TombEngine/TR5Main/Specific/config.h

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C
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#pragma once
#include <Windows.h>
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#define REGKEY_ROOT "Software\\TR5Main\\TR5Main"
#define REGKEY_ADAPTER "Adapter"
#define REGKEY_SCREEN_WIDTH "ScreenWidth"
#define REGKEY_SCREEN_HEIGHT "ScreenHeight"
#define REGKEY_WINDOWED "Windowed"
#define REGKEY_ENABLE_SOUND "EnableSound"
#define REGKEY_SOUND_SPECIAL_FX "EnableSoundSpecialEffects"
#define REGKEY_SHADOWS "Shadows"
#define REGKEY_CAUSTICS "Caustics"
#define REGKEY_VOLUMETRIC_FOG "VolumetricFog"
#define REGKEY_AUTOTARGET "AutoTarget"
#define REGKEY_MUSIC_VOLUME "MusicVolume"
#define REGKEY_SFX_VOLUME "SfxVolume"
#define REGKEY_KEY0 "Key0"
#define REGKEY_KEY1 "Key1"
#define REGKEY_KEY2 "Key2"
#define REGKEY_KEY3 "Key3"
#define REGKEY_KEY4 "Key4"
#define REGKEY_KEY5 "Key5"
#define REGKEY_KEY6 "Key6"
#define REGKEY_KEY7 "Key7"
#define REGKEY_KEY8 "Key8"
#define REGKEY_KEY9 "Key9"
#define REGKEY_KEY10 "Key10"
#define REGKEY_KEY11 "Key11"
#define REGKEY_KEY12 "Key12"
#define REGKEY_KEY13 "Key13"
#define REGKEY_KEY14 "Key14"
#define REGKEY_KEY15 "Key15"
#define REGKEY_KEY16 "Key16"
#define REGKEY_KEY17 "Key17"
#define REGKEY_CONTROL_METHOD "ControlMethod"
#define REGKEY_JDCK "JDck"
#define REGKEY_JACT "JAct"
#define REGKEY_JDRW "JDrw"
#define REGKEY_JFLR "JFlr"
#define REGKEY_JDSH "JDsh"
#define REGKEY_JINV "JInv"
#define REGKEY_JJMP "JJmp"
#define REGKEY_JLOK "JLok"
#define REGKEY_JROL "JRol"
#define REGKEY_JWLK "JWlk"
#define REGKEY_REFRESH_RATE "RefreshRate"
typedef struct GameConfiguration {
__int32 Width;
__int32 Height;
__int32 RefreshRate;
__int32 Adapter;
bool Windowed;
bool EnableSound;
bool AutoTarget;
bool EnableShadows;
bool EnableCaustics;
bool EnableVolumetricFog;
bool EnableAudioSpecialEffects;
__int32 MusicVolume;
__int32 SfxVolume;
__int32 Key0;
__int32 Key1;
__int32 Key2;
__int32 Key3;
__int32 Key4;
__int32 Key5;
__int32 Key6;
__int32 Key7;
__int32 Key8;
__int32 Key9;
__int32 Key10;
__int32 Key11;
__int32 Key12;
__int32 Key13;
__int32 Key14;
__int32 Key15;
__int32 Key16;
__int32 Key17;
bool ControlMethod;
__int32 JoyDuck;
__int32 JoyAction;
__int32 JoyDraw;
__int32 JoyFlare;
__int32 JoyDash;
__int32 JoyInventory;
__int32 JoyJump;
__int32 JoyLook;
__int32 JoyRoll;
__int32 JoyWalk;
};
void __cdecl LoadResolutionsInCombobox(HWND handle, __int32 index);
void __cdecl LoadAdaptersInCombobox(HWND handle);
BOOL CALLBACK DialogProc(HWND handle, UINT msg, WPARAM wParam, LPARAM lParam);
__int32 __cdecl SetupDialog();
bool __cdecl LoadConfiguration();
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bool __cdecl SaveConfiguration();
LONG GetDWORDRegKey(HKEY hKey, char* strValueName, DWORD* nValue, DWORD nDefaultValue);
LONG GetBoolRegKey(HKEY hKey, char* strValueName, bool* bValue, bool bDefaultValue);
LONG GetStringRegKey(HKEY hKey, char* strValueName, char** strValue, char* strDefaultValue);
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LONG SetDWORDRegKey(HKEY hKey, char* strValueName, DWORD nValue);
LONG SetBoolRegKey(HKEY hKey, char* strValueName, bool bValue);
LONG SetStringRegKey(HKEY hKey, char* strValueName, char* strValue);
extern GameConfiguration g_Configuration;