TombEngine/TR5Main/Game/control/trigger.cpp

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#include "framework.h"
#include "items.h"
#include "control.h"
#include "floordata.h"
#include "objectslist.h"
#include "box.h"
#include "camera.h"
#include "puzzles_keys.h"
#include "pickup.h"
#include "lot.h"
#include "spotcam.h"
#include "traps.h"
#include "lara.h"
#include "Lara\lara_climb.h"
#include "Objects\Generic\Switches\generic_switch.h"
using namespace TEN::Entities::Switches;
int GetKeyTrigger(ITEM_INFO* item)
{
auto triggerIndex = GetTriggerIndex(item);
if (triggerIndex)
{
short* trigger = triggerIndex;
for (short i = *triggerIndex; (i & 0x1F) != 4; trigger++)
{
if (i < 0)
break;
i = trigger[1];
}
if (*trigger & 4)
{
for (short* j = &trigger[2]; (*j / 256) & 0x3C || item != &g_Level.Items[*j & 0x3FF]; j++)
{
if (*j & 0x8000)
return 0;
}
return 1;
}
}
return 0;
}
int GetSwitchTrigger(ITEM_INFO* item, short* itemNos, int AttatchedToSwitch)
{
auto triggerIndex = GetTriggerIndex(item);
if (triggerIndex)
{
short* trigger;
for (trigger = triggerIndex; (*trigger & DATA_TYPE) != TRIGGER_TYPE; trigger++)
{
if (*trigger & END_BIT)
break;
}
if (*trigger & 4)
{
trigger += 2;
short* current = itemNos;
int k = 0;
do
{
if (TRIG_BITS(*trigger) == TO_OBJECT && item != &g_Level.Items[*trigger & VALUE_BITS])
{
current[k] = *trigger & VALUE_BITS;
++k;
}
if (*trigger & END_BIT)
break;
++trigger;
} while (true);
return k;
}
}
return 0;
}
int SwitchTrigger(short itemNum, short timer)
{
ITEM_INFO* item = &g_Level.Items[itemNum];
if (item->status == ITEM_DEACTIVATED)
{
if ((!item->currentAnimState && item->objectNumber != ID_JUMP_SWITCH || item->currentAnimState == 1 && item->objectNumber == ID_JUMP_SWITCH) && timer > 0)
{
item->timer = timer;
item->status = ITEM_ACTIVE;
if (timer != 1)
item->timer = 30 * timer;
return 1;
}
if (item->triggerFlags != 6 || item->currentAnimState)
{
RemoveActiveItem(itemNum);
item->status = ITEM_NOT_ACTIVE;
if (!item->itemFlags[0] == 0)
item->flags |= 0x100;
if (item->currentAnimState != 1)
return 1;
if (item->triggerFlags != 5 && item->triggerFlags != 6)
return 1;
}
else
{
item->status = ITEM_ACTIVE;
return 1;
}
}
else if (item->status)
{
return ((item->flags & 0x100u) / 256);
}
else
{
return 0;
}
return 0;
}
short* GetTriggerIndex(FLOOR_INFO* floor, int x, int y, int z)
{
ROOM_INFO* r;
while (floor->pitRoom != NO_ROOM)
{
if (CheckNoColFloorTriangle(floor, x, z) == 1)
break;
r = &g_Level.Rooms[floor->pitRoom];
floor = &XZ_GET_SECTOR(r, x - r->x, z - r->z);
}
if ((floor->floor * 256) == NO_HEIGHT || floor->index == 0)
return NULL;
short* triggerIndex = NULL;
short* data = &g_Level.FloorData[floor->index];
short type;
int trigger;
do
{
type = *(data++);
switch (type & DATA_TYPE)
{
case DOOR_TYPE:
case TILT_TYPE:
case ROOF_TYPE:
case SPLIT1:
case SPLIT2:
case SPLIT3:
case SPLIT4:
case NOCOLF1T:
case NOCOLF1B:
case NOCOLF2T:
case NOCOLF2B:
case NOCOLC1T:
case NOCOLC1B:
case NOCOLC2T:
case NOCOLC2B:
data++;
break;
case LAVA_TYPE:
case CLIMB_TYPE:
case MONKEY_TYPE:
case TRIGTRIGGER_TYPE:
case MINER_TYPE:
break;
case TRIGGER_TYPE:
triggerIndex = data - 1;
data++;
do
{
trigger = *(data++);
if (TRIG_BITS(trigger) != TO_OBJECT)
{
if (TRIG_BITS(trigger) == TO_CAMERA ||
TRIG_BITS(trigger) == TO_FLYBY)
{
trigger = *(data++);
}
}
} while (!(trigger & END_BIT));
break;
default:
break;
}
} while (!(type & END_BIT));
