2020-05-27 09:21:20 +02:00
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#include "framework.h"
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#include "tr4_wraith.h"
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2020-06-20 22:59:24 +02:00
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#include "level.h"
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#include "effect2.h"
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#include "control.h"
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#include "objectslist.h"
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#include "trmath.h"
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2020-07-29 08:32:15 +02:00
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#include <sound.h>
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#include <lara.h>
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2020-06-20 22:59:24 +02:00
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constexpr auto WRAITH_COUNT = 8;
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2020-07-29 08:32:15 +02:00
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short WraithSpeed = 64;
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2020-06-20 22:59:24 +02:00
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struct WRAITH_INFO
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{
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int xPos;
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int yPos;
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int zPos;
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short xRot;
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short yRot;
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short zRot;
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unsigned char unknown01;
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unsigned char unknown02;
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unsigned char unknown03;
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};
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void InitialiseWraith(short itemNumber)
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{
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ITEM_INFO* item;
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2020-07-21 09:56:47 +02:00
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item = &g_Level.Items[itemNumber];
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2020-06-20 22:59:24 +02:00
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WRAITH_INFO* wraithData;
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2020-07-29 08:32:15 +02:00
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wraithData = game_malloc<WRAITH_INFO>(WRAITH_COUNT);
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item->data = wraithData;
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2020-06-20 22:59:24 +02:00
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item->itemFlags[0] = 0;
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item->hitPoints = 0;
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2020-07-29 08:32:15 +02:00
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item->speed = WraithSpeed;
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2020-06-20 22:59:24 +02:00
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for (int i = 0; i < WRAITH_COUNT; i++)
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{
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wraithData->xPos = item->pos.xPos;
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wraithData->yPos = item->pos.yPos;
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wraithData->zPos = item->pos.zPos;
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wraithData->zRot = 0;
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wraithData->yPos = 0;
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wraithData->xPos = 0;
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wraithData->unknown01 = 0;
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wraithData->unknown02 = 0;
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wraithData->unknown03 = 0;
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2020-07-29 08:32:15 +02:00
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wraithData++;
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2020-06-20 22:59:24 +02:00
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}
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}
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void WraithControl(short itemNumber)
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{
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2020-07-29 08:32:15 +02:00
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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SoundEffect(SFX_TR4_WRAITH_WHISPERS, &item->pos, 0);
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ITEM_INFO* target;
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if (item->hitPoints)
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target = &g_Level.Items[item->hitPoints];
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else
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target = LaraItem;
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int x, y, z, distance, dx, dy, dz;
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if (target == LaraItem || target->objectNumber == 445)
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{
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x = target->pos.xPos - item->pos.xPos;
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y = target->pos.yPos;
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z = target->pos.zPos - item->pos.zPos;
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distance = SQUARE(x) + SQUARE(z);
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dy = abs((distance >> 13) - 512);
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}
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else
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{
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ROOM_INFO* room = &g_Level.Rooms[LaraItem->roomNumber];
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x = room->x + room->ySize * 1024 / 2 - item->pos.xPos;
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z = room->z + room->xSize * 1024 / 2 - item->pos.zPos;
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distance = SQUARE(x) + SQUARE(z);
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dy = abs((distance >> 13) - 768);
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y = room->y + ((room->minfloor - room->maxceiling) / 2);
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}
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dy = y - item->pos.yPos - dy - 128;
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short angleH = phd_atan(z, x) - item->pos.yRot;
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short angleV = 0;
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if (abs(x) <= abs(z))
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angleV = phd_atan(abs(x) + (abs(z) / 2), dy);
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else
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angleV = phd_atan(abs(z) + (abs(x) / 2), dy);
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angleV -= item->pos.xRot;
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int speed = 8 * WraithSpeed / item->speed;
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if (abs(angleH) >= item->itemFlags[2] || angleH > 0 != item->itemFlags[2] > 0)
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{
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if (angleH >= 0)
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{
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if (item->itemFlags[2] <= 0)
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{
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item->itemFlags[2] = 1;
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}
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else
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{
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item->itemFlags[2] += speed;
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item->pos.yRot += item->itemFlags[2];
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}
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}
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else if (item->itemFlags[2] >= 0)
