TombEngine/Scripts/Strings.lua

1389 lines
11 KiB
Lua
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2021-12-01 15:31:39 +03:00
local strings = {
window_title = {
"TombEngine",
"",
"",
"",
"",
"",
"",
""
},
all = {
"All",
"",
"",
"",
"",
"",
"",
""
},
2021-12-01 15:31:39 +03:00
apply = {
"Apply",
"",
"",
"",
"",
"",
"",
""
},
OIS input system (#556) * Work * Add ois.lib * Add OIS headers/libs to project * Fix small mistakes * Update input.cpp * Update input.cpp * Update input.cpp * Remove unnecessary event handlers as we are using direct polling * Fix numpad controls not polling * Enclose all input code under namespace, provide debug OIS lib variation * Fix incorrect inventory call binding, add pause to control dialog * Deselect by pushing inventory button as well, fix crossbow ammo string draw * Demagic NUM_CONTROLS * Verbose input init logging * Calibrate and properly register movement analog axis input * Fix crash when empty string is being displayed * Initialize vibration interface, if it exists * Register keyboard directional input as analog axis input as well * Fix statistics exiting * Fix weird UpdateInput call * Copy current layout to configuration * Fix issues with saving controls * Register axis values for POVs too * Register several POV directions at once * Increase deadzone a bit * Simplify enums * Update input.cpp * Move includes out of input.h * Bump deadzone even further as it seems xbox controllers have massive axis errors * Prevent event spamming in case OIS polling failed * Destroy input system on exit, cosmetic changes * Take deadzone into account when normalizing axis values * Update TombEngine.vcxproj * Resolve small precision loss in axis normalizing * Clean up unused control constants and enums * Update input.h * Demagic InputActions enum * Render pause menu header * Introduce helper functions to modulate Lara turn rates and begin replacements * Make turn directions explicit * Conduct remaining replacements of turn rate modulations * Update lara_helpers.cpp * Add smoothstep function to math library * Use scaled axis value for true analog input * Update input.cpp * Add Joey's camera rotation from old branch * Fix camera not going back to previous position when stick is released * Simplify ModulateLaraTurnRate() * Widen look angle * Avoid collisions with actions bound to non-directional axis * Small tidying * Remove unused header * Remove copypasted code * Mask flare animation * Rename 5th and 6th axis to LT/RT * Prototype force feedback support * Add directional rumble support (probably XInput-only) * Shake controller on startup if supports vibration * Update OIS libs to support XInput FF * Simplify ModulateLaraTurnRate() * Update player modulation functions; simplify turning, leaning, and flexing in state functions; lara.h cleanup * Update Win32ForceFeedback.h * Fix crawl flex function * Revert "Update Win32ForceFeedback.h" This reverts commit aa7099ed5bf2bc8402029aa2fcdece16ebabd5bf. * Update OIS libs * Add options for thumbstick camera and vibration * Make use of autotarget option * Display NON-SCREAMING names in controls, add hack to cancel axis value on both right+left input events * Remove useless control hacks for simultaneous directional input * Delete ten_itemdata_generated.h * Add scroll lock to bindable controls * Update input.cpp * Update input.cpp * Make input device namings consistent * Bring back IN_SELECT override * Fix crashing on startup and some other bugs * Add rumble to some in-game events * Add some more vibration events, stop them when going to menus * Some changes to rumble power * Add rumble for rocket/grenade launchers and explosive damage * Add rumble for screen shake effect * Fix 2 mistakes in inventory strings * Rumble for camera more precisely * Fix debounce in binocular mode * Update camera.cpp * Add HK lasersight rumble * Simplify ModulateLaraLean() * Update input.cpp * Fix crawl flex modulation(?) * Add slight rumble to harpoon and crossbow fire * Remove the confusing counteracting turn rate reset in favour of something simpler * Simplify turn rate reset input checks; leanup * Clamp turn rate axis coeff when airborne * Remove empty line * Simplify a function * Cleanup * Fix rumble being constant * Use shorter rumble time for shooting guns * Fix single arm shooting * Fix leaning left with joystick; clamp crawl flex max; tweak walk lean max; cleanup * Don't do too long splat and jump smash vibrations * Cancel turn rate when exiting water, grabbing ledge, or doing a splat * Rename function * Move ModulateLaraTurnRateY() callsin crawl and crouch turn states * Reset turn rate when performing crawl vault * Convert all health decrease events to DoDamage calls * Remove SpasmEffectCount and unify touching with DoDamage * Give specific time delay before sprint jump is possible * Don't rumble on zero damage * Reorder input pipeline to prevent left+right collisions * Rename shady global * Rumble when breaking neck in swandive * Update lara_jump.cpp * Don't vibrate on soft splat * Fix combine item text alignment * Vibrate in settings only if setting was changed * Pulse gamepad on critical health condition * Don't get out of water into objects * Add critical air constant Co-authored-by: Sezz
2022-06-25 16:53:58 +03:00
auto_target = {
"Automatic targeting",
"",
"",
"",
"",
"",
"",
""
},
2021-12-01 15:31:39 +03:00
back = {
"Back",
"",
"",
"",
"",
"",
"",
""
},
binoculars = {
"Binoculars",
"",
"",
"",
"",
"",
"",
""
},
close = {
"Close",
"",
"",
"",
"",
"",
"",
""
},
cancel = {
"Cancel",
"",
"",
"",
"",
"",
"",
""
},
caustics = {
"Underwater Caustics",
"",
"",
"",
"",
"",
"",
""
},
choose_ammo = {
"Choose Ammo",
"",
"",
"",
"",
"",
"",
""
},
choose_weapon = {
"Choose Weapon",
"",
"",
"",
"",
"",
"",
""
},
combine = {
"Combine",
"",
"",
"",
"",
"",
"",
""
},
combine_with = {
"Combine With",
"",
"",
"",
"",
"",
"",
""
},
controls = {
"Controls",
"",
"",
"",
"",
"",
"",
""
},
controls_action = {
"Action",
"",
"",
"",
"",
"",
"",
""
},
controls_sprint = {
"Sprint",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
controls_draw_weapon = {
"Draw Weapon",
"",
"",
"",
"",
"",
"",
""
},
controls_crouch = {
"Crouch",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
controls_inventory = {
"Inventory",
"",
"",
"",
"",
"",
"",
""
},
controls_jump = {
"Jump",
"",
"",
"",
"",
"",
"",
""
},
controls_look = {
"Look",
"",
"",
"",
"",
"",
"",
""
},
controls_move_backward = {
"Move Backward",
"",
"",
"",
"",
"",
"",
""
},
controls_move_forward = {
"Move Forward",
"",
"",
"",
"",
"",
"",
""
},
controls_move_left = {
"Move Left",
"",
"",
"",
"",
"",
"",
""
},
controls_move_right = {
"Move Right",
"",
"",
"",
"",
"",
"",
""
},
controls_roll = {
"Roll",
"",
"",
"",
"",
"",
"",
""
},
controls_step_left = {
"Step Left",
"",
"",
"",
"",
