TombEngine/TR5Main/Scripting/GameScriptAnimations.h

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#pragma once
#include "ScriptAssert.h"
#include <string>
namespace sol {
class state;
}
struct GameScriptAnimations
{
bool CrouchRoll; // Crouch roll
bool MonkeyRoll; // The 180 degrees roll on monkeybars
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bool CrawlExtra; // All extra crawl moves
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bool MonkeyVault; // Vault up to monkeybars when pressing up + action underneath them
bool SwandiveRollRun; // The transition from swandive roll to run
bool OscillateHanging; // The thin ledge grab animation from TR1 and 2
static void Register(sol::state* lua);
};