2018-09-08 18:43:59 +02:00
|
|
|
#include "objects.h"
|
|
|
|
#include "..\Global\global.h"
|
|
|
|
#include "..\Game\Box.h"
|
|
|
|
#include "..\Game\items.h"
|
|
|
|
#include "..\Game\lot.h"
|
|
|
|
#include "..\Game\control.h"
|
|
|
|
#include "..\Game\effects.h"
|
|
|
|
#include "..\Game\draw.h"
|
|
|
|
#include "..\Game\sphere.h"
|
|
|
|
|
|
|
|
BITE_INFO wildboardBiteInfo = { 0, 0, 0, 14 };
|
|
|
|
BITE_INFO smallScorpionBiteInfo1 = { 0, 0, 0, 0 };
|
|
|
|
BITE_INFO smallScorpionBiteInfo2 = { 0, 0, 0, 23 };
|
2018-09-08 20:23:41 +02:00
|
|
|
BITE_INFO batBiteInfo = { 0, 16, 45, 4 };
|
2018-09-16 17:09:43 +02:00
|
|
|
BITE_INFO barracudaBite = { 2, -60, 121, 7 };
|
|
|
|
BITE_INFO sharkBite = { 17, -22, 344, 12 };
|
2018-09-17 08:02:23 +02:00
|
|
|
BITE_INFO tigerBite = { 19, -13, 3, 26 };
|
2018-09-17 12:09:23 +02:00
|
|
|
BITE_INFO cobraBite = { 0, 0, 0, 13 };
|
2018-09-17 20:43:08 +02:00
|
|
|
BITE_INFO raptorBite = { 0, 66, 318, 22 };
|
2018-09-17 21:13:44 +02:00
|
|
|
BITE_INFO eagleBite = { 15, 46, 21, 6 };
|
|
|
|
BITE_INFO crowBite = { 2, 10, 60, 14 };
|
2018-09-18 20:56:47 +02:00
|
|
|
BITE_INFO wolfBite = { 0, -14, 174, 6 };
|
|
|
|
BITE_INFO bearBite = { 0, 96, 335, 14 };
|
2018-09-19 20:48:17 +02:00
|
|
|
BITE_INFO apeBite = { 0, -19, 75, 15 };
|
|
|
|
BITE_INFO mouseBite = { 0, 0, 57, 2 };
|
2018-09-08 18:43:59 +02:00
|
|
|
|
|
|
|
void __cdecl InitialiseWildBoar(__int16 itemNum)
|
|
|
|
{
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
|
|
|
|
ClearItem(itemNum);
|
|
|
|
|
|
|
|
item->animNumber = Objects[ID_WILD_BOAR].animIndex + 6;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
item->currentAnimState = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl WildBoarControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
__int16 angle = 0;
|
|
|
|
__int16 head = 0;
|
|
|
|
__int16 neck = 0;
|
|
|
|
__int16 tilt = 0;
|
|
|
|
__int16 joint0 = 0;
|
|
|
|
__int16 joint1 = 0;
|
|
|
|
__int16 joint2 = 0;
|
|
|
|
__int16 joint3 = 0;
|
|
|
|
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
|
|
|
|
|
|
|
|
if (item->hitPoints > 0)
|
|
|
|
{
|
|
|
|
__int32 dx = LaraItem->pos.xPos - item->pos.xPos;
|
|
|
|
__int32 dz = LaraItem->pos.zPos - item->pos.zPos;
|
|
|
|
__int32 laraDistance = dx * dx + dz * dz;
|
|
|
|
|
|
|
|
if (item->aiBits & GUARD)
|
|
|
|
{
|
|
|
|
GetAITarget(creature);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
creature->enemy = LaraItem;
|
|
|
|
|
|
|
|
CREATURE_INFO* baddie = &BaddieSlots[0];
|
|
|
|
CREATURE_INFO* found = &BaddieSlots[0];
|
|
|
|
__int32 minDistance = 0x7FFFFFFF;
|
|
|
|
|
|
|
|
for (__int32 i = 0; i < NUM_SLOTS; i++, baddie++)
|
|
|
|
{
|
|
|
|
if (baddie->itemNum == NO_ITEM || baddie->itemNum == itemNum)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
ITEM_INFO* target = &Items[baddie->itemNum];
|
|
|
|
if (target->objectNumber != ID_WILD_BOAR)
|
|
|
|
{
|
|
|
|
__int32 dx2 = target->pos.xPos - item->pos.xPos;
|
|
|
|
__int32 dz2 = target->pos.zPos - item->pos.zPos;
|
|
|
|
__int32 distance = dx2 * dx2 + dz2 * dz2;
|
|
|
|
|
|
|
|
if (distance < minDistance && distance < laraDistance)
|
|
|
|
{
|
2018-09-08 20:23:41 +02:00
|
|
|
creature->enemy = target;
|
2018-09-08 18:43:59 +02:00
|
|
|
minDistance = distance;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, VIOLENT);
|
|
|
|
if (item->flags)
|
|
|
|
creature->mood = MOOD_TYPE::ESCAPE_MOOD;
|
|
|
|
CreatureMood(item, &info, VIOLENT);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
|
|
|
|
if (info.ahead)
|
|
|
|
{
|
|
|
|
joint1 = info.angle >> 1;
|
|
|
|
joint3 = info.angle >> 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
if (info.ahead && info.distance || item->flags)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
}
|
|
|
|
else if (GetRandomControl() & 0x7F)
|
|
|
|
{
|
|
|
|
joint1 = AIGuard(creature) >> 1;
|
|
|
|
joint3 = joint1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
if (info.ahead && info.distance)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (!(GetRandomControl() & 0x7F))
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
if (info.distance >= 0x400000)
|
|
|
|
{
|
|
|
|
creature->maximumTurn = 1092;
|
|
|
|
item->flags = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
creature->maximumTurn = 546;
|
|
|
|
joint0 = -info.distance;
|
|
|
|
joint2 = -info.distance;
|
|
|
|
}
|
|
|
|
if (!item->flags && (/*v23 < 50 && v25 < 50 || */info.distance < 0x10000 && info.bite))
|
|
|
|
{
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
if (creature->enemy == LaraItem)
|
|
|
|
{
|
|
|
|
LaraItem->hitPoints -= 30;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureEffect2(item, &wildboardBiteInfo, 3, item->pos.yRot, DoBloodSplat);
|
|
|
|
item->flags = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->hitPoints = 0;
|
|
|
|
if (item->currentAnimState != 5)
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[ID_WILD_BOAR].animIndex + 5;
|
|
|
|
item->currentAnimState = 5;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureJoint(item, 0, joint0);
|
|
|
|
CreatureJoint(item, 1, joint1);
|
|
|
|
CreatureJoint(item, 2, joint2);
|
|
|
|
CreatureJoint(item, 3, joint3);
|
|
|
|
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl InitialiseSmallScorpion(__int16 itemNum)
|
|
|
|
{
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
|
|
|
|
ClearItem(itemNum);
|
|
|
|
|
|
|
|
item->animNumber = Objects[ID_SMALL_SCORPION].animIndex + 2;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
item->currentAnimState = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl SmallScorpionControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
__int16 angle = 0;
|
|
|
|
__int16 head = 0;
|
|
|
|
__int16 neck = 0;
|
|
|
|
__int16 tilt = 0;
|
|
|
|
__int16 joint0 = 0;
|
|
|
|
__int16 joint1 = 0;
|
|
|
|
__int16 joint2 = 0;
|
|
|
|
__int16 joint3 = 0;
|
|
|
|
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
|
|
|
|
|
|
|
|
if (item->hitPoints > 0)
|
|
|
|
{
|
|
|
|
__int32 dx = LaraItem->pos.xPos - item->pos.xPos;
|
|
|
|
__int32 dz = LaraItem->pos.zPos - item->pos.zPos;
|
|
|
|
__int32 laraDistance = dx * dx + dz * dz;
|
|
|
|
|
|
|
|
if (item->aiBits & GUARD)
|
|
|
|
GetAITarget(creature);
|
|
|
|
else
|
|
|
|
creature->enemy = LaraItem;
|
|
|
|
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, VIOLENT);
|
|
|
|
CreatureMood(item, &info, VIOLENT);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
creature->flags = 0;
|
|
|
|
if (info.distance > 116281)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
}
|
|
|
|
else if (info.bite)
|
|
|
|
{
|
|
|
|
creature->maximumTurn = 1092;
|
|
|
|
if (GetRandomControl() & 1 /*|| creature->enemy->objectNumber == 59 && creature->enemy->hitPoints <= 2*/)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->goalAnimState = 5;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (!info.ahead)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
creature->maximumTurn = 1456;
|
|
|
|