"",
"",
""
},
controls_step_right = {
"Step Right",
"",
"",
"",
"",
"",
"",
""
},
OIS input system (#556) * Work * Add ois.lib * Add OIS headers/libs to project * Fix small mistakes * Update input.cpp * Update input.cpp * Update input.cpp * Remove unnecessary event handlers as we are using direct polling * Fix numpad controls not polling * Enclose all input code under namespace, provide debug OIS lib variation * Fix incorrect inventory call binding, add pause to control dialog * Deselect by pushing inventory button as well, fix crossbow ammo string draw * Demagic NUM_CONTROLS * Verbose input init logging * Calibrate and properly register movement analog axis input * Fix crash when empty string is being displayed * Initialize vibration interface, if it exists * Register keyboard directional input as analog axis input as well * Fix statistics exiting * Fix weird UpdateInput call * Copy current layout to configuration * Fix issues with saving controls * Register axis values for POVs too * Register several POV directions at once * Increase deadzone a bit * Simplify enums * Update input.cpp * Move includes out of input.h * Bump deadzone even further as it seems xbox controllers have massive axis errors * Prevent event spamming in case OIS polling failed * Destroy input system on exit, cosmetic changes * Take deadzone into account when normalizing axis values * Update TombEngine.vcxproj * Resolve small precision loss in axis normalizing * Clean up unused control constants and enums * Update input.h * Demagic InputActions enum * Render pause menu header * Introduce helper functions to modulate Lara turn rates and begin replacements * Make turn directions explicit * Conduct remaining replacements of turn rate modulations * Update lara_helpers.cpp * Add smoothstep function to math library * Use scaled axis value for true analog input * Update input.cpp * Add Joey's camera rotation from old branch * Fix camera not going back to previous position when stick is released * Simplify ModulateLaraTurnRate() * Widen look angle * Avoid collisions with actions bound to non-directional axis * Small tidying * Remove unused header * Remove copypasted code * Mask flare animation * Rename 5th and 6th axis to LT/RT * Prototype force feedback support * Add directional rumble support (probably XInput-only) * Shake controller on startup if supports vibration * Update OIS libs to support XInput FF * Simplify ModulateLaraTurnRate() * Update player modulation functions; simplify turning, leaning, and flexing in state functions; lara.h cleanup * Update Win32ForceFeedback.h * Fix crawl flex function * Revert "Update Win32ForceFeedback.h" This reverts commit aa7099ed5bf2bc8402029aa2fcdece16ebabd5bf. * Update OIS libs * Add options for thumbstick camera and vibration * Make use of autotarget option * Display NON-SCREAMING names in controls, add hack to cancel axis value on both right+left input events * Remove useless control hacks for simultaneous directional input * Delete ten_itemdata_generated.h * Add scroll lock to bindable controls * Update input.cpp * Update input.cpp * Make input device namings consistent * Bring back IN_SELECT override * Fix crashing on startup and some other bugs * Add rumble to some in-game events * Add some more vibration events, stop them when going to menus * Some changes to rumble power * Add rumble for rocket/grenade launchers and explosive damage * Add rumble for screen shake effect * Fix 2 mistakes in inventory strings * Rumble for camera more precisely * Fix debounce in binocular mode * Update camera.cpp * Add HK lasersight rumble * Simplify ModulateLaraLean() * Update input.cpp * Fix crawl flex modulation(?) * Add slight rumble to harpoon and crossbow fire * Remove the confusing counteracting turn rate reset in favour of something simpler * Simplify turn rate reset input checks; leanup * Clamp turn rate axis coeff when airborne * Remove empty line * Simplify a function * Cleanup * Fix rumble being constant * Use shorter rumble time for shooting guns * Fix single arm shooting * Fix leaning left with joystick; clamp crawl flex max; tweak walk lean max; cleanup * Don't do too long splat and jump smash vibrations * Cancel turn rate when exiting water, grabbing ledge, or doing a splat * Rename function * Move ModulateLaraTurnRateY() callsin crawl and crouch turn states * Reset turn rate when performing crawl vault * Convert all health decrease events to DoDamage calls * Remove SpasmEffectCount and unify touching with DoDamage * Give specific time delay before sprint jump is possible * Don't rumble on zero damage * Reorder input pipeline to prevent left+right collisions * Rename shady global * Rumble when breaking neck in swandive * Update lara_jump.cpp * Don't vibrate on soft splat * Fix combine item text alignment * Vibrate in settings only if setting was changed * Pulse gamepad on critical health condition * Don't get out of water into objects * Add critical air constant Co-authored-by: Sezz
2022-06-25 16:53:58 +03:00
controls_pause = {
"Pause",
"",
"",
"",
"",
"",
"",
""
},
2021-12-01 15:31:39 +03:00
controls_use_flare = {
"Use Flare",
"",
"",
"",
"",
"",
"",
""
},
controls_walk = {
"Walk",
"",
"",
"",
"",
"",
"",
""
},
controls_defaults = {
"Reset to defaults",
"",
"",
"",
"",
"",
"",
""
},
crossbow = {
"Crossbow",
"",
"",
"",
"",
"",
"",
""
},
crossbow_ammo1 = {
"Crossbow (Normal Ammo)",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
crossbow_ammo2 = {
"Crossbow (Poison Ammo)",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
crossbow_ammo3 = {
"Crossbow (Explosive Ammo)",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
crossbow_lasersight = {
"Crossbow + Lasersight",
"",
"",
"",
"",
"",
"",
""
},
crowbar = {
"Crowbar",
"",
"",
"",
"",
"",
"",
""
},
diary = {
"Diary",
"",
"",
"",
"",
"",
"",
""
},
disabled = {
"Disabled",
"",
"",
"",
"",
"",
"",
""
},
display = {
"Display settings",
"",
"",
"",
"",
"",
"",
""
},
display_adapter = {
"Display Adapter",
"",
"",
"",
"",
"",
"",
""
},
distance_travelled = {
"Distance Travelled",
"",
"",
"",
"",
"",
"",
""
},
enable_sound = {
"Enable Sounds",
"",
"",
"",
"",
"",
"",
""
},
enabled = {
"Enabled",
"",
"",
"",
"",
"",
"",
""
},
equip = {
"Equip",
"",
"",
"",
"",
"",
"",
""
},
examine = {
"Examine",
"",
"",
"",
"",
"",
"",
""
},
exit_game = {
"Exit game",
"",
"",
"",
"",
"",
"",
""
},
exit_to_title = {
"Exit to title",
"",
"",
"",
"",
"",
"",
""
},
flares = {
"Flares",
"",
"",
"",
"",
"",
"",
""
},
grenade_launcher = {
"Grenade Gun",
"",
"",
"",
"",
"",
"",
""
},
grenade_launcher_ammo1 = {
"Grenade Gun Normal Ammo",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
grenade_launcher_ammo2 = {
"Grenade Gun Super Ammo",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
grenade_launcher_ammo3 = {
