2019-12-02 14:49:19 +01:00
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#include "camera.h"
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2018-08-19 09:46:58 +02:00
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <stdio.h>
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#include "draw.h"
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2020-04-08 13:28:26 +02:00
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#include "lara.h"
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2019-12-15 16:19:01 +01:00
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2020-04-08 13:18:31 +02:00
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struct OLD_CAMERA
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{
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short currentAnimState;
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short goalAnimState;
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int targetDistance;
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short actualElevation;
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short targetElevation;
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short actualAngle;
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PHD_3DPOS pos;
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PHD_3DPOS pos2;
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PHD_VECTOR target;
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};
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2020-01-18 20:52:57 +01:00
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#define LfAspectCorrection VAR_U_(0x0055DA30, float)
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2020-04-08 09:06:33 +02:00
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#define LastTarget VAR_U_(0x00EEFA30, GAME_VECTOR)
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2020-01-18 20:52:57 +01:00
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2019-12-15 16:19:01 +01:00
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extern int KeyTriggerActive;
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2020-01-18 20:52:57 +01:00
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PHD_VECTOR CurrentCameraPosition;
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SVECTOR CurrentCameraRotation;
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2020-04-08 13:18:31 +02:00
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GAME_VECTOR LastIdeal;
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OLD_CAMERA OldCam;
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int CameraSnaps = 0;
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2020-01-18 20:52:57 +01:00
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2019-12-15 16:19:01 +01:00
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void ActivateCamera()
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{
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KeyTriggerActive = 2;
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}
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2019-12-13 13:52:47 +01:00
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void LookAt(int posX, int posY, int posZ, int targetX, int targetY, int targetZ, short roll)
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2018-08-19 09:46:58 +02:00
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{
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2019-01-13 21:57:16 +01:00
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Vector3 position = Vector3(posX, posY, posZ);
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Vector3 target = Vector3(targetX, targetY, targetZ);
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Vector3 up = Vector3(0.0f, -1.0f, 0.0f);
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2019-12-11 07:40:47 +01:00
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float fov = TR_ANGLE_TO_RAD(CurrentFOV / 1.333333f);
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2019-05-31 21:45:13 +02:00
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float r = TR_ANGLE_TO_RAD(roll);
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2018-08-19 09:46:58 +02:00
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2019-12-25 08:44:01 +01:00
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// This should not be needed but it seems to solve our issues
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if (posX == targetX && posY == targetY && posZ == targetZ)
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return;
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2020-01-16 19:14:35 +01:00
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short angles[2];
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phd_GetVectorAngles(targetX - posX, targetY - posY, targetZ - posZ, angles);
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PHD_3DPOS pos;
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2020-01-18 20:52:57 +01:00
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2020-01-16 19:14:35 +01:00
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pos.xPos = posX;
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pos.yPos = posY;
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pos.zPos = posZ;
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pos.xRot = angles[1];
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pos.yRot = angles[0];
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pos.zRot = roll;
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2020-01-18 20:52:57 +01:00
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CurrentCameraPosition.x = posX;
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CurrentCameraPosition.y = posY;
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CurrentCameraPosition.z = posZ;
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2020-01-22 21:22:35 +01:00
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/*CurrentCameraRotation.vx = mGetAngle(0, 0, sqrt(roll), posY - targetY) >> 4;
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2020-01-18 20:52:57 +01:00
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CurrentCameraRotation.vy = mGetAngle(posZ, posX, targetZ, targetX) >> 4;
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2020-01-22 21:22:35 +01:00
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CurrentCameraRotation.vz = 0;*/
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2020-01-16 19:14:35 +01:00
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phd_GenerateW2V(&pos);
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2019-05-31 21:45:13 +02:00
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g_Renderer->UpdateCameraMatrices(posX, posY, posZ, targetX, targetY, targetZ, r, fov);
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2018-08-19 09:46:58 +02:00
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}
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2019-12-02 14:49:19 +01:00
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void AlterFOV(int value)
