2021-08-25 09:42:17 +02:00
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#include "framework.h"
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2021-12-24 11:08:16 +03:00
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#include "Objects/Generic/Switches/jump_switch.h"
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2021-12-22 16:23:57 +03:00
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#include "Game/control/control.h"
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#include "Specific/input.h"
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#include "Game/Lara/lara.h"
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2021-12-24 03:32:19 +03:00
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#include "Objects/Generic/Switches/generic_switch.h"
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2021-12-22 16:23:57 +03:00
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#include "Specific/level.h"
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#include "Game/collision/collide_item.h"
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#include "Game/items.h"
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2021-09-25 11:27:47 +02:00
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2021-08-28 06:37:22 +02:00
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namespace TEN::Entities::Switches
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2021-08-25 09:42:17 +02:00
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{
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OBJECT_COLLISION_BOUNDS JumpSwitchBounds =
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{
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-128, 128,
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-256, 256,
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384, 512,
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-ANGLE(10), ANGLE(10),
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-ANGLE(30), ANGLE(30),
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-ANGLE(10), ANGLE(10)
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};
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PHD_VECTOR JumpSwitchPos = { 0, -208, 256 };
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void JumpSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll)
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{
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ITEM_INFO* item = &g_Level.Items[itemNum];
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if ((TrInput & IN_ACTION)
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&& !Lara.gunStatus
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2022-02-09 16:55:46 +11:00
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&& (l->ActiveState == LS_REACH || l->ActiveState == LS_JUMP_UP)
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&& (l->Status || l->Airborne)
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2022-02-09 13:20:57 +11:00
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&& l->VerticalVelocity > 0
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2022-02-09 16:55:46 +11:00
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&& !item->ActiveState)
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2021-08-25 09:42:17 +02:00
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{
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if (TestLaraPosition(&JumpSwitchBounds, item, l))
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{
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AlignLaraPosition(&JumpSwitchPos, item, l);
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2022-02-09 16:55:46 +11:00
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l->ActiveState = LS_SWITCH_DOWN;
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l->AnimNumber = LA_JUMPSWITCH_PULL;
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2022-02-09 13:20:57 +11:00
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l->VerticalVelocity = 0;
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l->FrameNumber = g_Level.Anims[l->AnimNumber].frameBase;
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2022-02-09 13:20:57 +11:00
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l->Airborne = false;
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2021-08-25 09:42:17 +02:00
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Lara.gunStatus = LG_HANDS_BUSY;
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2022-02-09 16:55:46 +11:00
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item->TargetState = SWITCH_ON;
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item->Status = ITEM_ACTIVE;
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2021-08-25 09:42:17 +02:00
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AddActiveItem(itemNum);
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}
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}
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}
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}
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