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{
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item->itemFlags[2] = -1;
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}
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else
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{
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item->itemFlags[2] -= speed;
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item->pos.yRot += item->itemFlags[2];
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}
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}
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else
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{
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item->pos.yRot += angleH;
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}
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if (abs(angleV) >= item->itemFlags[3] || angleV > 0 != item->itemFlags[3] > 0)
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{
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if (angleV >= 0)
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{
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if (item->itemFlags[3] <= 0)
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{
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item->itemFlags[3] = 1;
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}
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else
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{
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item->itemFlags[3] += speed;
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item->pos.xRot += item->itemFlags[3];
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}
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}
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else if (item->itemFlags[3] >= 0)
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{
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item->itemFlags[3] = -1;
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}
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else
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{
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item->itemFlags[3] -= speed;
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item->pos.xRot += item->itemFlags[3];
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}
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}
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else
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{
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item->pos.xRot += angleV;
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}
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short roomNumber = item->roomNumber;
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FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
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int height = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
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int ceiling = GetCeiling(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
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int doEffect = 0;
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if (height < item->pos.yPos || ceiling > item->pos.yPos)
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{
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doEffect = 1;
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}
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item->pos.xPos += item->speed * phd_sin(item->pos.yRot) >> W2V_SHIFT;
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item->pos.yPos += item->speed * phd_sin(item->pos.xRot) >> W2V_SHIFT;
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item->pos.zPos += item->speed * phd_cos(item->pos.yRot) >> W2V_SHIFT;
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IsRoomOutsideNo = NO_ROOM;
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if (item->roomNumber != IsRoomOutsideNo && IsRoomOutsideNo != NO_ROOM)
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{
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ItemNewRoom(itemNumber, IsRoomOutsideNo);
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ROOM_INFO* r = &g_Level.Rooms[IsRoomOutsideNo];
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short linkNum = NO_ITEM;
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for (linkNum = r->itemNumber; linkNum != NO_ITEM; linkNum = g_Level.Items[linkNum].nextItem)
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{
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ITEM_INFO* target = &g_Level.Items[linkNum];
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if (target->active)
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{
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if (item->objectNumber == ID_WRAITH1 && target->objectNumber == ID_WRAITH2 ||
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item->objectNumber == ID_WRAITH2 && target->objectNumber == ID_WRAITH1 ||
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item->objectNumber == ID_WRAITH3 && target->objectNumber == ID_ANIMATING10)
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{
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break;
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}
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}
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}
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if (linkNum != NO_ITEM)
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{
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item->hitPoints = linkNum;
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}
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}
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2020-06-20 22:59:24 +02:00
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}
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void WraithEffects(int x, int y, int z, short xVel, short yVel, short zVel, int objNumber)
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{
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unsigned char size, life;
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BYTE color;
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SPARKS* spark;
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spark = &Sparks[GetFreeSpark()];
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spark->on = 1;
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if (objNumber == ID_WRAITH1)
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{
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spark->sR = (GetRandomControl() & 0x1F) + -128;
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spark->sB = 24;
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spark->sG = (GetRandomControl() & 0x1F) + 48;
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spark->dR = (GetRandomControl() & 0x1F) + -128;
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spark->dB = 24;
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spark->dG = (GetRandomControl() & 0x1F) + 64;
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}
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else if (objNumber == ID_WRAITH2) {
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spark->sB = (GetRandomControl() & 0x1F) + -128;
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spark->sR = 24;
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spark->sG = (GetRandomControl() & 0x1F) + -128;
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spark->dB = (GetRandomControl() & 0x1F) + -128;
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spark->dR = 24;
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spark->dG = (GetRandomControl() & 0x1F) + 64;
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}
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else {
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color = (GetRandomControl() & 0x1F) + 64;
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spark->dG = color;
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spark->dR = color;
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spark->sB = color;
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spark->sG = color;
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spark->sR = color;
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spark->dB = spark->sB + (GetRandomControl() & 0x1F);
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}