if (info.distance < 116281)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
creature->maximumTurn = 1092;
|
|
|
|
if (info.distance >= 116281)
|
|
|
|
{
|
|
|
|
if (info.distance > 45369)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
case 5:
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
if (abs(info.angle) >= 1092)
|
|
|
|
{
|
|
|
|
if (info.angle >= 0)
|
|
|
|
{
|
|
|
|
item->pos.yRot += 1092;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->pos.yRot -= 1092;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->pos.yRot += info.angle;
|
|
|
|
}
|
|
|
|
if (!creature->flags)
|
|
|
|
{
|
|
|
|
if (item->touchBits & 0x1B00100)
|
|
|
|
{
|
|
|
|
if (item->frameNumber > Anims[item->animNumber].frameBase + 20 &&
|
|
|
|
item->frameNumber < Anims[item->animNumber].frameBase + 32)
|
|
|
|
{
|
|
|
|
LaraItem->hitPoints -= 20;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
|
|
|
|
BITE_INFO* biteInfo;
|
|
|
|
__int16 rot;
|
|
|
|
|
|
|
|
if (item->currentAnimState == 5)
|
|
|
|
{
|
|
|
|
rot = item->pos.yRot + -32768;
|
|
|
|
biteInfo = &smallScorpionBiteInfo1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
rot = item->pos.yRot + -32768;
|
|
|
|
biteInfo = &smallScorpionBiteInfo2;
|
|
|
|
}
|
|
|
|
CreatureEffect2(item, biteInfo, 3, rot, DoBloodSplat);
|
|
|
|
creature->flags = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->hitPoints = 0;
|
|
|
|
if (item->currentAnimState != 6 && item->currentAnimState != 7)
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[ID_SMALL_SCORPION].animIndex + 5;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->currentAnimState = 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-09-08 20:23:41 +02:00
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl InitialiseBat(__int16 itemNum)
|
|
|
|
{
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
|
|
|
|
ClearItem(itemNum);
|
|
|
|
|
|
|
|
item->animNumber = Objects[ID_BAT].animIndex + 5;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->goalAnimState = 6;
|
|
|
|
item->currentAnimState = 6;
|
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl BatControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
__int16 angle = 0;
|
|
|
|
__int16 head = 0;
|
|
|
|
__int16 neck = 0;
|
|
|
|
__int16 tilt = 0;
|
|
|
|
__int16 joint0 = 0;
|
|
|
|
__int16 joint1 = 0;
|
|
|
|
__int16 joint2 = 0;
|
|
|
|
__int16 joint3 = 0;
|
|
|
|
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
|
|
|
|
|
|
|
|
if (item->hitPoints > 0)
|
|
|
|
{
|
|
|
|
__int32 dx = LaraItem->pos.xPos - item->pos.xPos;
|
|
|
|
__int32 dz = LaraItem->pos.zPos - item->pos.zPos;
|
|
|
|
__int32 laraDistance = dx * dx + dz * dz;
|
|
|
|
|
|
|
|
if (item->aiBits & GUARD)
|
|
|
|
{
|
|
|
|
GetAITarget(creature);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
creature->enemy = LaraItem;
|
|
|
|
|
|
|
|
CREATURE_INFO* baddie = &BaddieSlots[0];
|
|
|
|
CREATURE_INFO* found = &BaddieSlots[0];
|
|
|
|
__int32 minDistance = 0x7FFFFFFF;
|
|
|
|
|
|
|
|
for (__int32 i = 0; i < NUM_SLOTS; i++, baddie++)
|
|
|
|
{
|
|
|
|
if (baddie->itemNum == NO_ITEM || baddie->itemNum == itemNum)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
ITEM_INFO* target = &Items[baddie->itemNum];
|
|
|
|
if (target->objectNumber != ID_WILD_BOAR)
|
|
|
|
{
|
|
|
|
__int32 dx2 = target->pos.xPos - item->pos.xPos;
|
|
|
|
__int32 dz2 = target->pos.zPos - item->pos.zPos;
|
|
|
|
__int32 distance = dx2 * dx2 + dz2 * dz2;
|
|
|
|
|
|
|
|
if (distance < minDistance && distance < laraDistance)
|
|
|
|
{
|
|
|
|
creature->enemy = target;
|
|
|
|
minDistance = distance;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, VIOLENT);
|
|
|
|
if (item->flags)
|
|
|
|
creature->mood = MOOD_TYPE::ESCAPE_MOOD;
|
|
|
|
CreatureMood(item, &info, VIOLENT);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, 3640);
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 2:
|
|
|
|
if (info.distance < 0x10000 || !(GetRandomControl() & 0x3F))
|
|
|
|
{
|
|
|
|
creature->flags = 0;
|
|
|
|
}
|
|
|
|
if (!creature->flags)
|
|
|
|
{
|
|
|
|
if (item->touchBits
|
|
|
|
|| creature->enemy != LaraItem
|
|
|
|
&& info.distance < 0x10000
|
|
|
|
&& info.ahead
|
|
|
|
&& abs(item->pos.yPos - creature->enemy->pos.yPos) < 896)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
if (!creature->flags
|
|
|
|
&& (item->touchBits
|
|
|
|
|| creature->enemy != LaraItem
|
|
|
|
&& info.distance < 0x10000
|
|
|
|
&& info.ahead/*
|
|
|
|
&& (item->pos.yPos - v19->pos.yPos, (signed int)((HIDWORD(v20) ^ v20) - HIDWORD(v20)) < 896)*/))
|
|
|
|
{
|
|
|
|
CreatureEffect(item, &batBiteInfo, DoBloodSplat);
|
|
|
|
if (creature->enemy == LaraItem)
|
|
|
|
{
|
|
|
|
LaraItem->hitPoints -= 2;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
}
|
|
|
|
creature->flags = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
creature->mood = MOOD_TYPE::BORED_MOOD;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 6:
|
|
|
|
if (info.distance < 26214400 || item->hitStatus || creature->flags & 0x10)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (item->currentAnimState == 3)
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[ID_BAT].animIndex + 1;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
item->currentAnimState = 2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (item->pos.yPos >= item->floor)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 5;
|
|
|
|
item->pos.yPos = item->floor;
|
|
|
|
item->gravityStatus = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->gravityStatus = true;
|
|
|
|
item->animNumber = Objects[ID_BAT].animIndex + 3;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
item->currentAnimState = 4;
|
|
|
|
item->speed = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-09-08 18:43:59 +02:00
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
2018-09-16 17:09:43 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl BarracudaControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO *)item->data;
|
|
|
|
__int16 angle = 0;
|
|
|
|
__int16 head = 0;
|
|
|
|
|
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
if (item->currentAnimState != 6)
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[ID_BARRACUDA].animIndex + 6;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->currentAnimState = 6;
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureFloat(itemNum);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, TIMID);
|
|
|
|
CreatureMood(item, &info, TIMID);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
creature->flags = 0;
|
|
|
|
|
|
|
|
if (creature->mood == BORED_MOOD)
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
else if (info.ahead && info.distance < 680)
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
else if (creature->mood == STALK_MOOD)
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
creature->maximumTurn = ANGLE(2);
|
|
|
|
|
|
|
|
if (creature->mood == BORED_MOOD)
|
|
|
|
break;
|
|
|
|
else if (info.ahead && (item->touchBits & 0xE0))