"Grenade Gun Flash Ammo",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
harpoon_gun = {
"Harpoon Gun",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
harpoon_ammo = {
"Harpoon Gun Ammo",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
headset = {
"Headset",
"",
"",
"",
"",
"",
"",
""
},
hk = {
"HK",
"",
"",
"",
"",
"",
"",
""
},
hk_ammo = {
"HK Ammo",
"",
"",
"",
"",
"",
"",
""
},
hk_burst_mode = {
"HK (Burst mode)",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
hk_rapid_mode = {
"HK (Rapid mode)",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
hk_silenced = {
"HK (Silenced)",
"",
"",
"",
"",
"",
"",
""
},
hk_sniper_mode = {
"HK (Sniper mode)",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
lara_home = {
"Lara's Home",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
large_medipack = {
"Big Medipack",
"",
"",
"",
"",
"",
"",
""
},
lasersight = {
"Lasersight",
"",
"",
"",
"",
"",
"",
""
},
music_volume = {
"Music Volume",
"",
"",
"",
"",
"",
"",
""
},
new_game = {
"New game",
"",
"",
"",
"",
"",
"",
""
},
none = {
"None",
"",
"",
"",
"",
"",
"",
""
},
2021-12-01 15:31:39 +03:00
ok = {
"OK",
"",
"",
"",
"",
"",
"",
""
},
OIS input system (#556) * Work * Add ois.lib * Add OIS headers/libs to project * Fix small mistakes * Update input.cpp * Update input.cpp * Update input.cpp * Remove unnecessary event handlers as we are using direct polling * Fix numpad controls not polling * Enclose all input code under namespace, provide debug OIS lib variation * Fix incorrect inventory call binding, add pause to control dialog * Deselect by pushing inventory button as well, fix crossbow ammo string draw * Demagic NUM_CONTROLS * Verbose input init logging * Calibrate and properly register movement analog axis input * Fix crash when empty string is being displayed * Initialize vibration interface, if it exists * Register keyboard directional input as analog axis input as well * Fix statistics exiting * Fix weird UpdateInput call * Copy current layout to configuration * Fix issues with saving controls * Register axis values for POVs too * Register several POV directions at once * Increase deadzone a bit * Simplify enums * Update input.cpp * Move includes out of input.h * Bump deadzone even further as it seems xbox controllers have massive axis errors * Prevent event spamming in case OIS polling failed * Destroy input system on exit, cosmetic changes * Take deadzone into account when normalizing axis values * Update TombEngine.vcxproj * Resolve small precision loss in axis normalizing * Clean up unused control constants and enums * Update input.h * Demagic InputActions enum * Render pause menu header * Introduce helper functions to modulate Lara turn rates and begin replacements * Make turn directions explicit * Conduct remaining replacements of turn rate modulations * Update lara_helpers.cpp * Add smoothstep function to math library * Use scaled axis value for true analog input * Update input.cpp * Add Joey's camera rotation from old branch * Fix camera not going back to previous position when stick is released * Simplify ModulateLaraTurnRate() * Widen look angle * Avoid collisions with actions bound to non-directional axis * Small tidying * Remove unused header * Remove copypasted code * Mask flare animation * Rename 5th and 6th axis to LT/RT * Prototype force feedback support * Add directional rumble support (probably XInput-only) * Shake controller on startup if supports vibration * Update OIS libs to support XInput FF * Simplify ModulateLaraTurnRate() * Update player modulation functions; simplify turning, leaning, and flexing in state functions; lara.h cleanup * Update Win32ForceFeedback.h * Fix crawl flex function * Revert "Update Win32ForceFeedback.h" This reverts commit aa7099ed5bf2bc8402029aa2fcdece16ebabd5bf. * Update OIS libs * Add options for thumbstick camera and vibration * Make use of autotarget option * Display NON-SCREAMING names in controls, add hack to cancel axis value on both right+left input events * Remove useless control hacks for simultaneous directional input * Delete ten_itemdata_generated.h * Add scroll lock to bindable controls * Update input.cpp * Update input.cpp * Make input device namings consistent * Bring back IN_SELECT override * Fix crashing on startup and some other bugs * Add rumble to some in-game events * Add some more vibration events, stop them when going to menus * Some changes to rumble power * Add rumble for rocket/grenade launchers and explosive damage * Add rumble for screen shake effect * Fix 2 mistakes in inventory strings * Rumble for camera more precisely * Fix debounce in binocular mode * Update camera.cpp * Add HK lasersight rumble * Simplify ModulateLaraLean() * Update input.cpp * Fix crawl flex modulation(?) * Add slight rumble to harpoon and crossbow fire * Remove the confusing counteracting turn rate reset in favour of something simpler * Simplify turn rate reset input checks; leanup * Clamp turn rate axis coeff when airborne * Remove empty line * Simplify a function * Cleanup * Fix rumble being constant * Use shorter rumble time for shooting guns * Fix single arm shooting * Fix leaning left with joystick; clamp crawl flex max; tweak walk lean max; cleanup * Don't do too long splat and jump smash vibrations * Cancel turn rate when exiting water, grabbing ledge, or doing a splat * Rename function * Move ModulateLaraTurnRateY() callsin crawl and crouch turn states * Reset turn rate when performing crawl vault * Convert all health decrease events to DoDamage calls * Remove SpasmEffectCount and unify touching with DoDamage * Give specific time delay before sprint jump is possible * Don't rumble on zero damage * Reorder input pipeline to prevent left+right collisions * Rename shady global * Rumble when breaking neck in swandive * Update lara_jump.cpp * Don't vibrate on soft splat * Fix combine item text alignment * Vibrate in settings only if setting was changed * Pulse gamepad on critical health condition * Don't get out of water into objects * Add critical air constant Co-authored-by: Sezz
2022-06-25 16:53:58 +03:00
options = {
"Options",
"",
"",
"",
"",
"",
"",
""
},
other_settings = {
"Sound and Gameplay",
"",
"",
"",
"",
"",
"",
""
},
2021-12-01 15:31:39 +03:00
output_settings = {
"Output Settings",
"",
"",
"",
"",
"",
"",
""
},
passport = {
"Passport",
"",
"",
"",
"",
"",
"",
""
},
pistols = {
"Pistols",
"",
"",
"",
"",
"",
"",
""
},
pistols_ammo = {
"Pistols Ammo",
"",
"",
"",
"",
"",
"",
""
},
player = {
"Player",
"",
"",
"",
"",
"",
"",
""
},
2021-12-01 15:31:39 +03:00
render_options = {
"Render Options",
"",
"",
"",
"",
"",
"",
""
},
