TombEngine/TR5Main/Objects/TR5/tr5_misc_objects.cpp

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#include "../newobjects.h"
#include "../oldobjects.h"
#include "../../Game/lara.h"
#include "../../Game/draw.h"
#include "../../Global/global.h"
#include "../../Game/items.h"
#include "../../Game/collide.h"
#include "../../Game/effects.h"
#include "../../Game/laramisc.h"
#include "../../Game/Box.h"
void InitialiseRaisingBlock(short itemNumber)
{
ITEM_INFO* item = &Items[itemNumber];
short roomNumber = item->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
short boxIndex = floor->box;
Boxes[boxIndex].overlapIndex &= ~BLOCKED;
if (item->triggerFlags < 0)
{
item->aiBits |= (GUARD | FOLLOW | AMBUSH | PATROL1 | MODIFY);
AddActiveItem(itemNumber);
item->status = ITEM_ACTIVE;
}
}
void ControlRaisingBlock(short itemNumber)
{
ITEM_INFO* item = &Items[itemNumber];
if (TriggerActive(item))
{
if (!item->itemFlags[2])
{
if (item->objectNumber == ID_RAISING_BLOCK1)
{
if (item->triggerFlags == -1)
{
AlterFloorHeight(item, -255);
}
else if (item->triggerFlags == -3)
{
AlterFloorHeight(item, -1023);
}
else
{
AlterFloorHeight(item, -1024);
}
}
else
{
AlterFloorHeight(item, -2048);
}
item->itemFlags[2] = 1;
}
if (item->triggerFlags < 0)
{
item->itemFlags[1] = 1;
}
else if (item->itemFlags[1] < 4096)
{
SoundEffect(SFX_BLK_PLAT_RAISE_LOW, &item->pos, 0);
item->itemFlags[1] += 64;
if (item->triggerFlags > 0)
{
if (abs(item->pos.xPos - Camera.pos.x) < 10240 &&
abs(item->pos.xPos - Camera.pos.x) < 10240 &&
abs(item->pos.xPos - Camera.pos.x) < 10240)
{
if (item->itemFlags[1] == 64 || item->itemFlags[1] == 4096)
Camera.bounce = -32;
else
Camera.bounce = -16;
}
}
}
}
else if (item->itemFlags[1] <= 0 || item->triggerFlags < 0)
{
if (item->itemFlags[2])
{
item->itemFlags[1] = 0;
if (item->objectNumber == ID_RAISING_BLOCK1)
{
if (item->triggerFlags == -1)
{
AlterFloorHeight(item, 255);
item->itemFlags[2] = 0;
}
else if (item->triggerFlags == -3)
{
AlterFloorHeight(item, 1023);
item->itemFlags[2] = 0;
}
else
{
AlterFloorHeight(item, 1024);
}
}
else
{
AlterFloorHeight(item, 2048);
}
item->itemFlags[2] = 0;
}
}
else
{
SoundEffect(SFX_BLK_PLAT_RAISE_LOW, &item->pos, 0);
if (item->triggerFlags >= 0)
{
if (abs(item->pos.xPos - Camera.pos.x) < 10240 &&
abs(item->pos.xPos - Camera.pos.x) < 10240 &&
abs(item->pos.xPos - Camera.pos.x) < 10240)
{
if (item->itemFlags[1] == 64 || item->itemFlags[1] == 4096)
Camera.bounce = -32;
else
Camera.bounce = -16;
}
}
item->itemFlags[1] -= 64;
}
}