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else if (creature->mood != STALK_MOOD)
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
creature->maximumTurn = ANGLE(4);
|
|
|
|
creature->flags = 0;
|
|
|
|
|
|
|
|
if (creature->mood == BORED_MOOD)
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
else if (info.ahead && info.distance < 340)
|
|
|
|
item->goalAnimState = 5;
|
|
|
|
else if (info.ahead && info.distance < 680)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else if (creature->mood == STALK_MOOD)
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
case 5:
|
|
|
|
if (info.ahead)
|
|
|
|
head = info.angle;
|
|
|
|
|
|
|
|
if (!creature->flags && (item->touchBits & 0xE0))
|
|
|
|
{
|
|
|
|
LaraItem->hitPoints -= 100;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
CreatureEffect(item, &barracudaBite, DoBloodSplat);
|
|
|
|
|
|
|
|
creature->flags = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureJoint(item, head, 0);
|
|
|
|
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
|
|
CreatureUnderwater(item, STEP_SIZE);
|
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl SharkControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO *)item->data;
|
|
|
|
__int16 angle = 0;
|
|
|
|
__int16 head = 0;
|
|
|
|
|
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
if (item->currentAnimState != 5)
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[ID_SHARK].animIndex + 4;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->currentAnimState = 5;
|
|
|
|
}
|
|
|
|
CreatureFloat(itemNum);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, VIOLENT);
|
|
|
|
CreatureMood(item, &info, VIOLENT);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
creature->flags = 0;
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
|
|
|
|
if (info.ahead && info.distance < SQUARE(768) && info.zoneNumber == info.enemyZone)
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
creature->maximumTurn = ANGLE(1) / 2;
|
|
|
|
if (creature->mood == BORED_MOOD)
|
|
|
|
break;
|
|
|
|
else if (info.ahead && info.distance < SQUARE(768))
|
|
|
|
item->goalAnimState = 0;
|
|
|
|
else if (creature->mood == ESCAPE_MOOD || info.distance > SQUARE(3072) || !info.ahead)
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
creature->flags = 0;
|
|
|
|
creature->maximumTurn = ANGLE(2);
|
|
|
|
|
|
|
|
if (creature->mood == BORED_MOOD)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else if (creature->mood == ESCAPE_MOOD)
|
|
|
|
break;
|
|
|
|
else if (info.ahead && info.distance < SQUARE(1365) && info.zoneNumber == info.enemyZone)
|
|
|
|
{
|
|
|
|
if (GetRandomControl() < 0x800)
|
|
|
|
item->goalAnimState = 0;
|
|
|
|
else if (info.distance < SQUARE(768))
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
case 4:
|
|
|
|
if (info.ahead)
|
|
|
|
head = info.angle;
|
|
|
|
|
|
|
|
if (!creature->flags && (item->touchBits & 0x3400))
|
|
|
|
{
|
|
|
|
LaraItem->hitPoints -= 400;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
CreatureEffect(item, &sharkBite, DoBloodSplat);
|
|
|
|
|
|
|
|
creature->flags = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (item->currentAnimState != 6)
|
|
|
|
{
|
|
|
|
CreatureJoint(item, 0, head);
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
|
|
CreatureUnderwater(item, 340);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
AnimateItem(item);
|
2018-09-17 08:02:23 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl TigerControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
__int16 head = 0;
|
|
|
|
__int16 angle = 0;
|
|
|
|
__int16 tilt = 0;
|
|
|
|
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO *)item->data;
|
|
|
|
|
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
if (item->currentAnimState != 9)
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 11;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->currentAnimState = 9;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
if (info.ahead)
|
|
|
|
head = info.angle;
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, 1);
|
|
|
|
|
|
|
|
if (creature->alerted && info.zoneNumber != info.enemyZone)
|
|
|
|
creature->mood = MOOD_TYPE::ESCAPE_MOOD;
|
|
|
|
|
|
|
|
CreatureMood(item, &info, 1);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
creature->flags = 0;
|
|
|
|
|
|
|
|
if (creature->mood == MOOD_TYPE::ESCAPE_MOOD)
|
|
|
|
{
|
|
|
|
if (Lara.target != item && info.ahead)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
}
|
|
|
|
else if (creature->mood == MOOD_TYPE::BORED_MOOD)
|
|
|
|
{
|
|
|
|
__int16 random = GetRandomControl();
|
|
|
|
if (random < 0x60)
|
|
|
|
item->goalAnimState = 5;
|
|
|
|
else if (random < 0x460);
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
}
|
|
|
|
else if (info.bite && info.distance < SQUARE(340))
|
|
|
|
item->goalAnimState = 6;
|
|
|
|
else if (info.bite && info.distance < SQUARE(1024))
|
|
|
|
{
|
|
|
|
creature->maximumTurn = ANGLE(3);
|
|
|
|
item->goalAnimState = 8;
|
|
|
|
}
|
|
|
|
else if (item->requiredAnimState)
|
|
|
|
item->goalAnimState = item->requiredAnimState;
|
|
|
|
else if (creature->mood != ATTACK_MOOD && GetRandomControl() < 0x60)
|
|
|
|
item->goalAnimState = 5;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
creature->maximumTurn = ANGLE(3);
|
|
|
|
|
|
|
|
if (creature->mood == MOOD_TYPE::ESCAPE_MOOD || creature->mood == MOOD_TYPE::ATTACK_MOOD)
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
else if (GetRandomControl() < 0x60)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
item->requiredAnimState = 5;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
creature->maximumTurn = ANGLE(6);
|
|
|
|
|
|
|
|
if (creature->mood == MOOD_TYPE::BORED_MOOD)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else if (creature->flags && info.ahead)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else if (info.bite && info.distance < SQUARE(1536))
|
|
|
|
{
|
|
|
|
if (LaraItem->speed == 0)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 7;
|
|
|
|
}
|
|
|
|
else if (creature->mood != MOOD_TYPE::ATTACK_MOOD && GetRandomControl() < 0x60)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 5;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (creature->mood == MOOD_TYPE::ESCAPE_MOOD && Lara.target != item && info.ahead)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
|
|
|
|
creature->flags = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 6:
|
|
|
|
case 7:
|
|
|
|
case 8:
|
|
|
|
if (!creature->flags && (item->touchBits & 0x7FDC000))
|
|
|
|
{
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
LaraItem->hitPoints -= 90;
|
|
|
|
CreatureEffect(item, &tigerBite, DoBloodSplat);
|
|
|
|
creature->flags = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureTilt(item, tilt);
|
|
|
|
CreatureJoint(item, 0, head);
|
|
|
|
CreatureAnimation(itemNum, angle, tilt);
|
2018-09-17 12:09:23 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl InitialiseCobra(__int16 itemNum)
|
|
|
|
{
