2020-12-21 13:16:29 -03:00
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#pragma once
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#include "phd_global.h"
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#include "level.h"
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// used by coll->badPos
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#define NO_BAD_POS (-NO_HEIGHT)
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// used by coll->badNeg
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#define NO_BAD_NEG NO_HEIGHT
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2021-04-29 06:26:17 +02:00
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#define MAX_COLLIDED_OBJECTS 1024
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2021-08-22 01:39:14 +03:00
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struct COLL_RESULT
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{
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FLOOR_INFO* Block;
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2021-08-25 06:33:15 +03:00
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FLOOR_INFO* BottomBlock;
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2021-08-24 16:54:26 +03:00
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int RoomNumber;
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2021-08-22 01:39:14 +03:00
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int FloorHeight;
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int HeightType;
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int TiltX;
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int TiltZ;
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int SplitFloor;
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int CeilingHeight;
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int SplitCeiling;
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};
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2020-12-21 13:16:29 -03:00
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struct COLL_FLOOR
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{
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2021-08-25 06:54:17 +03:00
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int Floor;
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int Ceiling;
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int Type;
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int SplitFloor;
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int SplitCeiling;
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2020-12-21 13:16:29 -03:00
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};
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struct COLL_INFO
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{
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2021-08-25 06:54:17 +03:00
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COLL_FLOOR middle; // mid
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COLL_FLOOR middleLeft; // left
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COLL_FLOOR middleRight; // right
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COLL_FLOOR front; // front
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COLL_FLOOR frontLeft; // left2
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COLL_FLOOR frontRight; // right2
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2020-12-21 13:16:29 -03:00
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int radius;
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int badPos;
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int badNeg;
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int badCeiling;
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PHD_VECTOR shift;
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PHD_VECTOR old;
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short oldAnimState;
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short oldAnimNumber;
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short oldFrameNumber;
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short facing;
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short quadrant;
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short collType; // CT_enum
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signed char tiltX;
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signed char tiltZ;
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bool hitByBaddie;
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bool hitStatic;
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bool slopesAreWalls;
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bool slopesArePits;
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bool lavaIsPit;
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bool enableBaddiePush;
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bool enableSpaz;
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bool hitCeiling;
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};
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struct OBJECT_COLLISION_BOUNDS
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{
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BOUNDING_BOX boundingBox;
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short rotX1;
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short rotX2;
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short rotY1;
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short rotY2;
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short rotZ1;
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short rotZ2;
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};
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extern BOUNDING_BOX GlobalCollisionBounds;
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constexpr auto MAX_ITEMS = 1024;
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extern ITEM_INFO* CollidedItems[MAX_ITEMS];
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extern MESH_INFO* CollidedMeshes[MAX_ITEMS];
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void GenericSphereBoxCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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int CollideStaticObjects(COLL_INFO* coll, int x, int y, int z, short roomNumber, int hite);
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int GetCollidedObjects(ITEM_INFO* collidingItem, int radius, int flag1, ITEM_INFO** collidedItems, MESH_INFO** collidedMeshes, int flag2);
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int TestWithGlobalCollisionBounds(ITEM_INFO* item, ITEM_INFO* lara, COLL_INFO* coll);
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void TrapCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* c);
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void TestForObjectOnLedge(ITEM_INFO* item, COLL_INFO* coll);
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void ShiftItem(ITEM_INFO* item, COLL_INFO* coll);
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void UpdateLaraRoom(ITEM_INFO* item, int height);
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2021-08-22 01:39:14 +03:00
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COLL_RESULT GetCollisionResult(FLOOR_INFO* floor, int x, int y, int z);
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COLL_RESULT GetCollisionResult(int x, int y, int z, short roomNumber);
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COLL_RESULT GetCollisionResult(ITEM_INFO* item);
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2020-12-21 13:16:29 -03:00
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int FindGridShift(int x, int z);
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int TestBoundsCollideStatic(BOUNDING_BOX* bounds, PHD_3DPOS* pos, int radius);
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int ItemPushLaraStatic(ITEM_INFO* item, BOUNDING_BOX* bounds, PHD_3DPOS* pos, COLL_INFO* coll);
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void AIPickupCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* c);
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void ObjectCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* c);
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void AlignLaraPosition(PHD_VECTOR* vec, ITEM_INFO* item, ITEM_INFO* l);
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void TriggerLaraBlood();
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int ItemPushLara(ITEM_INFO* item, ITEM_INFO* l, COLL_INFO* coll, int spazon, char bigpush);
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int TestLaraPosition(OBJECT_COLLISION_BOUNDS* bounds, ITEM_INFO* item, ITEM_INFO* l);
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int Move3DPosTo3DPos(PHD_3DPOS* src, PHD_3DPOS* dest, int velocity, short angAdd);
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int MoveLaraPosition(PHD_VECTOR* pos, ITEM_INFO* item, ITEM_INFO* l);
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int TestBoundsCollide(ITEM_INFO* item, ITEM_INFO* l, int radius);
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void CreatureCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void GetCollisionInfo(COLL_INFO* coll, int xPos, int yPos, int zPos, int roomNumber, int objectHeight);
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2021-01-07 11:16:21 -03:00
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void GetObjectCollisionInfo(COLL_INFO* coll, int xPos, int yPos, int zPos, int roomNumber, int objectHeight);
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2021-08-26 12:37:46 +03:00
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void DoObjectDynamics(short itemNumber, int x, int y, int z, int xv, int yv, int zv);
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2020-12-21 13:16:29 -03:00
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void LaraBaddieCollision(ITEM_INFO* item, COLL_INFO* coll);
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bool SnapToQuadrant(short& angle, int interval);
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int GetQuadrant(short angle);
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bool SnapToDiagonal(short& angle, int interval);
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void CalcItemToFloorRotation(ITEM_INFO* item, int radiusDivide = 1);
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Vector2 GetDiagonalIntersect(int xPos, int zPos, int splitType, int radius, short yRot); // find xPos, zPos that intersects with diagonal on sector
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Vector2 GetOrthogonalIntersect(int xPos, int zPos, int radius, short yRot); // find xPos, zPos near sector bound, offset by radius;
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