TombEngine/TR5Main/Game/pickup.h

25 lines
963 B
C
Raw Normal View History

2018-08-19 09:46:58 +02:00
#pragma once
#include "collide.h"
void InitialisePickup(short itemNumber);
void PickedUpObject(short objectNumber);
2020-01-10 08:02:16 +01:00
void RemoveObjectFromInventory(short objectNumber, int count);
void CollectCarriedItems(ITEM_INFO* item);
int PickupTrigger(short itemNum);
int KeyTrigger(short itemNum);
void PuzzleHoleCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void PuzzleDoneCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void KeyHoleCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void PickupCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void RegeneratePickups();
2020-07-25 18:02:35 +02:00
BOUNDING_BOX* FindPlinth(ITEM_INFO* item);
void PuzzleDone(ITEM_INFO* item, short itemNum);
void PickupControl(short itemNum);
2018-08-19 09:46:58 +02:00
void InitialiseSearchObject(short itemNumber);
void SearchObjectCollision(short itemNumber, ITEM_INFO* laraitem, COLL_INFO* laracoll);
void SearchObjectControl(short itemNumber);
2020-06-15 00:32:58 -05:00
void do_pickup();
2020-07-23 15:29:02 -05:00
void do_puzzle();