|
|
|
|
InitialiseCreature(itemNum);
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 2;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase + 45;
|
|
|
|
item->currentAnimState = item->goalAnimState = 3;
|
|
|
|
item->itemFlags[2] = item->hitStatus;
|
|
|
|
item->hitPoints = Objects[item->objectNumber].hitPoints;
|
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl CobraControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
__int16 head = 0;
|
|
|
|
__int16 angle = 0;
|
|
|
|
__int16 tilt = 0;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO *)item->data;
|
|
|
|
|
|
|
|
if (item->hitPoints <= 0 && item->hitPoints != -16384)
|
|
|
|
{
|
|
|
|
if (item->currentAnimState != 4)
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 4;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->currentAnimState = 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
info.angle += 0xC00;
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, 1);
|
|
|
|
CreatureMood(item, &info, 1);
|
|
|
|
|
|
|
|
creature->target.x = LaraItem->pos.xPos;
|
|
|
|
creature->target.z = LaraItem->pos.zPos;
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
|
|
|
|
if (info.ahead)
|
|
|
|
head = info.angle;
|
|
|
|
|
|
|
|
if (abs(info.angle) < ANGLE(10))
|
|
|
|
item->pos.yRot += info.angle;
|
|
|
|
else if (info.angle < 0)
|
|
|
|
item->pos.yRot -= ANGLE(10);
|
|
|
|
else
|
|
|
|
item->pos.yRot += ANGLE(10);
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
creature->flags = 0;
|
|
|
|
if (info.distance > SQUARE(2560))
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
else if ((LaraItem->hitPoints > 0) && ((info.ahead && info.distance < SQUARE(1024)) || item->hitStatus || (LaraItem->speed > 15)))
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
creature->flags = 0;
|
|
|
|
if (item->hitPoints != -16384)
|
|
|
|
{
|
|
|
|
item->itemFlags[2] = item->hitPoints;
|
|
|
|
item->hitPoints = -16384;
|
|
|
|
}
|
|
|
|
if (info.distance < SQUARE(1536) && LaraItem->hitPoints > 0)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 0;
|
|
|
|
item->hitPoints = item->itemFlags[2];
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
if (creature->flags != 1 && (item->touchBits & 0x2000))
|
|
|
|
{
|
|
|
|
creature->flags = 1;
|
|
|
|
LaraItem->hitPoints -= 80;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
Lara.poisoned = 0x100;
|
|
|
|
|
|
|
|
CreatureEffect(item, &cobraBite, DoBloodSplat);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0:
|
|
|
|
item->hitPoints = item->itemFlags[2];
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureTilt(item, tilt);
|
|
|
|
CreatureJoint(item, 0, head >> 1);
|
|
|
|
CreatureJoint(item, 1, head >> 1);
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
2018-09-17 20:43:08 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl RaptorControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
if (item->status == ITEM_INVISIBLE)
|
|
|
|
{
|
|
|
|
if (!EnableBaddieAI(itemNum, 0))
|
|
|
|
return;
|
|
|
|
item->status = ITEM_ACTIVE;
|
|
|
|
}
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO *)item->data;
|
|
|
|
|
|
|
|
__int16 head = 0;
|
|
|
|
__int16 neck = 0;
|
|
|
|
__int16 angle = 0;
|
|
|
|
__int16 tilt = 0;
|
|
|
|
|
|
|
|
ITEM_INFO* nearestItem = NULL;
|
|
|
|
__int32 minDistance = 0x7FFFFFFF;
|
|
|
|
|
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
if (item->currentAnimState != 5)
|
|
|
|
{
|
|
|
|
if (GetRandomControl() > 0x4000)
|
|
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 9;
|
|
|
|
else
|
|
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 10;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->currentAnimState = 5;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (creature->enemy == NULL || !(GetRandomControl() & 0x7F)) // Decide on target - this can be Lara, another creature, or an ambush point
|
|
|
|
{
|
|
|
|
CREATURE_INFO* currentCreature = BaddieSlots;
|
|
|
|
ITEM_INFO* target = NULL;
|
|
|
|
for (__int32 i = 0; i < NUM_SLOTS; i++)
|
|
|
|
{
|
|
|
|
if (currentCreature->itemNum == NO_ITEM || currentCreature->itemNum == itemNum)
|
|
|
|
{
|
|
|
|
currentCreature++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
target = &Items[currentCreature->itemNum];
|
|
|
|
|
|
|
|
__int32 x = (target->pos.xPos - item->pos.xPos) >> 6;
|
|
|
|
__int32 y = (target->pos.yPos - item->pos.yPos) >> 6;
|
|
|
|
__int32 z = (target->pos.zPos - item->pos.zPos) >> 6;
|
|
|
|
__int32 distance = x * x + y * y + z * z;
|
|
|
|
if (distance < minDistance && item->hitPoints > 0)
|
|
|
|
{
|
|
|
|
nearestItem = target;
|
|
|
|
minDistance = distance;
|
|
|
|
}
|
|
|
|
|
|
|
|
currentCreature++;
|
|
|
|
}
|
|
|
|
|
2018-09-17 23:27:29 +02:00
|
|
|
if (nearestItem != NULL && (nearestItem->objectNumber != ID_RAPTOR || (GetRandomControl() < 0x400 && minDistance < SQUARE(2048))))
|
2018-09-17 20:43:08 +02:00
|
|
|
creature->enemy = nearestItem;
|
|
|
|
|
|
|
|
__int32 x = (LaraItem->pos.xPos - item->pos.xPos) >> 6;
|
|
|
|
__int32 y = (LaraItem->pos.yPos - item->pos.yPos) >> 6;
|
|
|
|
__int32 z = (LaraItem->pos.zPos - item->pos.zPos) >> 6;
|
|
|
|
__int32 distance = x * x + y * y + z * z;
|
|
|
|
if (distance <= minDistance)
|
|
|
|
creature->enemy = LaraItem;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (item->aiBits)
|
|
|
|
GetAITarget(creature);
|
|
|
|
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
if (info.ahead)
|
|
|
|
head = info.angle;
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, VIOLENT);
|
|
|
|
CreatureMood(item, &info, VIOLENT);
|
|
|
|
|
|
|
|
if (creature->mood == MOOD_TYPE::BORED_MOOD)
|
|
|
|
creature->maximumTurn >>= 1;
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
neck = -(angle * 6);
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
creature->flags &= ~1;
|
|
|
|
|
|
|
|
if (item->requiredAnimState)
|
|
|
|
item->goalAnimState = item->requiredAnimState;
|
|
|
|
else if (creature->flags & 2)
|
|
|
|
{
|
|
|
|
creature->flags &= ~2;
|
|
|
|
item->goalAnimState = 6;
|
|
|
|
}
|
|
|
|
else if ((item->touchBits & 0xFF7C00) || (info.distance < SQUARE(585) && info.bite))
|
|
|
|
item->goalAnimState = 8;
|
|
|
|
else if (info.bite && info.distance < SQUARE(1536))
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
else if (creature->mood == MOOD_TYPE::ESCAPE_MOOD && Lara.target != item && info.ahead && !item->hitStatus)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else if (creature->mood == MOOD_TYPE::BORED_MOOD)
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
creature->maximumTurn = ANGLE(2);
|
|
|
|
creature->flags &= ~1;
|
|
|
|
|
|
|
|
if (creature->mood != MOOD_TYPE::BORED_MOOD)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else if (info.ahead && GetRandomControl() < 0x80)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 6;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
creature->flags &= ~2;
|
|
|
|
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
tilt = angle;
|
|
|
|
