TombEngine/TR5Main/Game/effect2.h

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2018-08-19 09:46:58 +02:00
#pragma once
#include "..\Global\global.h"
#define DetatchSpark ((SPARKS* (__cdecl*)(int, int)) 0x0042E6A0)
void __cdecl TriggerDynamics(__int32 x, __int32 y, __int32 z, __int16 falloff, byte r, byte g, byte b);
void Inject_Effect2();