2019-12-01 08:13:19 +01:00
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#include "traps.h"
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#include "..\Global\global.h"
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#include "items.h"
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2019-12-20 23:02:35 -03:00
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#include "collide.h"
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static short CeilingTrapDoorBounds[12] = {-256, 256, 0, 900, -768, -256, -1820, 1820, -5460, 5460, -1820, 1820};
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static PHD_VECTOR CeilingTrapDoorPos = {0, 1056, -480};
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static short FloorTrapDoorBounds[12] = {-256, 256, 0, 0, -1024, -256, -1820, 1820, -5460, 5460, -1820, 1820};
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static PHD_VECTOR FloorTrapDoorPos = {0, 0, -655};
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2019-12-01 08:13:19 +01:00
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2019-12-02 14:49:19 +01:00
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void LaraBurn()
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2019-12-01 08:13:19 +01:00
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{
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if (!Lara.burn && !Lara.burnSmoke)
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{
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2019-12-02 09:11:21 +01:00
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short fxNum = CreateNewEffect(LaraItem->roomNumber);
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2019-12-01 08:13:19 +01:00
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if (fxNum != NO_ITEM)
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{
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Effects[fxNum].objectNumber = ID_FLAME;
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Lara.burn = true;
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}
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}
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2019-12-02 09:11:21 +01:00
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}
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2019-12-20 23:02:35 -03:00
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void InitialiseTrapDoor(short itemNumber)
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{
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ITEM_INFO* item;
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item = &Items[itemNumber];
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CloseTrapDoor(item);
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}
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void TrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item;
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item = &Items[itemNumber];
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if (item->currentAnimState == 1 && item->frameNumber == Anims[item->animNumber].frameEnd)
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ObjectCollision(itemNumber, l, coll);
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}
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void CeilingTrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item;
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int result, result2;
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item = &Items[itemNumber];
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result = TestLaraPosition(CeilingTrapDoorBounds, item, l);
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l->pos.yRot += ANGLE(180);
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result2 = TestLaraPosition(CeilingTrapDoorBounds, item, l);
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l->pos.yRot += ANGLE(180);
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if (TrInput & IN_ACTION && item->status != ITEM_DEACTIVATED && l->currentAnimState == STATE_LARA_JUMP_UP && l->gravityStatus && Lara.gunStatus == LG_NO_ARMS && (result || result2))
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{
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AlignLaraPosition(&CeilingTrapDoorPos, item, l);
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if (result2)
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l->pos.yRot += ANGLE(180);
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Lara.headYrot = 0;
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Lara.headXrot = 0;
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Lara.torsoYrot = 0;
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Lara.torsoXrot = 0;
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Lara.gunStatus = LG_HANDS_BUSY;
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l->gravityStatus = false;
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l->fallspeed = 0;
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l->animNumber = ANIMATION_LARA_CEILING_TRAPDOOR_OPEN;
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l->frameNumber = Anims[l->animNumber].frameBase;
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l->currentAnimState = STATE_LARA_FREEFALL_BIS;
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AddActiveItem(itemNumber);
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item->status = ITEM_ACTIVE;
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item->goalAnimState = 1;
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UseForcedFixedCamera = 1;
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ForcedFixedCamera.x = item->pos.xPos - SIN(item->pos.yRot) / 16;
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ForcedFixedCamera.y = item->pos.yPos + 1024;
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ForcedFixedCamera.z = item->pos.zPos - COS(item->pos.yRot) / 16;
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ForcedFixedCamera.roomNumber = item->roomNumber;
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}
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else
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{
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if (item->currentAnimState == 1)
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UseForcedFixedCamera = 0;
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}
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if (item->currentAnimState == 1 && item->frameNumber == Anims[item->animNumber].frameEnd)
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ObjectCollision(itemNumber, l, coll);
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}
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void FloorTrapDoorCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item;
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item = &Items[itemNumber];
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if (TrInput & IN_ACTION && item->status != ITEM_DEACTIVATED && l->currentAnimState == STATE_LARA_STOP && l->animNumber == ANIMATION_LARA_STAY_IDLE && Lara.gunStatus == LG_NO_ARMS
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|| Lara.isMoving && Lara.generalPtr == (void *) itemNumber)
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{
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if (TestLaraPosition(FloorTrapDoorBounds, item, l))
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{
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if (MoveLaraPosition(&FloorTrapDoorPos, item, l))
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{
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l->animNumber = ANIMATION_LARA_FLOOR_TRAPDOOR_OPEN;
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l->frameNumber = Anims[l->animNumber].frameBase;
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l->currentAnimState = STATE_LARA_TRAPDOOR_FLOOR_OPEN;
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Lara.isMoving = false;
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Lara.headYrot = 0;
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Lara.headXrot = 0;
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Lara.torsoYrot = 0;
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Lara.torsoXrot = 0;
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Lara.gunStatus = LG_HANDS_BUSY;
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AddActiveItem(itemNumber);