creature->maximumTurn = ANGLE(4);
|
|
|
|
creature->flags &= ~1;
|
|
|
|
|
|
|
|
if (item->touchBits & 0xFF7C00)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else if (creature->flags & 2)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 6;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
creature->flags &= ~2;
|
|
|
|
}
|
|
|
|
else if (info.bite && info.distance < SQUARE(1536))
|
|
|
|
{
|
|
|
|
if (item->goalAnimState == 3)
|
|
|
|
{
|
|
|
|
if (GetRandomControl() < 0x2000)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 7;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (info.ahead && creature->mood != MOOD_TYPE::ESCAPE_MOOD && GetRandomControl() < 0x80)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 6;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (creature->mood == MOOD_TYPE::BORED_MOOD || (creature->mood == MOOD_TYPE::ESCAPE_MOOD && Lara.target != item && info.ahead))
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
tilt = angle;
|
|
|
|
creature->maximumTurn = ANGLE(2);
|
|
|
|
if (creature->enemy == LaraItem)
|
|
|
|
{
|
|
|
|
if (!(creature->flags & 1) && (item->touchBits & 0xFF7C00))
|
|
|
|
{
|
|
|
|
creature->flags |= 1;
|
|
|
|
CreatureEffect(item, &raptorBite, DoBloodSplat);
|
|
|
|
if (LaraItem->hitPoints <= 0)
|
|
|
|
creature->flags |= 2;
|
|
|
|
LaraItem->hitPoints -= 100;
|
|
|
|
LaraItem->hitStatus = 1;
|
|
|
|
item->requiredAnimState = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!(creature->flags & 1) && creature->enemy)
|
|
|
|
{
|
|
|
|
if (abs(creature->enemy->pos.xPos - item->pos.xPos) < 512 &&
|
|
|
|
abs(creature->enemy->pos.yPos - item->pos.yPos) < 512 &&
|
|
|
|
abs(creature->enemy->pos.zPos - item->pos.zPos) < 512)
|
|
|
|
{
|
|
|
|
creature->enemy->hitPoints -= 100 >> 2;
|
|
|
|
creature->enemy->hitStatus = 1;
|
|
|
|
if (creature->enemy->hitPoints <= 0)
|
|
|
|
creature->flags |= 2;
|
|
|
|
creature->flags |= 1;
|
|
|
|
CreatureEffect(item, &raptorBite, DoBloodSplat);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 8:
|
|
|
|
tilt = angle;
|
|
|
|
creature->maximumTurn = ANGLE(2);
|
|
|
|
if (creature->enemy == LaraItem)
|
|
|
|
{
|
|
|
|
if (!(creature->flags & 1) && (item->touchBits & 0xFF7C00))
|
|
|
|
{
|
|
|
|
creature->flags |= 1;
|
|
|
|
CreatureEffect(item, &raptorBite, DoBloodSplat);
|
|
|
|
if (LaraItem->hitPoints <= 0)
|
|
|
|
creature->flags |= 2;
|
|
|
|
LaraItem->hitPoints -= 100;
|
|
|
|
LaraItem->hitStatus = 1;
|
|
|
|
|
|
|
|
item->requiredAnimState = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!(creature->flags & 1) && creature->enemy)
|
|
|
|
{
|
|
|
|
if (abs(creature->enemy->pos.xPos - item->pos.xPos) < 512 &&
|
|
|
|
abs(creature->enemy->pos.yPos - item->pos.yPos) < 512 &&
|
|
|
|
abs(creature->enemy->pos.zPos - item->pos.zPos) < 512)
|
|
|
|
{
|
|
|
|
creature->enemy->hitPoints -= 100 >> 2;
|
|
|
|
creature->enemy->hitStatus = 1;
|
|
|
|
if (creature->enemy->hitPoints <= 0)
|
|
|
|
creature->flags |= 2;
|
|
|
|
creature->flags |= 1;
|
|
|
|
CreatureEffect(item, &raptorBite, DoBloodSplat);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 7:
|
|
|
|
tilt = angle;
|
|
|
|
creature->maximumTurn = ANGLE(2);
|
|
|
|
if (creature->enemy == LaraItem)
|
|
|
|
{
|
|
|
|
if (!(creature->flags & 1) && (item->touchBits & 0xFF7C00))
|
|
|
|
{
|
|
|
|
creature->flags |= 1;
|
|
|
|
CreatureEffect(item, &raptorBite, DoBloodSplat);
|
|
|
|
|
|
|
|
LaraItem->hitPoints -= 100;
|
|
|
|
LaraItem->hitStatus = 1;
|
|
|
|
if (LaraItem->hitPoints <= 0)
|
|
|
|
creature->flags |= 2;
|
|
|
|
item->requiredAnimState = 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!(creature->flags & 1) && creature->enemy)
|
|
|
|
{
|
|
|
|
if (abs(creature->enemy->pos.xPos - item->pos.xPos) < 512 &&
|
|
|
|
abs(creature->enemy->pos.yPos - item->pos.yPos) < 512 &&
|
|
|
|
abs(creature->enemy->pos.zPos - item->pos.zPos) < 512)
|
|
|
|
{
|
|
|
|
creature->enemy->hitPoints -= 100 >> 2;
|
|
|
|
creature->enemy->hitStatus = 1;
|
|
|
|
if (creature->enemy->hitPoints <= 0)
|
|
|
|
creature->flags |= 2;
|
|
|
|
creature->flags |= 1;
|
|
|
|
CreatureEffect(item, &raptorBite, DoBloodSplat);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureTilt(item, tilt);
|
|
|
|
CreatureJoint(item, 0, head >> 1);
|
|
|
|
CreatureJoint(item, 1, head >> 1);
|
|
|
|
CreatureJoint(item, 2, neck);
|
|
|
|
CreatureJoint(item, 3, neck);
|
|
|
|
CreatureAnimation(itemNum, angle, tilt);
|
2018-09-17 21:13:44 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void InitialiseEagle(__int16 itemNum)
|
|
|
|
{
|
|
|
|
InitialiseCreature(itemNum);
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
if (item->objectNumber == ID_CROW)
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[ID_CROW].animIndex + 14;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->currentAnimState = item->goalAnimState = 7;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[ID_EAGLE].animIndex + 5;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->currentAnimState = item->goalAnimState = 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void EagleControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO *)item->data;
|
|
|
|
|
|
|
|
__int16 angle = 0;
|
|
|
|
|
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 4:
|
|
|
|
if (item->pos.yPos > item->floor)
|
|
|
|
{
|
|
|
|
item->pos.yPos = item->floor;
|
|
|
|
item->gravityStatus = 0;
|
|
|
|
item->fallspeed = 0;
|
|
|
|
item->goalAnimState = 5;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 5:
|
|
|
|
item->pos.yPos = item->floor;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
if (item->objectNumber == ID_CROW)
|
|
|
|
item->animNumber = Objects[ID_CROW].animIndex + 1;
|
|
|
|
else
|
|
|
|
item->animNumber = Objects[ID_EAGLE].animIndex + 8;
|
|
|
|
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->currentAnimState = 4;
|
|
|
|
item->gravityStatus = 1;
|
|
|
|
item->speed = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
item->pos.xRot = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, VIOLENT);
|
|
|
|
CreatureMood(item, &info, TIMID);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, ANGLE(3));
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 7:
|
|
|
|
item->pos.yPos = item->floor;
|
|
|
|
if (creature->mood != MOOD_TYPE::BORED_MOOD)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
item->pos.yPos = item->floor;
|
|
|
|
if (creature->mood == MOOD_TYPE::BORED_MOOD)
|
|
|
|
break;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
creature->flags = 0;
|
|
|
|
|
|
|
|
if (item->requiredAnimState)
|
|
|
|
item->goalAnimState = item->requiredAnimState;
|
|
|
|
if (creature->mood == MOOD_TYPE::BORED_MOOD)
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
else if (info.ahead && info.distance < SQUARE(512))
|
|
|
|
item->goalAnimState = 6;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
if (creature->mood == BORED_MOOD)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 2;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (info.ahead && info.distance < SQUARE(512))
