mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-29 00:07:58 +03:00
89 lines
1.6 KiB
Lua
89 lines
1.6 KiB
Lua
![]() |
-- Place in this LUA script all the levels of your game
|
||
|
-- Title is mandatory and must be the first level
|
||
|
|
||
|
-- Title level
|
||
|
SetIntroImagePath("SCREENS\\MAIN.PNG")
|
||
|
SetTitleScreenImagePath("Screens\\Title.png")
|
||
|
SetGameFarView(210)
|
||
|
|
||
|
title = Level.new();
|
||
|
|
||
|
title.ambientTrack = "108_A8_Coastal";
|
||
|
title.levelFile = "Data\\title.trc";
|
||
|
title.scriptFile = "Scripts\\title.lua";
|
||
|
title.loadScreenFile = "Screens\\rome.jpg";
|
||
|
|
||
|
AddLevel(title);
|
||
|
|
||
|
-- Test
|
||
|
test = Level.new();
|
||
|
|
||
|
test.nameKey = "level_andrea1";
|
||
|
test.scriptFile = "Scripts\\andrea1.lua";
|
||
|
test.ambientTrack = "108_A8_Coastal";
|
||
|
test.levelFile = "Data\\andrea1.trc";
|
||
|
test.loadScreenFile = "Screens\\rome.jpg";
|
||
|
test.weather = 1;
|
||
|
test.weatherStrength = 1;
|
||
|
test.horizon = true
|
||
|
test.farView = 10
|
||
|
test.colAddHorizon = true
|
||
|
test.layer1 = SkyLayer.new(Color.new(255, 0, 0), 15)
|
||
|
|
||
|
test.objects = {
|
||
|
InventoryObject.new(
|
||
|
"tut1_ba_cartouche1",
|
||
|
InvItem.PUZZLE_ITEM3_COMBO1,
|
||
|
0,
|
||
|
0.5,
|
||
|
Rotation.new(0, 0, 0),
|
||
|
RotationAxis.Y,
|
||
|
-1,
|
||
|
ItemAction.USE
|
||
|
),
|
||
|
myObj,
|
||
|
InventoryObject.new(
|
||
|
"tut1_ba_cartouche2",
|
||
|
InvItem.PUZZLE_ITEM3_COMBO2,
|
||
|
0,
|
||
|
0.5,
|
||
|
Rotation.new(0, 0, 0),
|
||
|
RotationAxis.Y,
|
||
|
-1,
|
||
|
ItemAction.USE
|
||
|
),
|
||
|
InventoryObject.new(
|
||
|
"tut1_ba_cartouche",
|
||
|
InvItem.PUZZLE_ITEM3,
|
||
|
0,
|
||
|
0.5,
|
||
|
Rotation.new(0, 0, 0),
|
||
|
RotationAxis.Y,
|
||
|
-1,
|
||
|
ItemAction.USE
|
||
|
),
|
||
|
InventoryObject.new(
|
||
|
"tut1_hand_orion",
|
||
|
InvItem.PUZZLE_ITEM6,
|
||
|
0,
|
||
|
0.5,
|
||
|
Rotation.new(270, 180, 0),
|
||
|
RotationAxis.Y,
|
||
|
-1,
|
||
|
ItemAction.USE
|
||
|
),
|
||
|
InventoryObject.new(
|
||
|
"tut1_hand_sirius",
|
||
|
InvItem.PUZZLE_ITEM8,
|
||
|
0,
|
||
|
0.5,
|
||
|
Rotation.new(270, 180, 0),
|
||
|
RotationAxis.X,
|
||
|
-1,
|
||
|
ItemAction.USE
|
||
|
)
|
||
|
|
||
|
};
|
||
|
|
||
|
AddLevel(test);
|