OIS input system (#556) * Work * Add ois.lib * Add OIS headers/libs to project * Fix small mistakes * Update input.cpp * Update input.cpp * Update input.cpp * Remove unnecessary event handlers as we are using direct polling * Fix numpad controls not polling * Enclose all input code under namespace, provide debug OIS lib variation * Fix incorrect inventory call binding, add pause to control dialog * Deselect by pushing inventory button as well, fix crossbow ammo string draw * Demagic NUM_CONTROLS * Verbose input init logging * Calibrate and properly register movement analog axis input * Fix crash when empty string is being displayed * Initialize vibration interface, if it exists * Register keyboard directional input as analog axis input as well * Fix statistics exiting * Fix weird UpdateInput call * Copy current layout to configuration * Fix issues with saving controls * Register axis values for POVs too * Register several POV directions at once * Increase deadzone a bit * Simplify enums * Update input.cpp * Move includes out of input.h * Bump deadzone even further as it seems xbox controllers have massive axis errors * Prevent event spamming in case OIS polling failed * Destroy input system on exit, cosmetic changes * Take deadzone into account when normalizing axis values * Update TombEngine.vcxproj * Resolve small precision loss in axis normalizing * Clean up unused control constants and enums * Update input.h * Demagic InputActions enum * Render pause menu header * Introduce helper functions to modulate Lara turn rates and begin replacements * Make turn directions explicit * Conduct remaining replacements of turn rate modulations * Update lara_helpers.cpp * Add smoothstep function to math library * Use scaled axis value for true analog input * Update input.cpp * Add Joey's camera rotation from old branch * Fix camera not going back to previous position when stick is released * Simplify ModulateLaraTurnRate() * Widen look angle * Avoid collisions with actions bound to non-directional axis * Small tidying * Remove unused header * Remove copypasted code * Mask flare animation * Rename 5th and 6th axis to LT/RT * Prototype force feedback support * Add directional rumble support (probably XInput-only) * Shake controller on startup if supports vibration * Update OIS libs to support XInput FF * Simplify ModulateLaraTurnRate() * Update player modulation functions; simplify turning, leaning, and flexing in state functions; lara.h cleanup * Update Win32ForceFeedback.h * Fix crawl flex function * Revert "Update Win32ForceFeedback.h" This reverts commit aa7099ed5bf2bc8402029aa2fcdece16ebabd5bf. * Update OIS libs * Add options for thumbstick camera and vibration * Make use of autotarget option * Display NON-SCREAMING names in controls, add hack to cancel axis value on both right+left input events * Remove useless control hacks for simultaneous directional input * Delete ten_itemdata_generated.h * Add scroll lock to bindable controls * Update input.cpp * Update input.cpp * Make input device namings consistent * Bring back IN_SELECT override * Fix crashing on startup and some other bugs * Add rumble to some in-game events * Add some more vibration events, stop them when going to menus * Some changes to rumble power * Add rumble for rocket/grenade launchers and explosive damage * Add rumble for screen shake effect * Fix 2 mistakes in inventory strings * Rumble for camera more precisely * Fix debounce in binocular mode * Update camera.cpp * Add HK lasersight rumble * Simplify ModulateLaraLean() * Update input.cpp * Fix crawl flex modulation(?) * Add slight rumble to harpoon and crossbow fire * Remove the confusing counteracting turn rate reset in favour of something simpler * Simplify turn rate reset input checks; leanup * Clamp turn rate axis coeff when airborne * Remove empty line * Simplify a function * Cleanup * Fix rumble being constant * Use shorter rumble time for shooting guns * Fix single arm shooting * Fix leaning left with joystick; clamp crawl flex max; tweak walk lean max; cleanup * Don't do too long splat and jump smash vibrations * Cancel turn rate when exiting water, grabbing ledge, or doing a splat * Rename function * Move ModulateLaraTurnRateY() callsin crawl and crouch turn states * Reset turn rate when performing crawl vault * Convert all health decrease events to DoDamage calls * Remove SpasmEffectCount and unify touching with DoDamage * Give specific time delay before sprint jump is possible * Don't rumble on zero damage * Reorder input pipeline to prevent left+right collisions * Rename shady global * Rumble when breaking neck in swandive * Update lara_jump.cpp * Don't vibrate on soft splat * Fix combine item text alignment * Vibrate in settings only if setting was changed * Pulse gamepad on critical health condition * Don't get out of water into objects * Add critical air constant Co-authored-by: Sezz
2022-06-25 16:53:58 +03:00
reverb = {
"Reverb",
"",
"",
"",
"",
"",
"",
""
},
2021-12-01 15:31:39 +03:00
revolver = {
"Revolver",
"",
"",
"",
"",
"",
"",
""
},
revolver_ammo = {
"Revolver Ammo",
"",
"",
"",
"",
"",
"",
""
},
revolver_laser = {
"Revolver + Laersight",
"",
"",
"",
"",
"",
"",
""
},
rocket_ammo = {
"Rocket Ammo",
"",
"",
"",
"",
"",
"",
""
},
rocket_launcher = {
"Rocket Launcher",
"",
"",
"",
"",
"",
"",
""
},
OIS input system (#556) * Work * Add ois.lib * Add OIS headers/libs to project * Fix small mistakes * Update input.cpp * Update input.cpp * Update input.cpp * Remove unnecessary event handlers as we are using direct polling * Fix numpad controls not polling * Enclose all input code under namespace, provide debug OIS lib variation * Fix incorrect inventory call binding, add pause to control dialog * Deselect by pushing inventory button as well, fix crossbow ammo string draw * Demagic NUM_CONTROLS * Verbose input init logging * Calibrate and properly register movement analog axis input * Fix crash when empty string is being displayed * Initialize vibration interface, if it exists * Register keyboard directional input as analog axis input as well * Fix statistics exiting * Fix weird UpdateInput call * Copy current layout to configuration * Fix issues with saving controls * Register axis values for POVs too * Register several POV directions at once * Increase deadzone a bit * Simplify enums * Update input.cpp * Move includes out of input.h * Bump deadzone even further as it seems xbox controllers have massive axis errors * Prevent event spamming in case OIS polling failed * Destroy input system on exit, cosmetic changes * Take deadzone into account when normalizing axis values * Update TombEngine.vcxproj * Resolve small precision loss in axis normalizing * Clean up unused control constants and enums * Update input.h * Demagic InputActions enum * Render pause menu header * Introduce helper functions to modulate Lara turn rates and begin replacements * Make turn directions explicit * Conduct