|
|
|
|
item->goalAnimState = 6;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 6:
|
|
|
|
if (!creature->flags && item->touchBits)
|
|
|
|
{
|
|
|
|
LaraItem->hitPoints -= 20;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
|
|
|
|
if (item->objectNumber == ID_CROW)
|
|
|
|
CreatureEffect(item, &crowBite, DoBloodSplat);
|
|
|
|
else
|
|
|
|
CreatureEffect(item, &eagleBite, DoBloodSplat);
|
|
|
|
|
|
|
|
creature->flags = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
|
|
}
|
2018-09-18 20:56:47 +02:00
|
|
|
|
|
|
|
void __cdecl BearControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
|
|
|
|
|
|
|
|
__int16 head = 0;
|
|
|
|
__int16 angle;
|
|
|
|
|
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
angle = CreatureTurn(item, ANGLE(1));
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
case 0:
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
creature->flags = 1;
|
|
|
|
item->goalAnimState = 9;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
creature->flags = 0;
|
|
|
|
item->goalAnimState = 9;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 9:
|
|
|
|
if (creature->flags && (item->touchBits & 0x2406C))
|
|
|
|
{
|
|
|
|
LaraItem->hitPoints -= 200;
|
|
|
|
LaraItem->hitStatus = 1;
|
|
|
|
creature->flags = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
if (info.ahead)
|
|
|
|
head = info.angle;
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, VIOLENT);
|
|
|
|
CreatureMood(item, &info, VIOLENT);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
|
|
|
|
if (item->hitStatus)
|
|
|
|
creature->flags = 1;
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
if (LaraItem->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
if (info.bite && info.distance < SQUARE(768))
|
|
|
|
{
|
|
|
|
item->goalAnimState = 8;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->goalAnimState = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (item->requiredAnimState)
|
|
|
|
{
|
|
|
|
item->goalAnimState = item->requiredAnimState;
|
|
|
|
}
|
|
|
|
else if (creature->mood == MOOD_TYPE::BORED_MOOD)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0:
|
|
|
|
creature->maximumTurn = ANGLE(2);
|
|
|
|
|
|
|
|
if (LaraItem->hitPoints <= 0 && (item->touchBits & 0x2406C) && info.ahead)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (creature->mood != MOOD_TYPE::BORED_MOOD)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
if (creature->mood == MOOD_TYPE::ESCAPE_MOOD)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (GetRandomControl() < 0x50)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 5;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
creature->maximumTurn = ANGLE(5);
|
|
|
|
|
|
|
|
// if the bear slams you it hurts
|
|
|
|
if (item->touchBits & 0x2406C)
|
|
|
|
{
|
|
|
|
LaraItem->hitPoints -= 3;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (creature->mood == MOOD_TYPE::BORED_MOOD || LaraItem->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (info.ahead && !item->requiredAnimState)
|
|
|
|
{
|
|
|
|
// bear may rear up, but not after he's taken some bullets!
|
|
|
|
if (!creature->flags && info.distance < SQUARE(2048) && GetRandomControl() < 0x300)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 4;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (info.distance < SQUARE(1024))
|
|
|
|
{
|
|
|
|
item->goalAnimState = 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
if (creature->flags)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 0;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (item->requiredAnimState)
|
|
|
|
{
|
|
|
|
item->goalAnimState = item->requiredAnimState;
|
|
|
|
}
|
|
|
|
else if (creature->mood == MOOD_TYPE::BORED_MOOD || creature->mood == MOOD_TYPE::ESCAPE_MOOD)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (info.bite && info.distance < SQUARE(600))
|
|
|
|
{
|
|
|
|
item->goalAnimState = 7;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
if (creature->flags)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 0;
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
}
|
|
|
|
else if (info.ahead && (item->touchBits & 0x2406C))
|
|
|
|
{
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
}
|
|
|
|
else if (creature->mood == MOOD_TYPE::ESCAPE_MOOD)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
item->requiredAnimState = 0;
|
|
|
|
}
|
|
|
|
else if (creature->mood == MOOD_TYPE::BORED_MOOD || GetRandomControl() < 0x50)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 5;
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
}
|
|
|
|
else if (info.distance > SQUARE(2048) || GetRandomControl() < 0x600)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 1;
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 7:
|
|
|
|
if (!item->requiredAnimState && (item->touchBits & 0x2406C))
|
|
|
|
{
|
|
|
|
LaraItem->hitPoints -= 400;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
item->requiredAnimState = 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 6:
|
|
|
|
if (!item->requiredAnimState && (item->touchBits & 0x2406C))
|
|
|
|
{
|
|
|
|
CreatureEffect(item, &bearBite, DoBloodSplat);
|
|
|
|
LaraItem->hitPoints -= 200;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
item->requiredAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureJoint(item, 0, head);
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void __cdecl InitialiseWolf(__int16 itemNum)
|
|
|
|
{
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
|
|
|
|
ClearItem(itemNum);
|
|
|
|
|
|
|
|
item->frameNumber = 96;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void __cdecl WolfControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
|
|
|
|
|
|
|
|
__int16 head = 0;
|
|
|
|
__int16 angle = 0;
|
|
|
|
__int16 tilt = 0;
|
|
|
|
|
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
if (item->currentAnimState != 11)
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 20 + (__int16)(GetRandomControl() / 11000);
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->currentAnimState = 11;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
if (info.ahead)
|
|
|
|
head = info.angle;
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, TIMID);
|
|
|
|
CreatureMood(item, &info, TIMID);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 8:
|
|
|
|
head = 0;
|
|
|
|
|
|
|
|
if (creature->mood == MOOD_TYPE::ESCAPE_MOOD || info.zoneNumber == info.enemyZone)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 9;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (GetRandomControl() < 0x20)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 2;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
if (item->requiredAnimState)
|
|
|
|
item->goalAnimState = item->requiredAnimState;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
creature->maximumTurn = ANGLE(2);
|
|
|
|
|
|
|
|
if (creature->mood != MOOD_TYPE::BORED_MOOD)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 5;
