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28 lines
966 B
C++
28 lines
966 B
C++
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#include "framework.h"
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#include "GameScriptLevel.h"
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void GameScriptLevel::Register(sol::state* state)
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{
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state->new_usertype<GameScriptLevel>("Level",
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sol::constructors<GameScriptLevel()>(),
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"name", &GameScriptLevel::NameStringKey,
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"script", &GameScriptLevel::ScriptFileName,
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"fileName", &GameScriptLevel::FileName,
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"loadScreen", &GameScriptLevel::LoadScreenFileName,
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"ambientTrack", &GameScriptLevel::AmbientTrack,
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"layer1", &GameScriptLevel::Layer1,
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"layer2", &GameScriptLevel::Layer2,
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"fog", &GameScriptLevel::Fog,
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"horizon", &GameScriptLevel::Horizon,
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"colAddHorizon", &GameScriptLevel::ColAddHorizon,
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"storm", &GameScriptLevel::Storm,
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"background", &GameScriptLevel::Background,
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"weather", &GameScriptLevel::Weather,
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"laraType", &GameScriptLevel::LaraType,
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"rumble", &GameScriptLevel::Rumble,
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"resetHub", &GameScriptLevel::ResetHub,
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"mirror", &GameScriptLevel::Mirror,
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"objects", &GameScriptLevel::InventoryObjects
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);
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}
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