return triggerIndex;
}
short* GetTriggerIndex(ITEM_INFO* item)
{
auto roomNumber = item->roomNumber;
auto floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
return GetTriggerIndex(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
}
void TestTriggers(short* data, bool heavy, int heavyFlags)
{
int flip = -1;
int flipAvailable = 0;
int newEffect = -1;
int switchOff = 0;
int switchFlag = 0;
short objectNumber = 0;
int keyResult = 0;
short cameraFlags = 0;
short cameraTimer = 0;
int spotCamIndex = 0;
if (!data)
return;
short triggerType = (*(data++) >> 8) & 0x3F;
short flags = *(data++);
short timer = flags & 0xFF;
if (Camera.type != HEAVY_CAMERA)
RefreshCamera(triggerType, data);
short value = 0;
if (heavy)
{
switch (triggerType)
{
case TRIGGER_TYPES::HEAVY:
case TRIGGER_TYPES::HEAVYANTITRIGGER:
break;
case TRIGGER_TYPES::HEAVYSWITCH:
if (!heavyFlags)
return;
if (heavyFlags >= 0)
{
flags &= CODE_BITS;
if (flags != heavyFlags)
return;
}
else
{
flags |= CODE_BITS;
flags += heavyFlags;
}
break;
default:
// Enemies can only activate heavy triggers
return;
}
}
else
{
switch (triggerType)
{
case TRIGGER_TYPES::SWITCH:
value = *(data++) & 0x3FF;
if (flags & ONESHOT)
g_Level.Items[value].itemFlags[0] = 1;
if (!SwitchTrigger(value, timer))
return;
objectNumber = g_Level.Items[value].objectNumber;
if (objectNumber >= ID_SWITCH_TYPE1 && objectNumber <= ID_SWITCH_TYPE6 && g_Level.Items[value].triggerFlags == 5)
switchFlag = 1;
switchOff = (g_Level.Items[value].currentAnimState == 1);
break;
case TRIGGER_TYPES::MONKEY:
if (LaraItem->currentAnimState >= LS_MONKEYSWING_IDLE &&
(LaraItem->currentAnimState <= LS_MONKEYSWING_TURN_180 ||
LaraItem->currentAnimState == LS_MONKEYSWING_TURN_LEFT ||
LaraItem->currentAnimState == LS_MONKEYSWING_TURN_RIGHT))
break;
return;
case TRIGGER_TYPES::TIGHTROPE_T:
if (LaraItem->currentAnimState >= LS_TIGHTROPE_IDLE &&
LaraItem->currentAnimState <= LS_TIGHTROPE_RECOVER_BALANCE &&
LaraItem->currentAnimState != LS_DOVESWITCH)
break;
return;
case TRIGGER_TYPES::CRAWLDUCK_T:
if (LaraItem->currentAnimState == LS_DOVESWITCH ||
LaraItem->currentAnimState == LS_CRAWL_IDLE ||
LaraItem->currentAnimState == LS_CRAWL_TURN_LEFT ||
LaraItem->currentAnimState == LS_CRAWL_TURN_RIGHT ||
LaraItem->currentAnimState == LS_CRAWL_BACK ||
LaraItem->currentAnimState == LS_CROUCH_IDLE ||
LaraItem->currentAnimState == LS_CROUCH_ROLL ||
LaraItem->currentAnimState == LS_CROUCH_TURN_LEFT ||
LaraItem->currentAnimState == LS_CROUCH_TURN_RIGHT)
break;
return;
case TRIGGER_TYPES::CLIMB_T:
if (LaraItem->currentAnimState == LS_HANG ||
LaraItem->currentAnimState == LS_LADDER_IDLE ||
LaraItem->currentAnimState == LS_LADDER_UP ||
LaraItem->currentAnimState == LS_LADDER_LEFT ||
LaraItem->currentAnimState == LS_LADDER_STOP ||
LaraItem->currentAnimState == LS_LADDER_RIGHT ||
LaraItem->currentAnimState == LS_LADDER_DOWN ||
LaraItem->currentAnimState == LS_MONKEYSWING_IDLE)
break;
return;
case TRIGGER_TYPES::PAD:
case TRIGGER_TYPES::ANTIPAD:
if (LaraItem->pos.yPos == LaraItem->floor)
break;
return;
case TRIGGER_TYPES::KEY:
value = *(data++) & 0x3FF;
keyResult = KeyTrigger(value);
if (keyResult != -1)
break;
return;
case TRIGGER_TYPES::PICKUP:
value = *(data++) & 0x3FF;
if (!PickupTrigger(value))
return;
break;
case TRIGGER_TYPES::COMBAT:
if (Lara.gunStatus == LG_READY)
break;
return;
// case TRIGGER_TYPES::SKELETON_T: //NO.