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item->status = ITEM_ACTIVE;
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item->goalAnimState = 1;
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UseForcedFixedCamera = 1;
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ForcedFixedCamera.x = item->pos.xPos - SIN(item->pos.yRot) / 8;
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ForcedFixedCamera.y = item->pos.yPos - 2048;
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if (ForcedFixedCamera.y < Rooms[item->roomNumber].maxceiling)
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ForcedFixedCamera.y = Rooms[item->roomNumber].maxceiling;
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ForcedFixedCamera.z = item->pos.zPos - COS(item->pos.yRot) / 8;
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ForcedFixedCamera.roomNumber = item->roomNumber;
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}
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else
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{
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Lara.generalPtr = (void *) itemNumber;
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}
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}
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}
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else
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{
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if (item->currentAnimState == 1)
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UseForcedFixedCamera = 0;
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}
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if (item->currentAnimState == 1 && item->frameNumber == Anims[item->animNumber].frameEnd)
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ObjectCollision(itemNumber, l, coll);
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}
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void TrapDoorControl(short itemNumber)
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{
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ITEM_INFO* item;
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item = &Items[itemNumber];
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if (TriggerActive(item))
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{
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if (!item->currentAnimState && item->triggerFlags >= 0)
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{
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item->goalAnimState = 1;
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}
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else if (item->frameNumber == Anims[item->animNumber].frameEnd && CurrentLevel == 14 && item->objectNumber == ID_TRAPDOOR1)
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{
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item->status = ITEM_INVISIBLE;
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}
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}
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else
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{
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item->status = ITEM_ACTIVE;
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if (item->currentAnimState == 1)
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{
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item->goalAnimState = 0;
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}
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}
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AnimateItem(item);
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if (item->currentAnimState == 1 && (item->itemFlags[2] || JustLoaded))
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{
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OpenTrapDoor(item);
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}
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else if (!item->currentAnimState && !item->itemFlags[2])
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{
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CloseTrapDoor(item);
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}
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}
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void CloseTrapDoor(ITEM_INFO* item)
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{
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ROOM_INFO* r;
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FLOOR_INFO* floor;
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unsigned short pitsky;
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r = &Rooms[item->roomNumber];
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floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
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pitsky = 0;
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if (item->pos.yPos == r->minfloor)
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{
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pitsky = floor->pitRoom;
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floor->pitRoom = NO_ROOM;
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r = &Rooms[pitsky];
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floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
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pitsky |= floor->skyRoom << 8;
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floor->skyRoom = NO_ROOM;
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}
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else if (item->pos.yPos == r->maxceiling)
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{
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pitsky = floor->skyRoom;
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floor->skyRoom = NO_ROOM;
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r = &Rooms[pitsky];
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floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
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pitsky = pitsky << 8 | floor->pitRoom;
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floor->pitRoom = NO_ROOM;
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}
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item->itemFlags[2] = 1;
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item->itemFlags[3] = pitsky;
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}
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void OpenTrapDoor(ITEM_INFO* item)
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{
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ROOM_INFO* r;
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FLOOR_INFO* floor;
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unsigned short pitsky;
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r = &Rooms[item->roomNumber];
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floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
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pitsky = item->itemFlags[3];
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if (item->pos.yPos == r->minfloor)
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{
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floor->pitRoom = (unsigned char) pitsky;
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r = &Rooms[floor->pitRoom];
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floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
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floor->skyRoom = pitsky >> 8;
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}
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else
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{
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floor->skyRoom = pitsky >> 8;
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r = &Rooms[floor->skyRoom];
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floor = &XZ_GET_SECTOR(r, item->pos.xPos - r->x, item->pos.zPos - r->z);
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floor->pitRoom = (unsigned char) pitsky;
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}
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item->itemFlags[2] = 0;
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}
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