remaining replacements of turn rate modulations * Update lara_helpers.cpp * Add smoothstep function to math library * Use scaled axis value for true analog input * Update input.cpp * Add Joey's camera rotation from old branch * Fix camera not going back to previous position when stick is released * Simplify ModulateLaraTurnRate() * Widen look angle * Avoid collisions with actions bound to non-directional axis * Small tidying * Remove unused header * Remove copypasted code * Mask flare animation * Rename 5th and 6th axis to LT/RT * Prototype force feedback support * Add directional rumble support (probably XInput-only) * Shake controller on startup if supports vibration * Update OIS libs to support XInput FF * Simplify ModulateLaraTurnRate() * Update player modulation functions; simplify turning, leaning, and flexing in state functions; lara.h cleanup * Update Win32ForceFeedback.h * Fix crawl flex function * Revert "Update Win32ForceFeedback.h" This reverts commit aa7099ed5bf2bc8402029aa2fcdece16ebabd5bf. * Update OIS libs * Add options for thumbstick camera and vibration * Make use of autotarget option * Display NON-SCREAMING names in controls, add hack to cancel axis value on both right+left input events * Remove useless control hacks for simultaneous directional input * Delete ten_itemdata_generated.h * Add scroll lock to bindable controls * Update input.cpp * Update input.cpp * Make input device namings consistent * Bring back IN_SELECT override * Fix crashing on startup and some other bugs * Add rumble to some in-game events * Add some more vibration events, stop them when going to menus * Some changes to rumble power * Add rumble for rocket/grenade launchers and explosive damage * Add rumble for screen shake effect * Fix 2 mistakes in inventory strings * Rumble for camera more precisely * Fix debounce in binocular mode * Update camera.cpp * Add HK lasersight rumble * Simplify ModulateLaraLean() * Update input.cpp * Fix crawl flex modulation(?) * Add slight rumble to harpoon and crossbow fire * Remove the confusing counteracting turn rate reset in favour of something simpler * Simplify turn rate reset input checks; leanup * Clamp turn rate axis coeff when airborne * Remove empty line * Simplify a function * Cleanup * Fix rumble being constant * Use shorter rumble time for shooting guns * Fix single arm shooting * Fix leaning left with joystick; clamp crawl flex max; tweak walk lean max; cleanup * Don't do too long splat and jump smash vibrations * Cancel turn rate when exiting water, grabbing ledge, or doing a splat * Rename function * Move ModulateLaraTurnRateY() callsin crawl and crouch turn states * Reset turn rate when performing crawl vault * Convert all health decrease events to DoDamage calls * Remove SpasmEffectCount and unify touching with DoDamage * Give specific time delay before sprint jump is possible * Don't rumble on zero damage * Reorder input pipeline to prevent left+right collisions * Rename shady global * Rumble when breaking neck in swandive * Update lara_jump.cpp * Don't vibrate on soft splat * Fix combine item text alignment * Vibrate in settings only if setting was changed * Pulse gamepad on critical health condition * Don't get out of water into objects * Add critical air constant Co-authored-by: Sezz
2022-06-25 16:53:58 +03:00
rumble = {
"Vibration",
"",
"",
"",
"",
"",
"",
""
},
2021-12-01 15:31:39 +03:00
save_game = {
"Save game",
"",
"",
"",
"",
"",
"",
""
},
savegame_timestamp = {
"%02d Days %02d:%02d:%02d",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
screen_resolution = {
"Screen Resolution",
"",
"",
"",
"",
"",
"",
""
},
secrets_found = {
"Found Secrets",
"",
"",
"",
"",
"",
"",
""
},
select_level = {
"Select Level",
"",
"",
"",
"",
"",
"",
""
},
separate = {
"Separate",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
sfx_volume = {
"FX Volume",
"",
"",
"",
"",
"",
"",
""
},
shadows = {
"Shadows",
"",
"",
"",
"",
"",
"",
""
},
shotgun = {
"Shotgun",
"",
"",
"",
"",
"",
"",
""
},
shotgun_ammo1 = {
"Shotgun Normal Ammo",
"",
"",
"",
"",
"",
"",
""
},
shotgun_ammo2 = {
"Shotgun Wideshot Ammo",
"",
"",
"",
"",
"",
"",
""
},
small_medipack = {
"Small Medipack",
"",
"",
"",
"",
"",
"",
""
},
sound = {
OIS input system (#556) * Work * Add ois.lib * Add OIS headers/libs to project * Fix small mistakes * Update input.cpp * Update input.cpp * Update input.cpp * Remove unnecessary event handlers as we are using direct polling * Fix numpad controls not polling * Enclose all input code under namespace, provide debug OIS lib variation * Fix incorrect inventory call binding, add pause to control dialog * Deselect by pushing inventory button as well, fix crossbow ammo string draw * Demagic NUM_CONTROLS * Verbose input init logging * Calibrate and properly register movement analog axis input * Fix crash when empty string is being displayed * Initialize vibration interface, if it exists * Register keyboard directional input as analog axis input as well * Fix statistics exiting * Fix weird UpdateInput call * Copy current layout to configuration * Fix issues with saving controls * Register axis values for POVs too * Register several POV directions at once * Increase deadzone a bit * Simplify enums * Update input.cpp * Move includes out of input.h * Bump deadzone even further as it seems xbox controllers have massive axis errors * Prevent event spamming in case OIS polling failed * Destroy input system on exit, cosmetic changes * Take deadzone into account when normalizing axis values * Update TombEngine.vcxproj * Resolve small precision loss in axis normalizing * Clean up unused control constants and enums * Update input.h * Demagic InputActions enum * Render pause menu header * Introduce helper functions to modulate Lara turn rates and begin replacements * Make turn directions explicit * Conduct remaining replacements of turn rate modulations * Update lara_helpers.cpp * Add smoothstep function to math library * Use scaled axis value for true analog input * Update input.cpp * Add Joey's camera rotation from old branch * Fix camera not going back to previous position when stick is released * Simplify ModulateLaraTurnRate() * Widen look angle * Avoid collisions with actions bound to non-directional axis * Small tidying * Remove unused header * Remove copypasted code * Mask flare animation * Rename 5th and 6th axis to LT/RT * Prototype force feedback support * Add directional rumble support (probably XInput-only) * Shake controller on startup if supports vibration * Update OIS libs to support XInput FF * Simplify ModulateLaraTurnRate() * Update player modulation functions; simplify turning, leaning, and flexing in state functions; lara.h cleanup * Update Win32ForceFeedback.h * Fix crawl flex function * Revert "Update Win32ForceFeedback.h" This