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2019-01-13 21:57:16 +01:00
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{
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2018-08-19 09:46:58 +02:00
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CurrentFOV = value;
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2018-11-06 23:01:00 +01:00
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PhdPerspective = PhdWidth / 2 * COS(CurrentFOV / 2) / SIN(CurrentFOV / 2);
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2020-01-18 20:52:57 +01:00
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LfAspectCorrection = 1; // 1.3333334f / (float)(PhdWidth / PhdHeight);
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2018-08-19 09:46:58 +02:00
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}
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2019-12-28 15:19:33 -03:00
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int mgLOS(GAME_VECTOR* start, GAME_VECTOR* target, int push)
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{
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int x, y, z, dx, dy, dz, i, h, c;
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short room, room2;
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FLOOR_INFO* floor;
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int flag, result;
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x = start->x;
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y = start->y;
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z = start->z;
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room = start->roomNumber;
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dx = target->x - x >> 3;
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dy = target->y - y >> 3;
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dz = target->z - z >> 3;
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flag = 0;
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result = 0;
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for (i = 0; i < 8; ++i)
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{
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room2 = room;
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floor = GetFloor(x, y, z, &room);
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h = GetFloorHeight(floor, x, y, z);
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c = GetCeiling(floor, x, y, z);
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if (h != NO_HEIGHT && c != NO_HEIGHT && c < h)
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{
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if (y > h)
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{
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if (y - h >= push)
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{
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flag = 1;
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break;
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}
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y = h;
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}
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if (y < c) {
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if (c - y >= push)
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{
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flag = 1;
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break;
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}
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y = c;
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}
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result = 1;
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}
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else if (result)
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{
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flag = 1;
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break;
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}
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x += dx;
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y += dy;
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z += dz;
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}
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if (i)
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{
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x -= dx;
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y -= dy;
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z -= dz;
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}
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GetFloor(x, y, z, &room2);
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target->x = x;
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target->y = y;
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target->z = z;
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target->roomNumber = room2;
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return flag == 0;
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}
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2020-04-08 09:06:33 +02:00
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void InitialiseCamera()
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{
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Camera.shift = LaraItem->pos.yPos - 1024;
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LastTarget.x = LaraItem->pos.xPos;
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LastTarget.y = Camera.shift;
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LastTarget.z = LaraItem->pos.zPos;
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LastTarget.roomNumber = LaraItem->roomNumber;
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Camera.target.x = LastTarget.x;
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Camera.target.y = Camera.shift;
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Camera.target.z = LastTarget.z;
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Camera.target.roomNumber = LaraItem->roomNumber;
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Camera.pos.x = LastTarget.x;
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Camera.pos.y = Camera.shift;
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Camera.pos.z = LastTarget.z - 100;
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Camera.pos.roomNumber = LaraItem->roomNumber;
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Camera.targetDistance = 1536;
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Camera.item = NULL;
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Camera.numberFrames = 1;
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Camera.type = CHASE_CAMERA;
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Camera.speed = 1;
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Camera.flags = CF_FOLLOW_CENTER;
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Camera.bounce = 0;
