mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 16:57:57 +03:00
53 lines
1 KiB
C
53 lines
1 KiB
C
![]() |
#pragma once
|
||
|
#include <string>
|
||
|
#include "GameScriptSkyLayer.h"
|
||
|
#include "GameScriptMirror.h"
|
||
|
#include "GameScriptColor.h"
|
||
|
#include "GameScriptInventoryObject.h"
|
||
|
|
||
|
enum WEATHER_TYPE
|
||
|
{
|
||
|
WEATHER_NORMAL,
|
||
|
WEATHER_RAIN,
|
||
|
WEATHER_SNOW
|
||
|
};
|
||
|
|
||
|
enum LARA_DRAW_TYPE
|
||
|
{
|
||
|
LARA_NORMAL = 1,
|
||
|
LARA_YOUNG = 2,
|
||
|
LARA_BUNHEAD = 3,
|
||
|
LARA_CATSUIT = 4,
|
||
|
LARA_DIVESUIT = 5,
|
||
|
LARA_INVISIBLE = 7
|
||
|
};
|
||
|
|
||
|
struct GameScriptLevel
|
||
|
{
|
||
|
std::string NameStringKey;
|
||
|
std::string FileName;
|
||
|
std::string ScriptFileName;
|
||
|
std::string LoadScreenFileName;
|
||
|
std::string Background;
|
||
|
int Name;
|
||
|
std::string AmbientTrack;
|
||
|
GameScriptSkyLayer Layer1;
|
||
|
GameScriptSkyLayer Layer2;
|
||
|
bool Horizon{ false };
|
||
|
bool Sky;
|
||
|
bool ColAddHorizon{ false };
|
||
|
GameScriptColor Fog{ 0,0,0 };
|
||
|
bool Storm{ false };
|
||
|
WEATHER_TYPE Weather{ WEATHER_NORMAL };
|
||
|
bool ResetHub{ false };
|
||
|
bool Rumble{ false };
|
||
|
LARA_DRAW_TYPE LaraType{ LARA_NORMAL };
|
||
|
GameScriptMirror Mirror;
|
||
|
byte UVRotate;
|
||
|
int LevelFarView;
|
||
|
bool UnlimitedAir{ false };
|
||
|
std::vector<GameScriptInventoryObject> InventoryObjects;
|
||
|
|
||
|
static void Register(sol::state* state);
|
||
|
};
|