reverts commit aa7099ed5bf2bc8402029aa2fcdece16ebabd5bf. * Update OIS libs * Add options for thumbstick camera and vibration * Make use of autotarget option * Display NON-SCREAMING names in controls, add hack to cancel axis value on both right+left input events * Remove useless control hacks for simultaneous directional input * Delete ten_itemdata_generated.h * Add scroll lock to bindable controls * Update input.cpp * Update input.cpp * Make input device namings consistent * Bring back IN_SELECT override * Fix crashing on startup and some other bugs * Add rumble to some in-game events * Add some more vibration events, stop them when going to menus * Some changes to rumble power * Add rumble for rocket/grenade launchers and explosive damage * Add rumble for screen shake effect * Fix 2 mistakes in inventory strings * Rumble for camera more precisely * Fix debounce in binocular mode * Update camera.cpp * Add HK lasersight rumble * Simplify ModulateLaraLean() * Update input.cpp * Fix crawl flex modulation(?) * Add slight rumble to harpoon and crossbow fire * Remove the confusing counteracting turn rate reset in favour of something simpler * Simplify turn rate reset input checks; leanup * Clamp turn rate axis coeff when airborne * Remove empty line * Simplify a function * Cleanup * Fix rumble being constant * Use shorter rumble time for shooting guns * Fix single arm shooting * Fix leaning left with joystick; clamp crawl flex max; tweak walk lean max; cleanup * Don't do too long splat and jump smash vibrations * Cancel turn rate when exiting water, grabbing ledge, or doing a splat * Rename function * Move ModulateLaraTurnRateY() callsin crawl and crouch turn states * Reset turn rate when performing crawl vault * Convert all health decrease events to DoDamage calls * Remove SpasmEffectCount and unify touching with DoDamage * Give specific time delay before sprint jump is possible * Don't rumble on zero damage * Reorder input pipeline to prevent left+right collisions * Rename shady global * Rumble when breaking neck in swandive * Update lara_jump.cpp * Don't vibrate on soft splat * Fix combine item text alignment * Vibrate in settings only if setting was changed * Pulse gamepad on critical health condition * Don't get out of water into objects * Add critical air constant Co-authored-by: Sezz
2022-06-25 16:53:58 +03:00
"Sound",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
OIS input system (#556) * Work * Add ois.lib * Add OIS headers/libs to project * Fix small mistakes * Update input.cpp * Update input.cpp * Update input.cpp * Remove unnecessary event handlers as we are using direct polling * Fix numpad controls not polling * Enclose all input code under namespace, provide debug OIS lib variation * Fix incorrect inventory call binding, add pause to control dialog * Deselect by pushing inventory button as well, fix crossbow ammo string draw * Demagic NUM_CONTROLS * Verbose input init logging * Calibrate and properly register movement analog axis input * Fix crash when empty string is being displayed * Initialize vibration interface, if it exists * Register keyboard directional input as analog axis input as well * Fix statistics exiting * Fix weird UpdateInput call * Copy current layout to configuration * Fix issues with saving controls * Register axis values for POVs too * Register several POV directions at once * Increase deadzone a bit * Simplify enums * Update input.cpp * Move includes out of input.h * Bump deadzone even further as it seems xbox controllers have massive axis errors * Prevent event spamming in case OIS polling failed * Destroy input system on exit, cosmetic changes * Take deadzone into account when normalizing axis values * Update TombEngine.vcxproj * Resolve small precision loss in axis normalizing * Clean up unused control constants and enums * Update input.h * Demagic InputActions enum * Render pause menu header * Introduce helper functions to modulate Lara turn rates and begin replacements * Make turn directions explicit * Conduct remaining replacements of turn rate modulations * Update lara_helpers.cpp * Add smoothstep function to math library * Use scaled axis value for true analog input * Update input.cpp * Add Joey's camera rotation from old branch * Fix camera not going back to previous position when stick is released * Simplify ModulateLaraTurnRate() * Widen look angle * Avoid collisions with actions bound to non-directional axis * Small tidying * Remove unused header * Remove copypasted code * Mask flare animation * Rename 5th and 6th axis to LT/RT * Prototype force feedback support * Add directional rumble support (probably XInput-only) * Shake controller on startup if supports vibration * Update OIS libs to support XInput FF * Simplify ModulateLaraTurnRate() * Update player modulation functions; simplify turning, leaning, and flexing in state functions; lara.h cleanup * Update Win32ForceFeedback.h * Fix crawl flex function * Revert "Update Win32ForceFeedback.h" This reverts commit aa7099ed5bf2bc8402029aa2fcdece16ebabd5bf. * Update OIS libs * Add options for thumbstick camera and vibration * Make use of autotarget option * Display NON-SCREAMING names in controls, add hack to cancel axis value on both right+left input events * Remove useless control hacks for simultaneous directional input * Delete ten_itemdata_generated.h * Add scroll lock to bindable controls * Update input.cpp * Update input.cpp * Make input device namings consistent * Bring back IN_SELECT override * Fix crashing on startup and some other bugs * Add rumble to some in-game events * Add some more vibration events, stop them when going to menus * Some changes to rumble power * Add rumble for rocket/grenade launchers and explosive damage * Add rumble for screen shake effect * Fix 2 mistakes in inventory strings * Rumble for camera more precisely * Fix debounce in binocular mode * Update camera.cpp * Add HK lasersight rumble * Simplify ModulateLaraLean() * Update input.cpp * Fix crawl flex modulation(?) * Add slight rumble to harpoon and crossbow fire * Remove the confusing counteracting turn rate reset in favour of something simpler * Simplify turn rate reset input checks; leanup * Clamp turn rate axis coeff when airborne * Remove empty line * Simplify a function * Cleanup * Fix rumble being constant * Use shorter rumble time for shooting guns * Fix single arm shooting * Fix leaning left with joystick; clamp crawl flex max; tweak walk lean max; cleanup * Don't do too long splat and jump smash vibrations * Cancel turn rate when exiting water, grabbing ledge, or doing a splat * Rename function * Move ModulateLaraTurnRateY() callsin crawl and crouch turn states * Reset turn rate when performing crawl vault * Convert all health decrease events to DoDamage calls * Remove SpasmEffectCount and unify touching with DoDamage * Give specific time delay before sprint jump is possible * Don't rumble on zero damage * Reorder input pipeline to prevent left+right collisions * Rename shady global * Rumble when breaking neck in swandive * Update lara_jump.cpp * Don't vibrate on soft splat * Fix combine item text alignment * Vibrate in settings only if setting was changed * Pulse gamepad on critical health condition * Don't get out of water into objects * Add critical air constant Co-authored-by: Sezz