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spark->colFadeSpeed = 4;
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spark->fadeToBlack = 7;
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spark->transType = COLADD;
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life = (GetRandomControl() & 7) + 12;
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spark->life = life;
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spark->sLife = life;
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spark->x = (GetRandomControl() & 0x1F) + x - 16;
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spark->y = y;
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spark->friction = 85;
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spark->flags = 522;
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spark->z = (GetRandomControl() & 0x1F) + z - 16;
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spark->xVel = xVel;
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spark->yVel = yVel;
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spark->zVel = zVel;
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spark->gravity = 0;
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spark->maxYvel = 0;
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spark->scalar = 2;
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spark->dSize = 2;
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size = (GetRandomControl() & 0x1F) + 48;
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spark->sSize = size;
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spark->size = size;
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}
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/*
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void DrawWraithEffect(int x, int y, int z, short yrot, short objNumber)
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{
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BYTE life;
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unsigned char size;
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signed int i;
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int objNumbera,v5,v6,v7,v8,v9,v10,v11,v13;
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SPARKS* spark;
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spark = &Sparks[GetFreeSpark()];
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if (objNumber == ID_WRAITH1)
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{
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v5 = GetRandomControl() << 8;
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v6 = ((GetRandomControl() | v5) << 32) | 0x18000001;
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v7 = ((GetRandomControl() & 0x1F) + 48) << 8;
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v8 = (((GetRandomControl() & 0x1F) + 128) << 16) | v7 | 0x18;
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}
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else if (objNumber == ID_WRAITH2) {
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v9 = ((GetRandomControl() & 0x1F) << 24) - 0x7FFFFFFF;
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v6 = (GetRandomControl() << 32) | v9 | 1;
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v10 = ((GetRandomControl() & 0x1F) + 48) << 8;
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v8 = ((GetRandomControl() & 0x1F) + 128) | v10 | 0x180000;
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}
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else {
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v11 = (GetRandomControl() & 0xF) + 64;
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v6 = ((v11 | ((v11 | (v11 << 8)) << 8)) << 24) | 1;
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v8 = ((v11 | (v11 << 8)) << 8) | (v11 + (GetRandomControl() & 0xF));
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}
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objNumbera = (v8 & 0xFF00) | (v8 << 16) | BYTE2(v8);
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for (int i = 0; i < 15; i++)
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{
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*&spark->on = v6;
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*&spark->dR = objNumbera;
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*&spark->colFadeSpeed = 1796;
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v13 = GetRandomControl();
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spark->transType = COLADD;
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life = (v13 & 7) + 32;
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spark->life = life;
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spark->sLife = life;
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spark->x = (GetRandomControl() & 0x1F) + x - 16;
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spark->y = (GetRandomControl() & 0x1F) + y - 16;
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spark->z = (GetRandomControl() & 0x1F) + z - 16;
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v15 = GetRandomControl() - 0x4000;
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v16 = (GetRandomControl() & 0x3FF) + 1024;
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v17 = ((yrot + v15) >> 3) & 0x1FFE;
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spark->xVel = v16 * 4 * rcossin_tbl[v17] >> 14;
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spark->yVel = (GetRandomControl() & 0x7F) - 64;
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spark->zVel = v16 * 4 * rcossin_tbl[v17 + 1] >> 14;
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spark->friction = 4;
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spark->flags = 522;
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v18 = GetRandomControl();
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spark->maxYvel = 0;
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spark->scalar = 3;
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spark->gravity = (v18 & 0x7F) - 64;
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size = (GetRandomControl() & 0x1F) + 48;
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spark->sSize = size;
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spark->size = size;
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spark->dSize = size >> 2;
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}
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}
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*/
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void DrawWraith(ITEM_INFO* item)
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{
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}
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void KillWraith(ITEM_INFO* item)
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{
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ITEM_INFO* item2;
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item2 = nullptr;
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if (NextItemActive != NO_ITEM)
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{
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for (;NextItemActive != NO_ITEM;)
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{
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2020-07-21 09:56:47 +02:00
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item2 = &g_Level.Items[NextItemActive];
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2020-06-20 22:59:24 +02:00
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if (item2->objectNumber == ID_WRAITH3 && !item2->hitPoints)
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{
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break;
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}
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if (item2->nextActive == NO_ITEM)
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{
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FlipEffect = -1;
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return;
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}
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}
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2020-07-21 09:56:47 +02:00
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item2->hitPoints = item - g_Level.Items.data();
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2020-06-20 22:59:24 +02:00
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}
|
|
|
|
FlipEffect = -1;
|
|
|
|
}
|