// Lara.skelebob = 2;
// break;
case TRIGGER_TYPES::HEAVY:
case TRIGGER_TYPES::DUMMY:
case TRIGGER_TYPES::HEAVYSWITCH:
case TRIGGER_TYPES::HEAVYANTITRIGGER:
return;
default:
break;
}
}
short targetType = 0;
short trigger = 0;
ITEM_INFO* item = NULL;
ITEM_INFO* cameraItem = NULL;
do
{
trigger = *(data++);
value = trigger & VALUE_BITS;
targetType = (trigger >> 10) & 0xF;
switch (targetType)
{
case TO_OBJECT:
item = &g_Level.Items[value];
if (keyResult >= 2 ||
(triggerType == TRIGGER_TYPES::ANTIPAD ||
triggerType == TRIGGER_TYPES::ANTITRIGGER ||
triggerType == TRIGGER_TYPES::HEAVYANTITRIGGER) &&
item->flags & ATONESHOT)
break;
if (triggerType == TRIGGER_TYPES::SWITCH)
{
if (item->flags & SWONESHOT)
break;
if (item->objectNumber == ID_DART_EMITTER && item->active)
break;
}
item->timer = timer;
if (timer != 1)
item->timer = 30 * timer;
if (triggerType == TRIGGER_TYPES::SWITCH ||
triggerType == TRIGGER_TYPES::HEAVYSWITCH)
{
if (heavyFlags >= 0)
{
if (switchFlag)
item->flags |= (flags & CODE_BITS);
else
item->flags ^= (flags & CODE_BITS);
if (flags & ONESHOT)
item->flags |= SWONESHOT;
}
else
{
if (((flags ^ item->flags) & CODE_BITS) == CODE_BITS)
{
item->flags ^= (flags & CODE_BITS);
if (flags & ONESHOT)
item->flags |= SWONESHOT;
}
}
}
else if (triggerType == TRIGGER_TYPES::ANTIPAD ||
triggerType == TRIGGER_TYPES::ANTITRIGGER ||
triggerType == TRIGGER_TYPES::HEAVYANTITRIGGER)
{
if (item->objectNumber == ID_EARTHQUAKE)
{
item->itemFlags[0] = 0;
item->itemFlags[1] = 100;
}
item->flags &= ~(CODE_BITS | REVERSE);
if (flags & ONESHOT)
item->flags |= ATONESHOT;
if (item->active && Objects[item->objectNumber].intelligent)
{
item->hitPoints = NOT_TARGETABLE;
DisableBaddieAI(value);
KillItem(value);
}
}
else if (flags & CODE_BITS)
{
item->flags |= flags & CODE_BITS;
}
if ((item->flags & CODE_BITS) == CODE_BITS)
{
item->flags |= 0x20;
if (flags & ONESHOT)
item->flags |= ONESHOT;
if (!(item->active) && !(item->flags & IFLAG_KILLED))
{
if (Objects[item->objectNumber].intelligent)
{
if (item->status != ITEM_NOT_ACTIVE)
{
if (item->status == ITEM_INVISIBLE)
{
item->touchBits = 0;
if (EnableBaddieAI(value, 0))
{
item->status = ITEM_ACTIVE;
AddActiveItem(value);
}
else
{
item->status == ITEM_INVISIBLE;
AddActiveItem(value);
}
}
}
else
{
item->touchBits = 0;
item->status = ITEM_ACTIVE;
AddActiveItem(value);
EnableBaddieAI(value, 1);
}
}
else
{
item->touchBits = 0;
AddActiveItem(value);
item->status = ITEM_ACTIVE;
}
}
}
break;
case TO_CAMERA:
trigger = *(data++);
if (keyResult == 1)
break;
if (g_Level.Cameras[value].flags & ONESHOT)
break;
Camera.number = value;
if (Camera.type == LOOK_CAMERA || Camera.type == COMBAT_CAMERA && !(g_Level.Cameras[value].flags & 3))
break;
if (triggerType == TRIGGER_TYPES::COMBAT)
break;
if (triggerType == TRIGGER_TYPES::SWITCH && timer && switchOff)
break;
if (Camera.number != Camera.last || triggerType == TRIGGER_TYPES::SWITCH)
{
Camera.timer = (trigger & 0xFF) * 30;
if (trigger & ONESHOT)
g_Level.Cameras[Camera.number].flags |= ONESHOT;
Camera.speed = ((trigger & CODE_BITS) >> 6) + 1;
Camera.type = heavy ? HEAVY_CAMERA : FIXED_CAMERA;
