >
< / ul >
< / dd >
< dt >
< a name = "Volume:GetRotation" > < / a >
< strong > Volume:GetRotation()< / strong >
< / dt >
< dd >
Get the volume's rotation.
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Rotation.html#" > Rotation< / a > < / span >
a copy of the volume's rotation
< / ol >
< / dd >
< dt >
< a name = "Volume:SetRotation" > < / a >
< strong > Volume:SetRotation(rotation)< / strong >
< / dt >
< dd >
Set the volume's rotation.
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > rotation< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Rotation.html#" > Rotation< / a > < / span >
the volume's new rotation
< / li >
< / ul >
< / dd >
< dt >
< a name = "Volume:GetScale" > < / a >
< strong > Volume:GetScale()< / strong >
< / dt >
< dd >
Get the volume's scale (separately on all 3 axes).
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec3.html#" > Vec3< / a > < / span >
current volume scale
< / ol >
< / dd >
< dt >
< a name = "Volume:SetScale" > < / a >
< strong > Volume:SetScale(scale)< / strong >
< / dt >
< dd >
Set the volume's scale (separately on all 3 axes).
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > scale< / span >
< span class = "types" > < a class = "type" href = "../3 primitive classes/Vec3.html#" > Vec3< / a > < / span >
the volume's new scale
< / li >
< / ul >
< / dd >
< dt >
< a name = "Volume:GetName" > < / a >
< strong > Volume:GetName()< / strong >
< / dt >
< dd >
Get the volume's unique string identifier.
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.4" > string< / a > < / span >
the volume's name
< / ol >
< / dd >
< dt >
< a name = "Volume:SetName" > < / a >
< strong > Volume:SetName(name)< / strong >
< / dt >
< dd >
Set the volume's name (its unique string identifier).
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > name< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.4" > string< / a > < / span >
The volume's new name
< / li >
< / ul >
< / dd >
< dt >
< a name = "Volume:ClearActivators" > < / a >
< strong > Volume:ClearActivators()< / strong >
< / dt >
< dd >
Clear activator list for volumes (makes volume trigger everything again)
< / dd >
< dt >
< a name = "Volume:IsMoveableInside" > < / a >
< strong > Volume:IsMoveableInside(Moveable)< / strong >
< / dt >
< dd >
Check if specified moveable is inside the volume
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > Moveable< / span >
< span class = "types" > < a class = "type" href = "../2 classes/Objects.Moveable.html#" > Moveable< / a > < / span >
which should be checked for containment
< / li >
< / ul >
2022-12-30 16:33:26 +00:00
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > bool< / span > < / span >
state of the moveable, true if contained, false if not
< / ol >
2022-12-16 18:36:42 +00:00
< / dd >
< / dl >
< / div > <!-- id="content" -->
< / div > <!-- id="main" -->
< div id = "about" >
2023-03-31 20:51:44 +01:00
< i > generated by < a href = "https://github.com/hispidence/TEN-LDoc" > TEN-LDoc< / a > (a fork of < a href = "http://github.com/stevedonovan/LDoc" > LDoc 1.4.6< / a > )< / i >
< i style = "float:right;" > Last updated 2023-03-31 20:44:31 < / i >
2022-12-16 18:36:42 +00:00
< / div > <!-- id="about" -->
< / div > <!-- id="container" -->
< / body >
< / html >