TombEngine/TR5Main/Scripting/GameScriptNamedBase.h

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#pragma once
#include <functional>
#include <string>
#define index_error_maker(CPP_TYPE, LUA_CLASS_NAME) [](CPP_TYPE & item, sol::object key) \
{ \
if (WarningsAsErrors) \
{ \
std::string err = "Attempted to read non-existant var \"" + key.as<std::string>() + "\" from " + LUA_CLASS_NAME; \
throw std::runtime_error(err); \
} \
}
template <typename S> using callbackSetName = std::function<bool(std::string const&, S identifier)>;
using callbackRemoveName = std::function<bool(std::string const&)>;
// Use the "curiously recurring template pattern" to allow classes to inherit static members and functions.
// T is the class that will both derive and instantiate this base class. S is the type used inside GameScriptWhateverInfo
// to actually reference the underlying TombEngine struct.
template <typename T, class S> class GameScriptNamedBase
{
public:
static void SetNameCallbacks(callbackSetName<S> cbs, callbackRemoveName cbr)
{
s_callbackSetName = cbs;
s_callbackRemoveName = cbr;
}
protected:
static callbackSetName<S> s_callbackSetName;
static callbackRemoveName s_callbackRemoveName;
};
// default callbacks
template <typename T, typename S> callbackSetName<S> GameScriptNamedBase<T, S>::s_callbackSetName = [](std::string const& n, S identifier) {
std::string err = "\"Set Name\" callback is not set.";
if (WarningsAsErrors)
{
throw std::runtime_error(err);
}
return false;
};
template <typename T, typename S> callbackRemoveName GameScriptNamedBase<T, S>::s_callbackRemoveName = [](std::string const& n) {
std::string err = "\"Remove Name\" callback is not set.";
if (WarningsAsErrors)
{
throw std::runtime_error(err);
}
return false;
};