TombEngine/TR5Main/Game/effects.h

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#pragma once
#include "..\Global\global.h"
#define DoBloodSplat ((__int16 (__cdecl*)(__int32, __int32, __int32, __int16, __int16, __int16)) 0x00432760)
#define DoLotsOfBlood ((void (__cdecl*)(__int32, __int32, __int32, __int16, __int16, __int16, __int32)) 0x00432800)
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#define CreateBubble ((__int16 (__cdecl*)(PHD_3DPOS*, __int16, __int32)) 0x0043C6C0);
#define SetupRipple ((void (__cdecl*)(__int32, __int32, __int32, byte, byte)) 0x00430910);
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void __cdecl WadeSplash(ITEM_INFO* item, __int32 wh, __int32 wd);
void __cdecl Splash(ITEM_INFO* item);
void __cdecl SetupSplash(SPLASH_SETUP* setup);