|
|
|
|
item->requiredAnimState = 0;
|
|
|
|
}
|
|
|
|
else if (GetRandomControl() < 0x20)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 8;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 9:
|
|
|
|
if (item->requiredAnimState)
|
|
|
|
item->goalAnimState = item->requiredAnimState;
|
|
|
|
else if (creature->mood == MOOD_TYPE::ESCAPE_MOOD)
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
else if (info.distance < SQUARE(345) && info.bite)
|
|
|
|
item->goalAnimState = 12;
|
|
|
|
else if (creature->mood == MOOD_TYPE::STALK_MOOD)
|
|
|
|
item->goalAnimState = 5;
|
|
|
|
else if (creature->mood == MOOD_TYPE::BORED_MOOD)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 5:
|
|
|
|
creature->maximumTurn = ANGLE(2);
|
|
|
|
|
|
|
|
if (creature->mood == ESCAPE_MOOD)
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
else if (info.distance < SQUARE(345) && info.bite)
|
|
|
|
item->goalAnimState = 12;
|
|
|
|
else if (info.distance > SQUARE(3072))
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
else if (creature->mood == MOOD_TYPE::ATTACK_MOOD)
|
|
|
|
{
|
|
|
|
if (!info.ahead || info.distance > SQUARE(1536) ||
|
|
|
|
(info.enemyFacing < FRONT_ARC && info.enemyFacing > -FRONT_ARC))
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
}
|
|
|
|
else if (GetRandomControl() < 0x180)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 7;
|
|
|
|
item->goalAnimState = 9;
|
|
|
|
}
|
|
|
|
else if (creature->mood == MOOD_TYPE::BORED_MOOD)
|
|
|
|
item->goalAnimState = 9;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
creature->maximumTurn = ANGLE(5);
|
|
|
|
tilt = angle;
|
|
|
|
|
|
|
|
if (info.ahead && info.distance < SQUARE(1536))
|
|
|
|
{
|
|
|
|
if (info.distance > (SQUARE(1536) / 2) &&
|
|
|
|
(info.enemyFacing > FRONT_ARC || info.enemyFacing < -FRONT_ARC))
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 5;
|
|
|
|
item->goalAnimState = 9;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->goalAnimState = 6;
|
|
|
|
item->requiredAnimState = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (creature->mood == MOOD_TYPE::STALK_MOOD && info.distance < SQUARE(3072))
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 5;
|
|
|
|
item->goalAnimState = 9;
|
|
|
|
}
|
|
|
|
else if (creature->mood == MOOD_TYPE::BORED_MOOD)
|
|
|
|
item->goalAnimState = 9;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 6:
|
|
|
|
tilt = angle;
|
|
|
|
if (!item->requiredAnimState && (item->touchBits & 0x774F))
|
|
|
|
{
|
|
|
|
CreatureEffect(item, &wolfBite, DoBloodSplat);
|
|
|
|
LaraItem->hitPoints -= 50;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
item->requiredAnimState = 3;
|
|
|
|
}
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 12:
|
|
|
|
if (!item->requiredAnimState && (item->touchBits & 0x774F) && info.ahead)
|
|
|
|
{
|
|
|
|
CreatureEffect(item, &wolfBite, DoBloodSplat);
|
|
|
|
LaraItem->hitPoints -= 100;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
item->requiredAnimState = 9;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureTilt(item, tilt);
|
|
|
|
CreatureJoint(item, 0, head);
|
|
|
|
|
|
|
|
CreatureAnimation(itemNum, angle, tilt);
|
|
|
|
}
|
|
|
|
|
|
|
|
void LaraTyrannosaurDeath(ITEM_INFO* item)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 8;
|
|
|
|
|
|
|
|
if (LaraItem->roomNumber != item->roomNumber)
|
|
|
|
ItemNewRoom(Lara.itemNumber, item->roomNumber);
|
|
|
|
|
|
|
|
LaraItem->pos.xPos = item->pos.xPos;
|
|
|
|
LaraItem->pos.yPos = item->pos.yPos;
|
|
|
|
LaraItem->pos.zPos = item->pos.zPos;
|
|
|
|
LaraItem->pos.yRot = item->pos.yRot;
|
|
|
|
LaraItem->pos.xRot = 0;
|
|
|
|
LaraItem->pos.zRot = 0;
|
|
|
|
LaraItem->gravityStatus = false;
|
|
|
|
|
|
|
|
LaraItem->animNumber = Objects[ID_LARA_EXTRA_ANIMS].animIndex + 1;
|
|
|
|
LaraItem->frameNumber = Anims[LaraItem->animNumber].frameBase;
|
|
|
|
LaraItem->currentAnimState = STATE_LARA_DEATH;
|
|
|
|
LaraItem->goalAnimState = STATE_LARA_DEATH;
|
|
|
|
//LaraSwapMeshExtra();
|
|
|
|
|
|
|
|
LaraItem->hitPoints = -16384;
|
|
|
|
Lara.air = -1;
|
|
|
|
Lara.gunStatus = LG_HANDS_BUSY;
|
|
|
|
Lara.gunType = WEAPON_NONE;
|
|
|
|
|
|
|
|
Camera.flags = 1;
|
|
|
|
Camera.targetAngle = ANGLE(170);
|
|
|
|
Camera.targetElevation = -ANGLE(25);
|
|
|
|
}
|
|
|
|
|
|
|
|
void TyrannosaurControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO*) item->data;
|
|
|
|
|
|
|
|
__int16 head = 0;
|
|
|
|
__int16 angle = 0;
|
|
|
|
|
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
if (item->currentAnimState == 1)
|
|
|
|
item->goalAnimState = 5;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
if (info.ahead)
|
|
|
|
head = info.angle;
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, VIOLENT);
|
|
|
|
CreatureMood(item, &info, VIOLENT);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
|
|
|
|
if (item->touchBits)
|
|
|
|
LaraItem->hitPoints -= (item->currentAnimState == 3) ? 10 : 1;
|
|
|
|
|
|
|
|
creature->flags = (creature->mood != MOOD_TYPE::ESCAPE_MOOD && !info.ahead &&
|
|
|
|
info.enemyFacing > -FRONT_ARC && info.enemyFacing < FRONT_ARC);
|
|
|
|
|
|
|
|
if (!creature->flags && info.distance > SQUARE(1500) && info.distance < SQUARE(4096) && info.bite)
|
|
|
|
creature->flags = 1;
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
if (item->requiredAnimState)
|
|
|
|
item->goalAnimState = item->requiredAnimState;
|
|
|
|
else if (info.distance < SQUARE(1500) && info.bite)
|
|
|
|
item->goalAnimState = 7;
|
|
|
|
else if (creature->mood == MOOD_TYPE::BORED_MOOD || creature->flags)
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
else
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
creature->maximumTurn = ANGLE(2);
|
|
|
|
|
|
|
|
if (creature->mood != MOOD_TYPE::BORED_MOOD || !creature->flags)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else if (info.ahead && GetRandomControl() < 0x200)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 6;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
creature->maximumTurn = ANGLE(4);
|
|
|
|
|
|
|
|
if (info.distance < SQUARE(5120) && info.bite)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else if (creature->flags)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else if (creature->mood != ESCAPE_MOOD && info.ahead && GetRandomControl() < 0x200)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 6;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (creature->mood == MOOD_TYPE::BORED_MOOD)
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 7:
|
|
|
|
if (item->touchBits & 0x3000)
|
|
|
|
{
|
|
|
|
LaraItem->hitPoints -= 1500;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
item->goalAnimState = 8;
|
|
|
|
if (LaraItem == LaraItem)
|
|
|
|
LaraTyrannosaurDeath(item);
|
|
|
|
}
|
|
|
|
|
|
|
|
item->requiredAnimState = 2;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureJoint(item, 0, (__int16)(head * 2));
|
|
|
|
creature->jointRotation[1] = creature->jointRotation[0];