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Camera.number = -1;
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Camera.fixedCamera = 0;
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AlterFOV(14560);
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UseForcedFixedCamera = 0;
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CalculateCamera();
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}
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2020-04-08 13:18:31 +02:00
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void MoveCamera(GAME_VECTOR* ideal, int speed)
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{
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GAME_VECTOR from, to;
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if (BinocularOn < 0)
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{
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speed = 1;
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BinocularOn++;
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}
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if (OldCam.pos.xRot != LaraItem->pos.xRot
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|| OldCam.pos.yRot != LaraItem->pos.yRot
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|| OldCam.pos.zRot != LaraItem->pos.zRot
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|| OldCam.pos2.xRot != Lara.headXrot
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|| OldCam.pos2.yRot != Lara.headYrot
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|| OldCam.pos2.xPos != Lara.torsoXrot
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|| OldCam.pos2.yPos != Lara.torsoYrot
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|| OldCam.pos.xPos != LaraItem->pos.xPos
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|| OldCam.pos.yPos != LaraItem->pos.yPos
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|| OldCam.pos.zPos != LaraItem->pos.zPos
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|| OldCam.currentAnimState != LaraItem->currentAnimState
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|| OldCam.goalAnimState != LaraItem->goalAnimState
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|| OldCam.targetDistance != Camera.targetDistance
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|| OldCam.targetElevation != Camera.targetElevation
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|| OldCam.actualElevation != Camera.actualElevation
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|| OldCam.actualAngle != Camera.actualAngle
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|| OldCam.target.x != Camera.target.x
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|| OldCam.target.y != Camera.target.y
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|| OldCam.target.z != Camera.target.z
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|| Camera.oldType != Camera.type
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|| SniperOverlay
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|| BinocularOn < 0)
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{
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OldCam.pos.xRot = LaraItem->pos.xRot;
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OldCam.pos.yRot = LaraItem->pos.yRot;
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OldCam.pos.zRot = LaraItem->pos.zRot;
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OldCam.pos2.xRot = Lara.headXrot;
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OldCam.pos2.yRot = Lara.headYrot;
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OldCam.pos2.xPos = Lara.torsoXrot;
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OldCam.pos2.yPos = Lara.torsoYrot;
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OldCam.pos.xPos = LaraItem->pos.xPos;
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OldCam.pos.yPos = LaraItem->pos.yPos;
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OldCam.pos.zPos = LaraItem->pos.zPos;
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OldCam.currentAnimState = LaraItem->currentAnimState;
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OldCam.goalAnimState = LaraItem->goalAnimState;
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OldCam.targetDistance = Camera.targetDistance;
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OldCam.targetElevation = Camera.targetElevation;
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OldCam.actualElevation = Camera.actualElevation;
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OldCam.actualAngle = Camera.actualAngle;
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OldCam.target.x = Camera.target.x;
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OldCam.target.y = Camera.target.y;
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OldCam.target.z = Camera.target.z;
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LastIdeal.x = ideal->x;
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LastIdeal.y = ideal->y;
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LastIdeal.z = ideal->z;
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LastIdeal.roomNumber = ideal->roomNumber;
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}
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else
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{
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ideal->x = LastIdeal.x;
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ideal->y = LastIdeal.y;
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ideal->z = LastIdeal.z;
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ideal->roomNumber = LastIdeal.roomNumber;
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}
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Camera.pos.x += (ideal->x - Camera.pos.x) / speed;
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Camera.pos.y += (ideal->y - Camera.pos.y) / speed;
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Camera.pos.z += (ideal->z - Camera.pos.z) / speed;
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Camera.pos.roomNumber = ideal->roomNumber;
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if (Camera.bounce)
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{
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if (Camera.bounce <= 0)
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{
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int bounce = -Camera.bounce;
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int bounce2 = -Camera.bounce >> 2;
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Camera.target.x += GetRandomControl() % bounce - bounce2;
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Camera.target.y += GetRandomControl() % bounce - bounce2;
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Camera.target.z += GetRandomControl() % bounce - bounce2;
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Camera.bounce += 5;
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}
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else
