TombEngine/TR5Main/Game/box.cpp

48 lines
935 B
C++
Raw Normal View History

2018-08-19 09:46:58 +02:00
#include "Box.h"
#include "..\Global\global.h"
#include "items.h"
#include "tomb4fx.h"
#include "lot.h"
#include "deltapak.h"
/*void __cdecl CreatureDie(__int16 itemNum, __int32 explode)
{
ITEM_INFO* item = &Items[itemNum];
item->hitPoints = -16384;
item->collidable = false;
if (explode)
{
if (Objects[item->objectNumber].hitEffect == 1)
ExplodingDeath2(itemNum, -1, 258);
else
ExplodingDeath2(itemNum, -1, 256);
KillItem(itemNum);
}
else
RemoveActiveItem(itemNum);
DisableBaddieAI(itemNum);
item->flags |= IFLAG_KILLED;
DropBaddyPickups(item);
if (item->objectNumber == ID_SCIENTIST && item->aiBits == 20)
{
item = FindItem(ID_ROLLINGBALL);
if (item)
{
if (!(item->flags & IFLAG_INVISIBLE))
{
item->flags |= IFLAG_ACTIVATION_MASK;
AddActiveItem(item - Items);
}
}
}
}*/
void Inject_Box()
{
//INJECT(0x0040A090, CreatureDie);
}