TombEngine/Scripting/src/ScriptInterfaceState.cpp

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#include "frameworkandsol.h"
#include "ScriptInterfaceState.h"
#include "GameLogicScript.h"
#include "GameFlowScript.h"
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#include "Entities/Entities.h"
sol::state g_solState;
int lua_exception_handler(lua_State* L, sol::optional<std::exception const &> maybe_exception, sol::string_view description)
{
return luaL_error(L, description.data());
}
ScriptInterfaceGame* ScriptInterfaceState::CreateGame()
{
return new GameScript(&g_solState);
}
ScriptInterfaceFlow* ScriptInterfaceState::CreateFlow()
{
return new GameFlow(&g_solState);
}
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ScriptInterfaceEntities* CreateEntities()
{
return new GameEntities(&g_solState);
}
void ScriptInterfaceState::Init()
{
g_solState.open_libraries(sol::lib::base, sol::lib::math);
g_solState.set_exception_handler(lua_exception_handler);
}