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{
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Camera.pos.y += Camera.bounce;
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Camera.target.y += Camera.bounce;
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Camera.bounce = 0;
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}
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}
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short roomNumber = Camera.pos.roomNumber;
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FLOOR_INFO* floor = GetFloor(Camera.pos.x, Camera.pos.y, Camera.pos.z, &roomNumber);
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int height = GetFloorHeight(floor, Camera.pos.x, Camera.pos.y, Camera.pos.z);
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if (Camera.pos.y < GetCeiling(floor, Camera.pos.x, Camera.pos.y, Camera.pos.z) || Camera.pos.y > height)
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{
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mgLOS(&Camera.target, &Camera.pos, 0);
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if (abs(Camera.pos.x - ideal->x) < 768
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&& abs(Camera.pos.y - ideal->y) < 768
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&& abs(Camera.pos.z - ideal->z) < 768)
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{
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to.x = Camera.pos.x;
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to.y = Camera.pos.y;
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to.z = Camera.pos.z;
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to.roomNumber = Camera.pos.roomNumber;
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from.x = ideal->x;
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from.y = ideal->y;
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from.z = ideal->z;
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from.roomNumber = ideal->roomNumber;
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if (!mgLOS(&from, &to, 0) && ++CameraSnaps >= 8)
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{
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Camera.pos.x = ideal->x;
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Camera.pos.y = ideal->y;
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Camera.pos.z = ideal->z;
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Camera.pos.roomNumber = ideal->roomNumber;
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CameraSnaps = 0;
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}
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}
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}
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roomNumber = Camera.pos.roomNumber;
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floor = GetFloor(Camera.pos.x, Camera.pos.y, Camera.pos.z, &roomNumber);
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height = GetFloorHeight(floor, Camera.pos.x, Camera.pos.y, Camera.pos.z);
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int ceiling = GetCeiling(floor, Camera.pos.x, Camera.pos.y, Camera.pos.z);
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if (Camera.pos.y - 255 < ceiling && Camera.pos.y + 255 > height && ceiling < height && ceiling != NO_HEIGHT && height != NO_HEIGHT)
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Camera.pos.y = (height + ceiling) >> 1;
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else if (Camera.pos.y + 255 > height && ceiling < height && ceiling != NO_HEIGHT && height != NO_HEIGHT)
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Camera.pos.y = height - 255;
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else if (Camera.pos.y - 255 < ceiling && ceiling < height && ceiling != NO_HEIGHT && height != NO_HEIGHT)
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Camera.pos.y = ceiling + 255;
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else if (ceiling >= height || height == NO_HEIGHT || ceiling == NO_HEIGHT)
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{
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Camera.pos.x = ideal->x;
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Camera.pos.y = ideal->y;
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Camera.pos.z = ideal->z;
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Camera.pos.roomNumber = ideal->roomNumber;
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}
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GetFloor(Camera.pos.x, Camera.pos.y, Camera.pos.z, &Camera.pos.roomNumber);
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LookAt(Camera.pos.x, Camera.pos.y, Camera.pos.z, Camera.target.x, Camera.target.y, Camera.target.z, 0);
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if (Camera.mikeAtLara)
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{
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Camera.mikePos.x = LaraItem->pos.xPos;
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Camera.mikePos.y = LaraItem->pos.yPos;
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Camera.mikePos.z = LaraItem->pos.zPos;
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Camera.oldType = Camera.type;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
short angle = ATAN(Camera.target.z - Camera.pos.z, Camera.target.x - Camera.pos.x);
|
|
|
|
Camera.mikePos.x += PhdPerspective * SIN(angle) >> W2V_SHIFT;
|
|
|
|
Camera.mikePos.y = Camera.pos.y;
|
|
|
|
Camera.mikePos.z += PhdPerspective * COS(angle) >> W2V_SHIFT;
|
|
|
|
Camera.oldType = Camera.type;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-04-08 13:28:26 +02:00
|
|
|
void ChaseCamera(ITEM_INFO* item)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void UpdateCameraElevation()
|
|
|
|
{
|
|
|
|
PHD_VECTOR pos;
|
|
|
|
PHD_VECTOR pos1;
|
|
|
|
|
|
|
|
if (Camera.laraNode != -1)
|
|
|
|
{
|
|
|
|
pos.z = 0;
|
|
|
|
pos.y = 0;
|
|
|
|
pos.x = 0;
|
|
|
|
GetLaraJointPosition(&pos, Camera.laraNode);
|
|
|
|
|
|
|
|
pos1.x = 0;
|
|
|
|
pos1.y = -256;
|
|
|
|
pos1.z = 2048;
|
|
|
|
GetLaraJointPosition(&pos1, Camera.laraNode);
|
|
|
|
|
|
|
|
pos.z = pos1.z - pos.z;
|
|
|
|
pos.x = pos1.x - pos.x;
|
|
|
|
Camera.actualAngle = Camera.targetAngle + ATAN(pos.z, pos.x);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Camera.actualAngle = LaraItem->pos.yRot + Camera.targetAngle;
|
|
|
|
}
|
|
|
|
|
|
|
|
Camera.actualElevation += (Camera.targetElevation - Camera.actualElevation) >> 3;
|
|
|
|
}
|
|
|
|
|
2018-08-19 09:46:58 +02:00
|
|
|
void Inject_Camera()
|
|
|
|
{
|
2019-05-31 21:45:13 +02:00
|
|
|
INJECT(0x0048EDC0, AlterFOV);
|
|
|
|
INJECT(0x0048F760, LookAt);
|
2019-12-28 15:19:33 -03:00
|
|
|
INJECT(0x0040FA70, mgLOS);
|
2020-04-08 13:18:31 +02:00
|
|
|
INJECT(0x0040C7A0, MoveCamera);
|
|
|
|
INJECT(0x0040C690, InitialiseCamera);
|
2020-04-08 13:28:26 +02:00
|
|
|
INJECT(0x004107C0, UpdateCameraElevation);
|
|
|
|
//INJECT(0x0040D150, ChaseCamera);
|
2018-08-19 09:46:58 +02:00
|
|
|
}
|