2022-06-25 16:53:58 +03:00
silencer = {
"Silencer",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
OIS input system (#556) * Work * Add ois.lib * Add OIS headers/libs to project * Fix small mistakes * Update input.cpp * Update input.cpp * Update input.cpp * Remove unnecessary event handlers as we are using direct polling * Fix numpad controls not polling * Enclose all input code under namespace, provide debug OIS lib variation * Fix incorrect inventory call binding, add pause to control dialog * Deselect by pushing inventory button as well, fix crossbow ammo string draw * Demagic NUM_CONTROLS * Verbose input init logging * Calibrate and properly register movement analog axis input * Fix crash when empty string is being displayed * Initialize vibration interface, if it exists * Register keyboard directional input as analog axis input as well * Fix statistics exiting * Fix weird UpdateInput call * Copy current layout to configuration * Fix issues with saving controls * Register axis values for POVs too * Register several POV directions at once * Increase deadzone a bit * Simplify enums * Update input.cpp * Move includes out of input.h * Bump deadzone even further as it seems xbox controllers have massive axis errors * Prevent event spamming in case OIS polling failed * Destroy input system on exit, cosmetic changes * Take deadzone into account when normalizing axis values * Update TombEngine.vcxproj * Resolve small precision loss in axis normalizing * Clean up unused control constants and enums * Update input.h * Demagic InputActions enum * Render pause menu header * Introduce helper functions to modulate Lara turn rates and begin replacements * Make turn directions explicit * Conduct remaining replacements of turn rate modulations * Update lara_helpers.cpp * Add smoothstep function to math library * Use scaled axis value for true analog input * Update input.cpp * Add Joey's camera rotation from old branch * Fix camera not going back to previous position when stick is released * Simplify ModulateLaraTurnRate() * Widen look angle * Avoid collisions with actions bound to non-directional axis * Small tidying * Remove unused header * Remove copypasted code * Mask flare animation * Rename 5th and 6th axis to LT/RT * Prototype force feedback support * Add directional rumble support (probably XInput-only) * Shake controller on startup if supports vibration * Update OIS libs to support XInput FF * Simplify ModulateLaraTurnRate() * Update player modulation functions; simplify turning, leaning, and flexing in state functions; lara.h cleanup * Update Win32ForceFeedback.h * Fix crawl flex function * Revert "Update Win32ForceFeedback.h" This reverts commit aa7099ed5bf2bc8402029aa2fcdece16ebabd5bf. * Update OIS libs * Add options for thumbstick camera and vibration * Make use of autotarget option * Display NON-SCREAMING names in controls, add hack to cancel axis value on both right+left input events * Remove useless control hacks for simultaneous directional input * Delete ten_itemdata_generated.h * Add scroll lock to bindable controls * Update input.cpp * Update input.cpp * Make input device namings consistent * Bring back IN_SELECT override * Fix crashing on startup and some other bugs * Add rumble to some in-game events * Add some more vibration events, stop them when going to menus * Some changes to rumble power * Add rumble for rocket/grenade launchers and explosive damage * Add rumble for screen shake effect * Fix 2 mistakes in inventory strings * Rumble for camera more precisely * Fix debounce in binocular mode * Update camera.cpp * Add HK lasersight rumble * Simplify ModulateLaraLean() * Update input.cpp * Fix crawl flex modulation(?) * Add slight rumble to harpoon and crossbow fire * Remove the confusing counteracting turn rate reset in favour of something simpler * Simplify turn rate reset input checks; leanup * Clamp turn rate axis coeff when airborne * Remove empty line * Simplify a function * Cleanup * Fix rumble being constant * Use shorter rumble time for shooting guns * Fix single arm shooting * Fix leaning left with joystick; clamp crawl flex max; tweak walk lean max; cleanup * Don't do too long splat and jump smash vibrations * Cancel turn rate when exiting water, grabbing ledge, or doing a splat * Rename function * Move ModulateLaraTurnRateY() callsin crawl and crouch turn states * Reset turn rate when performing crawl vault * Convert all health decrease events to DoDamage calls * Remove SpasmEffectCount and unify touching with DoDamage * Give specific time delay before sprint jump is possible * Don't rumble on zero damage * Reorder input pipeline to prevent left+right collisions * Rename shady global * Rumble when breaking neck in swandive * Update lara_jump.cpp * Don't vibrate on soft splat * Fix combine item text alignment * Vibrate in settings only if setting was changed * Pulse gamepad on critical health condition * Don't get out of water into objects * Add critical air constant Co-authored-by: Sezz
2022-06-25 16:53:58 +03:00
statistics = {
"Statistics",
"",
"",
"",
"",
"",
"",
""
},
OIS input system (#556) * Work * Add ois.lib * Add OIS headers/libs to project * Fix small mistakes * Update input.cpp * Update input.cpp * Update input.cpp * Remove unnecessary event handlers as we are using direct polling * Fix numpad controls not polling * Enclose all input code under namespace, provide debug OIS lib variation * Fix incorrect inventory call binding, add pause to control dialog * Deselect by pushing inventory button as well, fix crossbow ammo string draw * Demagic NUM_CONTROLS * Verbose input init logging * Calibrate and properly register movement analog axis input * Fix crash when empty string is being displayed * Initialize vibration interface, if it exists * Register keyboard directional input as analog axis input as well * Fix statistics exiting * Fix weird UpdateInput call * Copy current layout to configuration * Fix issues with saving controls * Register axis values for POVs too * Register several POV directions at once * Increase deadzone a bit * Simplify enums * Update input.cpp * Move includes out of input.h * Bump deadzone even further as it seems xbox controllers have massive axis errors * Prevent event spamming in