TombEngine/TR5Main/Game/people.h

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#pragma once
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#include "Game/control/box.h"
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constexpr auto MAX_VISIBILITY_DISTANCE = SECTOR(8);
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bool ShotLara(ITEM_INFO* item, AI_INFO* AI, BITE_INFO* bite, short extraRotation, int damage);
short GunMiss(int x, int y, int z, short velocity, short yRot, short roomNumber);
short GunHit(int x, int y, int z, short velocity, short yRot, short roomNumber);
short GunShot(int x, int y, int z, short velocity, short yRot, short roomNumber);
bool Targetable(ITEM_INFO* item, AI_INFO* AI);
bool TargetVisible(ITEM_INFO* item, AI_INFO* AI);