TombEngine/TR5Main/Objects/TR5/tr5_hydra.cpp

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#include "../newobjects.h"
#include "../../Game/items.h"
void InitialiseHydra(short itemNum)
{
ITEM_INFO* item;
item = &Items[itemNum];
ClearItem(itemNum);
item->animNumber = Objects[item->objectNumber].animIndex;
item->frameNumber = 30 * item->triggerFlags + Anims[item->animNumber].frameBase;
item->goalAnimState = 0;
item->currentAnimState = 0;
if (item->triggerFlags == 1)
item->pos.zPos += STEPUP_HEIGHT;
if (item->triggerFlags == 2)
item->pos.zPos -= STEPUP_HEIGHT;
item->pos.yRot = ANGLE(90);
item->pos.xPos -= STEP_SIZE;
}