TombEngine/TR5Main/Game/sphere.cpp

166 lines
3 KiB
C++
Raw Normal View History

2019-12-30 21:10:01 +01:00
#include "sphere.h"
#include "draw.h"
#include "../Specific/roomload.h"
2020-04-01 13:09:14 +02:00
#include "../Specific/setup.h"
2019-12-30 21:10:01 +01:00
2020-01-01 11:45:09 +01:00
int NumLaraSpheres;
bool GotLaraSpheres;
SPHERE LaraSpheres[34];
SPHERE BaddieSpheres[34];
2020-04-20 07:14:54 +02:00
Matrix SphereMatrix[64];
2020-01-01 11:45:09 +01:00
2019-12-30 21:10:01 +01:00
int GetSpheres(ITEM_INFO* item, SPHERE* ptr, char worldSpace)
{
2020-04-20 07:14:54 +02:00
return g_Renderer->GetSpheres(item, ptr, worldSpace);
2019-12-30 21:10:01 +01:00
}
2020-01-01 11:45:09 +01:00
int TestCollision(ITEM_INFO* item, ITEM_INFO* l)
{
int flags = 0;
int num1 = GetSpheres(item, SphereList, 1);
int num2 = 0;
if (l == LaraItem)
{
if (GotLaraSpheres)
{
num2 = NumLaraSpheres;
}
else
{
num2 = GetSpheres(l, LaraSpheres, 1);
NumLaraSpheres = num2;
if (l == LaraItem)
GotLaraSpheres = true;
}
}
else
{
GotLaraSpheres = false;
num2 = GetSpheres(l, LaraSpheres, 1);
NumLaraSpheres = num2;
if (l == LaraItem)
GotLaraSpheres = true;
}
l->touchBits = 0;
if (num1 <= 0)
{
item->touchBits = 0;
return 0;
}
else
{
for (int i = 0; i < num1; i++)
{
SPHERE* ptr1 = &SphereList[i];
2020-04-20 07:14:54 +02:00
int x1 = item->pos.xPos + ptr1->x;
int y1 = item->pos.yPos + ptr1->y;
int z1 = item->pos.zPos + ptr1->z;
2020-01-01 11:45:09 +01:00
int r1 = ptr1->r;
if (r1 > 0)
{
for (int j = 0; j < num2; j++)
{
SPHERE* ptr2 = &LaraSpheres[j];
2020-04-20 07:14:54 +02:00
int x2 = item->pos.xPos + ptr2->x;
int y2 = item->pos.yPos + ptr2->y;
int z2 = item->pos.zPos + ptr2->z;
2020-01-01 11:45:09 +01:00
int r2 = ptr2->r;
if (r2 > 0)
{
int dx = x1 - x2;
int dy = y1 - y2;
int dz = z1 - z2;
int r = r1 + r2;
if (SQUARE(dx) + SQUARE(dy) + SQUARE(dz) < SQUARE(r))
{
l->touchBits |= (1 << j);
flags |= (1 << i);
break;
}
}
}
}
}
item->touchBits = flags;
return flags;
}
}
2020-04-20 07:14:54 +02:00
void GetMatrixFromTrAngle(Matrix* matrix, short* frameptr, int index)
{
2020-04-20 07:14:54 +02:00
short* ptr = &frameptr[0];
2020-04-20 07:14:54 +02:00
ptr += 9;
for (int i = 0; i < index; i++)
{
2020-04-20 07:14:54 +02:00
ptr += ((*ptr & 0xc000) == 0 ? 2 : 1);
}
2020-04-20 07:14:54 +02:00
int rot0 = *ptr++;
int frameMode = (rot0 & 0xc000);
2020-04-20 07:14:54 +02:00
int rot1;
int rotX;
int rotY;
int rotZ;
2020-04-20 07:14:54 +02:00
switch (frameMode)
{
case 0:
rot1 = *ptr++;
rotX = ((rot0 & 0x3ff0) >> 4);
rotY = (((rot1 & 0xfc00) >> 10) | ((rot0 & 0xf) << 6) & 0x3ff);
rotZ = ((rot1) & 0x3ff);
*matrix = Matrix::CreateFromYawPitchRoll(rotY * (360.0f / 1024.0f) * RADIAN,
rotX * (360.0f / 1024.0f) * RADIAN,
rotZ * (360.0f / 1024.0f) * RADIAN);
break;
case 0x4000:
*matrix = Matrix::CreateRotationX((rot0 & 0xfff) * (360.0f / 4096.0f) * RADIAN);
break;
case 0x8000:
*matrix = Matrix::CreateRotationY((rot0 & 0xfff) * (360.0f / 4096.0f) * RADIAN);
break;
case 0xc000:
*matrix = Matrix::CreateRotationZ((rot0 & 0xfff) * (360.0f / 4096.0f) * RADIAN);
break;
}
}
2020-04-20 07:14:54 +02:00
Matrix DxMatrices[64];
2020-04-20 07:14:54 +02:00
void GetJointAbsPosition(ITEM_INFO* item, PHD_VECTOR* vec, int joint)
{
short itemNumber = ((item - Items) / sizeof(ITEM_INFO));
2020-04-20 07:14:54 +02:00
Vector3 p = Vector3(vec->x, vec->y, vec->z);
2020-04-20 07:14:54 +02:00
g_Renderer->GetItemAbsBonePosition(itemNumber, &p, joint);
2020-04-20 07:14:54 +02:00
vec->x = p.x;
vec->y = p.y;
vec->z = p.z;
}
2019-12-30 21:10:01 +01:00
void Inject_Sphere()
{
INJECT(0x00479380, GetSpheres);
2020-01-01 11:45:09 +01:00
INJECT(0x00479170, TestCollision);
2019-12-30 21:10:01 +01:00
}