|
|
|
|
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
|
|
|
|
|
|
item->collidable = true;
|
2018-09-19 20:48:17 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl ApeControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO*) item->data;
|
|
|
|
|
|
|
|
__int16 head = 0;
|
|
|
|
__int16 angle = 0;
|
|
|
|
__int16 random = 0;
|
|
|
|
|
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
if (item->currentAnimState != 5)
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 7 + (__int16)(GetRandomControl() / 0x4000);
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->currentAnimState = 5;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
if (info.ahead)
|
|
|
|
head = info.angle;
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, TIMID);
|
|
|
|
CreatureMood(item, &info, TIMID);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
|
|
|
|
if (item->hitStatus || info.distance < SQUARE(2048))
|
|
|
|
creature->flags |= 1;
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
if (creature->flags & 2)
|
|
|
|
{
|
|
|
|
item->pos.yRot -= ANGLE(90);
|
|
|
|
creature->flags -= 2;
|
|
|
|
}
|
|
|
|
else if (item->flags & 4)
|
|
|
|
{
|
|
|
|
item->pos.yRot += ANGLE(90);
|
|
|
|
creature->flags -= 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (item->requiredAnimState)
|
|
|
|
item->goalAnimState = item->requiredAnimState;
|
|
|
|
else if (info.bite && info.distance < SQUARE(430))
|
|
|
|
item->goalAnimState = 4;
|
|
|
|
else if (!(creature->flags & 1) &&
|
|
|
|
info.zoneNumber == info.enemyZone && info.ahead)
|
|
|
|
{
|
|
|
|
random = (__int16)(GetRandomControl() >> 5);
|
|
|
|
if (random < 0xA0)
|
|
|
|
item->goalAnimState = 10;
|
|
|
|
else if (random < 0x140)
|
|
|
|
item->goalAnimState = 6;
|
|
|
|
else if (random < 0x1E0)
|
|
|
|
item->goalAnimState = 7;
|
|
|
|
else if (random < 0x2F0)
|
|
|
|
{
|
|
|
|
item->goalAnimState = 8;
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item->goalAnimState = 9;
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
item->goalAnimState = 3;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
creature->maximumTurn = ANGLE(5);
|
|
|
|
|
|
|
|
if (creature->flags == 0 && info.angle > -ANGLE(45) && info.angle < ANGLE(45))
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
else if (info.ahead && (item->touchBits & 0xFF00))
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 4;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (creature->mood != MOOD_TYPE::ESCAPE_MOOD)
|
|
|
|
{
|
|
|
|
random = (__int16)GetRandomControl();
|
|
|
|
if (random < 0xA0)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 10;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (random < 0x140)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 6;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (random < 0x1E0)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 7;
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 8:
|
|
|
|
if (!(creature->flags & 4))
|
|
|
|
{
|
|
|
|
item->pos.yRot -= ANGLE(90);
|
|
|
|
creature->flags |= 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 9:
|
|
|
|
if (!(creature->flags & 2))
|
|
|
|
{
|
|
|
|
item->pos.yRot += ANGLE(90);
|
|
|
|
creature->flags |= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
item->goalAnimState = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
if (!item->requiredAnimState && (item->touchBits & 0xFF00))
|
|
|
|
{
|
|
|
|
CreatureEffect(item, &apeBite, DoBloodSplat);
|
|
|
|
|
|
|
|
LaraItem->hitPoints -= 200;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
|
|
|
|
item->requiredAnimState = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureJoint(item, 0, head);
|
|
|
|
|
|
|
|
if (item->currentAnimState != 11)
|
|
|
|
{
|
|
|
|
if (creature->flags & 2)
|
|
|
|
{
|
|
|
|
item->pos.yRot -= ANGLE(90);
|
|
|
|
creature->flags -= 2;
|
|
|
|
}
|
|
|
|
else if (item->flags & 4)
|
|
|
|
{
|
|
|
|
item->pos.yRot += ANGLE(90);
|
|
|
|
creature->flags -= 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
__int32 vault = CreatureVault(itemNum, angle, 2, 75);
|
|
|
|
|
|
|
|
switch (vault)
|
|
|
|
{
|
|
|
|
case 2:
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 19;
|
|
|
|
item->currentAnimState = 11;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl RatControl(__int16 itemNum)
|
|
|
|
{
|
|
|
|
if (!CreatureActive(itemNum))
|
|
|
|
return;
|
|
|
|
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
CREATURE_INFO* creature = (CREATURE_INFO*) item->data;
|
|
|
|
|
|
|
|
__int16 head = 0;
|
|
|
|
__int16 angle = 0;
|
|
|
|
__int16 random = 0;
|
|
|
|
|
|
|
|
if (item->hitPoints <= 0)
|
|
|
|
{
|
|
|
|
if (item->currentAnimState != 6)
|
|
|
|
{
|
|
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 9;
|
|
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
|
|
item->currentAnimState = 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AI_INFO info;
|
|
|
|
CreatureAIInfo(item, &info);
|
|
|
|
|
|
|
|
if (info.ahead)
|
|
|
|
head = info.angle;
|
|
|
|
|
|
|
|
GetCreatureMood(item, &info, TIMID);
|
|
|
|
CreatureMood(item, &info, TIMID);
|
|
|
|
|
|
|
|
angle = CreatureTurn(item, ANGLE(6));
|
|
|
|
|
|
|
|
switch (item->currentAnimState)
|
|
|
|
{
|
|
|
|
case 4:
|
|
|
|
if (creature->mood == MOOD_TYPE::BORED_MOOD || creature->mood == MOOD_TYPE::STALK_MOOD)
|
|
|
|
{
|
|
|
|
__int16 random = (__int16)GetRandomControl();
|
|
|
|
if (random < 0x500)
|
|
|
|
item->requiredAnimState = 3;
|
|
|
|
else if (random > 0xA00)
|
|
|
|
item->requiredAnimState = 1;
|
|
|
|
}
|
|
|
|
else if (info.distance < SQUARE(340))
|
|
|
|
item->requiredAnimState = 5;
|
|
|
|
else
|
|
|
|
item->requiredAnimState = 1;
|
|
|
|
|
|
|
|
if (item->requiredAnimState)
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
creature->maximumTurn = 0;
|
|
|
|
|
|
|
|
if (item->requiredAnimState)
|
|
|
|
item->goalAnimState = item->requiredAnimState;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
creature->maximumTurn = ANGLE(6);
|
|
|
|
|
|
|
|
if (creature->mood == MOOD_TYPE::BORED_MOOD || creature->mood == MOOD_TYPE::STALK_MOOD)
|
|
|
|
{
|
|
|
|
random = (__int16)GetRandomControl();
|
|
|
|
if (random < 0x500)
|
|
|
|
{
|
|
|
|
item->requiredAnimState = 3;
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
}
|
|
|
|
else if (random < 0xA00)
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
}
|
|
|
|
else if (info.ahead && info.distance < SQUARE(340))
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 5:
|
|
|
|
if (!item->requiredAnimState && (item->touchBits & 0x7F))
|
|
|
|
{
|
|
|
|
CreatureEffect(item, &mouseBite, DoBloodSplat);
|
|
|
|
LaraItem->hitPoints -= 20;
|
|
|
|
LaraItem->hitStatus = true;
|
|
|
|
item->requiredAnimState = 2;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
if (GetRandomControl() < 0x500)
|
|
|
|
item->goalAnimState = 2;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CreatureJoint(item, 0, head);
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
|
|
}
|