}
break;
case TO_FLYBY:
trigger = *(data++);
if (keyResult == 1)
break;
if (triggerType == TRIGGER_TYPES::ANTIPAD ||
triggerType == TRIGGER_TYPES::ANTITRIGGER ||
triggerType == TRIGGER_TYPES::HEAVYANTITRIGGER)
UseSpotCam = false;
else
{
spotCamIndex = 0;
if (SpotCamRemap[value] != 0)
{
for (int i = 0; i < SpotCamRemap[value]; i++)
{
spotCamIndex += CameraCnt[i];
}
}
if (!(SpotCam[spotCamIndex].flags & SCF_CAMERA_ONE_SHOT))
{
if (trigger & ONESHOT)
SpotCam[spotCamIndex].flags |= SCF_CAMERA_ONE_SHOT;
if (!UseSpotCam || CurrentLevel == 0)
{
UseSpotCam = true;
if (LastSpotCam != value)
TrackCameraInit = false;
InitialiseSpotCam(value);
}
}
}
break;
case TO_TARGET:
cameraItem = &g_Level.Items[value];
break;
case TO_SINK:
Lara.currentActive = value + 1;
break;
case TO_FLIPMAP:
flipAvailable = true;
if (FlipMap[value] & 0x100)
break;
if (triggerType == TRIGGER_TYPES::SWITCH)
FlipMap[value] ^= (flags & CODE_BITS);
else if (flags & CODE_BITS)
FlipMap[value] |= (flags & CODE_BITS);
if ((FlipMap[value] & CODE_BITS) == CODE_BITS)
{
if (flags & 0x100)
FlipMap[value] |= 0x100;
if (!FlipStats[value])
flip = value;
}
else if (FlipStats[value])
flip = value;
break;
case TO_FLIPON:
flipAvailable = true;
FlipMap[value] |= CODE_BITS;
if (!FlipStats[value])
flip = value;
break;
case TO_FLIPOFF:
flipAvailable = true;
FlipMap[value] &= ~CODE_BITS;
if (FlipStats[value])
flip = value;
break;
case TO_FLIPEFFECT:
TriggerTimer = timer;
newEffect = value;
break;
case TO_FINISH:
RequiredStartPos = false;
LevelComplete = CurrentLevel + 1;
break;
case TO_CD:
PlaySoundTrack(value, flags);
break;
case TO_CUTSCENE:
// TODO: not used for now
break;
default:
break;
}
} while (!(trigger & END_BIT));
if (cameraItem && (Camera.type == FIXED_CAMERA || Camera.type == HEAVY_CAMERA))
Camera.item = cameraItem;
if (flip != -1)
DoFlipMap(flip);
if (newEffect != -1 && (flip || !flipAvailable))
{
FlipEffect = newEffect;
FlipTimer = 0;
}
}
void TestTriggers(ITEM_INFO* item, bool heavy, int heavyFlags)
{
TestTriggers(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber, heavy, heavyFlags);
}
void TestTriggers(int x, int y, int z, short roomNumber, bool heavy, int heavyFlags)
{
auto roomNum = roomNumber;
auto floor = GetFloor(x, y, z, &roomNum);
// Don't process legacy triggers if trigger triggerer wasn't used
if (floor->Flags.MarkTriggerer && !floor->Flags.MarkTriggererActive)
return;
TestTriggers(GetTriggerIndex(floor, x, y, z), heavy, heavyFlags);
}
void ProcessSectorFlags(ITEM_INFO* item)
{
ProcessSectorFlags(GetCollisionResult(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber).BottomBlock);
}
void ProcessSectorFlags(int x, int y, int z, short roomNumber)
{
ProcessSectorFlags(GetCollisionResult(x, y, z, roomNumber).BottomBlock);
}
void ProcessSectorFlags(FLOOR_INFO* floor)
{
// Monkeyswing
Lara.canMonkeySwing = floor->Flags.Monkeyswing;
// Burn Lara
if (floor->Flags.Death && (LaraItem->pos.yPos == LaraItem->floor || Lara.waterStatus))
LavaBurn(LaraItem);
// Set climb status
if ((1 << (GetQuadrant(LaraItem->pos.yRot) + 8)) & GetClimbFlags(floor))
Lara.climbStatus = true;
}