case OIS polling failed * Destroy input system on exit, cosmetic changes * Take deadzone into account when normalizing axis values * Update TombEngine.vcxproj * Resolve small precision loss in axis normalizing * Clean up unused control constants and enums * Update input.h * Demagic InputActions enum * Render pause menu header * Introduce helper functions to modulate Lara turn rates and begin replacements * Make turn directions explicit * Conduct remaining replacements of turn rate modulations * Update lara_helpers.cpp * Add smoothstep function to math library * Use scaled axis value for true analog input * Update input.cpp * Add Joey's camera rotation from old branch * Fix camera not going back to previous position when stick is released * Simplify ModulateLaraTurnRate() * Widen look angle * Avoid collisions with actions bound to non-directional axis * Small tidying * Remove unused header * Remove copypasted code * Mask flare animation * Rename 5th and 6th axis to LT/RT * Prototype force feedback support * Add directional rumble support (probably XInput-only) * Shake controller on startup if supports vibration * Update OIS libs to support XInput FF * Simplify ModulateLaraTurnRate() * Update player modulation functions; simplify turning, leaning, and flexing in state functions; lara.h cleanup * Update Win32ForceFeedback.h * Fix crawl flex function * Revert "Update Win32ForceFeedback.h" This reverts commit aa7099ed5bf2bc8402029aa2fcdece16ebabd5bf. * Update OIS libs * Add options for thumbstick camera and vibration * Make use of autotarget option * Display NON-SCREAMING names in controls, add hack to cancel axis value on both right+left input events * Remove useless control hacks for simultaneous directional input * Delete ten_itemdata_generated.h * Add scroll lock to bindable controls * Update input.cpp * Update input.cpp * Make input device namings consistent * Bring back IN_SELECT override * Fix crashing on startup and some other bugs * Add rumble to some in-game events * Add some more vibration events, stop them when going to menus * Some changes to rumble power * Add rumble for rocket/grenade launchers and explosive damage * Add rumble for screen shake effect * Fix 2 mistakes in inventory strings * Rumble for camera more precisely * Fix debounce in binocular mode * Update camera.cpp * Add HK lasersight rumble * Simplify ModulateLaraLean() * Update input.cpp * Fix crawl flex modulation(?) * Add slight rumble to harpoon and crossbow fire * Remove the confusing counteracting turn rate reset in favour of something simpler * Simplify turn rate reset input checks; leanup * Clamp turn rate axis coeff when airborne * Remove empty line * Simplify a function * Cleanup * Fix rumble being constant * Use shorter rumble time for shooting guns * Fix single arm shooting * Fix leaning left with joystick; clamp crawl flex max; tweak walk lean max; cleanup * Don't do too long splat and jump smash vibrations * Cancel turn rate when exiting water, grabbing ledge, or doing a splat * Rename function * Move ModulateLaraTurnRateY() callsin crawl and crouch turn states * Reset turn rate when performing crawl vault * Convert all health decrease events to DoDamage calls * Remove SpasmEffectCount and unify touching with DoDamage * Give specific time delay before sprint jump is possible * Don't rumble on zero damage * Reorder input pipeline to prevent left+right collisions * Rename shady global * Rumble when breaking neck in swandive * Update lara_jump.cpp * Don't vibrate on soft splat * Fix combine item text alignment * Vibrate in settings only if setting was changed * Pulse gamepad on critical health condition * Don't get out of water into objects * Add critical air constant Co-authored-by: Sezz
2022-06-25 16:53:58 +03:00
thumbstick_camera = {
"Thumbstick camera",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
time_taken = {
"Time Taken",
"",
"",
"",
"",
"",
"",
""
},
timex = {
"Timex - TMX",
"",
"",
"",
"",
"",
"",
""
},
torch = {
"Torch",
"",
"",
"",
"",
"",
"",
""
},
unused = {
"Unused",
"",
"",
"",
"",
"",
"",
""
},
use = {
"Use",
"",
"",
"",
"",
"",
"",
""
},
used_ammos = {
"Ammo Used",
"",
"",
"",
"",
"",
"",
""
},
used_medipacks = {
"Used Medipacks",
"",
"",
"",
"",
"",
"",
""
},
uzi = {
"Uzi",
"",
"",
"",
"",
"",
"",
""
},
uzi_ammo = {
"Uzi Ammo",
"",
"",
"",
"",
"",
"",
""
},
volumetric_fog = {
"Volumetric Fog",
"",
"",
"",
"",
"",
"",
""
},
waiting_for_key = {
"Waiting For Key",
"",
"",
"",
"",
"",
"",
""
},
windowed = {
"Windowed",
"",
"",
"",
"",
"",
"",
""
},
load_game = {
"Load Game",
"",
"",
"",
"",
"",
"",
""
},
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level_test = {
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"Our test level",
"",
"",
"",
"",
"",
"",
""
},
waterskin_small_empty = {
"Small Waterskin (Empty)",
"",
"",
"",
"",
"",
"",
""
},
waterskin_small_1 = {
"Small Waterskin containing 1 litre",
"",
"",
"",
"",
"",
"",
""
},
waterskin_small_2 = {
"Small Waterskin containing 2 litres",
"",
"",
"",
"",
"",
"",
""
},
waterskin_small_3 = {
"Small Waterskin containing 3 litres",
"",
"",
"",
"",
"",
"",
""
},
waterskin_large_empty = {
"Large Waterskin (Empty)",
"",
"",
"",
"",
"",
"",
""
},
waterskin_large_1 = {
"Large Waterskin containing 1 litre",
"",
"",
"",
"",
"",
"",
""
},
waterskin_large_2 = {
"Large Waterskin containing 2 litres",
"",
"",
"",
"",
"",
"",
""
},
waterskin_large_3 = {
"Large Waterskin containing 3 litres",
"",
"",
"",
"",
"",
"",
""
},
waterskin_large_4 = {
"Large Waterskin containing 4 litres",
"",
"",
"",
"",
"",
"",
""
},
waterskin_large_5 = {
"Large Waterskin containing 5 litres",
"",
"",
"",
"",
"",
"",
""
},
torch2 = {
"Torch2",
2021-12-01 15:31:39 +03:00
"",
"",
"",
"",
"",
"",
""
},
clockwork_beetle = {
"Mechanical Scarab with Key",
"",
"",
"",
"",
"",
"",
""
},
clockwork_beetle_combo1 = {
"Mechanical Scarab",
"",
"",
"",
"",
"",
"",
""
},
clockwork_beetle_combo2 = {
"Winding Key",
"",
"",
"",
"",
"",
"",
""
},
tut1_ba_cartouche = {
"Ba Cartouche",
"",
"",
"",
"",
"",
"",
""
},
tut1_ba_cartouche1 = {
"Cartouche Piece 1",
"",
"",
"",
"",
"",
"",
""
},
tut1_ba_cartouche2 = {
"Cartouche Piece 2",
"",
"",
"",
"",
"",
"",
""
},
tut1_eye_horus = {
"Eye of Horus",
"",
"",
"",
"",
"",
"",
""
},
tut1_eye1 = {
"Eye Piece 1",
"",
"",
"",
"",
"",
"",
""
},
tut1_eye2 = {
"Eye Piece 2",
"",
"",
"",
"",
"",
"",
""
},
tut1_hand_orion = {
"The Hand of Orion",
"",
"",
"",
"",
"",
"",
""
},
tut1_hand_sirius = {
"The Hand of Sirirus",
"",
"",
"",
"",
"",
"",
""
}
}
TEN.Flow.SetStrings(strings)
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local languages = {
"English",
"Italian",
"German",
"French",
"Dutch",
"Spanish",
"Japanese",
"Russian"
}
TEN.Flow.SetLanguageNames(languages)
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